Merry Christmas!!!

For discussion of other cellular automata.
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User avatar
Wojowu
Posts: 210
Joined: October 1st, 2011, 1:24 pm

Merry Christmas!!!

Post by Wojowu » December 24th, 2011, 11:08 am

On the occasion of Christmas I have spent a day of work on writing ruletable which constructs Christmas tree! Green dots are tree itself, red dots are ornaments, gray dots are silver chains, yellow dots is star on top of tree.
Christmas.table

Code: Select all

n_states:12
neighborhood:Moore
symmetries:none
var a={0,1,2,3,4,5,6,7,8,9,10,11}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var h={a}
4,4,b,c,d,e,f,g,h,4
4,a,b,c,d,4,f,g,h,4
4,10,b,c,11,e,f,10,11,4
4,11,10,11,d,e,10,g,h,4
4,11,10,4,d,e,f,g,h,4
10,11,10,11,d,e,10,g,h,4
11,10,b,c,11,e,f,10,11,4
10,a,b,c,d,4,f,g,h,4
11,a,b,c,d,4,f,g,h,4
10,a,10,c,11,e,10,g,11,4
4,a,10,c,d,e,f,g,11,4
4,a,11,c,d,e,f,g,10,4
4,3,b,4,d,e,f,g,h,4
4,3,b,c,d,e,f,4,h,4
4,4,b,4,d,e,f,g,h,4
4,4,b,c,d,e,f,4,h,4
4,10,b,6,d,e,f,g,h,4
4,10,b,c,d,e,f,4,h,4
4,11,b,6,d,e,f,g,h,4
4,11,b,c,d,e,f,4,h,4
0,5,5,c,d,e,f,g,h,0
0,5,b,c,d,e,f,g,5,0
5,a,b,0,d,3,f,0,h,4
2,5,b,c,d,e,f,g,h,0
2,a,5,c,d,e,f,g,h,10
2,a,b,c,d,e,f,g,5,11
8,5,b,c,d,e,f,g,h,0
8,a,5,c,d,e,f,g,h,10
8,a,b,c,d,e,f,g,5,11
9,5,b,c,d,e,f,g,h,0
9,a,5,c,d,e,f,g,h,10
9,a,b,c,d,e,f,g,5,11
1,a,0,0,0,0,0,0,0,2
1,0,0,c,d,e,f,g,0,0
1,a,b,c,d,e,f,g,h,8
8,a,b,c,d,e,f,g,h,9
9,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
0,a,b,c,d,e,f,g,2,1
0,2,b,c,d,e,f,g,h,1
0,a,2,c,d,e,f,g,h,1
0,a,5,3,d,e,f,g,h,5
0,a,b,c,d,e,f,3,5,5
5,a,b,c,d,e,f,g,h,0
0,5,b,c,d,e,f,g,h,5
4,a,b,c,d,e,f,g,h,0
0,a,b,c,d,4,f,g,h,4
6,a,b,c,d,4,f,g,h,7
7,a,b,c,d,e,f,g,h,5
0,a,b,c,d,7,f,g,h,6
3,0,b,c,d,e,f,g,h,3
3,5,b,c,d,e,f,g,h,3
3,a,10,c,d,e,f,g,h,10
11,a,10,c,d,e,f,g,h,10
3,a,b,c,d,e,f,g,11,11
10,a,b,c,d,e,f,g,11,11
Christmas.colors

Code: Select all

color=1 0 150 0
color=2 0 150 0
color=3 0 128 50
color=4 255 0 0
color=5 255 0 0
color=6 255 255 0
color=7 255 255 0
color=8 0 150 0
color=9 0 150 0
color=10 180 180 180
color=11 220 220 220
Minimal seed pattern

Code: Select all

x = 1, y = 4, rule = Christmas
F2$D$A!
Seed with star more "starish"

Code: Select all

x = 15, y = 15, rule = Christmas
7.F$7.F$6.3F$6.3F$5.5F$15F$.13F$3.9F$4.7F$4.7F$3.4F.4F$3.3F.D.3F$2.3F
2.A2.3F$2.2F7.2F$.2F9.2F!
Merry Christmas and wait for New Year :lol:
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?

User avatar
Wojowu
Posts: 210
Joined: October 1st, 2011, 1:24 pm

Happy New Year!!!

Post by Wojowu » January 8th, 2012, 3:26 pm

I know it's a bit too late but I made another rule table. This one makes fireworks in irregular intervals. Table:

Code: Select all

n_states:17
neighborhood:Moore
symmetries:none
var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var h={a}
1,1,b,c,d,1,f,g,h,0
1,1,b,c,d,0,f,g,h,0
0,1,b,c,d,0,f,g,h,1
0,0,b,c,d,1,f,g,h,1
3,a,b,c,d,0,f,0,h,7
3,a,b,c,d,e,f,g,h,5
5,a,b,c,d,4,f,g,h,0
5,a,b,c,d,e,f,g,h,2
0,a,b,c,d,5,f,g,h,3
2,a,b,c,d,e,1,1,1,16
16,a,b,c,d,e,f,1,h,16
4,a,b,c,d,e,f,2,h,2
4,a,b,c,d,e,f,0,h,0
2,a,b,c,d,e,6,6,6,4
2,a,b,c,d,e,16,16,16,6
2,a,b,c,d,e,2,4,h,4
16,a,b,c,d,e,f,g,h,2
6,a,b,c,d,e,f,g,h,2
0,a,b,c,d,0,2,4,2,4
0,a,b,c,d,e,f,4,0,3
2,a,b,c,d,4,f,g,h,4
0,2,b,c,d,e,f,g,4,2
2,4,b,c,d,e,f,0,h,0
0,0,7,0,0,0,0,0,0,8
0,0,0,0,7,0,0,0,0,8
0,0,0,0,0,0,7,0,0,8
0,0,0,0,0,0,0,0,7,8
0,8,0,0,0,0,0,0,0,9
0,0,8,0,0,0,0,0,0,9
0,0,0,8,0,0,0,0,0,9
0,0,0,0,8,0,0,0,0,9
0,0,0,0,0,8,0,0,0,9
0,0,0,0,0,0,8,0,0,9
0,0,0,0,0,0,0,8,0,9
0,0,0,0,0,0,0,0,8,9
0,9,b,c,d,e,f,g,h,10
0,a,9,c,d,e,f,g,h,10
0,a,b,9,d,e,f,g,h,10
0,a,b,c,9,e,f,g,h,10
0,a,b,c,d,9,f,g,h,10
0,a,b,c,d,e,9,g,h,10
0,a,b,c,d,e,f,9,h,10
0,a,b,c,d,e,f,g,9,10
7,a,b,c,d,e,f,g,h,0
8,a,b,c,d,e,f,g,h,0
9,a,b,c,d,e,f,g,h,0
10,a,b,c,d,e,f,g,h,0
11,a,b,c,d,e,f,g,h,0
12,a,b,c,d,e,f,g,h,0
13,a,b,c,d,e,f,g,h,0
14,a,b,c,d,e,f,g,h,0
15,a,b,c,d,e,f,g,h,0
0,0,10,0,0,0,0,0,0,11
0,0,0,0,10,0,0,0,0,11
0,0,0,0,0,0,10,0,0,11
0,0,0,0,0,0,0,0,10,11
0,11,0,0,0,0,0,0,0,12
0,0,11,0,0,0,0,0,0,12
0,0,0,11,0,0,0,0,0,12
0,0,0,0,11,0,0,0,0,12
0,0,0,0,0,11,0,0,0,12
0,0,0,0,0,0,11,0,0,12
0,0,0,0,0,0,0,11,0,12
0,0,0,0,0,0,0,0,11,12
0,12,0,0,0,0,0,0,0,13
0,0,12,0,0,0,0,0,0,13
0,0,0,12,0,0,0,0,0,13
0,0,0,0,12,0,0,0,0,13
0,0,0,0,0,12,0,0,0,13
0,0,0,0,0,0,12,0,0,13
0,0,0,0,0,0,0,12,0,13
0,0,0,0,0,0,0,0,12,13
0,13,0,0,0,0,0,0,0,14
0,0,13,0,0,0,0,0,0,14
0,0,0,13,0,0,0,0,0,14
0,0,0,0,13,0,0,0,0,14
0,0,0,0,0,13,0,0,0,14
0,0,0,0,0,0,13,0,0,14
0,0,0,0,0,0,0,13,0,14
0,0,0,0,0,0,0,0,13,14
0,14,b,c,d,e,f,g,h,15
0,a,14,c,d,e,f,g,h,15
0,a,b,14,d,e,f,g,h,15
0,a,b,c,14,e,f,g,h,15
0,a,b,c,d,14,f,g,h,15
0,a,b,c,d,e,14,g,h,15
0,a,b,c,d,e,f,14,h,15
0,a,b,c,d,e,f,g,14,15
Seed pattern:

Code: Select all

x = 4, y = 5, rule = Fireworks
.B$.2B$A2BC$.2B$.B!
State 1 is rule 30 which makes fireworks shot irregular. State 2 is a wire. States 3 and 5 stretches wire, and states 4,6 and 16 are signals along wire. States 7 to 15 are fireworks. If on bottom of rule 30 are 7 on cells in line they create 5 states 16, which create 3 states 6 which creates state 4. If it hits corner of wire it creates another wire-stretcher. When it turns, vertical wire is deleted. When signal reaches stretcher, state 3 is converted into firework. Late Happy New Year!!!
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?

User avatar
Wojowu
Posts: 210
Joined: October 1st, 2011, 1:24 pm

Fireworks2!!!

Post by Wojowu » January 9th, 2012, 3:31 pm

A new version of Fireworks! Rule table:

Code: Select all

n_states:16
neighborhood:Moore
symmetries:none
var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var h={a}
1,a,b,1,d,e,f,1,h,0
1,a,b,0,d,e,f,1,h,0
0,a,b,0,d,e,f,1,h,1
0,a,b,1,d,e,f,0,h,1
2,a,b,c,1,1,1,g,h,3
2,a,b,c,3,3,3,g,h,4
2,a,b,c,4,4,4,g,h,5
3,a,b,c,1,1,1,g,h,3
4,a,b,c,3,3,3,g,h,4
5,a,b,c,4,4,4,g,h,5
3,a,b,c,d,e,f,g,h,2
4,a,b,c,d,e,f,g,h,2
2,a,b,c,d,5,f,g,h,5
5,a,b,c,d,2,f,g,h,6
5,a,b,c,d,e,f,g,h,0
6,0,0,0,0,0,0,0,0,8
6,a,b,c,d,e,f,g,h,7
7,a,b,c,d,5,f,g,h,0
7,a,b,c,d,e,f,g,h,2
0,a,b,c,d,7,f,g,h,6
0,8,0,0,0,0,0,0,0,9
0,0,8,0,0,0,0,0,0,9
0,0,0,8,0,0,0,0,0,9
0,0,0,0,8,0,0,0,0,9
0,0,0,0,0,8,0,0,0,9
0,0,0,0,0,0,8,0,0,9
0,0,0,0,0,0,0,8,0,9
0,0,0,0,0,0,0,0,8,9
0,9,b,c,d,e,f,g,h,10
0,a,9,c,d,e,f,g,h,10
0,a,b,9,d,e,f,g,h,10
0,a,b,c,9,e,f,g,h,10
0,a,b,c,d,9,f,g,h,10
0,a,b,c,d,e,9,g,h,10
0,a,b,c,d,e,f,9,h,10
0,a,b,c,d,e,f,g,9,10
7,a,b,c,d,e,f,g,h,0
8,a,b,c,d,e,f,g,h,0
9,a,b,c,d,e,f,g,h,0
10,a,b,c,d,e,f,g,h,0
11,a,b,c,d,e,f,g,h,0
12,a,b,c,d,e,f,g,h,0
13,a,b,c,d,e,f,g,h,0
14,a,b,c,d,e,f,g,h,0
15,a,b,c,d,e,f,g,h,0
0,0,10,0,0,0,0,0,0,11
0,0,0,0,10,0,0,0,0,11
0,0,0,0,0,0,10,0,0,11
0,0,0,0,0,0,0,0,10,11
0,11,0,0,0,0,0,0,0,12
0,0,11,0,0,0,0,0,0,12
0,0,0,11,0,0,0,0,0,12
0,0,0,0,11,0,0,0,0,12
0,0,0,0,0,11,0,0,0,12
0,0,0,0,0,0,11,0,0,12
0,0,0,0,0,0,0,11,0,12
0,0,0,0,0,0,0,0,11,12
0,12,0,0,0,0,0,0,0,13
0,0,12,0,0,0,0,0,0,13
0,0,0,12,0,0,0,0,0,13
0,0,0,0,12,0,0,0,0,13
0,0,0,0,0,12,0,0,0,13
0,0,0,0,0,0,12,0,0,13
0,0,0,0,0,0,0,12,0,13
0,0,0,0,0,0,0,0,12,13
0,13,0,0,0,0,0,0,0,14
0,0,13,0,0,0,0,0,0,14
0,0,0,13,0,0,0,0,0,14
0,0,0,0,13,0,0,0,0,14
0,0,0,0,0,13,0,0,0,14
0,0,0,0,0,0,13,0,0,14
0,0,0,0,0,0,0,13,0,14
0,0,0,0,0,0,0,0,13,14
0,14,b,c,d,e,f,g,h,15
0,a,14,c,d,e,f,g,h,15
0,a,b,14,d,e,f,g,h,15
0,a,b,c,14,e,f,g,h,15
0,a,b,c,d,14,f,g,h,15
0,a,b,c,d,e,14,g,h,15
0,a,b,c,d,e,f,14,h,15
0,a,b,c,d,e,f,g,14,15
Seed:

Code: Select all

x = 8, y = 4, rule = Fireworks2
2.F$.3B$5B$5.A.B!
Can be stacked more than one!

Code: Select all

x = 128, y = 4, rule = Fireworks2
2.F7.F7.F7.F7.F7.F7.F7.F7.F7.F7.F7.F7.F7.F7.F7.F$.3B5.3B5.3B5.3B5.3B
5.3B5.3B5.3B5.3B5.3B5.3B5.3B5.3B5.3B5.3B5.3B$5B3.5B3.5B3.5B3.5B3.5B3.
5B3.5B3.5B3.5B3.5B3.5B3.5B3.5B3.5B3.5B$125.A.B!
Here all fireworks are ignited from same wire. State 1 is rule 30, state 2 is wire, 3,4 and 5 are signals, 6 and 7 is stretcher and further states are fireworks. Enjoy!
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?

Dr. Monstaa
Posts: 70
Joined: December 5th, 2011, 3:46 pm

Re: Merry Christmas!!!

Post by Dr. Monstaa » January 9th, 2012, 3:48 pm

I have to also note there is a CA called Fireworks. It's 2/13/21 and is an exploding rule by John Elliot. It's in Golly under Generations algorithm. Decided to call it New Years Life given the topic instead.

Just thought i'd point it out.
I'm science-ing as fast as I can!- Professor Farnsworth

User avatar
Wojowu
Posts: 210
Joined: October 1st, 2011, 1:24 pm

Christmas-2 and Fireworks3!!!

Post by Wojowu » January 10th, 2012, 1:42 pm

Dr. Monstaa wrote:I have to also note there is a CA called Fireworks. It's 2/13/21 and is an exploding rule by John Elliot.
I didn't know that, and thank you for pointing that. I figured out that chaos generator I used in Fireworks (rule 30) can be used in my Christmas rule. Here it is:

Code: Select all

n_states:13
neighborhood:Moore
symmetries:none
var a=

{0,1,2,3,4,5,6,7,8,9,10,11,12}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var h={a}
0,5,b,1,d,e,f,g,h,0
0,5,b,2,d,e,f,g,h,0
0,5,b,8,d,e,f,g,h,0
0,5,b,9,d,e,f,g,h,0
0,5,b,c,d,e,f,1,h,0
0,5,b,c,d,e,f,2,h,0
0,5,b,c,d,e,f,8,h,0
0,5,b,c,d,e,f,9,h,0
7,a,b,7,d,e,f,7,h,0
7,a,b,0,d,e,f,7,h,0
0,a,b,0,d,e,f,7,h,7
0,a,b,7,d,e,f,0,h,7
4,4,b,c,d,e,f,g,h,4
4,a,b,c,d,4,f,g,h,4
4,10,b,c,11,e,f,10,11,4
4,11,10,11,d,e,10,g,h,4
4,11,10,4,d,e,f,g,h,4
10,11,10,11,d,e,10,g,h,4
11,10,b,c,11,e,f,10,11,4
10,a,b,c,d,4,f,g,h,4
11,a,b,c,d,4,f,g,h,4
10,a,10,c,11,e,10,g,11,4
4,a,10,c,d,e,f,g,11,4
4,a,11,c,d,e,f,g,10,4
4,3,b,4,d,e,f,g,h,4
4,3,b,c,d,e,f,4,h,4
4,4,b,4,d,e,f,g,h,4
4,4,b,c,d,e,f,4,h,4
4,10,b,6,d,e,f,g,h,4
4,10,b,c,d,e,f,4,h,4
4,11,b,6,d,e,f,g,h,4
4,11,b,c,d,e,f,4,h,4
0,5,5,c,d,e,f,g,h,0
0,5,b,c,d,e,f,g,5,0
2,5,b,c,d,e,f,g,h,0
2,a,5,c,d,e,f,g,h,10
2,a,b,c,d,e,f,g,5,11
8,5,b,c,d,e,f,g,h,0
8,a,5,c,d,e,f,g,h,10
8,a,b,c,d,e,f,g,5,11
9,5,b,c,d,e,f,g,h,0
9,a,5,c,d,e,f,g,h,10
9,a,b,c,d,e,f,g,5,11
1,a,0,0,0,0,0,0,0,2
1,0,0,c,d,e,f,g,0,0
1,a,b,c,d,e,f,g,h,8
8,a,b,c,d,e,f,g,h,9
9,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
0,a,b,c,d,e,f,g,2,1
0,2,b,c,d,e,f,g,h,1
0,a,2,c,d,e,f,g,h,1
0,a,5,3,d,e,f,g,h,5
0,a,b,c,d,e,f,3,5,5
5,a,b,c,d,e,f,g,h,0
0,5,b,c,d,e,f,g,h,5
3,0,b,c,d,e,f,g,h,3
3,5,b,c,d,e,f,g,h,3
3,a,10,c,d,e,f,g,h,10
11,a,10,c,d,e,f,g,h,10
3,a,b,c,d,e,f,g,11,11
10,a,b,c,d,e,f,g,11,11
6,7,b,c,d,e,f,g,h,12
12,7,7,c,d,e,f,g,7,12
12,a,b,c,d,e,f,g,h,6
0,12,12,c,d,e,f,g,12,5
This needs one more state and makes tree thinner and visibly more chaotic. After some generations tree becomes asymmetrical because of states 10 and 11 interactions. Also it uses new seed:

Code: Select all

x = 3, y = 4, rule = Christmas-2
2.G$3F2$.A!
Also I made another version of Fireworks, which I designed as "combo-breaker". Every time firework is created there is also state 16 created. If wire stretcher hits it state 16 is destroyed. When firework is ignited from this wire it creates 16 a bit higher. States 16 are as high as wirestretchers can reach. Probably they can reach any height. Wires are sometimes cut (when running more than one) from bottom or from top. If they are cut from bottom they are growing indefinitely until another wire reaches this wire. If from top they won't grow for some time

Code: Select all

n_states:17
neighborhood:Moore
symmetries:none
var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var h={a}
1,a,b,1,d,e,f,1,h,0
1,a,b,0,d,e,f,1,h,0
0,a,b,0,d,e,f,1,h,1
0,a,b,1,d,e,f,0,h,1
2,a,b,c,1,1,1,g,h,3
2,a,b,c,3,3,3,g,h,4
2,a,b,c,4,4,4,g,h,5
3,a,b,c,1,1,1,g,h,3
4,a,b,c,3,3,3,g,h,4
5,a,b,c,4,4,4,g,h,5
3,a,b,c,d,e,f,g,h,2
4,a,b,c,d,e,f,g,h,2
2,a,b,c,d,5,f,g,h,5
5,a,b,c,d,2,f,g,h,6
5,a,b,c,d,e,f,g,h,0
6,0,0,0,0,0,0,0,0,8
6,a,b,c,d,e,f,g,h,7
7,a,b,c,d,5,f,g,h,0
7,a,b,c,d,e,f,g,h,2
0,a,b,c,d,7,f,g,h,6
0,8,0,0,0,0,0,0,0,9
0,0,8,0,0,0,0,0,0,9
0,0,0,8,0,0,0,0,0,9
0,0,0,0,8,0,0,0,0,9
0,0,0,0,0,8,0,0,0,9
0,0,0,0,0,0,8,0,0,9
0,0,0,0,0,0,0,8,0,9
0,0,0,0,0,0,0,0,8,9
0,9,b,c,d,e,f,g,h,10
0,a,9,c,d,e,f,g,h,10
0,a,b,9,d,e,f,g,h,10
0,a,b,c,9,e,f,g,h,10
0,a,b,c,d,9,f,g,h,10
0,a,b,c,d,e,9,g,h,10
0,a,b,c,d,e,f,9,h,10
0,a,b,c,d,e,f,g,9,10
7,a,b,c,d,e,f,g,h,0
8,a,b,c,d,e,f,g,h,16
9,a,b,c,d,e,f,g,h,0
10,a,b,c,d,e,f,g,h,0
11,a,b,c,d,e,f,g,h,0
12,a,b,c,d,e,f,g,h,0
13,a,b,c,d,e,f,g,h,0
14,a,b,c,d,e,f,g,h,0
15,a,b,c,d,e,f,g,h,0
0,0,10,0,0,0,0,0,0,11
0,0,0,0,10,0,0,0,0,11
0,0,0,0,0,0,10,0,0,11
0,0,0,0,0,0,0,0,10,11
0,11,0,0,0,0,0,0,0,12
0,0,11,0,0,0,0,0,0,12
0,0,0,11,0,0,0,0,0,12
0,0,0,0,11,0,0,0,0,12
0,0,0,0,0,11,0,0,0,12
0,0,0,0,0,0,11,0,0,12
0,0,0,0,0,0,0,11,0,12
0,0,0,0,0,0,0,0,11,12
0,12,0,0,0,0,0,0,0,13
0,0,12,0,0,0,0,0,0,13
0,0,0,12,0,0,0,0,0,13
0,0,0,0,12,0,0,0,0,13
0,0,0,0,0,12,0,0,0,13
0,0,0,0,0,0,12,0,0,13
0,0,0,0,0,0,0,12,0,13
0,0,0,0,0,0,0,0,12,13
0,13,0,0,0,0,0,0,0,14
0,0,13,0,0,0,0,0,0,14
0,0,0,13,0,0,0,0,0,14
0,0,0,0,13,0,0,0,0,14
0,0,0,0,0,13,0,0,0,14
0,0,0,0,0,0,13,0,0,14
0,0,0,0,0,0,0,13,0,14
0,0,0,0,0,0,0,0,13,14
0,14,b,c,d,e,f,g,h,15
0,a,14,c,d,e,f,g,h,15
0,a,b,14,d,e,f,g,h,15
0,a,b,c,14,e,f,g,h,15
0,a,b,c,d,14,f,g,h,15
0,a,b,c,d,e,14,g,h,15
0,a,b,c,d,e,f,14,h,15
0,a,b,c,d,e,f,g,14,15
16,a,b,c,d,7,f,g,h,6
Seed pattern same as Fireworks2. Seeds still can be stacked :D
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?

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