x = 8, y = 4, rule = B3-ek/S023
bobo$2obo3bo$bobo$3bo!
Hdjensofjfnen wrote:Does anybody know how to format apgsearch so it runs with Python 3.x?
AforAmpere wrote:If Python 3.x does get support, can we please keep support for 2.x? It would make it so that most Golly scripts would not require changing. Then, everyone has support, the 2.x people, and the 3.x people.
77topaz wrote:I'm a bit confused by this thread, because the latest version of apgsearch is already compatible with Python 3.x, without needing any further modifications. In fact, calcyman's comments in the link suggest it should be compatible with both 3.x and 2.x.
dvgrn wrote:Python 2.x is still being used by about a quarter of Python programmers, almost ten years after the first usable Python 3.x came out. I'm not sure when or if it will become a priority for the Golly Gang to make the jump to 3.x.
77topaz wrote:I'm a bit confused by this thread, because the latest version of apgsearch is already compatible with Python 3.x, without needing any further modifications. In fact, calcyman's comments in the link suggest it should be compatible with both 3.x and 2.x.
Apple Bottom wrote:Given that apgsearch 4.x exists, though, what use case is there left for the 1.x series?
x = 8, y = 4, rule = B3-ek/S023
bobo$2obo3bo$bobo$3bo!
Hdjensofjfnen wrote:I really despise the idea of downloading C++ just so apgsearch can run. C++ is such an unreadable and confusing language that it's really almost impossible to work with.
x = 8, y = 4, rule = B3-ek/S023
bobo$2obo3bo$bobo$3bo!
Hdjensofjfnen wrote:Also, speaking of apgsearch, none of the C1 soups that claim to have gotten "two pulsar quadrants" actually contain the oscillator.
# m_P6PkexfnyjKc6081713
x = 16, y = 16, rule = B3/S23
bob3ob2o2bo2bo$b3ob4o6bo$ob4ob4o2bo$bo3bo2bobo4bo$bobobo4bo2b2o$3obo2b
3obo2b2o$2bob3o4bo2b2o$o2b2ob2ob5o$b2ob2o2b2o3b2o$3obo2b2obob4o$3bo3bo
b3ob2o$b3o3b6obo$4b4o3bobobo$ob2o2bo2bob2ob2o$4ob4o2b2ob2o$o3b4ob3ob3o
!
# l_xBJDC85ruGFj2599536
x = 16, y = 16, rule = B3/S23
2b5o5b3o$6obo2bo2b2o$obob2o2b3obobo$8b3obobo$b2o2b2o2bob3obo$bo4b2obob
2o2bo$obo3bo2b2o2bo$bobo2b2o2b2o2bo$b2o2bo2b3obobo$3ob2obobob2o$5obo3b
2obo$2obo2b2ob4obo$obobob2o2b3o2bo$ob2o2b2obo3b3o$b2o2b2o3b2o2bo$b2o4b
o4bob2o!
# n_iFZWuBeGCPeF205458
x = 16, y = 16, rule = B3/S23
3o2bo3bo2b2obo$bob3ob2obob3o$o3b2obo2bobo2bo$o3bob2obo3bobo$bo3b2o8bo$
3ob2o9bo$obob4ob2o3bo$ob3ob2obo2bo2bo$3o9b2obo$obo2bobob2o3bo$2o4bobo
3b4o$2b2o3bo5bobo$bo3b2o2b2o2b2o$b2ob2ob4ob4o$3obo2bob5o$o3bobo5b2obo!
x = 8, y = 4, rule = B3-ek/S023
bobo$2obo3bo$bobo$3bo!
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