For general discussion about Conway's Game of Life.

### Re: Create your own terminology

Saka wrote:Towers: Those huge vertical spaceships like caterpillar and centipede

There's this kind of spaceship where it synthesizes itself at the front and deletes itself at the back without really being a constructor-type thing like Gemini. They should have a name. The original Caterpillar does this, how it uses the blinker-stabilized πs to create more blinker tracks for more πs which create the weightship streams that create the first blinker tracks. πs then delete the blinker tracks. These "towers" are such ships, but the shield bug also does this, and yet isn't a huge vertical ship. (More like a huge horizontal ship!)
There is life on Mars. We put it there with not-completely-sterilized rovers.
And, for that matter, the Moon, Jupiter, Titan, and 67P/Churyumov–Gerasimenko.

Mr. Missed Her

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Location: Somewhere within [time in years since this was entered] light-years of you.

### Re: Create your own terminology

Some things:
A colliding rule is a new kind of class III rule where patterns last forever not because of explosions, but because of extremely common collisions (like B3-cky4e8/S23-c4cn)
x = 25, y = 23, rule = B3-cky4e8/S23-c4cn8b3o11b3o$8bobo11bobo$8bobo11bobo3$11b2o7b2o$9bo2bo7bo2bo$10b2o9b2o2$9bo$8bobo2$7bo3bo$7bobobo3$b2o13b2o$obo13bobo$3bo11bo$b4o9b4o2$2b2o2bo5bo2b2o$4bo9bo! An odd bilateral explosive rule is stable with even or asymmetric patterns but odd bilateral symmetry patterns usually explode. They usually contain transitions like B4i and B2ik. A linear explosive rule explodes in lines (most odd bilateral explosive rules and things like B2-ac3ikqy4cinwy5kn6cek7/S1e2ekn3-enr4ikqrz5cejq6ack) x = 63, y = 37, rule = B2-ac3ikqy4cinwy5kn6cek7/S1e2ekn3-enr4ikqrz5cejq6ack4$28bo$28bo4$7bo$7bo$52b4o$33bo4bo6bo4b2o2b2o$27bo6b3o2bo2bobob2o2b3o$2bo24bo8b6o3bo3bo4bo2b2o$3bo12bo9bo10bobobo5b2obo3bo2b2o$15b3o8bo10bobobo5b2obo3bo2b2o$16bo10bo8b6o3bo3bo4bo2b2o$27bo6b3o2bo2bobob2o2b3o$33bo4bo6bo4b2o2b2o$23bo28b4o$22b3o$23bo8$20bo$19bo! EDIT: The taxicab speed of a (a,b)c/d ship is (a+b)/d (based on taxicab geometry) The Euclidean speed of a (a,b)c/d spaceship is √(a^2+b^2) x = 4, y = 2, rule = B3/S23ob2o$2obo!

(Check Gen 2)

toroidalet

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### Re: Create your own terminology

Mr. Missed Her wrote:There's this kind of spaceship where it synthesizes itself at the front and deletes itself at the back without really being a constructor-type thing like Gemini. They should have a name.

Doesn't "engineered spaceship" fit the descrption for all of these?

(I'm well aware that i'm a few months late on this)
waiting for apgsearch to support one-dimensional rules
muzik

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Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Create your own terminology

• Relativistic: any ship with speed (m,n)c/p where m>n, m<p, and 2m>p — i.e. a ship moving at between c/2 and c, including knightships (and B0 diagonal ships).
• Fun fact: Relativistic ships are possible only in rules with B0 or B2c (the latter also requiring B2a or B1e3a, although none have been found for B1e2c3a thus far). Relativistic diagonal ships are possible only in B0 rules due to the explosiveness of B1c.
• Semi-relativistic: any ship with speed (m,n)c/p satisfying the criteria m>n, 2m+n>p, and 2m≤p — i.e. a ship moving faster than the normal B2ce3ai speed limit, but not exceeding c/2. Such a ship must necessarily be diagonal or a knightship.
• Analogous fun fact: Semi-relativistic ships require B0, B2a or (B1e2c and likely either B2e or B3a, although I don't have proof of the "and").
• (
• Overarching fun fact: It is likely that all 3-cell (semi-)relativistic ships without B0 must contain B2a and have a period of at least 5 (examples are known for this period). 3-cell c/2 and 2c/4 diagonal ships, as well as P4 knightships, are likely to be possible in B0 rules.
)
Hope I got all of that right.
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

A for awesome

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### Re: Create your own terminology

A for awesome wrote:Semi-relativistic: any ship with speed (m,n)c/p satisfying the criteria m>n, 2m+n>p, and 2m≤p — i.e. a ship moving faster than the normal B2ce3ai speed limit, but not exceeding c/2. Such a ship must necessarily be diagonal or a knightship.

Isn't the B2ce3ai speed limit c/2? I don't really get this
If you're the person that uploaded to Sakagolue illegally, please PM me.
x = 17, y = 10, rule = B3/S23b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5bo2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo! (Check gen 2) Saka Posts: 2640 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X ### Re: Create your own terminology Saka wrote: A for awesome wrote:Semi-relativistic: any ship with speed (m,n)c/p satisfying the criteria m>n, 2m+n>p, and 2m≤p — i.e. a ship moving faster than the normal B2ce3ai speed limit, but not exceeding c/2. Such a ship must necessarily be diagonal or a knightship. Isn't the B2ce3ai speed limit c/2? I don't really get this For orthogonal ships, yes. In order to extend this to diagonal and oblique ships, the larger component of the displacement vector must be constrained more tightly by the formula 2m+n≤p, where m is the larger component, n is the smaller component, and p is the period — e.g. to c/2 for orthogonals, to c/3 for diagonals, to 2c/5 for knightships, to 3c/7 and 3c/8 for ships with (3,1) and (3,2) slopes, respectively, etc.. x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1675 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Create your own terminology Oscillaship: A ship with at least one state that is not too similar to the initial state. Example --Szymon Bartosiewicz favorite pattern: x = 2, y = 2, rule = B25/S3a2o$2o!

lifeisawesome

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Location: poland

### Re: Create your own terminology

smooth and rough-
smooth: an object in a rule that has few or minimal states
rough- an object in a rule that has many or maximal states
this is a very smooth c/4:
x = 7, y = 4, rule = B2ac3y/S03bo$bo3bo$obobobo$bo3bo! while this is a very rough one: x = 3, y = 3, rule = B34-r5-n678/S0234-k5678bo$2bo$3o! x = 8, y = 10, rule = B3/S233b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.

83bismuth38

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### Re: Create your own terminology

83bismuth38 wrote:smooth and rough-
smooth: an object in a rule that has few or minimal states
rough- an object in a rule that has many or maximal states

I'm not sure I understand. Would another way of saying it be that smooth objects use most of the transitions given in the rule, whereas rough ones don't?

Macbi

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Joined: March 29th, 2009, 4:58 am

### Re: Create your own terminology

Soldier: A common glider in derivatives of Just Friends, named after my rule Platoon:

#CXRLE Pos=108,150 Gen=1x = 3, y = 2, rule = B2cek3i/S12-ak2o$2bo! Biome-y rule: A borderline class 3 rule that produces chaos with some "biomes" with varying dynamics. Fast: A spaceship in an OCA that travels at a speed higher than c/2. Crystal: An expanding rule that produces a stable "crystal". KittyTac Posts: 533 Joined: December 21st, 2017, 9:58 am ### Re: Create your own terminology Elementary still life: still life under 20 bits that doesn't contain a smaller still life. Examples: x = 17, y = 14, rule = B3/S23b2ob2o$bo3bo$2b3o$8b2o3bo$2b3o3b2o2bobo$bo3bo7bo$b2ob2o2$7b2o4b2o$3bo3bobo3bobo$2bobo3b2o5bo$2bobo10b2o$obob2o$2o! Counterexamples: x = 21, y = 14, rule = B3/S2311bo7bo$10bobo5bobo$7bo3bobo3bobo$6bobo4bo4bo$7bobo3b2o$2b2o4b2o7bo2bo$2bobo12b4o$obob3o$2o5bo9b2o$6b2o4bo4b2o$10b5o$9bo5bo$10b5o$12bo!
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

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Location: There too

### Re: Create your own terminology

Doesn't the ship contain the boat? (and each contain a tub)
Jackk

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Joined: March 13th, 2012, 3:49 pm

### Re: Create your own terminology

Jackk wrote:Doesn't the ship contain the boat? (and each contain a tub)

You are totally right. Sorry!
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

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Joined: January 22nd, 2017, 11:17 am
Location: There too

### Re: Create your own terminology

Bubble: In an exploding chaotic rule, an area of the chaos that suddenly dies out and is quickly filled in. May contain (doomed) stable objects within.

KittyTac

Posts: 533
Joined: December 21st, 2017, 9:58 am

### Re: Create your own terminology

Saka's Calcyterms:
• Calcyterm: A word that starts with "apg" or "calcy" that is used to describe things related to apgsearch or Catagolue or calcyman.
• Calcymistake: A glitch in Catagolue or apgsearch.
• Apgphase: The phase of an object with minimal apgcode that is shown on Catagolue.
• Apglitch: A glitch in apgsearch.
• Cataglitch: A glitch in Catagolue

I have a few more I just need to remember what they are...
*cough*calcyland*cough*
If you're the person that uploaded to Sakagolue illegally, please PM me.
x = 17, y = 10, rule = B3/S23b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5bo2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo! (Check gen 2) Saka Posts: 2640 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X ### Re: Create your own terminology calcyman's ｐａｒｔｎｅｒ (as referenced in his garden post thingy) can be referred to as 'calcywoman' Last edited by danny on January 28th, 2018, 12:35 am, edited 1 time in total. Dani/Danny. Semi-Obsessed with programming. unProfessional rulegolfer and floofy boi. Discord: dani#5700 danny Posts: 831 Joined: October 27th, 2017, 3:43 pm Location: i love to eat bees ### Re: Create your own terminology danny wrote:calcyman's girlfriend (as referenced in his garden post thingy) can be referred to as 'calcywoman' Girlfriend or wife? (viewtopic.php?f=12&t=2586&start=100#p52912 btw) If you're the person that uploaded to Sakagolue illegally, please PM me. x = 17, y = 10, rule = B3/S23b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5bo2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)

Saka

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### Re: Create your own terminology

When a rule has really huge bubbles, it becomes porous, and if the bubbles merge into one while retaining patches of chaos, the patches become known as anti-bubbles.

KittyTac

Posts: 533
Joined: December 21st, 2017, 9:58 am

### Re: Create your own terminology

KittyTac wrote:When a rule has really huge bubbles, it becomes porous, and if the bubbles merge into one while retaining patches of chaos, the patches become known as anti-bubbles.

Can you show me examples of bubble-merging rules? I want to see if the dynamics are similar to flocculation or Oswald ripening. Bearing in mind some curvature-minimising trends (with influence on more than just a Moore neighbourhood distance!!!!!!!) have been observed, it would not be entirely unexpected.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite
what is “sesame oil”?

Rhombic

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Joined: June 1st, 2013, 5:41 pm

### Re: Create your own terminology

Rhombic wrote:
KittyTac wrote:When a rule has really huge bubbles, it becomes porous, and if the bubbles merge into one while retaining patches of chaos, the patches become known as anti-bubbles.

Can you show me examples of bubble-merging rules? I want to see if the dynamics are similar to flocculation or Oswald ripening. Bearing in mind some curvature-minimising trends (with influence on more than just a Moore neighbourhood distance!!!!!!!) have been observed, it would not be entirely unexpected.

I have to play rule golf - randomly "drifting" a rule string until the desired rule is attained.

KittyTac

Posts: 533
Joined: December 21st, 2017, 9:58 am

Found one:

x = 10, y = 10, rule = B34cijkw/S023o2bob2ob2o$ob3obo2bo$bob2obo2bo$2ob4ob2o$3bob2ob2o$4o2bob2o$2o2b2ob3o$3bo$2b4ob2o$3ob3o! Also, it contains an interesting front rake/puffer. KittyTac Posts: 533 Joined: December 21st, 2017, 9:58 am ### Re: Create your own terminology Semiphoton - A spaceship between c and c/2 Dani/Danny. Semi-Obsessed with programming. unProfessional rulegolfer and floofy boi. Discord: dani#5700 danny Posts: 831 Joined: October 27th, 2017, 3:43 pm Location: i love to eat bees ### Re: Create your own terminology danny wrote:Semiphoton - A spaceship between c and c/2 I'd go with relativistic, personally (because of the extra semi-relativistic definition). SoL : FreeElectronics : DeadlyEnemies : 6a-ite what is “sesame oil”? Rhombic Posts: 1020 Joined: June 1st, 2013, 5:41 pm ### Re: Create your own terminology If a given object only exists in one rule (or, in other words, if its partial rule contains only one rule), it is said to be endemic. The tDryLife pond layer is endemic (it only exists in tDryLife). The loafer is not endemic: its partial rule is pB3aceijnqry4-aijknrtwyz5-ijkqry6-eik78/S2aceikn3aceijknqry4-aiqrtz5-ijnq678 and contains a huge number of rules apart from CGoL. SoL : FreeElectronics : DeadlyEnemies : 6a-ite what is “sesame oil”? Rhombic Posts: 1020 Joined: June 1st, 2013, 5:41 pm ### Re: Create your own terminology Universal catalyst - a still life that can't be naturally destroyed, like the 28-cell example on the second page of snowflakes. an example in B2ce3ai/S23 x=0,y=0,rule=B2ce3ai/S23oobbbb$obboob$bbobob$bobobb$boobbo$bbbboo\$
Hand typed since I'm on mobile, sorry.
Dani/Danny. Semi-Obsessed with programming. unProfessional rulegolfer and floofy boi.

Discord: dani#5700

danny

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