Thread for basic questions
- gameoflifemaniac
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Re: Thread for basic questions
Oh, this wasn't what I thought. Nevermind...
Anyway, what does each of the button colors on Catagolue mean?
Anyway, what does each of the button colors on Catagolue mean?
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
- Majestas32
- Posts: 549
- Joined: November 20th, 2017, 12:22 pm
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Re: Thread for basic questions
I saw a post about that before but can't find it nowAforAmpere wrote:What are the speed limits for spaceships in B0 rules? Orthogonal is C. I think, but I am not sure that the diagonal speed limit is 3c/4, but what about oblique?
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Re: Thread for basic questions
Well, I thought about it for a bit, this pattern should determine the speed limit, as this expands the fastest possible in all directions, while only half the generations use B1c, to allow spaceships.Majestas32 wrote:I saw a post about that before but can't find it nowAforAmpere wrote:What are the speed limits for spaceships in B0 rules? Orthogonal is C. I think, but I am not sure that the diagonal speed limit is 3c/4, but what about oblique?
Code: Select all
x = 1, y = 1, rule = B02e3cjr4a5ay6i7c8/S2ak3acei4cjkrtyz5acijy6aek7e
o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
- Majestas32
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Re: Thread for basic questions
3(m,n)c/2(m+n). Which leads to another question: what's the knightship speed limit in rules where the diagonal speed limit is c/3 (like movostill 3)?
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Re: Thread for basic questions
Hold on. If m=n, then the case reduces to a diagonal, or 3(m,m)c/2(m+m). Consider the ship with a diagonal speed of c/3 (the diagonal speed limit). Then 3(m,m)c/2(2m)=c/3.Majestas32 wrote:3(m,n)c/2(m+n). Which leads to another question: what's the knightship speed limit in rules where the diagonal speed limit is c/3 (like movostill 3)?
3(m,m)c/4m=c/3
9(m,m)c/4m=c
9(m,m)c=4mc
9(m(1,1))c=4mc
9m(1,1)c=4mc
(1,1)c=(4/9)c
(1,1)=4/9 (contradiction)
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x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
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Re: Thread for basic questions
You can’t apply the formula to that, the formula only applies to the B0 rules.Gamedziner wrote: 3(m,m)c/4m=c/3
9(m,m)c/4m=c
9(m,m)c=4mc
9(m(1,1))c=4mc
9m(1,1)c=4mc
(1,1)c=(4/9)c
(1,1)=4/9 (contradiction)
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
- gameoflifemaniac
- Posts: 1242
- Joined: January 22nd, 2017, 11:17 am
- Location: There too
Re: Thread for basic questions
How to add a LifeViewer window on a LifeWiki page?
I was so socially awkward in the past and it will haunt me for the rest of my life.
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b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
- BlinkerSpawn
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Re: Thread for basic questions
You could always do what I did and steal one from a page that already has one.gameoflifemaniac wrote:How to add a LifeViewer window on a LifeWiki page?
- toroidalet
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Re: Thread for basic questions
Take a look at B2-a345678/S012345678 (I stole this proof from somewhere but I don't remember):Majestas32 wrote:what's the knightship speed limit in rules where the diagonal speed limit is c/3
Since it has all birth (and survival, but that's not too important) conditions except the ones which allow for faster-than-c/3d, the edges of the octagon advance at the fastest possible speed. To see the speed, we're going to look at the edge. Notice that it takes 1 generation for the selected cell to "travel" west and 2 for it to travel north. As a result, the lowest (theoretically) possible period for (a,b) is min(2a+b,a+2b) (The speed is (a,b)c/(min(2a+b,a+2b))). [citation needed]
Any sufficiently advanced software is indistinguishable from malice.
- Majestas32
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Re: Thread for basic questions
So then it's:
(a,b)c/a, a>=2b, B0
3(a,b)c/(2a+2b), b<a<2b, B0
(a,b)c/(a+b), B2a
(a,b)c/(2a+b), B2e; S4w; S5a (sometimes)
(a,b)c/(2a+2b), all other rules with B3a and B2c/B3i
?
Where a > b.
But what's the deal with those rules where no ships from c/2 to c/3 are possible?
(a,b)c/a, a>=2b, B0
3(a,b)c/(2a+2b), b<a<2b, B0
(a,b)c/(a+b), B2a
(a,b)c/(2a+b), B2e; S4w; S5a (sometimes)
(a,b)c/(2a+2b), all other rules with B3a and B2c/B3i
?
Where a > b.
But what's the deal with those rules where no ships from c/2 to c/3 are possible?
Last edited by Majestas32 on December 31st, 2017, 5:23 pm, edited 2 times in total.
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- praosylen
- Posts: 2446
- Joined: September 13th, 2014, 5:36 pm
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Re: Thread for basic questions
It's more complicated than that: B2e (for most but not all other transitions) and S5a (for sufficient other transitions) also allow (a,b)c/(2a+b) speeds.Majestas32 wrote:(a,b)c/(2a+b), S4w
(a,b)c/(2a+2b), ~B2a/~S4w
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
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The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
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Re: Thread for basic questions
We need to figure out some sort of system this works on. I also think (2,1)c/4 is not possible in rules with C/3 diagonal at the speed limit, (2,1)c/5 seems to be that limit.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
- Majestas32
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Re: Thread for basic questions
It's actually the max not min for the denominator so (2,1)c/5 is the limit
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- Apple Bottom
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Re: Thread for basic questions
Template:EmbedViewer might be helpful. If you need more flexibility, you can also use LV:Viewer directly and add the appropriate styling.gameoflifemaniac wrote:How to add a LifeViewer window on a LifeWiki page?
If you speak, your speech must be better than your silence would have been. — Arabian proverb
Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_
Proud member of the Pattern Raiders!
Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_
Proud member of the Pattern Raiders!
Re: Thread for basic questions
How can we look for both a small engineered and an elementary statorless gun in CGoL?
It seems more than feasible enough in both cases!
It seems more than feasible enough in both cases!
- praosylen
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Re: Thread for basic questions
The original form of the P45 glider gun might be what you're looking for -- it's kind of borderline between elementary and engineered, but statorless in any case.Rhombic wrote:How can we look for both a small engineered and an elementary statorless gun in CGoL?
It seems more than feasible enough in both cases!
Also, on an unrelated note, I've been thinking that it might be worthwhile to have a yearly competition modeled off of Pattern of the Year, but for other cellular automata -- it seems like OCAs are a major component of what's going on on these forums that doesn't get enough recognition. I'm kind of curious what everyone else thinks about that. Maybe like an "OCA Pattern of the Year" or "Rule of the Year" competition, or combined into "OCA Development of the Year"?
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
- Majestas32
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Re: Thread for basic questions
I vote in favor of that (personally I'd nominate AbhpzTa's adjustable spaceship rule)A for awesome wrote:Also, on an unrelated note, I've been thinking that it might be worthwhile to have a yearly competition modeled off of Pattern of the Year, but for other cellular automata -- it seems like OCAs are a major component of what's going on on these forums that doesn't get enough recognition. I'm kind of curious what everyone else thinks about that. Maybe like an "OCA Pattern of the Year" or "Rule of the Year" competition, or combined into "OCA Development of the Year"?
Searching:
b2-a5k6n7cs12-i3ij4k5j8
b2-a3c7cs12-i
Currently looking for help searching these rules.
b2-a5k6n7cs12-i3ij4k5j8
b2-a3c7cs12-i
Currently looking for help searching these rules.
-
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Re: Thread for basic questions
I agree with that idea as well, it would show all the other progress in these forums.A for awesome wrote:Also, on an unrelated note, I've been thinking that it might be worthwhile to have a yearly competition modeled off of Pattern of the Year, but for other cellular automata -- it seems like OCAs are a major component of what's going on on these forums that doesn't get enough recognition. I'm kind of curious what everyone else thinks about that. Maybe like an "OCA Pattern of the Year" or "Rule of the Year" competition, or combined into "OCA Development of the Year"?
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
- gameoflifemaniac
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Re: Thread for basic questions
What's the longest lasting 16x16 die hard known?
EDIT:
This script should stop if and only if it finds a diehard that lasts more than 15 generations. But it doesn't work.
EDIT:
Code: Select all
local g = golly()
local selection = g.getselrect()
while ( true ) do
g.new("")
g.select(selection)
g.randfill(50)
g.run(10000)
if tonumber(g.getpop()) == 0 then
g.reset()
count = 0
while ( true ) do
g.run(1)
count = count+1
if tonumber(g.getpop()) == 0 then
if count > 15 then
break
end
else
break
end
end
end
end
g.reset()
g.show("Found "..count.."-generation diehard")
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Re: Thread for basic questions
No idea. If Catagolue paid attention to these things, I'm sure some really impressive 16x16s would have showed up by now. But paying attention would have slowed apgsearch down a lot, meaning fewer results in other areas.gameoflifemaniac wrote:What's the longest lasting 16x16 die hard known?
So I guess we should start with simeks' various diehard finds. Or do you mean it has to be 16x16? I guess that's trivial, unless it has to look like a random soup --
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#C simeks' 538-tick diehard
x = 16, y = 16, rule = B3/S23
b5o$bob3o$2bo$2o$b4o$2bob2o10$15bo!
#C [[ AUTOFIT HISTORYFIT ]]
Good work there, you've almost got it. The "if count > 15 then break end else break end" is a clue. Basically, you're not doing anything different if your count test succeeds. Also, you're only breaking out of the inner while loop, but there's no way for the program to know that it should break out of the outer while loop.gameoflifemaniac wrote:EDIT: ... This script should stop if and only if it finds a diehard that lasts more than 15 generations. But it doesn't work.
If you want to stop after the first find, here's one way:
Code: Select all
local g = golly()
local selection = g.getselrect()
while ( true ) do
g.new("")
g.select(selection)
g.randfill(50)
g.run(10000)
if tonumber(g.getpop()) == 0 then
g.reset()
count = 0
while ( true ) do
g.run(1)
count = count+1
if tonumber(g.getpop()) == 0 then
g.show("Found "..count.."-generation diehard")
if count > 15 then
g.reset()
g.exit()
else
break
end
end
end
end
end
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x = 16, y = 16, rule = B3/S23
o2bobo3b2o3bo$3b3obob4obo$bo3b3o2b2o$o3b5obo3b2o$2b3o3b2obo$bob7o2bob
2o$o2b5obob3o$bobob11o$2b2o4b3ob3o$obobobo2bo5bo$2obob2ob3ob3o$obob2o
4bobo2bo$2ob2obob3ob3o$2b3o3b2obob2o$3b4o2bo2b2o$b3o2bo2b4o!
if bestsofar<count then bestsofar=count end
and so forth, saving the starting pattern to another variable, or maybe a separate layer so you can interrupt the script at any time without losing anything.
Re: Thread for basic questions
284 generations already:dvgrn wrote: snip......Code: Select all
local g = golly() local selection = g.getselrect() while ( true ) do g.new("") g.select(selection) g.randfill(50) g.run(10000) if tonumber(g.getpop()) == 0 then g.reset() count = 0 while ( true ) do g.run(1) count = count+1 if tonumber(g.getpop()) == 0 then g.show("Found "..count.."-generation diehard") if count > 15 then g.reset() g.exit() else break end end end end end
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x = 16, y = 16, rule = B3/S23
obo2b3o4bo2bo$b6o6bo$3bob2o2bobob2o$bo2bo2bo2bo2bobo$4ob2obo2bo2b2o$4b
2ob2obo4bo$6bo3b4obo$2bobob2o3b3o$bob4o2bo2b2obo$7b3ob5o$6b3obo3bo$o2b
ob2obo4b3o$bobobo6b2obo$2o2bobob4ob3o$o2b3obob3o2bo$3obo2b8o!
moment
-
- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Thread for basic questions
I downloaded gsearch, and I set it up so it works, but how do I know when the search finishes?
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Thread for basic questions
I posted this in CatForce discussion but I think it should probably be here:
I'm really sorry to necrobump this thread, but I'm running the example 1.in and it returns with no 1.rle and no console output. What's going on? I'm not very skilled in C. If you need it, here is the example 1.in:Code: Select all
max-gen 100 start-gen 1 num-catalyst 3 stable-interval 10 search-area -8 -8 16 16 pat 2bo$bobo$o3bo$o3bo$o3bo$bobo$2bo! -3 -4 filter 24 b2o$obo$bo 5 -3 filter 30 3o$3o! -9 2 fit-in-width-height 20 3 cat 2o$2o 60 0 0 . cat 2b2o$3bo$3o$o 10 -2 -2 * output 1.rle full-report full.rle
Re: Thread for basic questions
321 ticks, turns into the standard 7-bit diehard, and is a 200th cousin to T=337 of diehard658 in Golly's Patterns/Life/Miscellaneous:_zM wrote:284 generations already...
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x = 58, y = 42, rule = B3/S23
13bobo$2bo10b2ob2o$bobo3b2o4b2obo$o2bo3bo7bo$bobo3bobo$2bo3b3ob2o$10b
2o7$14b2o$13bo2bo$14b2o6$20bo$19bobo$20bobo$21b2o2$42bobo2b2o2bob2o2bo
$42b10o2bo$42b2o2b2ob2obob4o$10b2o30b2ob2ob4o2b4o$9bo2bo31bob4obobobob
o$10b2o30bo4b2ob2ob2o2bo$44bo2b4obo2b2o$42b2o2b3o3b2o$42bo5bo4b2ob2o$
42bobob2ob3obobobo$42b3o2b2o2bobobo$42b3ob3o4b2ob2o$43bobo2b2ob3ob3o$
44b2o3b4o2bobo$45b6o3b2o$42bob2o3b2obobobo!
- gameoflifemaniac
- Posts: 1242
- Joined: January 22nd, 2017, 11:17 am
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Re: Thread for basic questions
What does each button color on Catagolue mean?
EDIT: OK, I figured out how my script can detect *WSS.
It cuts the selection where gliders can be and checks if there are any remaining spaceships.
Can someone tell me if it works? *WSS are so rare.
EDIT 2: Oh, it works.
EDIT: OK, I figured out how my script can detect *WSS.
Code: Select all
local g = golly()
g.new("")
g.select({0,0,16,16})
g.randfill(50)
g.run(50000)
g.select({-13000,-13000,26000,26000})
g.cut()
if tonumber(g.getpop()) > 0 then
g.show("Orthogonal spaceship detected!")
g.fit()
end
g.paste(-13000,-13000,"or")
g.setmag(1)
g.select({0,0,16,16})
Can someone tell me if it works? *WSS are so rare.
EDIT 2: Oh, it works.
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!