An in-progress 90 degree reflector:
Code: Select all
x = 24, y = 12, rule = B017/S01
9b2o$9b2o$14b2o$14b2o6b2o$22b2o$o$2bo$2bo$o2$9b2o$9b2o!
If there is any kind of glider diode I could use, that would be great.
super simple, dense rake:
Code: Select all
x = 13, y = 85, rule = B017/S01
5b2o2$4bobo3$2o$5bobo$obo$4bo2bo3b2o2$5b2o3bo2$12bo68$9b2o2$11bo2$9bo!
diagonal rake:
Code: Select all
x = 31, y = 22, rule = B017/S01
3$7bo3bo$11bo$9bo3$9b2o$17bobo$8bo2bo3bo7bobo$15bo3bo5bo$8bo2bo5bo5bo
2$9b2o!
other blinker puffer:
Code: Select all
x = 31, y = 40, rule = B017/S01
8$9bo$9bo$7bo7$22bo$10b2o6bo5bo$18bo3bobo$10b2o8$7bo$9bo$9bo!
pure serpinski breeder:
Code: Select all
x = 47, y = 21, rule = B017/S01
46bo$37bobo$o34bo5bo2bo$7bobo25bo5bo$2bo2bo5bo25bobo5b2o$5bo5bo$2o5bob
o2$38b2o2$7b2o28bo2bo2$6bo2bo28bobo2$6bobo2$37bobo2$7bobo28b2o2$7b2o!
glider reactions:
Code: Select all
x = 83, y = 107, rule = B017/S01
41bo23bo2bo10bo2bo$39bo10bo2bo$15bo3bo19bo26b2o12b2o$3obobobob3obob3ob
o20bo9b2o$obobobo3bobobobobobo$o3bobobobobobobo3bo12bo30bo12bo$3ob3obo
b3obob3obo14bo17bo12bo12bo$2bobobobobo3bo3bobo14bo19bo10bo12bo$obobobo
bobo3bobobobo12bo21bo8bo12bo$3obobobobo3bob3obo32bo$15bo3bo13$obob2ob
2ob3o18bo$o3bobobobobo16bo$obobobobobobo10bo5bo$obobobobobobo12bo5bo$o
bobobobobobo12bo$obobobobobobo10bo$obobobobob3o13$50bo2bo9bo2bo$3ob3ob
3obobobob3ob3o$obobobo2bo2bobo3bobobobo14bo11b2o11b2o$obobobo2bo2bobob
obobobo8bo5bo$obobobo2bo2b3obobobobobo8bo3bo$obobobo2bo2bobobobobobobo
8bo5bo6bo13bo$obobobo2bo2bobobobobobobo6bo16bo13bo$obob3o2bo2bobobobob
ob3o23bo13bo$46bo13bo12$25bo3bo$3obobob3obobob3ob3obob3obo14bo32bo2bo$
obobo3bobobobobo3bobobobobobo12bo$obobobobobobobobo3bobobobo3bo12bo13b
o7bo13b2o$2o2bobobobob2o2b3ob2o2bob3obo6bo7bo13bo3bo$obobobobobobobobo
3bobobo3bobo8bo19bo3bo$obobobobobobobobo3bobobobobobo8bo17bo7bo7bo$3ob
obobobobobob3obobobob3obo6bo37bo$25bo3bo45bo$73bo8$35bo$33bo$33bo$35bo
$3ob3obobob3ob3o8bo$obo2bo2bobobo3bobo10bo$obo2bo2bobobo3bobo10bo$obo
2bo2b3ob3ob2o9bo$obo2bo2bobobo3bobo$obo2bo2bobobo3bobo$3o2bo2bobob3obo
bo6$30bo2bo$16bo2bo$31b2o$bo2bo12b2o2$2b2o26bo$17bo14bo$19bo12bo$3bo
15bo10bo$5bo11bo$5bo$3bo!
A few names:
incher:
x = 3, y = 4, rule = B017/S01
o$2bo$2bo$o!
crawler:
x = 3, y = 4, rule = B017/S01
$obo$2bo$o!
rship:
x = 1, y = 2, rule = B017/S01
o$o!
limo:
x = 1, y = 6, rule = B017/S01
o$o3$o$o!
snail:
x = 22, y = 16, rule = B017/S01
4$8bo4bo$6bo3bo$6bo3bo$8bo9bo2$8bo9bo$6bo3bo$6bo3bo$8bo4bo!