Request a Rule to be "Tamed"

For discussion of other cellular automata.
Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Request a Rule to be "Tamed"

Post by Hunting » August 31st, 2018, 8:31 am

UNTAME B2-a3-a4-a/S2 a bit. Keepers:

Code: Select all

x = 14, y = 15, rule = B2-a3-a4-a/S2
4o6bo$4o6b3o$4o9bo$4o6b3o$4o6bo6$2o$bo2$3bo$3b2o!
NOTICE: Don't post explosive rule. Make sure the new rule is a chaotic rule, and it's apgsearchable.
Challege: Keep as many pattern shown below as possible.

Code: Select all

x = 112, y = 5, rule = B2-a3-a4-a/S2
2o8bo9bo9bo9bobo7bobo8bo8bobo9bo7bo2bo6bo9bo$bo9bo8bo10b2o8bo9bo8b3o7b
obo7bo20bo9bo$20bo10b2o7bobo8bo19bo11bo6bo2bo6bo10bo$33bo26b3o8bo9bo
28bo$61bo!
Another Challege: Untame it with fewest transistion.
Another Another Challege: The new rule must have natural small infinity growth(but no small breeder).

Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Request a Rule to be "Tamed"

Post by Gamedziner » August 31st, 2018, 9:07 am

Hunting wrote:UNTAME B2-a3-a4-a/S2 a bit. Keepers:

Code: Select all

x = 14, y = 15, rule = B2-a3-a4-a/S2
4o6bo$4o6b3o$4o9bo$4o6b3o$4o6bo6$2o$bo2$3bo$3b2o!
NOTICE: Don't post explosive rule. Make sure the new rule is a chaotic rule, and it's apgsearchable.
Challege: Keep as many pattern shown below as possible.

Code: Select all

x = 112, y = 5, rule = B2-a3-a4-a/S2
2o8bo9bo9bo9bobo7bobo8bo8bobo9bo7bo2bo6bo9bo$bo9bo8bo10b2o8bo9bo8b3o7b
obo7bo20bo9bo$20bo10b2o7bobo8bo19bo11bo6bo2bo6bo10bo$33bo26b3o8bo9bo
28bo$61bo!
Another Challege: Untame it with fewest transistion.
Another Another Challege: The new rule must have natural small infinity growth(but no small breeder).
Adding B6a seems to make it borderline:

Code: Select all

x = 99, y = 1, rule = B2-a3-a4-a6a/S2
99o!
Excluding the ships, I can't tell if this pattern will explode, even after 70,000 generations.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Request a Rule to be "Tamed"

Post by Hunting » August 31st, 2018, 9:36 am

Gamedziner wrote:
Hunting wrote:UNTAME B2-a3-a4-a/S2 a bit. Keepers:

Code: Select all

x = 14, y = 15, rule = B2-a3-a4-a/S2
4o6bo$4o6b3o$4o9bo$4o6b3o$4o6bo6$2o$bo2$3bo$3b2o!
NOTICE: Don't post explosive rule. Make sure the new rule is a chaotic rule, and it's apgsearchable.
Challege: Keep as many pattern shown below as possible.

Code: Select all

x = 112, y = 5, rule = B2-a3-a4-a/S2
2o8bo9bo9bo9bobo7bobo8bo8bobo9bo7bo2bo6bo9bo$bo9bo8bo10b2o8bo9bo8b3o7b
obo7bo20bo9bo$20bo10b2o7bobo8bo19bo11bo6bo2bo6bo10bo$33bo26b3o8bo9bo
28bo$61bo!
Another Challege: Untame it with fewest transistion.
Another Another Challege: The new rule must have natural small infinity growth(but no small breeder).
Adding B6a seems to make it borderline:

Code: Select all

x = 99, y = 1, rule = B2-a3-a4-a6a/S2
99o!
Excluding the ships, I can't tell if this pattern will explode, even after 70,000 generations.
It's chaotic, but it's TOO chaotic. For some more challege, I need a chaotic rule like Life. In Life, There isn't chaotic clouds, but some Hershel and Pi-heptomino(They are very common). So I need a Untamed Rule without chaotic cloud but some common methu.

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Macbi
Posts: 903
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Re: Request a Rule to be "Tamed"

Post by Macbi » August 31st, 2018, 12:01 pm

Gamedziner wrote:Adding B6a seems to make it borderline:

Code: Select all

x = 99, y = 1, rule = B2-a3-a4-a6a/S2
99o!
Excluding the ships, I can't tell if this pattern will explode, even after 70,000 generations.
It's still going after a million generations, so I doubt it will ever stabilise.

EDIT: On the other hand, I ran a large random soup (2000 x 3000) and it did eventually stabilise. So maybe it's the symmetry that made the above pattern last so long.

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Hdjensofjfnen
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Location: re^jθ

Re: Request a Rule to be "Tamed"

Post by Hdjensofjfnen » August 31st, 2018, 6:29 pm

Here you go!

Code: Select all

x = 32, y = 32, rule = B2-a3-a4-a/S23r
7obo2b2ob2o5bobo2bo2bo$b3obo5b5o3bo4b6obo$o2b2obob2ob4obobobo3bo2bo2b
2o$2bo2b2o3b3ob2o2b5ob4obo$o3b2o3b2obo2b2o3b2o3bo2bo$bobobobo2b3obob3o
2bob3obo2b2o$o2b2obo3b4o4b4ob2obobo$ob3o2bo6bo2bob2o3b2ob2obo$b4o3bobo
b5o2b3o2bo2bo2bo$obob2obo5b3obo2b5ob2obo$b3ob2o2b5obob5ob4o3b2o$b2o5b
2o7bo3bob2o3bob2o$4o6b2o3b3o3b2o2b2ob2o$2b3ob5obo2bob3obobob5o$3obob2o
b2ob9obobob2obo$bob4o2bo2b2obob4o4b2obobo$bo2b3obo7bo6b2o2b3obo$obo3bo
3b2o4b4o2bo2bo2b2o$3o2b2o2b2obo4b2o2bo2bob3obo$bo2bobob3o2b2o2b2o3bo5b
4o$2bo4b9ob2obo3bobob3o$o2bobobo4b6o3b5obobobo$o2b4o2bo3bo3b2o2bo3bob
2o2bo$ob4o2bo4b2ob3ob3ob5o2bo$b3o4b5obo2bob2o3b2ob2o2bo$2o7bo3b2obo2bo
2b2ob2ob4o$2o5b2o2b3obob2o5bo2b4o$9b3obo2b2obo2b2o2b5o$b3obob2o2b7obob
2obo2bobobo$3b2ob4o6bobo2bo4bo2b3o$4bo3bobobo2bob4o2b4o3bo$5o3b2obob2o
3bo3bo2bobo!
EDIT: Hold on, same problem with B6a.

Code: Select all

x = 17, y = 1, rule = B2-a3-a4-a/S23r
17o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Request a Rule to be "Tamed"

Post by Hunting » August 31st, 2018, 11:44 pm

Untame B2-a3-a4i5a/S123ir but keep this cool SS:

Code: Select all

x = 3, y = 5, rule = B2-a3-a4i5a/S123ir
b2o$o2$o$b2o!
3c/105

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77topaz
Posts: 1496
Joined: January 12th, 2018, 9:19 pm

Re: Request a Rule to be "Tamed"

Post by 77topaz » September 1st, 2018, 1:17 am

Removing B4i makes the S3r variant more stable:

Code: Select all

x = 17, y = 1, rule = B2-a3-a4-ai/S23r
17o!
But it, surprisingly, has the opposite effect for the B6a variant:

Code: Select all

x = 99, y = 1, rule = B2-a3-a4-ai6a/S2
99o!

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LaundryPizza03
Posts: 2297
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Re: Request a Rule to be "Tamed"

Post by LaundryPizza03 » December 24th, 2018, 4:52 pm

Hunting wrote:UNTAME B2-a3-a4-a/S2 a bit. Keepers:

Code: Select all

x = 14, y = 15, rule = B2-a3-a4-a/S2
4o6bo$4o6b3o$4o9bo$4o6b3o$4o6bo6$2o$bo2$3bo$3b2o!
NOTICE: Don't post explosive rule. Make sure the new rule is a chaotic rule, and it's apgsearchable.
Challege: Keep as many pattern shown below as possible.

Code: Select all

x = 112, y = 5, rule = B2-a3-a4-a/S2
2o8bo9bo9bo9bobo7bobo8bo8bobo9bo7bo2bo6bo9bo$bo9bo8bo10b2o8bo9bo8b3o7b
obo7bo20bo9bo$20bo10b2o7bobo8bo19bo11bo6bo2bo6bo10bo$33bo26b3o8bo9bo
28bo$61bo!
Another Challege: Untame it with fewest transistion.
Another Another Challege: The new rule must have natural small infinity growth(but no small breeder).
B2-a3-a4-a/S24w works (except for the infinite growth part):

Code: Select all

x = 1200, y = 1, rule = B2-a3-a4-a/S24w
1200o!

Code: Select all

x = 1200, y = 1, rule = B2-a3-a4-a/S2
1200o!

Code: Select all

x = 14, y = 15, rule = B2-a3-a4-a/S24w
4o6bo$4o6b3o$4o9bo$4o6b3o$4o6bo6$2o$bo2$3bo$3b2o!

Code: Select all

x = 112, y = 5, rule = B2-a3-a4-a/S24w
2o8bo9bo9bo9bobo7bobo8bo8bobo9bo7bo2bo6bo9bo$bo9bo8bo10b2o8bo9bo8b3o7b
obo7bo20bo9bo$20bo10b2o7bobo8bo19bo11bo6bo2bo6bo10bo$33bo26b3o8bo9bo
28bo$61bo!
However, it does add a p36 oscillator and a 2c/68 diagonal ship:

Code: Select all

x = 17, y = 5, rule = B2-a3-a4-a/S24w
2bo9b3o$3bo$2bobo9b3o2$3o11b3o!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
LaundryPizza03 at Wikipedia

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77topaz
Posts: 1496
Joined: January 12th, 2018, 9:19 pm

Re: Request a Rule to be "Tamed"

Post by 77topaz » December 29th, 2018, 7:10 am

B2-a3-a4-a/S24w also has a small p29:

Code: Select all

x = 3, y = 9, rule = B2-a3-a4-a/S24w
2bo$bo2$bo$bo$bo2$bo$o!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Request a Rule to be "Tamed"

Post by Hunting » January 1st, 2019, 3:14 am

LaundryPizza03 wrote:
Hunting wrote:UNTAME B2-a3-a4-a/S2 a bit. Keepers:

Code: Select all

x = 14, y = 15, rule = B2-a3-a4-a/S2
4o6bo$4o6b3o$4o9bo$4o6b3o$4o6bo6$2o$bo2$3bo$3b2o!
NOTICE: Don't post explosive rule. Make sure the new rule is a chaotic rule, and it's apgsearchable.
Challege: Keep as many pattern shown below as possible.

Code: Select all

x = 112, y = 5, rule = B2-a3-a4-a/S2
2o8bo9bo9bo9bobo7bobo8bo8bobo9bo7bo2bo6bo9bo$bo9bo8bo10b2o8bo9bo8b3o7b
obo7bo20bo9bo$20bo10b2o7bobo8bo19bo11bo6bo2bo6bo10bo$33bo26b3o8bo9bo
28bo$61bo!
Another Challege: Untame it with fewest transistion.
Another Another Challege: The new rule must have natural small infinity growth(but no small breeder).
B2-a3-a4-a/S24w works (except for the infinite growth part):

Code: Select all

x = 1200, y = 1, rule = B2-a3-a4-a/S24w
1200o!

Code: Select all

x = 1200, y = 1, rule = B2-a3-a4-a/S2
1200o!

Code: Select all

x = 14, y = 15, rule = B2-a3-a4-a/S24w
4o6bo$4o6b3o$4o9bo$4o6b3o$4o6bo6$2o$bo2$3bo$3b2o!

Code: Select all

x = 112, y = 5, rule = B2-a3-a4-a/S24w
2o8bo9bo9bo9bobo7bobo8bo8bobo9bo7bo2bo6bo9bo$bo9bo8bo10b2o8bo9bo8b3o7b
obo7bo20bo9bo$20bo10b2o7bobo8bo19bo11bo6bo2bo6bo10bo$33bo26b3o8bo9bo
28bo$61bo!
However, it does add a p36 oscillator and a 2c/68 diagonal ship:

Code: Select all

x = 17, y = 5, rule = B2-a3-a4-a/S24w
2bo9b3o$3bo$2bobo9b3o2$3o11b3o!
Which is great!

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77topaz
Posts: 1496
Joined: January 12th, 2018, 9:19 pm

Re: Request a Rule to be "Tamed"

Post by 77topaz » January 1st, 2019, 3:53 am

B2-a3-a4-a/S24w also has a small, natural p16:

Code: Select all

x = 8, y = 8, rule = B2-a3-a4-a/S24w
4bo$5bo$5b2o$7bo$o$b2o$2bo$3bo!
And a natural p54:

Code: Select all

x = 5, y = 9, rule = B2-a3-a4-a/S24w
obo$2o$3o2$2bo2$2b3o$3b2o$2bobo!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Request a Rule to be "Tamed"

Post by Hunting » January 4th, 2019, 12:54 pm

77topaz wrote:B2-a3-a4-a/S24w also has a small, natural p16:

Code: Select all

x = 8, y = 8, rule = B2-a3-a4-a/S24w
4bo$5bo$5b2o$7bo$o$b2o$2bo$3bo!
And a natural p54:

Code: Select all

x = 5, y = 9, rule = B2-a3-a4-a/S24w
obo$2o$3o2$2bo2$2b3o$3b2o$2bobo!
I'll make a thread for this

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cordership3
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Re: Request a Rule to be "Tamed"

Post by cordership3 » January 23rd, 2019, 12:14 pm

Preserve the ship on the left (2c/122) while removing the replicator.

Code: Select all

x = 28, y = 6, rule = B3-r4jkwz5ek6ckn/S23-e
2$b3o$bo19b5o$b2o!
evil twin of cordership2

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Ian07
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Re: Request a Rule to be "Tamed"

Post by Ian07 » January 23rd, 2019, 12:47 pm

cordership3 wrote:Preserve the ship on the left (2c/122) while removing the replicator.

Code: Select all

x = 28, y = 6, rule = B3-r4jkwz5ek6ckn/S23-e
2$b3o$bo19b5o$b2o!
Adding S4c and S8 works:

Code: Select all

x = 28, y = 6, rule = B3-r4jkwz5ek6ckn/S23-e4c8
2$b3o$bo19b5o$b2o!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Request a Rule to be "Tamed"

Post by Hunting » January 31st, 2019, 8:37 am

Untame B2cei3i4jq5ck/S13y, keepers:

Code: Select all

x = 22, y = 3, rule = B2cei3i4jq5ck/S13y
bo8bo9bo$bo19bo$o9bo9bo!
Make this more common

Code: Select all

x = 3, y = 3, rule = B2cei3i4jq5ck/S13y
obo$bo$o!

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LaundryPizza03
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Re: Request a Rule to be "Tamed"

Post by LaundryPizza03 » June 21st, 2019, 1:14 am

Tame this rule, keeping the p168 and the 8c/28 but removing or reducing the puffer.

Code: Select all

x = 102, y = 132, rule = B2i3aeiqr4eq5a/S2ae3cijnr4ciq5a
38bo8bo44bo$38b2o6b2o44bo$35bo3b2o4b2o3bo39b3o$37bo10bo$36bo12bo$33b2o
16b2o$34b2o14b2o$35bo14bo34bo$85bo$38bob2o2b2obo35b3o$39b2o4b2o13$98b
3o$98bo2bo$98bo2bo$99b3o56$8b2o$7bob2o$7b3o$8bo3b2o$4b2o6bo$3bob2o5bo$
3b3o$4bo7bo$9bo$8b3o5bo$7b2obo$8b2o2$6bo8bo$5b2o6b2o$4b3o5b3o$7b3o5b3o
$2bo4b2o6b2o$b2o4bo7bo26bo$3o39b2o$3b3o33bo3b2o$3bo2bo23bo10bo$3bo2bo
22b2o9bo$4b3o21b3o6b2o3b3o$7b3o21b3o4b2o2b3o$7b2o22b2o6bo2b3o$7bo23b4o
$34b2o$8b2o21bo3b2o$7bobo12bo10bo$8b3o10b2o9bo26b2o$10bo9b3o6b2o3bo24b
obo$11bo11b3o4b2o30bo$23b2o6bo28b2o$23bo18bo7bo$42b2o6b2o$39bo3b2o2bo
3b2o3bo$41bo7bo5bo$40bo7bo7bobo3bo$37b2o3bo2b2o3bo2b2o2bo4b2o$38b2o6b
2o6b2o7b2o$39bo7bo7bo3bo2$61bo$56bo2$58bo$53b2o$54b2o$55bo!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
LaundryPizza03 at Wikipedia

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Hdjensofjfnen
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Re: Request a Rule to be "Tamed"

Post by Hdjensofjfnen » July 7th, 2019, 12:34 am

LaundryPizza03 wrote:Tame this rule, keeping the p168 and the 8c/28 but removing or reducing the puffer.
I believe it's actually a rake.
Anyway, adding S8 makes the rake less smoky and ridiculous, but also causes other large conflagrations to form. In this case, the original rake pattern you posted evolves into a tame rake and a methuselah that lasts over 30k generations:

Code: Select all

x = 102, y = 132, rule = B2i3aeiqr4eq5a/S2ae3cijnr4ciq5a8
38bo8bo44bo$38b2o6b2o44bo$35bo3b2o4b2o3bo39b3o$37bo10bo$36bo12bo$33b2o
16b2o$34b2o14b2o$35bo14bo34bo$85bo$38bob2o2b2obo35b3o$39b2o4b2o13$98b
3o$98bo2bo$98bo2bo$99b3o56$8b2o$7bob2o$7b3o$8bo3b2o$4b2o6bo$3bob2o5bo$
3b3o$4bo7bo$9bo$8b3o5bo$7b2obo$8b2o2$6bo8bo$5b2o6b2o$4b3o5b3o$7b3o5b3o
$2bo4b2o6b2o$b2o4bo7bo26bo$3o39b2o$3b3o33bo3b2o$3bo2bo23bo10bo$3bo2bo
22b2o9bo$4b3o21b3o6b2o3b3o$7b3o21b3o4b2o2b3o$7b2o22b2o6bo2b3o$7bo23b4o
$34b2o$8b2o21bo3b2o$7bobo12bo10bo$8b3o10b2o9bo26b2o$10bo9b3o6b2o3bo24b
obo$11bo11b3o4b2o30bo$23b2o6bo28b2o$23bo18bo7bo$42b2o6b2o$39bo3b2o2bo
3b2o3bo$41bo7bo5bo$40bo7bo7bobo3bo$37b2o3bo2b2o3bo2b2o2bo4b2o$38b2o6b
2o6b2o7b2o$39bo7bo7bo3bo2$61bo$56bo2$58bo$53b2o$54b2o$55bo!
EDIT: Not to mention another rake:

Code: Select all

x = 20, y = 29, rule = B2i3aeiqr4eq5a/S2ae3cijnr4ciq5a8
6bo2bo$9bo6$14b3o$14bo2bo$14bob3o$12b2ob3obo$12b3obo2bo$10bo2b2o2b3o$
10b3o$o$o$3o3$9bo2bobo2b3o$9b2o3bobo2bo$7bo2b2o2bo2bobo$6bobo5b2o2bo$
6bo2bo3bo2bo$6b3o4bo2bo$11bo2b2o$10bobo$10bo2bo$10b3o!
In a way, this rule makes me think of antiparticles and Hawking radiation. Not only does the failedrep produce two pairs of gliders that annihilate each other, the reaction can be interfered with such that some gliders can escape.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Moosey
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Re: Request a Rule to be "Tamed"

Post by Moosey » July 7th, 2019, 7:23 am

Rather sudden death in that rule:

Code: Select all

x = 12, y = 16, rule = B2i3aeiqr4eq5a/S2ae3cijnr4ciq5a8
4b3o$4bo2bo$4bo2bo$5b3o$8b3o$8bo2bo$8bo2bo$9b3o5$3o$o2bo$o2bo$b3o!
EDIT:

Code: Select all

x = 18, y = 13, rule = B2i3aeiqr4eq5a/S2ae3cijnr4ciq5a8
11bo$10b2o$9b2o2bo$10bo2bo$12b2o$14b3o$14bo2bo$14bo2bo$15b3o$b3o6b3o$o
2bo6bo2bo$o2bo6bo2bo$3o8b3o!
not active here but active on discord

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Moosey
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Re: Request a Rule to be "Tamed"

Post by Moosey » September 1st, 2019, 10:17 am

Bump
Tame this rule.
Keep these, or at least the first 2 or 3.

Code: Select all

x = 31, y = 7, rule = B2ek3aeij4c6n/S1c2-in3ay4c7c
5b2o$5b2o2$obo18bo$bo12b3o3bobo5b2o$obo11bobo10bo2bo$20bobo4bo2bo!
Try making the last 3 less common.

Or make this rule less stable and make the ships more common, w/o making it explosive. Keep all 3 ships.

Code: Select all

x = 23, y = 7, rule = B2ek3aeijy4c5ae6in/S1c2-in3airy4ci7c
5b2o$5b2o2$obo12bo5bo$bo12b3o3bobo$obo$14b3o3b3o!
EDIT:
This might be a good starting point.
It supports the ships.

Code: Select all

x = 20, y = 20, rule = B2ek3aeijy4c5ace6in/S1c2-in3airy4ci5k7c
4ob4obo2b4obo$obobobobo2bob2ob3o$o2b3ob2o6b2obo$2bob5obobo2bob2o$bo2b
5o2b2obo2bo$bobob3o3bob3ob3o$3b3o2bobob3o2bobo$3o2bo7b3obobo$3ob3obobo
b2ob2o2bo$b2obob6o5b3o$2bob6ob3o5bo$bobob3ob2obo2b3obo$3o5b2o2bo3bob2o
$2b2ob3o3bobo3b2o$bobo3b8o2bobo$bobobo3b4o2bob2o$2b2ob3o2bo2b3o2b2o$2b
3o5b2ob3ob2o$b3o3bo2bo2bobo$b3ob4o5b3ob2o!

Code: Select all

x = 61, y = 21, rule = B2ek3aeijy4c5ace6in/S1c2-in3airy4ci5k7c
44bob2o5b2o2b2o$41b5obobo3b4obobo$41bo2b5o2bo3b5o$41bob2o2b2obobob2obo
b2o$42bo2bob2o2b3obo3bo$42bobobo2bob2obo2b3o$43b5o3bo4bo3bo$41b2obob3o
11bo$41bo3bo3b2obobo2bobo$42b2obo5b2obo3b3o$42bob2o2b3obo2b4o$41bobo3b
3obobo2b2ob2o$41bob6o2b3ob4obo$41bobob4obobobo2b3o$5b2o43b3obo2bo2bo$
5b2o37bob3obo2bo4b3o$42b2obob3o3b2ob3o$obo12bo5bo19bo3bo3bobo4b2ob2o$b
o12b3o3bobo18bobo7b2o5b2o$obo38b2obo2b4o2b2o2b2o$14b3o3b3o!

EDIT:
This rule is probably good:

Code: Select all

x = 49, y = 14, rule = B2ek3aeijy4c5ace6in/S1c2-in3airy4ciz5k7c
27b2o$27b2o2$22bobo$23bo$22bobo$46bo$47bo$48bo$o4bo9bo7bo2$bo2bo10bo7b
o$2b2o10bobo5b3o$14b3o5b3o!
EDIT:
Catalysis:

Code: Select all

x = 21, y = 26, rule = B2ek3aeijy4c5ace6in/S1c2-in3airy4ciz5k7c
4b2o$4b2o3$obo$bo$obo17$19b2o$19bo$18b2o!
Ends up producing crystal.

Code: Select all

x = 261, y = 266, rule = B2ek3aeijy4c5ace6in/S1c2-in3airy4ciz5k7c
4b2o$4b2o3$obo$bo$obo24$34b2o$34b2o3$30bobo$31bo$30bobo24$64b2o$64b2o
3$60bobo$61bo$60bobo24$94b2o$94b2o3$90bobo$91bo$90bobo24$124b2o$124b2o
3$120bobo$121bo$120bobo24$154b2o$154b2o3$150bobo$151bo$150bobo24$184b
2o$184b2o3$180bobo$181bo$180bobo24$214b2o$214b2o3$210bobo$211bo$210bob
o24$244b2o$244b2o3$240bobo$241bo$240bobo17$259b2o$259bo$258b2o!
EDIT:
natural p12:

Code: Select all

x = 8, y = 9, rule = B2ek3aeijy4c5ace6in/S1c2-in3airy4ciz5k7c
6b2o$6b2o$4bo$4b2o$3bo3$2o$2o!
"siamese" of ships:

Code: Select all

x = 6, y = 3, rule = B2ek3aeijy4c5ace6in/S1c2-in3airy4ciz5k7c
obob2o$o2bobo$obob2o!
not active here but active on discord

Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
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Re: Request a Rule to be "Tamed"

Post by Gamedziner » September 1st, 2019, 7:20 pm

Moosey wrote:This rule is probably good
A 2c/8 diagonal wickstretcher:

Code: Select all

x = 5, y = 5, rule = B2ek3aeijy4c5ace6in/S1c2-in3airy4ciz5k7c
3b2o$3b2o$o$bo$obo!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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FWKnightship
Posts: 1464
Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: Request a Rule to be "Tamed"

Post by FWKnightship » September 2nd, 2019, 1:23 am

p140 4-barrelled gun:

Code: Select all

x = 43, y = 43, rule = B2ek3aeijy4c5ace6in/S1c2-in3airy4ciz5k7c
20b3o$20bobo$21bo2$21bo5$9b2o21b2o$9b2o21b2o3$13b2o13b2o$13b2o13b2o5$
20bobo$2o17bobobo17b2o$obobo15bobo15bobobo$2o17bobobo17b2o$20bobo5$13b
2o13b2o$13b2o13b2o3$9b2o21b2o$9b2o21b2o5$21bo2$21bo$20bobo$20b3o!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

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EvinZL
Posts: 847
Joined: November 8th, 2018, 4:15 pm
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Re: Request a Rule to be "Tamed"

Post by EvinZL » October 16th, 2019, 7:55 pm

Lie: B2e3/S23
Lice: B2ce3/S23
Lick: B2ck3/S23
4 pts for Lie, 3 pts for Lice, 2 pts for Lick.

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testitemqlstudop
Posts: 1367
Joined: July 21st, 2016, 11:45 am
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Re: Request a Rule to be "Tamed"

Post by testitemqlstudop » October 16th, 2019, 11:32 pm

EvinZL wrote:
October 16th, 2019, 7:55 pm
Lie: B2e3/S23
ez pz lemon sqz

Code: Select all

x = 3, y = 13, rule = B2e3-a/S23
obo$3o9$bo$b2o$2bo!

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yujh
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Re: Request a Rule to be "Tamed"

Post by yujh » May 27th, 2020, 6:09 am

Ian07 wrote:
January 23rd, 2019, 12:47 pm
cordership3 wrote:Preserve the ship on the left (2c/122) while removing the replicator.

Code: Select all

x = 28, y = 6, rule = B3-r4jkwz5ek6ckn/S23-e
2$b3o$bo19b5o$b2o!
Adding S4c and S8 works:

Code: Select all

x = 28, y = 6, rule = B3-r4jkwz5ek6ckn/S23-e4c8
2$b3o$bo19b5o$b2o!

Code: Select all

x = 28, y = 6, rule = B3-r4jkwz5ek6ckn/S23-e7e
2$b3o$bo19b5o$b2o!
Probably better.
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

BokaBB
Posts: 2973
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Request a Rule to be "Tamed"

Post by BokaBB » May 27th, 2020, 8:11 am

Please tame rule B34qy/S234q, SparklingLife,with common sparky spaceship called sparkler.
Have a good day!

BokaBB
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I CAN APGSEARCH NOW!


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I'd love to befriend anybody who's interested.
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