A 261-generation methuselah:
Code: Select all
x = 2, y = 3, rule = B2ce3ai/S1c24-i567e
2o$bo$2o!
This is also a 5c/21 orthogonal failed replicator, but it's not the only failed replicator in this rule. Here's one that travels at a whopping 765c/5336 diagonal:
Code: Select all
x = 5, y = 11, rule = B2ce3ai/S1c24-i567e
o2bo$4bo$bobo6$bobo$4bo$o2bo!
It's a collision between two (5,1)c/11 knightships, shown here along with the other six natural ships in this rule, including a semitagalong for the knightship:
Code: Select all
x = 16, y = 46, rule = B2ce3ai/S1c24-i567e
b2o$3bo$b2o3$2b2o$3bo$3bo$2b2o3$o$2bo$3bo$2bo$o5$10b2o$obo12bo$3o6bo2b
4o$3o6bo2b4o$obo12bo$10b2o7$o2bo$4bo$bobo6$2o$o2bo$2b2o$5b3o$4bo2bo$3b
2ob2o!
Here's a failed-replicator puffer and ship, both at 5c/21:
Code: Select all
x = 2, y = 12, rule = B2ce3ai/S1c24-i567e
2o$bo$2o7$2o$bo$2o!
Code: Select all
x = 62, y = 72, rule = B2ce3ai/S1c24-i567e
32bo4bo$31bobo2bobo2$33bo2bo$31bo6bo17$33b4o2$16b2o$16b2o2$10b3o33b4o
6b4o$b2o7bo2bo5b2o25bo2bo6bo2bo$2bo7b4o6bo25b4o6b4o$o17bo$2o16b2o11$2b
2o16b2o$2bo17bo$4bo7b4o6bo25b4o6b4o$3b2o7bo2bo5b2o25bo2bo6bo2bo$12b3o
33b4o6b4o2$18b2o$18b2o2$35b4o17$33bo6bo$35bo2bo2$33bobo2bobo$34bo4bo!
As well as a 10-cell breeder:
Code: Select all
x = 3, y = 11, rule = B2ce3ai/S1c24-i567e
2o$bo$2o6$b2o$2bo$b2o!
And c/2 puffers/rakes are common as well:
Code: Select all
x = 5, y = 4, rule = B2ce3ai/S1c24-i567e
4bo$b4o$b4o$o3bo!
Code: Select all
x = 5, y = 4, rule = B2ce3ai/S1c24-i567e
o3bo$b4o$b4o$o3bo!
Code: Select all
x = 4, y = 4, rule = B2ce3ai/S1c24-i567e
3bo$b3o$4o$3bo!
Code: Select all
x = 3, y = 8, rule = B2ce3ai/S1c24-i567e
b2o$2bo$3o3$3o$2bo$b2o!
5c/21 isn't the only speed that can be achieved using the failed-replicator, here's a 23c/97 ortho puffrake:
Code: Select all
x = 2, y = 20, rule = B2ce3ai/S1c24-i567e
2o$bo$2o15$2o$bo$2o!
And a weird 42c/166 ortho that shoots knightships into the middle which cause the table glider to be sent down to no effect. It's probably still a linear growth, though:
Code: Select all
x = 3, y = 19, rule = B2ce3ai/S1c24-i567e
2o$bo$2o14$b2o$2bo$b2o!
I am strongly certain there's most likely some sort of gun possible, but all I could muster was a p42 shuttle that doesn't give off many sparks:
Code: Select all
x = 21, y = 11, rule = B2ce3ai/S1c24-i567e
2o17b2o$bo17bo$b2o15b2o2$12b2o$11bo2bo$12b2o2$b2o15b2o$bo17bo$2o17b2o!
Last but not least here's a small p30 that often appears:
Code: Select all
x = 3, y = 3, rule = B2ce3ai/S1c24-i567e
2o$b2o$obo!
EDIT: A couple more c/2 for good measure:
Code: Select all
x = 4, y = 14, rule = B2ce3ai/S1c24-i567e
3bo$4o$4o$3bo7$3bo$4o$4o$3bo!
Code: Select all
x = 5, y = 11, rule = B2ce3ai/S1c24-i567e
3bo$4o$4o$3bo4$4bo$b4o$b4o$4bo!
Code: Select all
x = 5, y = 13, rule = B2ce3ai/S1c24-i567e
3bo$4o$4o$3bo6$4bo$b4o$b4o$4bo!
Code: Select all
x = 5, y = 14, rule = B2ce3ai/S1c24-i567e
3bo$4o$4o$3bo7$bobo$b4o$b4o$bobo!
Code: Select all
x = 13, y = 13, rule = B2ce3ai/S1c24-i567e
12bo$9b4o$9b4o$12bo6$obo$4o$4o$obo!