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Pattern viewer for forum threads

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Re: Pattern viewer for forum threads

Postby Gamedziner » September 10th, 2017, 7:27 am

rowett wrote:Correct, LtL is not yet complete in LifeViewer.


Any estimate as to how long that will take?
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Re: Pattern viewer for forum threads

Postby Cclee » October 26th, 2017, 9:57 am

how close are we to getting LtL in life viewer. it has been over a year since it was first asked
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Re: Pattern viewer for forum threads

Postby rowett » October 26th, 2017, 11:16 am

Hopefully in a few weeks. I've been busy.
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Re: Pattern viewer for forum threads

Postby Cclee » October 26th, 2017, 1:47 pm

rowett wrote:Hopefully in a few weeks. I've been busy.

YOY. Can’t wait
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Re: Pattern viewer for forum threads

Postby dvgrn » November 16th, 2017, 2:38 pm

Electro_blob wrote:How exactly do you make patterns in this thing?

Probably start by creating a pattern in Golly, or editing an existing one. Select and copy (Ctrl+C) the pattern. Or do anything that will produce RLE text or ASCII picture-format text.

For the ASCII case, here's an example: let's see if I can build a loafer pattern freehand from memory. Here's how I remember it -- a loaf, a glider, and an eater:

.......*.
.**..*.*.
*..*..**.
.*.*.....
..*......
........*
......***
.....*...
.....**..

Then I move the tail end of the glider one cell diagonally, and adjust the mouth of the eater a little bit, et voilà! (Or "and viola!", as they say on the Intertubes... I've also seen "wa-la" and "wah-lah". But I digress.)

You can build your own patterns with periods and asterisks (or O's), the same way. Paste your pattern into a message, select it, and click the "Code" or "viewer" button at the top of the message text field, to tell lv-plugin.js to display your pattern appropriately:

.OO..O.OO
O..O..OO.
.O.O.....
..O......
........O
......OOO
.....O...
......O..
.......OO

If you use RLE format copied from Golly, you can add scripting commands. Type H in LifeViewer for a summary of the available commands (you have to scroll down a bit). Or hit Reply to this message to see the exact text that produces what you see here:

Code: Select all
x = 9, y = 9, rule = B3/S23
b2o2bob2o$o2bo2b2o$bobo$2bo$8bo$6b3o$5bo$6bo$7b2o!
#C [[ AUTOSTART GPS 7 TRACK -1/7 0 THUMBNAIL GRID THEME 4 ]]
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Re: Pattern viewer for forum threads

Postby Electro_blob » November 16th, 2017, 2:59 pm

Thank you allot. I think I'm starting to understand. Why are there $'s and numbers? For example in,
x = 9, y = 9, rule = B3/S23
b2o2bob2o$o2bo2b2o$bobo$2bo$8bo$6b3o$5bo$6bo$7b2o!
#C [[ AUTOSTART GPS 7 TRACK -1/7 0 THUMBNAIL GRID THEME 4 ]]

if it is just binary?
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Re: Pattern viewer for forum threads

Postby dvgrn » November 16th, 2017, 3:04 pm

Electro_blob wrote:Thank you allot. I think I'm starting to understand. Why are there $'s and numbers... if it is just binary?

Unlike the simple ASCII format with periods and asterisks, RLE format is not just binary ON/OFF -- or rather, it's a moderately compressed encoding of it. See Run Length Encoded.
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Re: Pattern viewer for forum threads

Postby Electro_blob » November 16th, 2017, 3:07 pm

Electro_blob wrote:Thank you allot. I think I'm starting to understand. Why are there $'s and numbers? For example in,
x = 9, y = 9, rule = B3/S23
b2o2bob2o$o2bo2b2o$bobo$2bo$8bo$6b3o$5bo$6bo$7b2o!
#C [[ AUTOSTART GPS 7 TRACK -1/7 0 THUMBNAIL GRID THEME 4 ]]

if it is just binary?

Never mind. I just read an article on how this works and it makes sense now. Here's the article if anyone else wants to use it
http://golly.sourceforge.net/Help/formats.html
Thank you allot for suffering through my ignorance.
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Re: Pattern viewer for forum threads

Postby lifeisawesome » December 23rd, 2017, 5:17 pm

11-59 fps is actually 10 fps, slowly increasing to 20 fps.
--Szymon Bartosiewicz
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Re: Pattern viewer for forum threads

Postby rowett » December 23rd, 2017, 6:02 pm

lifeisawesome wrote:11-59 fps is actually 10 fps, slowly increasing to 20 fps.

When you set the fps you are setting the target fps. The actual fps will depend on the power of your computer and the complexity and size of the pattern. If LifeViewer can't meet the target it will draw the fps background in red.
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