Larger than Life

For discussion of other cellular automata.

Re: Larger than Life

muzik wrote:
dvgrn wrote: -- and the range can go up to 50.

...so we can have spaceships that travel at the speed of 50c in Golly?

I found a 46C spaceship, but it can't be made into a a 50C spaceship because this design only works for speeds that are one less than primes.

`#CXRLE Pos=0,0x = 139, y = 184, rule = R46,C3,M1,S8649..8649,B47..47,NM:T2000,200046.47A46\$46.47B\$A45.47B45.A\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B\$46.47B2\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$45.B.45B.B\$A44.B.45B.B44.A\$45.B47.B23\$.A135.A21\$22.A93.A\$45.2A45.2A!`

EDIT: When I was posting this, I found that unless the extended RLE gives the pattern's coordinates, LifeViewer places the pattern in the upper left of the torus but Golly places it in the middle. This isn't a problem for tori, but the same thing also happens on a bounded grid, which causes some patterns to run differently. Fortunately this can be avoided by explicitly specifying the coordinates.

gameoflifeboy

Posts: 474
Joined: January 15th, 2015, 2:08 am

Re: Larger than Life

The "Fire" rule
`x = 10, y = 10, rule = R5,C6,M0,S30..42,B15..25,NM:T400,400A2.2A.A\$4A3.3A\$4A2.2A\$4.2A2.A\$A.2A.A.A.A\$2.A.A4.A\$A.A.3A.2A\$.2A.A.2A\$.2A.A\$2.A.A.A!`

I especially like the dynamics of the dying cells. Turn up the states to make it even cooler, but more stable.
My favorite #states are C6,C7,C8 (Hypnotic!), and C10 (Although not explosive)
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3099
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Larger than Life

AforAmpere wrote:Will rule table functionality for Larger than Life rules ever be added, and how would it work?

It would mean modifying the underlying ghashbase code to support extended neighborhoods. I can't see that happening any time soon (I certainly have no plans to attempt it).

Andrew
Moderator

Posts: 752
Joined: June 2nd, 2009, 2:08 am
Location: Melbourne, Australia

Re: Larger than Life

AforAmpere wrote:Also, in the next release, is it possible to add stuff like instead of S4..7,B5..7 with continuous 5-7, add is so you can specify other births, like S2,7,13,B2,5,10,15?

It's certainly possible (I almost implemented it) but I'm not sure it's all that desirable. It potentially means supporting rule strings with thousands of characters (Golly's current limit is 500). I might raise it with the other Golly devs and see what they think.

Andrew
Moderator

Posts: 752
Joined: June 2nd, 2009, 2:08 am
Location: Melbourne, Australia

Re: Larger than Life

Andrew wrote:
AforAmpere wrote:Also, in the next release, is it possible to add stuff like instead of S4..7,B5..7 with continuous 5-7, add is so you can specify other births, like S2,7,13,B2,5,10,15?

It's certainly possible (I almost implemented it) but I'm not sure it's all that desirable. It potentially means supporting rule strings with thousands of characters (Golly's current limit is 500). I might raise it with the other Golly devs and see what they think.

Maybe it could be like S1,3-7,9,15,17-19, where dashes indicate consecutive conditions.
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

drc

Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Re: Larger than Life

I have fixed a bug in the script. The fixed one:
`#ltlrand.py#Script to generate a random Larger than Life rule by Saka.#This was pretty fun and easy to make.#Enjoy!import golly as gimport randomrulestr = ""radiusmin = int(g.getstring("Minimal radius:","1"))radiusmax = int(g.getstring("Maximum radius:","10"))minstates = int(g.getstring("Minimum states:","0"))maxstates = int(g.getstring("Maximum states:","10"))smin = int(g.getstring("Minimal survival population generated:","0"))smax = int(g.getstring("Maximum survival population generated:","100"))bmin = int(g.getstring("Minimal birth population generated:","0"))bmax = int(g.getstring("Maximum birth population generated:","100"))neighborhood = g.getstring("Neighborhood (R for Random, M for Moore, N for Neumann):","R")radius = str(random.randint(radiusmin, radiusmax))states = str(random.randint(minstates, maxstates))sminimi = random.randint(smin, smax)sminims = str(sminimi)smaxim = str(random.randint(sminimi, smax))bminimi = random.randint(bmin, bmax)bminims = str(bminimi)bmaxim = str(random.randint(bminimi, bmax))neigh = "There's a horse in aisle five" #Horsey!if neighborhood=="R":    neigh = random.choice(["M","N"])else:    neigh = neighborhoodrulestr = "R"+radius+",C"+states+",M0,S"+sminims+".."+smaxim+",B"+bminims+".."+bmaxim+",N"+neighg.setrule(rulestr)`

I have also edited the original post.
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3099
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Larger than Life

Five guns:

`x = 24, y = 12, rule = R5,C3,M0,S23..60,B9..9,NM:P1000,10004.2A3.B.B\$A5.B\$4.2B12.B\$4.2B4.A2.2A3.B\$4.B10.2A.B\$4.2B11.AB5A\$4.2B4.A5.2AB5A\$4.2B10.2AB5A\$4.2B12.B\$4.2B12.B\$6.B11.B\$.9A!`

`x = 70, y = 87, rule = R5,C3,M0,S23..60,B9..9,NM:P1000,100033.6A\$33.6A\$34.4A\$34.4A\$33.6A\$33.6A24\$50.2A3.B.B\$46.A5.B\$50.2B12.B\$50.2B4.A2.2A3.B\$50.B10.2A.B\$50.2B11.AB5A\$50.2B4.A5.2AB5A\$50.2B10.2AB5A\$50.2B12.B\$50.2B12.B\$52.B11.B\$47.9A8\$2A2.2A\$6A\$6A\$6A\$6A\$2A2.2A28\$48.6A\$48.6A\$49.4A\$49.4A\$48.6A\$48.6A!`

`x = 227, y = 50, rule = R5,C3,M0,S23..60,B9..9,NM:P1000,1000115.A12.A.2A11.A\$115.A12.A.2A11.A\$115.A12.A.2A11.A\$115.A2.5B.2B2.A.AB2.B.5B2.A77.2A2.2A\$115.A2.5B.2B2.A.AB2.B.5B2.A77.6A\$115.A2.5B.2B2.A.AB2.B.5B2.A77.6A\$115.A12.A.2A11.A77.6A\$115.A12.A.2A11.A77.6A\$115.A12.A.2A11.A77.2A2.2A8\$115.A12.A.2A11.A77.2A2.2A\$115.A12.A.2A11.A77.6A\$115.A12.A.2A11.A77.6A\$115.A2.5B.2B2.A.AB2.B.5B2.A77.6A\$115.A2.5B.2B2.A.AB2.B.5B2.A77.6A\$115.A2.5B.2B2.A.AB2.B.5B2.A77.2A2.2A\$115.A12.A.2A11.A\$115.A12.A.2A11.A\$115.A12.A.2A11.A\$83.A11.2A.A12.A\$83.A11.2A.A12.A\$83.A11.2A.A12.A\$2A2.2A77.A2.5B.B2.BA.A2.2B.5B2.A\$6A77.A2.5B.B2.BA.A2.2B.5B2.A\$6A77.A2.5B.B2.BA.A2.2B.5B2.A\$6A77.A11.2A.A12.A\$6A77.A11.2A.A12.A\$2A2.2A77.A11.2A.A12.A8\$2A2.2A77.A11.2A.A12.A\$6A77.A11.2A.A12.A\$6A77.A11.2A.A12.A\$6A77.A2.5B.B2.BA.A2.2B.5B2.A\$6A77.A2.5B.B2.BA.A2.2B.5B2.A\$2A2.2A77.A2.5B.B2.BA.A2.2B.5B2.A\$83.A11.2A.A12.A\$83.A11.2A.A12.A\$83.A11.2A.A12.A!`

`x = 55, y = 71, rule = R5,C3,M0,S23..60,B9..9,NM:P1000,100041.A11.B3\$44.6A\$44.6A4.B\$44.6A\$44.2A.3A4.B\$44.6A4.A\$45.2A\$46.4A4.A\$47.3A\$41.B2\$42.A8.B\$44.3B.B\$46.A42\$4.B.BA.A\$B2\$13.B2\$3.5A.2A\$3.5A.2A3.B\$3.5A.2A\$3.3A.3A4.BA\$3.6A5.B\$3.5A6.B2\$13.A\$A10.B!`

`x = 16, y = 24, rule = R5,C3,M0,S23..60,B9..9,NM:P1000,10003.2BA5.B\$12.B3\$5.3A\$5.4A\$8.2A\$5.6A\$5.3A.2A\$5.6A4.B\$5.6A4.B\$6.4A\$6.4A\$B4.6A\$B4.6A\$5.2A.3A\$5.6A\$6.2A\$7.4A\$8.3A3\$3.B\$4.B5.A2B!`

Brian Prentice
bprentice

Posts: 590
Joined: September 10th, 2009, 6:20 pm
Location: Coos Bay, Oregon

Re: Larger than Life

Five more guns:

`x = 14, y = 12, rule = R5,C4,M0,S18..59,B9..9,NM:P1000,10002.C\$12.AC\$12.AC\$13.C\$4.6A3.C\$B3.6A3.C\$4.6A\$4.A\$13.B2\$2.C8.B\$8.2A!`

`x = 22, y = 9, rule = R5,C4,M0,S18..59,B9..9,NM:P1000,10002.A16.A\$2.A7.2A7.A\$2.A7.2A7.A\$C.A2.12A2.A.C\$2.A2.12A2.A\$C.A2.12A2.A.C\$2.A7.2A7.A\$2.A7.2A7.A\$2.A16.A!`

`x = 14, y = 14, rule = R5,C4,M0,S18..59,B9..9,NM:P1000,10002.B7.AC\$.C10.B\$B2\$4.5A\$4.5A4.C\$4.5A4.C\$4.2A6.BC\$4.2A\$4.2A2\$AB2\$7.C!`

`x = 15, y = 12, rule = R5,C4,M0,S18..59,B9..9,NM:P1000,10002.A\$.B\$A\$14.C\$4.7A3.A\$4.7A3.A\$4.7A3.B\$4.2A8.B\$4.2A8.B\$4.2A8.A\$13.AC\$C11.C!`

`x = 118, y = 50, rule = R5,C4,M0,S18..59,B9..9,NM:P1000,100027.5C2\$71.A\$24.A3.5B33.6A\$12.A7.A2.B5.A37.4BA.A2.B\$15.C5.C8.A34.CB4.B5.C7.A\$15.C2.A46.C5.BA4.C7.A\$15.CB3CB3.B.B.2C.C33.C5.B5.C7.A\$4.7A11.2B2.BC3.A33.B4.3C4.C5B2.A\$4.7A6.A3.C2B.B.C35.A.B4.3C4.C5B2.A\$4.7A6.A7.B39.B4.3C4.C5B2.A\$4.2A11.A2.B2.B2.B2.C35.C5.B5.C7.A\$4.2A10.3BC3.B2.B3.C34.C5.BA4.C7.A\$4.2A13.C8.A36.CB4.B5.C7.A\$12.B.C9.A5.C36.4BA.A2.B\$AB17.C.A44.6A\$71.A\$95.7A\$95.2A\$95.A3B\$18.C76.AB2.B\$15.C14.C64.AB2.B\$15.C79.AB3.B\$93.3C3.3C3B\$15.C3A76.A3.3C\$16.3C3.A76.3AC\$13.3B3C3.3C\$17.B3.BA79.C\$18.B2.BA64.C14.C\$18.B2.BA76.C\$19.3BA\$21.2A\$16.7A\$46.A\$46.6A44.A.C17.BA\$41.B2.A.A4B36.C5.A9.C.B\$32.A7.C5.B4.BC36.A8.C13.2A\$32.A7.C4.AB5.C34.C3.B2.B3.C3B10.2A\$32.A7.C5.B5.C35.C2.B2.B2.B2.A11.2A\$32.A2.5BC4.3C4.B39.B7.A6.7A\$32.A2.5BC4.3C4.B.A35.C.B.2BC3.A6.7A\$32.A2.5BC4.3C4.B33.A3.CB2.2B11.7A\$32.A7.C5.B5.C33.C.2C.B.B3.B3CBC\$32.A7.C4.AB5.C46.A2.C\$32.A7.C5.B4.BC34.A8.C5.C\$41.B2.A.A4B37.A5.B2.A7.A\$46.6A33.5B3.A\$46.A2\$86.5C!`

Brian Prentice
bprentice

Posts: 590
Joined: September 10th, 2009, 6:20 pm
Location: Coos Bay, Oregon

Re: Larger than Life

Yes, 4c/5! (p20):
`x = 8, y = 27, rule = R2,C3,M0,S6..7,B4..4,NM:P2000,20002.4A\$2.A2BA\$2.A2BA3\$.B4.B\$3.2B\$3.2B\$2.4A8\$3.2A\$3.2B\$.AB2.BA\$.AB2.BA\$2AB2.B2A\$A.4A.A\$B.4A.B\$B6.B\$A.A2.A.A\$.B.2A.B\$.A.2A.A!`

EDIT, Muzik, you wanted a 2c ship?:
`x = 9, y = 11, rule = R3,C5,M0,S24..24,B5..5,NM:P2000,20003.3A\$2.A3.A\$.A.3B.A\$A.B3.B.A\$AB.3C.BA\$B.C3.C.B\$BC.3D.CB\$C.D3.D.C\$CD5.DC\$D7.D\$D7.D!`

5c/3 (p15):
`x = 12, y = 21, rule = R3,C5,M0,S4..7,B5..5,NM:P2000,20003.A2.A\$2.A4.A\$8.A\$.A6B\$5.B\$3.D2BD\$2.D.2B.D\$4.2B2.D\$.D\$A6.A\$A.A4.A\$4A3.4A\$3AC2.C4.A\$3.C2.CADA.A\$.2DC2.CD2A.A\$2.DC2.CD2A.A\$3AC2.C4.A\$A2.A5.A\$A2.5A\$A5.A\$3.4A!`

Very small 19c/15 puffer:
`x = 19, y = 15, rule = R3,C0,M0,S3..5,B6..6,NM:P2000,20004\$9bo\$9b4o\$9b4o\$9bo!`

A 3c/8 replicator that replicates strangely:
`x = 8, y = 2, rule = R3,C0,M0,S3..6,B6..6,NM:P2000,2000b6o\$o6bo!`
Last edited by AforAmpere on July 1st, 2017, 10:41 am, edited 3 times in total.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere

Posts: 1046
Joined: July 1st, 2016, 3:58 pm

Re: Larger than Life

bprentice wrote:Five guns...
Five more guns...

About half of these guns are strangely intermittent multi-guns, i.e., they produce more than one output object in each period.

I'm noticing on my old laptop that these patterns run significantly slower when the grid is being drawn -- i.e., moving from scale 1:4 to scale 1:2 actually slows down the simulation noticeably, where it seems as if it ought to speed things up if anything because fewer cells have to be drawn. And then things run much slower as soon as some of the boundary is visible. Do other people see the same kind of behavior?

dvgrn
Moderator

Posts: 5821
Joined: May 17th, 2009, 11:00 pm

Re: Larger than Life

A really neat rule with a 2c replicator, a 9c/6 spaceship, and a gun for it, and a c/2 diagonal ship:
`x = 76, y = 44, rule = R3,C0,M0,S5..5,B6..6,NM:P2000,2000b6o25b6o17b4o13b3o\$54bo4bo15bo\$75bo\$o6bo23bo6bo14bo6bo14bo\$75bo\$31bo6bo14bo6bo\$32bo4bo16bo4bo\$56b2o\$o6bo25b4o3\$b6o21\$b6o3\$o6bo5\$o6bo3\$b6o!`
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere

Posts: 1046
Joined: July 1st, 2016, 3:58 pm

Re: Larger than Life

dvgrn wrote:I'm noticing on my old laptop that these patterns run significantly slower when the grid is being drawn -- i.e., moving from scale 1:4 to scale 1:2 actually slows down the simulation noticeably, where it seems as if it ought to speed things up if anything because fewer cells have to be drawn. And then things run much slower as soon as some of the boundary is visible. Do other people see the same kind of behavior?

Did you mean moving from 1:2 to 1:4 (zooming in)?

They both use the same render path but 1:4 additionally draws the grid lines.

rowett
Moderator

Posts: 1629
Joined: January 31st, 2013, 2:34 am
Location: UK

Re: Larger than Life

rowett wrote:Did you mean moving from 1:2 to 1:4 (zooming in)?

They both use the same render path but 1:4 additionally draws the grid lines.

Yup, sorry, that's what I meant. It made sense in my head when I wrote it... Is there any way to have the grid lines be an invariant background layer, somehow, and draw the changing cells on top of that background? It seems a little silly to have to do all that grid-making work every time the universe is redrawn.

dvgrn
Moderator

Posts: 5821
Joined: May 17th, 2009, 11:00 pm

Re: Larger than Life

dvgrn wrote:
rowett wrote:Did you mean moving from 1:2 to 1:4 (zooming in)?

They both use the same render path but 1:4 additionally draws the grid lines.

Yup, sorry, that's what I meant. It made sense in my head when I wrote it... Is there any way to have the grid lines be an invariant background layer, somehow, and draw the changing cells on top of that background? It seems a little silly to have to do all that grid-making work every time the universe is redrawn.

Does your laptop render faster with the grid-lines off at 1:4 (hotkey "L")?

rowett
Moderator

Posts: 1629
Joined: January 31st, 2013, 2:34 am
Location: UK

Re: Larger than Life

rowett wrote:
dvgrn wrote:
rowett wrote:Did you mean moving from 1:2 to 1:4 (zooming in)?

They both use the same render path but 1:4 additionally draws the grid lines.

Yup, sorry, that's what I meant. It made sense in my head when I wrote it... Is there any way to have the grid lines be an invariant background layer, somehow, and draw the changing cells on top of that background? It seems a little silly to have to do all that grid-making work every time the universe is redrawn.

Does your laptop render faster with the grid-lines off at 1:4 (hotkey "L")?

Yes, that makes a huge difference -- roughly a factor of three improvement in simulation speed (60+ ticks per second instead of 20 ticks per second, running in QuickLife at step 10^0).

dvgrn
Moderator

Posts: 5821
Joined: May 17th, 2009, 11:00 pm

Re: Larger than Life

A thought that's been tormenting me recently: how would I generate ruletables for LtL rules, and combine them with the more orthodox non-totalistic rules in the same ruletable, if I ever get around to including FTL ships in my speeds collection rule mashup?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3462
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Larger than Life

muzik wrote:A thought that's been tormenting me recently: how would I generate ruletables for LtL rules, and combine them with the more orthodox non-totalistic rules in the same ruletable, if I ever get around to including FTL ships in my speeds collection rule mashup?

There really isn't going to be a way, short of writing a new algo for Golly for that specific purpose... and that particular mix of rule types just doesn't seem to make much sense.

You might as well just write a script that keeps track of where the LTL ships are, simulates them in a separate layer, and cuts them out before each evolution step and pastes the next generation back in.

dvgrn
Moderator

Posts: 5821
Joined: May 17th, 2009, 11:00 pm

Re: Larger than Life

Are there any rules that can simulate all speeds 50c and slower and exhibit behaviour similar to Life in the sense that they don't explode but don't rapidly die out to nothing either?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3462
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Larger than Life

explosive rule with c/2 diagonal
`x = 9, y = 9, rule = R2,C6,M0,S8..14,B8..16,NM:T4000,40003.2E\$2.2CD\$.2AB\$3A2D\$2A2B2D.DE\$3A2BDBCE\$.3AB2AC\$2.5A\$3.3A!`

HOW DO YOU FIND GOOD RULES???
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3099
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Larger than Life

SAKA wrote:HOW DO YOU FIND GOOD RULES???

To find my rule, I simply modified the Life rule to have a range 2 von Neumann neighbourhood, then upped the states until it wasn't explosive.
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

drc

Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Re: Larger than Life

drc wrote:
SAKA wrote:HOW DO YOU FIND GOOD RULES???

To find my rule, I simply modified the Life rule to have a range 2 von Neumann neighbourhood, then upped the states until it wasn't explosive.

It doesn't work most of the time.
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3099
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Larger than Life

A rule.
I call "fire whirl"
`x = 42, y = 29, rule = R8,C6,M0,S45..90,B65..100,NM:T400,400.2A.2A5.A3.2A.A.2A.5A5.2A2.3A\$.2A2.3A.A3.A.7A.4A2.A.2A.3A4.A\$4A2.A2.2A.3A.2A2.A.A.A4.6A3.A.A\$.5A2.A.2A6.A.A2.A.A2.A6.2A.A\$A.A.A6.3A.A4.A.4A3.2A.A.A2.2A2.A\$A2.8A2.2A.A.A.2A.A2.5A2.A.A.5A\$2A.2A2.A.A.2A4.3A.A3.A3.4A.2A.A\$.3A4.A.A3.2A.A2.A3.2A2.2A.2A.A3.A.2A\$3A.2A.4A6.A.A2.2A.4A3.A.A2.5A\$4A3.A4.2A.3A.A.A.3A.3A2.2A2.A2.3A\$A.A.2A2.A.2A.A5.A2.2A2.A5.A.5A\$3.3A.A3.A.A.2A.A2.A2.A2.A2.5A.3A\$A3.A.A.A.A2.4A.A3.A.2A2.A2.A.6A2.A\$3A.A5.2A.A2.3A3.A.A.A3.3A3.2A.A.A\$A5.A4.A3.2A4.2A.A2.2A.A.3A2.A.A\$A2.2A3.3A3.3A.A.A.A2.2A.2A2.A2.A3.2A\$.2A3.2A2.A4.3A3.A.2A.A2.6A.3A.2A\$2A.A.A.3A.A.5A3.A2.A4.A.2A.A.4A\$2A.A.A5.5A.6A2.A2.2A3.A.2A2.A.A\$5A3.A.2A.3A.3A.A3.3A4.A3.A\$3A.A3.3A3.2A.A8.2A3.A2.A6.A\$A3.3A2.4A2.A2.2A3.3A3.A.3A.2A.3A\$.3A3.2A.3A4.A.7A3.2A.A5.3A\$7A.A2.A3.A.2A3.2A.A2.2A2.A.A3.4A\$3.2A2.A2.A2.2A.2A4.2A2.A4.6A.4A\$8A2.4A.2A2.2A.4A.2A2.A.2A.2A.3A\$2.2A.2A.2A3.A2.3A3.2A.A.6A2.A.A.A\$2A.A2.4A.A.3A3.A.3A.2A.2A.4A3.A.2A\$A3.A2.3A.2A.2A.A.2A.A2.2A2.A2.2A2.2A.A!`
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3099
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Larger than Life

I just found an interesting rule by playing around with the Life default. It has lightspeed rings that act as 'space-nonfillers':
`x = 3, y = 4, rule = R2,C14,M0,S2..3,B4..4,NM:T400,400A\$A.A\$A\$.A!`

It also has a natural 10c/20 diagonal, a 9c/12 diagonal, a 9c/6 orthogonal, and a 36c/24 orthogonal:
`x = 123, y = 33, rule = R2,C14,M0,S2..3,B4..4,NM:T400,4008.M27.I26.HI7.BC22.K.L.K6.F5.A\$7.M4.M24.2J.I20.I2.2J4.C2.2D22.L.L2.I3HE.G.F.2B.A\$35.H.3J22.2J3.I3.2D3.C18.J2L2.2L2J4HG2.B3DA\$34.I.J2LJ20.ML2JK.J2.GF2DE.D2.2A.A14.K2.L.M.2J2HF2G.BDB.DA.A\$35.JL.JLIK21.J2L.2J.2HD2F.2D.2B2.A17.KMJ2K.2I.2GD2E2.C.2A\$9.M3.M20.2JL3ML24.M2LK2JI2HG2FE2DC2BA19.2ML2KJ2IH2GF2ED2CB2A\$34.2J4.2L23.M2LK2JI2HG2FE2DC2BA19.2ML2KJ2IH2GF2ED2CB2A\$33.I2.J3.2L21.J2L.2J.2HD2F.2D.2B2.A17.KMJ2K.2I.2GD2E2.C.2A\$18.M22.2KM16.ML2JK.J2.GF2DE.D2.2A.A14.K2.L.M.2J2HF2G.BDB.DA.A\$18.K2L.K39.2J3.I3.2D3.C18.J2L2.2L2J4HG2.B3DA\$19.3L39.I2.2J4.C2.2D22.L.L2.I3HE.G.F.2B.A\$21.L23.K17.HI7.BC22.K.L.K6.F5.A\$21.L15.C4.3L\$6.H.J10.2L.K10.C.2D5.3L\$3.E2IK11.3L11.B.3D5.3L4A\$2.2F.J3K12.K8.C2.D2F.DH5.AK2B.A\$3.G2IK7.3A.C12.2DF.G3H7.2B2.A\$.C2FG.F6.2GA2D13.2DFDG2HJH5.2BD2B2.A\$C3DG.ME4.G.HADEDB2A10.2DFG2.H2.J.3LJB.D2B\$.DE2.C2HL2.MG2I2GFED.CA8.C2.C3FH3J3L3J.D.2B\$.D.EF2GFI.FML2JIHGFD.CBA10.E.2FEH.JH2L3J3D2B\$2.3D2F2I3MLKJIHGF3CBA14.E3H3FJ3HFB2.A\$.C.DEFGIJK2LKJ.H2F.A2BA15.G.2H3F3H3F2A\$5.CHFIJ2KJIH2F.E.2A20.3F.2H3F2.A\$4.D3EGI2J2H2F25.E3.E.AF3DB\$6.2E2G2IH2F32.A3D3B\$7.E.G2H2F33.A.2D3B\$6.D.2E2GF38.B2.A\$8.CA2E2DB36.3A\$9.2B.D2B\$9.2B2D2B\$10.3B2.A\$9.A3.A!`

There's this unnatural 9c/12 diagonal too:
`x = 30, y = 30, rule = R2,C14,M0,S2..3,B4..4,NM:T400,40016.C\$17.2D.C\$15.B.3D\$14.C.D2FD\$15.DF.DFCE\$14.2DF3GF\$14.2D.2H.2F\$13.C2.D2H.2F\$16.2HJ2H2EG\$18.H.J2H\$20.J.2H\$19.3J2H.E\$15.M4.LH3F\$7.C11.3L3F\$3.C.2D12.3L3F\$2.B.3D5.M5.IL3JH.E\$C2.D2F.DH10.3J3H\$.2DF.G3H11.2J3H3A\$.2DFDG2HJH5.I2.J2.EH3FD\$2.2DFG2.H2.J.3LJ5.3F3D\$.C2.C3FH3J3L3J5.2F3D\$4.E.2FEH.JH2L3JE2.F2.AD3BA\$8.E3H3FJ3HF5.3B.A\$8.G.2H3F3H3F5.2B.A\$12.3F.2H3FA2.B3.A\$11.E3.E.AF3DB\$17.A3D3B\$17.A.2D3B\$21.B2.A\$21.3A!`

(12,2)c/18 unstable knightship engine:
`x = 19, y = 19, rule = R2,C14,M0,S2..3,B4..4,NM:T400,4005.3AE2.E\$5.2CA2.F\$4.B.DA4F2.A\$2.2A.2DFG2H2F2.A\$.A.CDE.GH2IH3F.A\$ABCDEFGHI2J2H2F\$AB2CEF2GIJKJIH2F\$.A2BCE2FA2LKJ2H2F.E\$2.A.2BEA3MLKJIH2F\$3.A2.BA2.ML2JIHF\$5.2A3.ME2IHGF.E\$10.DFGHGF3A\$11.F2G.2DCA\$10.AD2FED.CA\$9.2ACDED2A\$9.ABC2D2BA\$10.AB2CB.A\$11.A2B.A\$12.2A!`
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

drc

Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Re: Larger than Life

Could someone make a Lua script to simulate those Larger than Life rules in Golly?
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

Posts: 767
Joined: January 22nd, 2017, 11:17 am
Location: There too

Re: Larger than Life

gameoflifemaniac wrote:Could someone make a Lua script to simulate those Larger than Life rules in Golly?

Ctrl+Shift+O should work if the rules are not changing automatically.
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3099
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

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