The Hunting of the New Herschel Conduits

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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Scorbie
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Re: The Hunting of the New Herschel Conduits

Post by Scorbie » June 9th, 2015, 12:37 am

Kazyan wrote:This produces an explosion so comically large it's practically a methuselah--looks like a good candidate for bait restoration attempts for that Spartan G-to-X dream.
Other candidates based on the same idea:

Code: Select all

x = 100, y = 63, rule = B3/S23
6b2o39b2o$6b2o39b2o2$2b2o$2bobo37b2o$4bo37bobo$4b2o38bo$44b2o2$7b2o$7b
2o38b2o$47b2o3$18b2o$2o16b2o38b2o$2o38b2o16b2o$40b2o$14bo$13b2o39bo$
13bobo37b2o$53bobo14$10b2o38b2o38b2o$10b2o38b2o38b2o4$2b2o38b2o38b2o$
2bobo37bobo37bobo$4bo39bo39bo$4b2o38b2o38b2o3$7b2o38b2o38b2o$7b2o38b2o
38b2o4$18b2o38b2o38b2o$2o16b2o20b2o16b2o20b2o16b2o$2o38b2o38b2o2$14bo
39bo39bo$13b2o38b2o38b2o$b2o10bobo37bobo37bobo$b2o3$48b2o36b2o$48b2o
36b2o!

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dvgrn
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Re: The Hunting of the New Herschel Conduits

Post by dvgrn » June 9th, 2015, 8:38 am

dvgrn wrote:
Kazyan wrote:I've set up an old-style catgl search -- three catalysts, reacting between T=70 and T=120 -- with a target pattern so that I'll know with a simple text search whether the bait block ever shows up again. Might take a few days to finish running that.
It took less than a day, as it turned out -- reported 3201 patterns, none of which included the bait block.

Not that that means anything, of course -- there was still plenty of room in many of those patterns to add a few more catalysts, and any of them might have just happened to settle out into a clean block-glider reaction that would drop a block back into exactly the right place. Here are a couple of the later results, just for the record:

Code: Select all

x = 113, y = 54, rule = LifeHistory
2.D69.D$D69.D$4.D69.D$2.D69.D$6.D69.D$4.D19.2C48.D19.2A$8.D15.2C52.D
15.2A$6.D69.D$10.D69.D$8.D69.D$12.D69.D$10.D69.D$14.D69.D$12.D69.D$
16.D69.D$14.D16.2C40.A10.D16.2A$18.D12.C.C39.3A12.D12.A.A$16.D16.C42.
A9.D16.A$20.D12.2C40.2A13.D12.2A$18.D69.D$22.D69.D$20.D69.D$24.D69.D$
22.D69.D$26.C69.A$24.C.C67.A.A$25.2C68.2A4$36.C4.2C63.A4.2A$35.C.C3.
2C62.A.A3.2A$30.2C3.C.C62.2A3.A.A$30.2C4.C63.2A4.A3$39.2C68.2A$39.C
69.A$40.3C67.3A$42.C69.A5$23.2C67.2A$23.C.C66.A$25.C67.3A$25.2C68.A3$
88.2A$88.A$89.3A$91.A!
... Irrelevant tangent: I wonder if an H-to-block converter can be found that uses that improbable-looking block-making reaction? It has definitely shown up fairly regularly in Seeds of Destruction, so it's not particularly uncommon. Might be a nice trick to have in the toolkit.

Anyway, my further report is that I haven't searched very far for that replacement block in the block+beehive+eater Hopeful Snark, but I'm going to arbitrarily switch my search allegiance to one of Scorbie's patterns from late last night -- on the theory that if I happen to stumble on something, it will have a significantly better recovery time...!

Below is the input for Scorbie Hopeful Snark #5, for the old catgl.exe. Again, I'm using this instead of simsim314's new catgl.py so that I can trivially filter for the presence of the bait block. No doubt I should be using CatForce instead, but I'll try this angle and let someone else hunt with CatForce...

Input text file for old pattern-matching catgl.exe:

Code: Select all

y
.......\.,**,.\................
.......\..oo..\................
...............................
...............................
............\..................
..**...........................
..*.*..........................
....*,.......\.................
....**.........\...............
....,..........................
...............\...............
.......oo......................
.......oo......\...............
.................\.............
...............................
...............................
..................o*...........
*o................o*...........
*o.............................
...............................
...............................
...............................
...............................
...............................
...............................
.....0000......................
.....0110......................
.....0110......................
.....0000......................
...............................
...............................
...............................
...............................
...............................
...............................
...........................ooo.
...........................o...
............................o..
...............................
!
y
1
4
5
7
0
110
250
49
3
EDIT: No luck with either three catalysts or four. Catgl couldn't seem to coax a glider out of the reaction, either, except at the very beginning by sacrificing the block. Here again, lots of angles not tried -- for Spartan catalysts, catgl only knows about (non-transparent) blocks, eaters, boats, and tubs (catalyst #s 1, 4, 5, and 7).

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Kazyan
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Re: The Hunting of the New Herschel Conduits

Post by Kazyan » June 9th, 2015, 2:21 pm

I know no one cares about periodic conduits anymore, but this looks like something could be made from it.

Code: Select all

x = 15, y = 12, rule = B3/S23
5b3o4$2o$2o8b2o$9bo2bo$10b2o2$12b2o$12bobo$12bo!
No, Bellman can't replace the blinker. I've already tried.
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simsim314
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Re: The Hunting of the New Herschel Conduits

Post by simsim314 » June 9th, 2015, 3:29 pm

Kazyan wrote:I know no one cares about periodic conduits anymore
It's not true. My recent research in arm movement recipes showed that actually the requirement for universality is not that strong (for example constant gate of 29 ticks is enough to get pretty good construction recipes).

I was thinking about the same "trick" but with "same parity gliders". So instead of ~30 ticks gate we will need ~60 ticks gate, which is still not that much - so if you have p2 spartan (+ blinker) reflector (and duplicator), this will be very welcomed "beast" in self constructing circuitry.

I've also posted how to hack CatForce to include p2.

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Kazyan
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Re: The Hunting of the New Herschel Conduits

Post by Kazyan » June 9th, 2015, 5:47 pm

Hmm. Well, as-is, it could be used as a p2 G4 receiver independent of parity between the glider pair, like so:

Code: Select all

x = 59, y = 59, rule = B3/S23
22bo$20b3o$4b2o13bo$4b2o13b2o4$o$o$o21b2o$22b2o$6bo$5bobo$5bobo3b3o$6b
o$9bo$9bo$9bo20$48b2o$48b2o5$38bo$36b3o$36bobo$36bo6$55b2o$37b2o16bobo
$38bo18bo$35b3o13b2o4b2o$35bo15bo$52b3o$54bo!
I don't know slow salvo well, but this looks particularly cheap--tiny receiver happens to hook up to one of the small transmitters.
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Re: The Hunting of the New Herschel Conduits

Post by dvgrn » June 9th, 2015, 7:31 pm

Kazyan wrote:Hmm. Well, as-is, it could be used as a p2 G4 receiver independent of parity between the glider pair, like so... I don't know slow salvo well, but this looks particularly cheap--tiny receiver happens to hook up to one of the small transmitters.
It's a nice discovery, and there might possibly be a use for it in P2-Spartan self-constructing circuitry.

On the other hand, including blinkers is always a bit of a headache, because you have to make sure that your signals are the right parity when they get to the blinker-contaminated sections. Can't just add an F117 conduit if you need a little more length, because 117 is odd... but you could add pairs of F117s without any problem.

This nice shiny new "Kazyan transceiver" is maybe a little more troublesome than previous p2 circuits (like the more compact p2 version of the old Fx119 conduit, for example) -- because the blinker actually changes phase after every use (!) Try running this with an even step size, 2 or higher:

Code: Select all

x = 62, y = 65, rule = LifeHistory
57.A$55.3A$38.A15.A$22.A15.3A13.2A4.2A$20.3A18.A18.A$4.2A13.A20.2A16.
A.A$4.2A13.2A37.2A4$A$A$A21.2A$22.2A$6.A$5.A.A$5.A.A3.3A$6.A$9.A$9.A$
9.A41.2A$51.2A12$22.2A$21.2A$23.A8$51.2A$51.2A$10.A$10.A.A$6.A3.2A$5.
A.A33.2A$5.A.A33.A.A$6.A34.A$22.2A$A21.2A$A$A4$4.2A13.2A37.2A$4.2A13.
A20.2A16.A.A$20.3A18.A18.A$22.A15.3A13.2A4.2A$38.A15.A$55.3A$57.A!
So successive signals through the transceiver have to have opposite parity -- i.e., they have to be separated by an odd number of ticks.

... Weird. So if you built an odd-period gun, like this for example --

Code: Select all

x = 140, y = 105, rule = B3/S23
33b2o$34bo25bo14b2o$34bobo21b3o14bo24b2o$35b2o20bo18b3o6b2o13bo15bo$
16b2o39b2o19bo6b2o11bobo15b3o$9b2o5b2o80b2o19bo13b2o$9b2o107b2o13b2o3$
11b2o17b2o17bo$11b2o17bo18b3o$5b2o21bobo18bobo15b2o68b3o$5b2o21b2o21bo
15b2o46b2o$115b2o$132bo$131bobo$131bobo$132bo$36b2o32b2o$36b2o11b2o20b
o$49bo18b3o13b2o3b2o$5bo44b3o15bo16bo3bo$5b3o44bo29b3o5b3o$8bo73bo9bo$
7b2o23b2o$32bo$33b3o$35bo$39b2o$39bo$37bobo$37b2o$56b2o$56b2o5b2o$63b
2o$2o$2o$42b2o17b2o$43bo17b2o$43bobo21b2o$5b2o37b2o21b2o$5b2o$b2o$b2o$
131bo$132bo$7b2o27b2o92b3o$7b2o14b2o11b2o$24bo$21b3o$21bo2$40b2o29bo$
41bo27b3o$38b3o27bo$38bo29b2o6$53b2o$54bo18b2o$54bobo16bo$55b2o14bobo$
71b2o2$57b2o$57b2o$51b2o$52bo$52bobo$53b2o6$88bo$86b3o$48b2o35bo$48b2o
35b2o13$71b2o$71b2o$62bo$61bobo$61bobo$62bo3$67b2o$67bobo$68b2o!
-- the loop would actually have an even period due to the behavior of the blinker, so it wouldn't be a true-period gun.

This means that this transceiver is only compatible with stable conduits, and with any other conduits that change the phase of their p2 components. If you tried to connect this to an Fx119p2, for example, the Fx119p2 would break when the second signal came through...!

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Extrementhusiast
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Re: The Hunting of the New Herschel Conduits

Post by Extrementhusiast » June 9th, 2015, 8:20 pm

dvgrn wrote:... Weird. So if you built an odd-period gun, like this for example --

Code: Select all

RLE
-- the loop would actually have an even period due to the behavior of the blinker, so it wouldn't be a true-period gun.
Well, if that isn't a true-period gun, then we haven't discovered a non-trivial P47:

Code: Select all

x = 30, y = 31, rule = B3/S23
12bo4bo$10b3o4b3o$9bo10bo$9b2o8b2o3$6b3o12b3o$14b2o$14b2o2$bo26bo$obo
9bo4bo9bobo$bo8b2ob4ob2o8bo$12bo4bo4$12bo4bo$bo8b2ob4ob2o8bo$obo9bo4bo
9bobo$bo26bo2$14b2o$14b2o$6b3o12b3o3$9b2o8b2o$9bo10bo$10b3o4b3o$12bo4b
o!
...and yet this is irrefutable evidence to the contrary.
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Scorbie
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Re: The Hunting of the New Herschel Conduits

Post by Scorbie » June 9th, 2015, 9:07 pm

Kazyan wrote:I know no one cares about periodic conduits anymore, but this looks like something could be made from it.

Code: Select all

x = 15, y = 12, rule = B3/S23
5b3o4$2o$2o8b2o$9bo2bo$10b2o2$12b2o$12bobo$12bo!
No, Bellman can't replace the blinker. I've already tried.
Interesting to see the phase shift, as Catforce-p2 version only finds non-phase-shifting-catalysts. How did Kazyan find that thing?

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Re: The Hunting of the New Herschel Conduits

Post by dvgrn » June 9th, 2015, 10:04 pm

Extrementhusiast wrote:
dvgrn wrote:... Weird. So if you built an odd-period gun, like this for example --

Code: Select all

RLE
-- the loop would actually have an even period due to the behavior of the blinker, so it wouldn't be a true-period gun.
Well, if that isn't a true-period gun, then we haven't discovered a non-trivial P47...and yet this is irrefutable evidence to the contrary.
You're right, of course. The period of a gun containing Kazyan's transceiver pretty much has to be odd, because each signal has to follow an odd number of ticks after the previous one. It's only even-period K-T guns that can't be true-period (they have to contain something like a semi-Snark to effectively add two adjacent signal distances together.)

The problem with not being able to use Fx119p2 in conjunction with Kazyan's transceiver is still true, though. That was originally supposed to be the main point of my post -- the true-period gun afterthought was just a brief exercise in thinking unclearly.

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Re: The Hunting of the New Herschel Conduits

Post by biggiemac » June 9th, 2015, 10:11 pm

dvgrn wrote: -- the loop would actually have an even period due to the behavior of the blinker, so it wouldn't be a true-period gun.
That's not true, advance it by one cycle and the blinker has changed phase.. This sort of thing was what I was wondering about back when I was first learning about catgl and searching for G + transparent blinker. If it comes back phase shifted as it is here, we said it would be "p2 odd" and if it came back the same phase it was "p2 even". Both are functional but not mutually compatible.
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Re: The Hunting of the New Herschel Conduits

Post by simsim314 » June 10th, 2015, 12:43 am

Kazyan wrote:it could be used as a p2 G4 receiver
Nice observation, but I think in current stage there is no real reason to use this receiver over Guam's in self constructing circuit, just a bit more SLs and you will get stable circuit. But p2 as general could be useful if it gives enough "compensation" for the p2 headache.
dvgrn wrote: the blinker actually changes phase after every use
Alternating/same parity gliders for slow salvo and construction arms is issue raised from time to time. I think there is no real reason why it's dismissed, except of "headache saving". The recipes for these limitations should still work pretty well. Combinatorically speaking there is no difference between same parity and alternating parity.

I do see the point to avoid the complication that rises from p2 models, but if someone would bring very fast and small G->H using p2 (spartan p2 syringe), it will be a game changer.
Scorbie wrote: Catforce-p2 version only finds non-phase-shifting-catalysts. How did Kazyan find that thing?
No clue, Kazyan?

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Re: The Hunting of the New Herschel Conduits

Post by Kazyan » June 10th, 2015, 2:47 am

I found it by noticing the beehive restoration and immediate destruction that comes up here:

Code: Select all

x = 14, y = 8, rule = B3/S23
2bo$obo$b2o2$3b2o$2bo2bo$3b2o7b2o$12b2o!
Moving around the block and turning Bellman loose didn't do anything constructive on the relevant sides of the reaction. CatForce didn't generate anything helpful. After that...well, I guess it's the same serendipity that found the syringe; I kind of just doodled with sparks until deciding to bounce a blinker off it and somehow got a successful catalysis on the first try.
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Re: The Hunting of the New Herschel Conduits

Post by dvgrn » June 10th, 2015, 10:22 am

simsim314 wrote:Combinatorically speaking there is no difference between same parity and alternating parity.
There's one difference in the construction aspect of things, though, because self-constructing circuitry has to be able to control the parity of the blinkers it builds.

With same-parity circuits, recipe signals will always be an even number of ticks apart. This means that PHASE0BLINKER and PHASE1BLINKER will to all intents and purposes be separate items with completely different construction recipes. It also means that toads and clocks and beacons would also be perfectly valid circuitry components, each phase separate. Essentially you're looking at everything with P2 glasses, and all period-2 oscillators become still lifes.

Any of these P2 "still lifes" would also be perfectly okay to use in self-destruct circuitry. There's been some speculation that blinkers would be particularly handy as self-destruct seeds, but this is tricky to prove without running a lot of searches.

With alternating-parity circuitry, you're only allowed to use P2 objects that change parity when you use them, which means... pretty much just Kazyan's transceiver at the moment. That might change with the right search utility, but phase-changing clocks or toads or beacons seem like they'll be fairly rare beasts, at least in actual useful alternating-parity circuitry.

On the other hand, there are twice as many recipes available. To build an odd-phase blinker, you start the recipe on an odd signal; even-phase blinkers are built starting on even signals. If your recipe builds the wrong blinker phase, you need either a NOP operation that takes an odd number of signals, or some cleverness about "go build something stable nearby using 2N+1 recipe signals, then come back and build the blinker".

... I don't think that a few extra blinker recipes, awkwardly available with headache-inducing timing requirements, will make up for the loss of toads and clocks which have proven uses in p2 same-parity circuitry. So if I had to pick a p2 circuitry type, I'd definitely vote for same-parity circuits.

Has anyone recently tried searching for transparent-blinker reactions -- especially just hitting a blinker with a glider in one of the more explosive ways, to see if it's possible to get a blinker back? (Hopefully a same-parity blinker...!)

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Re: The Hunting of the New Herschel Conduits

Post by simsim314 » June 10th, 2015, 11:02 am

dvgrn wrote:I don't think that a few extra blinker recipes, awkwardly available with headache-inducing timing requirements, will make up for the loss of toads and clocks which have proven uses in p2 same-parity circuitry. So if I had to pick a p2 circuitry type, I'd definitely vote for same-parity circuits.
Agreed. Just saying that phase changing G->H will still work, as for the rest of the circuit we could use standard stable circuitry, and there is nothing "inherently wrong" using alternating arm recipes.
dvgrn wrote:There's been some speculation that blinkers would be particularly handy as self-destruct seeds
I don't see a good reason why the current stable circuitry could not include p2 destruction seeds, as they are not part of the "regular construction flow", as long as all the construction operations are not based on any p2, adding blinker recipes and using them in the end, with correct parity glider should not be an issue.
dvgrn wrote:Has anyone recently tried searching for transparent-blinker reactions
Working on it. For some reason p2 CatForce places many different results in the same category, not sure why this happens. Anyway nothing good turned up yet.

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Re: The Hunting of the New Herschel Conduits

Post by Extrementhusiast » June 10th, 2015, 4:32 pm

dvgrn wrote:Has anyone recently tried searching for transparent-blinker reactions -- especially just hitting a blinker with a glider in one of the more explosive ways, to see if it's possible to get a blinker back? (Hopefully a same-parity blinker...!)
I had recently found this:

Code: Select all

x = 4, y = 10, rule = B3/S23
3o7$b3o$bobo$bobo!
There are at least a few eater locations that salvage that.
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Re: The Hunting of the New Herschel Conduits

Post by simsim314 » June 10th, 2015, 10:46 pm

Not to dvgrn liking and yet...:

Code: Select all

x = 38, y = 15, rule = LifeHistory
33.C$17.3C11.3C$5.2C23.C$5.C.C22.2C$6.2C$2.2C$.C.C$.C$2C5.2C$6.C.C25.
2C$6.C27.C.C$5.2C29.C$24.3C9.2C$24.C$25.C!
Didn't check further, this what came out of the search.

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Re: The Hunting of the New Herschel Conduits

Post by Kazyan » June 11th, 2015, 6:35 am

R-to-B made useless by FNG crossfire.

Code: Select all

x = 46, y = 25, rule = B3/S23
5b2o$5bo$ob2obo$2obob2o2$4b3o$3bo2bo$3b2o6$11b2o$12b2o$12bo5$40b2o$40b
2o2$37b2o5b2o$37b2o5b2o!
There's probably some better things to be found this way, by looking at half-finished X->H or X->B and pointing the output Herschel back where it came from via B60.
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Re: The Hunting of the New Herschel Conduits

Post by praosylen » June 11th, 2015, 11:29 am

If there's any way whatsoever to restore this ship...!:

Code: Select all

x = 13, y = 5, rule = B3/S23
b2o$obo$2o8b3o$11bo$9b3o!
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Re: The Hunting of the New Herschel Conduits

Post by simsim314 » June 11th, 2015, 2:31 pm

Here is - p2 G4/5/6 -> Pi (not so clear how the pi can be used), and not so useful p2 pond factory:

Code: Select all

x = 154, y = 65, rule = LifeHistory
33.C$17.3C11.3C$5.2C23.C118.C$5.C.C22.2C101.3C11.3C$6.2C113.2C23.C$2.
2C117.C.C22.2C$.C.C118.2C$.C116.2C$2C5.2C108.C.C$6.C.C25.2C81.C$6.C
27.C.C79.2C5.2C$5.2C29.C85.C.C25.2C$9.2C25.2C84.C27.C.C$8.C.C110.2C
29.C$8.C131.3C9.2C$7.2C131.C$141.C3$121.2C$120.C2.C$121.2C$34.3C$34.C
$35.C3$136.2C$136.C$137.3C$139.C$21.2C$22.C$19.3C$19.C28$80.3C$80.C$
81.C!
EDIT More variations:

Code: Select all

x = 206, y = 55, rule = LifeHistory
7$41.C$25.3C11.3C68.C64.C$13.2C23.C55.3C11.3C48.3C11.3C$13.C.C22.2C
42.2C23.C39.2C23.C$14.2C66.C.C22.2C38.C.C22.2C$10.2C71.2C63.2C$9.C.C
67.2C63.2C$9.C68.C.C62.C.C$8.2C5.2C61.C64.C$14.C.C25.2C33.2C5.2C56.2C
5.2C$14.C27.C.C38.C.C25.2C35.C.C25.2C$13.2C29.C38.C27.C.C34.C27.C.C$
32.3C9.2C36.2C29.C33.2C29.C$32.C53.2C13.3C9.2C36.2C25.2C$15.C17.C51.C
.C13.C48.C.C$14.C.C68.C16.C47.C$15.C68.2C63.2C8$27.C78.2C$26.C.C2.2C
73.2C64.2C4.3C$26.2C3.C.C138.2C4.C$33.C61.2C82.C$33.2C59.C.C$94.C$93.
2C!

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Kazyan
Posts: 1247
Joined: February 6th, 2014, 11:02 pm

Re: The Hunting of the New Herschel Conduits

Post by Kazyan » June 11th, 2015, 8:46 pm

A for awesome wrote:If there's any way whatsoever to restore this ship...!:

Code: Select all

x = 13, y = 5, rule = B3/S23
b2o$obo$2o8b3o$11bo$9b3o!
"Any way whatsoever" is of course doable, but this is not going to be small. More like this is good, though...so I've got a gencols search for H + Spartan object = *WSS + small activity done now, and the results just need to be evaluated. Will report what I find.

EDIT: Here are the seven best candidates for LWSS shenanigans.

Code: Select all

x = 287, y = 103, rule = B3/S23
213bo$212bobo$211bo2bo$212b2o4$285bo$284bobo$283bo2bo$284b2o5$16b2o
101bo$15bobo101bo$o15bo102bo$obo$3o$2bo3$106bo$106bobo$106b3o$108bo92b
o$201bobo73bo$201b3o73bobo$203bo73b3o$279bo40$203bo$202bobo$202b2o14$
115bo$115bobo$115b3o$117bo3$4bo$4bobo$4b3o$6bo7b2o101bo$13bo2bo99bobo$
14b2o100bobo$117bo$202bo$202bobo$202b3o$204bo!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.

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Scorbie
Posts: 1692
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Re: The Hunting of the New Herschel Conduits

Post by Scorbie » June 12th, 2015, 12:50 am

Here'a a B-to-G with questionable usability:

Code: Select all

x = 11, y = 15, rule = B3/S23
3b2o$3bo$4b3o$6bo2$o$3o$3bo4bo$2bobo2b3o$2b2o3bob2o2$2b2o$2bo$obo$2o!

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Scorbie
Posts: 1692
Joined: December 7th, 2013, 1:05 am

Re: The Hunting of the New Herschel Conduits

Post by Scorbie » June 12th, 2015, 3:44 am

This catalyst in the H-G9 and the gourmet catalyst actually have the same effect:

Code: Select all

x = 86, y = 48, rule = LifeHistory
13.4B46.4B$14.4B46.4B$15.4B46.4B$16.4B46.4B$17.4B46.4B$18.4B46.4B$19.
4B46.4B$20.5B7.2A36.5B$20.6B5.A.A36.6B7.A$20.6B.B3.A38.6B.B3.3A$19.
10B.2A37.10B.A$19.10BA39.10BA.A$18.12B2A36.12B2A$18.11B2.A36.11B$17.
9B4.A36.9B4.2A$7.2A8.9B5.3A23.2A8.9B5.A$8.A9.8B7.A24.A9.8B4.A$8.A.AB
4.10B32.A.AB4.10B4.2A$9.2AB.14B32.2AB.14B$11.17B33.17B$11.17B33.17B$
12.17B33.17B$11.17B.B31.17B.B$9.21BA28.21BA$7.19B2.BA.A25.19B2.BA.A$
7.2BC16B3.BA26.2BC16B3.BA$6.3BCBC4B.10B29.3BCBC4B.10B$7.2B3C4B2.10B
29.2B3C4B2.10B$6.5BC4B2.11B27.5BC4B2.11B$5.10B4.6B.4B25.10B4.6B.4B$4.
4B10.7B2.4B23.4B10.7B2.4B$4.3B12.6B3.4B22.3B12.6B3.4B$2.4B13.7B3.4B
19.4B13.7B3.4B$2.2A16.5B5.4B18.2A16.5B5.4B$3.A16.6B5.4B18.A16.6B5.4B$
3A15.9B5.4B14.3A15.9B5.4B$A17.2A.7B5.3B14.A17.2A.7B5.3B$19.A5.4B5.2B
33.A5.4B5.2B$16.3A7.4B5.B30.3A7.4B5.B$16.A10.4B35.A10.4B$28.4B46.4B$
29.4B46.4B$30.4B46.4B$31.4B46.4B$32.4B46.4B$33.3B47.3B$34.2B48.2B$35.
B49.B!

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Kazyan
Posts: 1247
Joined: February 6th, 2014, 11:02 pm

Re: The Hunting of the New Herschel Conduits

Post by Kazyan » June 12th, 2015, 10:53 am

I wonder if it's feasible to use a boat-bit as part of a receiver, if destroying the boat is just what a single-glider reaction needs to restore its bait.

Code: Select all

x = 30, y = 30, rule = B3/S23
5b2o$6bo$5bo$5b2o2$5b2o$5bobo$6bo2bo2$8bo2bo$4b2o$2ob2o5bo2bo$2o3bo$8b
o3bo2bo$6bo$10bo3bo2bo$8bo$12bo3bo2bo$10bo$14bo3bo2bo$12bo$16bo3bo2bo$
14bo$18bo3bo2bo$16bo$20bo3bo2bo$18bo$22bo3bo2bo$20bo$24bo3bo!
I didn't find a restoration with a quick CatForce run, but you get the idea.

Also, I have an idea for exploring more search space for G-to-X: run a promising-looking reaction through gencols, reacting with a block/beehive/blinker. If it happens to restore the original bait, you have a new search field of trying to restore the second bait. Bonus points if it looks like Bellman could replace the second bait with a catalyst
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.

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Extrementhusiast
Posts: 1966
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: The Hunting of the New Herschel Conduits

Post by Extrementhusiast » June 12th, 2015, 2:25 pm

One-bit spark plus beehive restores the beehive:

Code: Select all

x = 16, y = 34, rule = LifeHistory
2D$.D$.D.D10.2A$2.2D10.2A11$10.C$9.C.C$9.C.C$7.A2.C15$13.2D$13.2D!
Optional eater shown to get rid of extra block (if needed), optional block shown as transparent catalyst. (With that, since the reaction seems to go off to the northwest, wouldn't it be hilarious if we could get a gun from this?)
I Like My Heisenburps! (and others)

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simsim314
Posts: 1823
Joined: February 10th, 2014, 1:27 pm

Re: The Hunting of the New Herschel Conduits

Post by simsim314 » June 12th, 2015, 4:30 pm

Two new R->G:

Code: Select all

x = 94, y = 17, rule = LifeHistory
2C$.C8.C$.C.C5.C.C$2.2C6.C16.2C$19.2C6.C$19.2C4.C.C42.C21.2C$25.2C43.
3C11.2C6.C$73.C10.2C4.C.C$72.2C16.2C2$75.2C$74.C.C$18.C55.2C$17.3C$
19.C63.C$82.3C$84.C!
And one for further investigation:

Code: Select all

x = 30, y = 18, rule = LifeHistory
12.C$10.3C$2C7.C$.C7.2C$.C.C$2.2C$28.2C$20.2C6.C$20.2C4.C.C$26.2C6$
19.C$18.3C$20.C!

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