For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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simeks
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by simeks » December 2nd, 2015, 6:02 pm
Sphenocorona wrote:Because there's so much room with this method, there's probably a lot of room for improvement (reducing the 8 glider (!) setup of the dentral pattern to something more reasonable like 3 gliders).
Well, here's the central part in 5 gliders (for a total of 12), but I'm sure that can be improved further:
Code: Select all
x = 14, y = 21, rule = LifeHistory
11.A.A$11.2A$12.A$2.A$A.A$.2A$7.A$7.A.A$7.2A$12.2A$11.2A$13.A7$3A$2.A
$.A!
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mniemiec
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by mniemiec » December 2nd, 2015, 7:25 pm
simeks wrote:Sphenocorona wrote:Because there's so much room with this method, there's probably a lot of room for improvement (reducing the 8 glider (!) setup of the dentral pattern to something more reasonable like 3 gliders).
Well, here's the central part in 5 gliders (for a total of 12), but I'm sure that can be improved further:
Code: Select all
x = 14, y = 21, rule = LifeHistory
11.A.A$11.2A$12.A$2.A$A.A$.2A$7.A$7.A.A$7.2A$12.2A$11.2A$13.A7$3A$2.A
$.A!
The P spark arises in 2 2-glider collisions, one of which works here, reducing this to 10 gliders:
Code: Select all
x = 112, y = 26, rule = B3/S23
84bobo$85boo$85bo3$66b3o17b3o$29bo$30bo$28b3o$64boo3boo13boo3boo13boo
3boo$27b3o34bobobobo13bobobobo13bobobobo$o26bo26bo11bobo17bobo17bobo$b
oo25bo23boo11booboo15booboo15booboo$oo51boo8bo7bo11bo7bo11bo7bo$63b4ob
4o11b4ob4o11b4ob4o$66bobo17bobo17bobo$15bobo10b3o6bobo23booboboboo11b
ooboboboo11booboboboo$16boo10bo8boo24bobbobobbo11bobbobobbo11bobbobobb
o$16bo12bo8bo25bobobobo13bobobobo13bobobobo$65bo3bo15bo3bo15bo3bo4$13b
oo25boo$12bobo25bobo$14bo25bo!
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Extrementhusiast
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by Extrementhusiast » December 3rd, 2015, 4:17 pm
Here are the fourteen missing fourteen-bitters, so that nobody else has to do the same search:
Code: Select all
x = 243, y = 10, rule = B3/S23
2o17b2o16b2o3b2o11b2o4b2obo8b2o5bobo11b2o17b2o17b2o16b2o13bob2o13b2o
14bobo16bo15bob2o$obobo14bobo15bobo2bo12bobo2bo2b2o8bobo3bob2o11bobo
16bobo16bo2bo3b2o10bo13b2o2bo13bo14b2obo14bobo14b2obo$3b2o17bob2o14bob
o15bo2bo14bo2bo17bo18bo17b2o3bo10bo17bo13bo5b2o11bo14bo2bo3b2o12b2o$5b
2o16b2obo14bo17b2o16bobo18bo18bo18b2obo11b3o15b3o10b2o3bobo11bob2o10b
2o3bo2bo15bob2o$5bobobo17bobo12b3o33bo20bo3b2o13bo17bobo15bo17bo11bobo
15bo2bo15bobo15b2obo$8b2o18b2o14bo55bo2bo15bo33bo2b2o13bobo10b2o18bobo
15bo$101bobo16bo33b2obo14bo32bo$102bo18bo$122bobo$123b2o!
I Like My Heisenburps! (and others)
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Kazyan
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by Kazyan » December 3rd, 2015, 4:48 pm
I'm surprised that the 10th object in that set hasn't shown up yet--no hook motif, long diagonal chain of bits, or extended snake-ish structure.
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.
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biggiemac
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by biggiemac » December 3rd, 2015, 8:11 pm
Well, their histories overlap but they don't interact. This might be a call for better SE recognition. Or, since they seem to be rare enough, perhaps it will suffice to observe all flagged-as-nonstandard-SE and perform correction ourselves.
Physics: sophistication from simplicity.
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praosylen
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by praosylen » December 8th, 2015, 12:48 pm
A seed for a 28-cell still life:
Code: Select all
x = 10, y = 11, rule = B3/S23
3o4b2o$6bo2bo$7bobo$8bo$5bo$4bobo$4bobo$5bo3bo$b3o5bo$3bo5bo$2bo!
This produces a mold variant:
Code: Select all
x = 10, y = 14, rule = B3/S23
b2o$o2bo$obo$2o3$7bo$4b3o$3bo$3bobo$4b2o2$8b2o$8b2o!
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
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drc
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by drc » December 10th, 2015, 7:34 pm
isaacg wrote:Check out this new type of 2 switch-engine interaction, with period 4608:
Code: Select all
x = 16, y = 16, rule = B3/S23
oobobobbbooobboo$
bbbboboobobobboo$
booobbobboboooob$
bobobobooboboooo$
bbbbbbbboobbbbbb$
boobobbbboboooob$
bboboooobobobobb$
bobbbbbbbbbbbbob$
bobbobbbooobbooo$
oobobboboboooboo$
oboobbbboobbbbob$
oboboobobboboobb$
oboooboobooooobo$
bbbbbbbobboobobb$
obbooboooooobboo$
bbobbobboboobboo!
https://catagolue.appspot.com/object/yl ... 1_28/b3s23
That has already been discussed
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chris_c
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by chris_c » December 10th, 2015, 8:51 pm
A 7 glider synthesis of an
18 bit P2 that just showed up in an
asymmetric soup:
Code: Select all
x = 53, y = 52, rule = B3/S23
51bo$50bo$50b3o22$32bo$31bo$22bo8b3o$23bo$21b3o4$18b3o$20bo$19bo$23b2o
$22bobo$24bo9$2o$b2o$o$4bo$4b2o$3bobo!
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thunk
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by thunk » December 10th, 2015, 9:50 pm
Cool! Apparently, one of my instances found that one. The haul has already scrolled off though.
Kazyan wrote:I'm surprised that the 10th object in that set hasn't shown up yet--no hook motif, long diagonal chain of bits, or extended snake-ish structure.
Now it has!
http://catagolue.appspot.com/object/xs1 ... 34a4/b3s23
"What's purple and commutes?
The Evanston Express."
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mniemiec
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by mniemiec » December 11th, 2015, 5:52 am
chris_c wrote:A 7 glider synthesis of an
18 bit P2 that just showed up in an
asymmetric soup:
Code: Select all
x = 53, y = 52, rule = B3/S23
51bo$50bo$50b3o22$32bo$31bo$22bo8b3o$23bo$21b3o4$18b3o$20bo$19bo$23b2o
$22bobo$24bo9$2o$b2o$o$4bo$4b2o$3bobo!
Nice! One of the things I am currently working on is synthesizing all 18-bit P2 oscillators (or at least as many as possible), and this one didn't look easy. I just saw this come up on the twitter feed tonight, and from how it formed, I figured it could be made from 8 (5 gliders for the engine - 2 for traffic light + 3 for butterfly), but I thought I would check here first, to see if anyone had already done so (which you did, and more cheaply). It turns out that the engine, when left to its own devices, forms a common constellation I call "W": a ship, two blocks, and two blinkers. There are dozens of ways to make it from 3 gliders:
http://codercontest.com/mniemiec/20/20shb2b2.rle. This means there are many ways to make this from just 6 gliders, e.g.:
Code: Select all
x = 88, y = 70, rule = B3/S23
66bo$66bobo$66boo26$33bobo$33boo$34bo$$30bo4boo43b3o$31bo4boo$29b3o3bo
45boboo$80bo4bo$80boo3bo$87bo$83bobobo$83boobbo24$boo$obo$bbo$$4b3o$6b
o$5bo!
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drc
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by drc » December 13th, 2015, 3:57 pm
Why is quadpole on ship more common than tripole?
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Extrementhusiast
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by Extrementhusiast » December 13th, 2015, 4:02 pm
drc wrote:Why is quadpole on ship more common than tripole?
Because of this common reaction:
Code: Select all
x = 10, y = 11, rule = B3/S23
2o$obo$b2o$3b2o$3bobo$4b2o2$6b3o$9bo$9bo$8bo!
Anytime there's a ship-tie-X, it likely indicates a ship-to-X component, or a fleet was disturbed during its formation. It's how I found this really weird component:
Code: Select all
x = 16, y = 13, rule = B3/S23
2o$o2b2o$bo2bo$b3o$7b2o$7b2o2$10b2o$10bobo$11b2o$13b2o$13bobo$14b2o!
I Like My Heisenburps! (and others)
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mniemiec
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by mniemiec » December 14th, 2015, 2:45 pm
A very interesting still-life showed up in the soup search:
http://catagolue.appspot.com/object/xs3 ... 1e96/b3s23.
What makes this so interesting is that it has rotational symmetry, and a fairly complex structure, but both halves form in completely different ways, and the object is asymmetric until the generation immediately before it stabilizes.
Code: Select all
x = 11, y = 9, rule = B3/S23
b2ob2o$obobobo$o3bobo$b3obo$3bobobo$5bob3o$4bobo3bo$4bobobobo$5b2ob2o!
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Apple Bottom
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by Apple Bottom » December 19th, 2015, 6:24 am
New buckaroo variant - shortened E-buckaroo with moose antlers, if I ain't mistaken:
Code: Select all
x = 23, y = 14, rule = B3/S23
11b2o$10bobo$2o7b3o$2o6b3o$9b3o$10bobo5b2o$11b2o5bobo$20bo$20b2o$22bo$
20b2o$20bo$18bobo$18b2o!
Sample soup (it's fully formed by generation 1211):
Code: Select all
x = 16, y = 16, rule = B3/S23
bbobboobbbboobbo$
oooboobbobbboobb$
obbbboobboboobob$
obboobbobbboboob$
obboooboobobbobb$
bobbobobboboobbo$
bbbbboobbooobbob$
boooobbbbboobobb$
bbbboobboboobboo$
obbboooboobobobb$
ooooooobboooboob$
bobobooobbbbbooo$
obobbboooobbbbbb$
bobobobooobobboo$
obbbboobbbbooooo$
bobobobbboooobob!
Haul:
https://catagolue.appspot.com/haul/b3s2 ... 07b5a04207
EDIT: and hot on the heels of the previous one,
here's another, found by doctroid:
Code: Select all
x = 24, y = 10, rule = B3/S23
9b2o$9b3o$2o9b2obo$2o9bo2bo$11b2obo$9b3o7b2o$9b2o8bobo$21bo$21bobo$22b
2o!
Sample soup (object's fully formed by genreation 1123):
Code: Select all
x = 16, y = 16, rule = B3/S23
2o2b3o3b3o2bo$7b2obo4bo$3obob2o3bobobo$b3o3bob2o3b2o$b2o2b4ob3o$2bo4bo
bo3b2o$bo3bob2o2bob3o$2ob2obo2bo2b4o$o2b2obob3obo2bo$2obobobobob3obo$
4b2o2b3obobo$2obo3bo3b5o$ob2o2bob2obo2b2o$ob2o2bobob2ob2o$o3bobo2b2o3b
2o$2obo5b2o3bo!
Haul:
https://catagolue.appspot.com/haul/b3s2 ... 77e602a997
If you speak, your speech must be better than your silence would have been. — Arabian proverb
Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_
Proud member of the Pattern Raiders!
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BlinkerSpawn
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by BlinkerSpawn » December 26th, 2015, 11:55 am
Reaction which produces aforementioned 37-cell SL:
Code: Select all
x = 13, y = 12, rule = B3/S23
ob3o$o$o$2bo$2bo$3bo$4bo6bo$11bo$3bo8bo$2bobo5b2o$3bo5bo$9b2o!
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Apple Bottom
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by Apple Bottom » December 27th, 2015, 7:19 pm
Stop the presses, the first spaceship that's not a *WSS (or flotilla) just appeared in a C1 soup -- the
Coe ship.
From
this haul, submitted by Calcyman himself.
Congratulations!
If you speak, your speech must be better than your silence would have been. — Arabian proverb
Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_
Proud member of the Pattern Raiders!
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codeholic
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by codeholic » December 27th, 2015, 7:24 pm
My sincere congratulations to Calcyman! Adam, please PM me how you'd like to get your prize!
P. S. Here is a simple seed:
Code: Select all
x = 29, y = 40, rule = B3/S23
27b2o$27b2o3$19b2o$19b2o5$4bo$4bo$4bo3$15b2o$15b2o8$o$obo$3o$2bo4$6bo$
6bo$6bo2$2b3o3b3o2$6bo$6bo$6bo!
Ivan Fomichev
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Scorbie
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by Scorbie » December 27th, 2015, 7:59 pm
Oh my god! Congratulations!!!
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drc
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by drc » December 27th, 2015, 8:06 pm
I'm shaking.
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Sokwe
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by Sokwe » December 27th, 2015, 8:10 pm
Very cool! I guess it's not too surprising, since the Coe ship is almost a 2-ship flotilla.
-Matthias Merzenich
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drc
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by drc » December 28th, 2015, 12:22 pm