Beehive pusher problem

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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Blinkerer
Posts: 11
Joined: June 29th, 2012, 5:43 am

Beehive pusher problem

Post by Blinkerer » July 27th, 2012, 5:01 pm

I have an idea :idea: ,but i can`t get it, how i can made it :( . Beehive can be push by Pi-heptomino . Look at this

Code: Select all

#CXRLE Pos=-23,3
x = 9, y = 3, rule = B3/S23
b2o3b3o$o2bo2bo$b2o3b3o!
Did you can build beehive pusher? I know i can build by glider guns and glider syntheses. I think it`s s good idea. And very fun :D. Please help me :!:

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Tropylium
Posts: 421
Joined: May 31st, 2011, 7:12 pm
Location: Finland

Re: Beehive pusher problem

Post by Tropylium » July 28th, 2012, 10:51 am

There are lots of reactions that can push beehives:

Code: Select all

x = 35, y = 75, rule = B3/S23
b2o5b2o3b2o3b3o$o2bo3bo2bobo2bo2bo$b2o5b2o3b2o3b3o8$b2o3b2o4b2o3b2o3b
2o3b2o3b3o$o2bobo2bo2bo2bobo2bobo2bobo2bo2bo$b2o3b2o4b2o3b2o3b2o3b2o3b
3o8$b2o3b2o3b2o3b2o$o2bobo2bob3o2bo2bo$b2o3b2o3b2o3b2o6$8b2o$7bo$b2o3b
o$o2bo2bo$b2o3bo$7bo$8b2o16$b2o6b2o11b2o$o2bo4bo2bo9bo2bo5b3o$b2o6b2o
11b2o5bo2bo$30b2o15$12b2o$11bo$b2o7bo$o2bo6bo$b2o7bo$11bo$12b2o!
I'm not sure what kind of a pattern exactly you have in mind with "beehive pusher", but I've wondered if a "beem gun" might be possible: a fuse consisting of beehives, such that a signal or series of signals can be applied to it that ends up lengthening the fuse by 1 segment. (The signals would likely have to be of a binary counter-ish form rather than periodic.)

A pattern that simply pushes a beehive back and forth would be much easier… just set up two guns to synthesize ∏s periodically.

Blinkers are also pushable under some circumstances:

Code: Select all

x = 13, y = 17, rule = life
11b2o$10bo$5bo3bo$5bo3bo$5bo3bo$10bo$11b2o4$11b2o$10bo$o8bo$o8bo$o8bo$
10bo$11b2o!

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Extrementhusiast
Posts: 1966
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: Beehive pusher problem

Post by Extrementhusiast » July 28th, 2012, 3:51 pm

Let's not forget about the dragon:

Code: Select all

x = 29, y = 18, rule = B3/S23
12bo$12b2o14bo$10bob2o5bobo4b2o$5bo3bo3b3o2bo4bo$2o3bo2bo6bobo5b3o2bo$
2o3bob2o6bo3bobobo$2o3bo10bobo7b2o$5b2o14bo6bo$7bo12bobo$7bo12bobo$5b
2o14bo6bo$2o3bo10bobo7b2o$2o3bob2o6bo3bobobo$2o3bo2bo6bobo5b3o2bo$5bo
3bo3b3o2bo4bo$10bob2o5bobo4b2o$12b2o14bo$12bo!
I Like My Heisenburps! (and others)

Monocot
Posts: 16
Joined: June 29th, 2012, 3:20 pm

Re: Beehive pusher problem

Post by Monocot » July 29th, 2012, 5:34 am

The lightspeed-telegraph from the pattern collection provided with golly uses more or less a beehive-pull reaction to transmit its signals.

See either the "Signal Circurity"-section for the complete telegraph or here for just the reaktion:

Code: Select all

x = 59, y = 9, rule = B3/S23
53bo$42b2ob2o4bo$b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b6o3bo5b2o$o2bobo2bob
o2bobo2bobo2bobo2bobo2bobo2bobo6bo2bo6bo$b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b6o3bo6bo$42b2ob2o4bo4bo$52bo3bo$54bo!

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Blinkerer
Posts: 11
Joined: June 29th, 2012, 5:43 am

Re: Beehive pusher problem

Post by Blinkerer » July 29th, 2012, 9:00 am

[quote="Monocot"]The lightspeed-telegraph from the pattern collection provided with golly uses more or less a beehive-pull reaction to transmit its signals.

The lightspeed telegraph use beehive orthogonal fuse, don`t pull beehives.

Monocot
Posts: 16
Joined: June 29th, 2012, 3:20 pm

Re: Beehive pusher problem

Post by Monocot » July 29th, 2012, 4:17 pm

Blinkerer wrote:The lightspeed telegraph use beehive orthogonal fuse, don`t pull beehives.
That probably depends on the definition of "pull beehives". If the fuse in question runs through the beehives the first time, it "pulls" them one field upwards, and one in they way it comes from.

It's better visible in LifeHistory:

Code: Select all

x = 163, y = 87, rule = LifeHistory
56$136.A$134.A3.A$74.A49.2A.2A4.A4.A$63.2A.2A4.A10.2C3.2C3.2C3.2C3.2C
3.2C3.2C3.2C3.6A3.A6.A$17.2A3.2C3.2C3.2C3.2C3.2C3.2C3.2C3.2C3.6A3.A5.
2A3.C2.C.C2.C.C2.C.C2.C.C2.C.C2.C.C2.C.C2.C.A6.A2.A6.A$17.2A2.C2.C.C
2.C.C2.C.C2.C.C2.C.C2.C.C2.C.C2.C.A6.A2.A6.A4.2C3.2C3.2C3.2C3.2C3.2C
3.2C3.2C3.6A3.A5.2A$22.2C3.2C3.2C3.2C3.2C3.2C3.2C3.2C3.6A3.A6.A45.2A.
2A4.A$63.2A.2A4.A4.A57.A$73.A3.A$75.A!
It is very possible that I don't use the correct definition of "pulling" in GoL.

chineseman
Posts: 28
Joined: July 12th, 2012, 6:43 am

Re: Beehive pusher problem

Post by chineseman » August 20th, 2012, 3:42 am

Your reaction gives me this idea:

Code: Select all

x = 497, y = 25, rule = life
11$473b2o$472b5o$453b2ob2o13bo$27b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b6o4b2o3bo3b2o2bob2o$26bo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo6bo3bob2o2bo8b2o
10b3o$27b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
6o4b2o3bo3b2o2bob2o$453b2ob2o13bo$472b5o$473b2o!

fsrm
Posts: 135
Joined: February 22nd, 2016, 6:23 am

Re: Beehive pusher problem

Post by fsrm » March 4th, 2016, 3:57 pm

chineseman wrote:Your reaction gives me this idea:

Code: Select all

x = 497, y = 25, rule = life
11$473b2o$472b5o$453b2ob2o13bo$27b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b6o4b2o3bo3b2o2bob2o$26bo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo6bo3bob2o2bo8b2o
10b3o$27b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
6o4b2o3bo3b2o2bob2o$453b2ob2o13bo$472b5o$473b2o!
And also, fuse leaves a blinkers that can burn:

Code: Select all

x = 467, y = 9, rule = B3/S23
446bo$446bo2bo$426bo4bo13bo5bo$b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o3b2o3b2o3bo5bo3b3o6b2o3b3o11b3o$o2bobo2bobo2bobo2bobo2bobo
2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo
2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo
2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo
2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo
2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo
2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo6bo2bo2bob3o10bo10bo
$b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3bo5bo3b3o
6b2o3b3o11b3o$426bo4bo13bo5bo$446bo2bo$446bo!

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