knightlife wrote:That was easy compared to finding one for 114p6h1v0 (impossible?)
Not impossible, certainly... at least with a liberal definition of "eater". For example, you could hook up the two Herschel outputs in the following pattern to the seven asynchronous LWSS and glider inputs, and you'd have a stable 114p6h1v0-eating pattern:
#C unfinished sample eater for 114p6h1v0
x = 154, y = 130, rule = B3/S23
This would probably be more of a converter than an eater, I suppose, since you could get any number of signals out of the thing during the cleanup stage. The pattern would take thousands of ticks to recover, but I'm not in any particular hurry -- at least until someone shows me a 114p6h1v0-gun. We still seem to be a long way from finding a construction recipe for anything that big.
Should really fire up gencols or ptbsearch to look for better base reactions in cases like this, I suppose -- but it's too much fun drawing in various catalysts by hand and then, usually, watching everything blow up.
I wouldn't be surprised if it was possible to place, say, a sacrificial block or beehive in the path of the spaceship, and add various catalysts to get a fairly clean glider or Herschel out of the resulting mess, and route that signal around to rebuild the "bait" still life and maybe shoot down one or two leftover pieces of junk. Here's a sample where you'd have to rebuild a beehive and clean up three other objects:
#C 114p6h1v0 + beehive -> 2 R-pentominoes, 2 beehives and a boat
x = 20, y = 41, rule = B3/S23
Still might not be worth finishing a construction along these lines, but it'd be a big improvement over the LWSS cleanups in the blueprint above.