A good program to make complicated cellular automata with?
A good program to make complicated cellular automata with?
I want to create a complicated cellular automaton with attraction, repulsion, and random walks, with long distances. Is there a good program for that?
Re: A good program to make complicated cellular automata with?
Can you possibly elaborate on what exactly you want to implement?
The most general way is to write the program yourself. Otherwise, you might want to investigate the following options, in increasing order of difficulty. They're all very versatile so you can create your own rules subject to the constraints of each program:
The most general way is to write the program yourself. Otherwise, you might want to investigate the following options, in increasing order of difficulty. They're all very versatile so you can create your own rules subject to the constraints of each program:
- Golly supports arbitrary cellular automata with <= 255 states on the Moore neighbourhood;
- Ready supports real-vector-valued cellular automata on arbitrary grids, with an emphasis on reaction-diffusion systems;
- hex13 supports artificial chemistries on hexagonal grids, where colourful atoms move pseudo-randomly and can react (change internal state, bond with other atoms, unbond etc.).
What do you do with ill crystallographers? Take them to the mono-clinic!
Re: A good program to make complicated cellular automata with?
I want to create an ecosystem simulation but I suck at coding, either Golly or the second one will probably suffice.