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Re: Game of Life Links

Posted: May 6th, 2011, 8:22 pm
by George Maydwell
Do GOL patterns pass muster as works of art?

Announcing a "new" browser-based (Java and Javascript) downloadable pattern collection.

http://www.collidoscope.com/cgolve/cgolvepc.zip

Instructions: download (about 250K), unzip, open cgolvepc.html in your browser, enjoy.

Features: integrated hyperlinks, automated slide show, color, easy to use.

Disclaimer: the "Alien Guns" exhibit is not GOL.

Re: Game of Life Links

Posted: February 12th, 2012, 5:14 am
by Pilou
Seems you have not this one ;) Game of Life variants:
http://www.duke.edu/web/isis/gessler/borland/ca.htm

there is a life 3D colorful at the end of the list ;)

Re: Game of Life Links

Posted: April 1st, 2012, 12:59 pm
by Pilou
And many cellular automata with this funny prog Scratch/ BYOB (Scratch under steroïds) 8)

http://scratch.mit.edu/galleries/view/53079

Re: Game of Life Links

Posted: April 10th, 2013, 11:47 am
by triller
Looks like the link to Mark Niemiec's synthesis page has gone south.
I'm getting a redirect from interserv to earthlink.
Any known mirror?
triller

Re: Game of Life Links

Posted: April 10th, 2013, 11:55 am
by dvgrn
triller wrote:Looks like the link to Mark Niemiec's synthesis page has gone south.
I'm getting a redirect from interserv to earthlink.
Any known mirror?
A surprising amount is still available on the Wayback Machine [archive.org].

Mark is working on some minor cleanup of the HTML files, which haven't been regularly updated since late 1998. After that, the revised pages may pop up somewhere new... further bulletins as events warrant.

Re: Game of Life Links

Posted: April 10th, 2013, 12:28 pm
by triller
Thanks, Dave.
triller

Re: Game of Life Links

Posted: October 5th, 2013, 10:20 pm
by alex79
and a rle reader by the same website: http://www.collidoscope.com/cgolve/golp ... iewer.html

Re: Game of Life Links

Posted: October 15th, 2013, 8:09 am
by lukebradford
I have a downloadable collection and a large wiki of known patterns in Live Free or Die (s0/b2) at http://lfod.wikispaces.com.

Re: Game of Life Links

Posted: October 26th, 2013, 9:49 pm
by 137ben
The link to Calcyman's site appears broken...

Re: Game of Life Links

Posted: October 27th, 2013, 12:45 am
by dvgrn
137ben wrote:The link to Calcyman's site appears broken...
Yes, those pages have been defunct since sometime in 2010, I think. I've updated the link with the only available backup copy, an Internet Archive version from 22 May 2010. All the images are broken, but if you click on them you can generally get to an RLE file equivalent to the missing image. Might be worth rebuilding some of those articles -- there's a lot of good information there.

If there's anything particular you're looking for that the WayBack Machine didn't save, I might possibly have a copy lying around somewhere -- let's see, there was a seven-segment decimal display, a phi calculator, pi calculator, a universal computer-constructor, a 2D binary counter -- and probably quite a few other impressive patterns that I've temporarily forgotten about...!

Re: Game of Life Links

Posted: December 10th, 2013, 7:38 pm
by dvgrn
dvgrn wrote:[L]et's see, there was a seven-segment decimal display, a phi calculator, pi calculator, a universal computer-constructor, a 2D binary counter -- and probably quite a few other impressive patterns that I've temporarily forgotten about...!
Update: most of Calcyman's patterns are now available via the "Large Patterns" collection in Golly 2.6's Help > Online Archives. More can be added without building a new release of Golly -- so if a particular pattern seems to be missing, please feel free to ask for it!

TuneTiles.com

Posted: March 11th, 2014, 1:41 pm
by TuneTiles
Hi all, I recreated GoL in JavaScript and added some social features around it. The algorithm for computing is not optimal, and neither is the web design or content management. Nevertheless, I think it may have some value if it were to grow because more people who otherwise wouldn't care might become interested in GoL because of the social element. Check it out on tunetiles.com. I'd love your feedback.

Re: Game of Life Links

Posted: August 15th, 2014, 10:04 pm
by algopixelbit
Has nothing. Changing the subject. I had already posted my video, but I changed the channel, here is the link: https://www.youtube.com/watch?v=_a8lxkn ... oKo39p_PGV

Re: Game of Life Links

Posted: February 23rd, 2015, 8:38 pm
by Tezcatlipoca
Hi, does my site qualify to be on the list? http://patterns.boundstechconsulting.com It would be nice to add it if so. It's new, and with direction and participation of the conwaylife and CA community, I think it could be a nice resource for us to use in conjunction with this site and others.

I am especially excited to see more people on the site-wide public and private chat. You can do so anonymously or with an account. I think as a community we are not always a social as we could be. We are off in our own little worlds working and playing with CA, something exciting might happen if we interact more and cross pollinate our efforts!

Re: Game of Life Links

Posted: August 23rd, 2015, 3:02 pm
by Alexey_Nigin
Erich Friedman's Math Magic page has some interesting CA-related stuff:

Re: Game of Life Links

Posted: November 26th, 2015, 6:39 pm
by danieldb
Where is the replicator list?

Re: Game of Life Links

Posted: November 27th, 2015, 5:54 pm
by danieldb
danieldb wrote:Where is the replicator list?
Never mind, found it: http://www.ics.uci.edu/~eppstein/ca/replicators/

Re: Game of Life Links

Posted: July 6th, 2016, 4:29 pm
by JohanB
Can you pls update the link for Life32 to https://github.com/JBontes/Life32

Re: Game of Life Links

Posted: July 6th, 2016, 8:30 pm
by dvgrn
JohanB wrote:Can you pls update the link for Life32 to https://github.com/JBontes/Life32
Done. It's nice to see Life32 in operation again. What versions of Windows will Life32v2.18 run on? It might make sense to set expectations in the README.

I'm having some trouble on a Windows 7 laptop. Windows shifts to a "basic" color scheme to run the program, and the Life32 application window can't be maximized, the zoom level can't be controlled very well, and patterns I open aren't always visible -- sometimes they're displayed correctly, and sometimes the window goes blank or only some cells are displayed.

Windows 7 also refuses to open the Life32 Help file, though you can fix that to some extent by downloading a Help file reader from Microsoft.

Re: Game of Life Links

Posted: July 7th, 2016, 12:06 pm
by JohanB
Done. It's nice to see Life32 in operation again. ....


I've replied to your questions in the Life32 thread.

Re: Game of Life Links

Posted: January 1st, 2017, 10:16 am
by ChrisWebb
I launched my 1D Cellular Automaton (ie elementary) some time ago:

http://www.destinydatasystems.com/Cellu ... utomaton1D

and have today launched a 2D CA:

http://www.destinydatasystems.com/Cellu ... utomaton2D

They're both quite basic at the moment, but I have a number of ideas for enhancements.

Happy New Year,

Chris.

Re: Game of Life Links

Posted: January 2nd, 2017, 6:11 am
by Naszvadi
Happy New Year! This is my first post in 2017.

Brainfuck GoL implementation, which is pretty cool:

http://www.linusakesson.net/programming/brainfuck/

An example interpreter code in order to run the above code is here with my subtle alterings - it uses os instead of getch for handling stdin - original by Sebastian Kaspari here: https://github.com/pocmo/Python-Brainfuck :

Code: Select all

#!/usr/bin/python
#
# Brainfuck Interpreter
# Copyright 2011 Sebastian Kaspari
#
# Usage: ./brainfuck.py [FILE]
#
# Naszvadi P modified dependency: s/getch/os/, minor tweaks, 2017

import os, sys

def execute(filename):
  f = open(filename, "r")
  evaluate(f.read())
  f.close()


def evaluate(code):
  code     = cleanup(list(code))
  bracemap = buildbracemap(code)

  cells, codeptr, cellptr = [0], 0, 0

  while codeptr < len(code):
    command = code[codeptr]

    if command == ">":
      cellptr += 1
      if cellptr == len(cells): cells.append(0)

    elif command == "<":
      cellptr = 0 if cellptr <= 0 else cellptr - 1

    elif command == "+":
      cells[cellptr] = cells[cellptr] + 1 if cells[cellptr] < 255 else 0

    elif command == "-":
      cells[cellptr] = cells[cellptr] - 1 if cells[cellptr] > 0 else 255

    elif command == "[" and cells[cellptr] == 0: codeptr = bracemap[codeptr]
    elif command == "]" and cells[cellptr] != 0: codeptr = bracemap[codeptr]
    elif command == ".": sys.stdout.write(chr(cells[cellptr]))
    elif command == ",": cells[cellptr] = ord(os.read(0, 1)[0])

    codeptr += 1


def cleanup(code):
  return filter(lambda x: x in ['.', ',', '[', ']', '<', '>', '+', '-'], code)


def buildbracemap(code):
  temp_bracestack, bracemap = [], {}

  for position, command in enumerate(code):
    if command == "[": temp_bracestack.append(position)
    if command == "]":
      start = temp_bracestack.pop()
      bracemap[start] = position
      bracemap[position] = start
  return bracemap


def main():
  if len(sys.argv) == 2: execute(sys.argv[1])
  else: print "Usage:", sys.argv[0], "filename"

if __name__ == "__main__": main()
Here is an example of running the game of life in the interpreter:

Code: Select all

# ./npbf.py gol.bf
 abcdefghij
a----------
b----------
c----------
d----------
e----------
f----------
g----------
h----------
i----------
j----------
bb
> abcdefghij
a----------
b-*--------
c----------
d----------
e----------
f----------
g----------
h----------
i----------
j----------
bc
> abcdefghij
a----------
b-**-------
c----------
d----------
e----------
f----------
g----------
h----------
i----------
j----------
cb
> abcdefghij
a----------
b-**-------
c-*--------
d----------
e----------
f----------
g----------
h----------
i----------
j----------
de
> abcdefghij
a----------
b-**-------
c-*--------
d----*-----
e----------
f----------
g----------
h----------
i----------
j----------
ed
> abcdefghij
a----------
b-**-------
c-*--------
d----*-----
e---*------
f----------
g----------
h----------
i----------
j----------
ee
> abcdefghij
a----------
b-**-------
c-*--------
d----*-----
e---**-----
f----------
g----------
h----------
i----------
j----------

> abcdefghij
a----------
b-**-------
c-**-------
d---**-----
e---**-----
f----------
g----------
h----------
i----------
j----------

> abcdefghij
a----------
b-**-------
c-*--------
d----*-----
e---**-----
f----------
g----------
h----------
i----------
j----------
q
>#

Re: Game of Life Links

Posted: January 7th, 2017, 12:27 pm
by BlinkerSpawn
Where on earth can I find WLS?

Re: Game of Life Links

Posted: January 7th, 2017, 3:49 pm
by dvgrn
BlinkerSpawn wrote:Where on earth can I find WLS?
Good question. WLS 0.71 and earlier versions are on Jason Summers' website. Updating the first-post links now.

Re: Game of Life Links

Posted: January 12th, 2017, 1:56 pm
by Nathaniel
Richard McKenna is a professor at Stony Brook University, and for one of his courses last semester, he has his students develop online games based on Conway's Game of Life. They are available to play here:

https://spin-the-wheel-of-life.firebaseapp.com/