ConwayLife.com - A community for Conway's Game of Life and related cellular automata
Home  •  LifeWiki  •  Forums  •  Download Golly

"Weeding" Out Oscillators?

For scripts to aid with computation or simulation in cellular automata.

"Weeding" Out Oscillators?

Postby Extrementhusiast » July 27th, 2010, 8:29 pm

Is there a script that can "weed" out the oscillators for a couple of rules? These rules have a lot of still lifes and a lot of oscillators. They are B478/S234678 and B45678/S1234. (These rules are also posted in the Other Cellular Automata section.)
I Like My Heisenburps! (and others)
User avatar
Extrementhusiast
 
Posts: 1768
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: "Weeding" Out Oscillators?

Postby Duck » April 17th, 2019, 4:16 am

Extrementhusiast wrote:Is there a script that can "weed" out the oscillators for a couple of rules? These rules have a lot of still lifes and a lot of oscillators. They are B478/S234678 and B45678/S1234. (These rules are also posted in the Other Cellular Automata section.)


Hi! Just realized this was posted very long ago, so I´ll be surprised if you answer. Perhaps you have learned a bit more about "weeding out" uninteresting patterns before they interfere with other patterns? I've started playing with removing blocks and beehives for standard GOL-rules.
Duck
 
Posts: 4
Joined: April 16th, 2019, 6:36 am


Return to Scripts

Who is online

Users browsing this forum: No registered users and 3 guests