B012-i34/S2-a3-i4-w6

For discussion of other cellular automata.
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EvinZL
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B012-i34/S2-a3-i4-w6

Post by EvinZL » August 16th, 2019, 4:13 pm

Here's a very basic description of this rule:
EvinZL wrote:This c/2-exploding rule is pretty cool!
B012-i34/S2-a3-14-w6:

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x = 12, y = 6, rule = B012-i34/S2-a3-i4-w6
8b3o$9o2bo$o10bo$2o9bo$b2o6b2o$2b8o!
Edit: Can someone measure the speed of the domino?

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x = 2, y = 1, rule = B012-i34/S2-a3-i4-w6
2o!
Edit: There are 3 common ships, I call them Glider A, Glider B, Bomber

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x = 31, y = 13, rule = B012-i34/S2-a3-i4-w6
18bo8bobo$bo14bo3bo5bobobo$o13bo5bo6bobo$26bobobo$o13bo12bobo$bo14bo5$
o$2bo$o!
Edit 2:
This rule is actually really cool! An infinite family of p4/2 oscillators:

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x = 10, y = 18, rule = B012-i34/S2-a3-i4-w6
4b2o$3bo2bo$3bo2bo$4b2o4$4b2o$3bo2bob2o$3bo2bob2o$4b2o4$4b2o$2obo2bob
2o$2obo2bob2o$4b2o!
I don't think it's actually possible to describe this in a reasonable amount of space. It's actually really cool!!!

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Moosey
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Re: B012-i34/S2-a3-i4-w6

Post by Moosey » August 16th, 2019, 4:31 pm

(By the way, one of your RLEs is in the wrong generation)
The domino appears to be 15c/48.
You probably shouldn't call the last ship "bomber" since that's the highlife ship.
More ships:

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x = 21, y = 14, rule = B012-i34/S2-a3-i4-w6
16bobo2$15bo3bo$18bo$20bo$obo14b3o2$bo2$b2o2$obo2$2o!
Also, the blobs don't explode at c/2 since in that case they wouldn't emit any ships.
Also, there are two different "bomber" isomers:

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x = 9, y = 16, rule = B012-i34/S2-a3-i4-w6
6bobo$2bobo3bo$o3bobo2$o$2bo5$4bobo$2bobo3bo$o5bobo2$o$2bo!
New ship, which could be called p2 or p1:

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x = 3, y = 4, rule = B012-i34/S2-a3-i4-w6
o$2bo$2bo$o!
My main issue with this rule is that, like seeds, it's not very engineerable.
not active here but active on discord

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EvinZL
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Re: B012-i34/S2-a3-i4-w6

Post by EvinZL » August 16th, 2019, 7:41 pm

The blobs seem to explode around c/3. Maybe they explode at domino speed?

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