Faster 2c/3 Wires

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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C_R_116
Posts: 536
Joined: April 15th, 2021, 2:49 pm
Location: At my home doing other random stuff.

Re: Faster 2c/3 Wires

Post by C_R_116 » April 4th, 2024, 9:24 pm

C_R_116 wrote:
April 4th, 2024, 9:07 pm
AlbertArmStain wrote:
April 4th, 2024, 8:55 pm
This definitely edge-shoots chaos, I think it’s worth searching

Code: Select all

x = 27, y = 27, rule = B3/S23
19bo$17b3o$16bo$16b2o3$16b2o$16bobo$17bo14$23b2o$o22bobo$obo22bo$3o22b
2o$2bo!
Block keeper:

Code: Select all

x = 27, y = 44, rule = B3/S23
19bo$17b3o$16bo$16b2o3$16b2o$16bobo$17bo14$23b2o$o22bobo$obo22bo$3o22b
2o$2bo5$17b2o$17b2o8$8b2o$7bobo$7bo$6b2o!
Thdre's also this new injector. Unfortunately, there's this stubborn object which, if left untouched, destroys the whole thing:

Code: Select all

x = 27, y = 60, rule = B3/S23
19bo$17b3o$16bo$16b2o3$16b2o$16bobo$17bo14$23b2o$o22bobo$obo22bo$3o22b
2o$2bo5$25bo$23b3o$22bo$22b2o4$2b2o$2b2o3$2b3o$3b2o2b2o6bo6b2o$2o5bob
o4bobo4bobo$3o6bo4bobo4bo$bobo5b2o4bo4b2o$2b2o7bo7bo$9b3o7b3o$8bo13bo
$9b5o3b6o$14bobo$9b3o2bobo2b6o$9bo2bobobobo6bo$10bobobobobo2b5o$9b2ob
obobobobo$13bo2bobobo2b3o$16bobobobo2bo$17b2obobobo$21b2ob2o!
EDIT: p1 solution (poor repeat time):

Code: Select all

x = 27, y = 60, rule = B3/S23
19bo$17b3o$16bo$16b2o3$16b2o$16bobo$17bo14$23b2o$o22bobo$obo22bo$3o22b
2o$2bo$23b4o$22bo3bo$23bo$22b2o6$25bo$24bobo$25b2o$3b2o$2bobo$2bo$b2o
$7b2o6bo6b2o$7bobo4bobo4bobo$9bo4bobo4bo$9b2o4bo4b2o$11bo7bo$9b3o7b3o
$8bo13bo$9b5o3b6o$14bobo$9b3o2bobo2b6o$9bo2bobobobo6bo$10bobobobobo2b
5o$9b2obobobobobo$13bo2bobobo2b3o$16bobobobo2bo$17b2obobobo$21b2ob2o!
By: C.R. Hilton, currently working on another cool spaceship.

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calcyman
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Posts: 2938
Joined: June 1st, 2009, 4:32 pm

Re: Faster 2c/3 Wires

Post by calcyman » April 5th, 2024, 3:25 pm

C_R_116 wrote:
April 4th, 2024, 9:24 pm
EDIT: p1 solution (poor repeat time):

Code: Select all

x = 27, y = 60, rule = B3/S23
19bo$17b3o$16bo$16b2o3$16b2o$16bobo$17bo14$23b2o$o22bobo$obo22bo$3o22b
2o$2bo$23b4o$22bo3bo$23bo$22b2o6$25bo$24bobo$25b2o$3b2o$2bobo$2bo$b2o
$7b2o6bo6b2o$7bobo4bobo4bobo$9bo4bobo4bo$9b2o4bo4b2o$11bo7bo$9b3o7b3o
$8bo13bo$9b5o3b6o$14bobo$9b3o2bobo2b6o$9bo2bobobobo6bo$10bobobobobo2b
5o$9b2obobobobobo$13bo2bobobo2b3o$16bobobobo2bo$17b2obobobo$21b2ob2o!
Including the eater to delete the first natural block gives this a repeat time of 130, which isn't at all terrible considering the fact that the record for the other side is 742. In any case, your solution wins by bounding box by a clear margin, and even though it doesn't directly connect to the syringe it can be connected to a speed tunnel instead:

Code: Select all

x = 56, y = 60, rule = B3/S23
48bo$46b3o$45bo$45b2o3$45b2o$45bobo$46bo2$9b2ob2o$10bobo$5b2obo5bob2o$
4bobob2o3b2obobo8b2o$3bo6bobo6bo8bo$3b7o3b7o8bobo$29b2o$5b3o7b3o$4bo2b
o3bo3bo2bo$4b2o4bobo4b2o$10bobo$11bo$52b2o$52bobo$5bo48bo$6bo11b2o34b
2o$4b3o11b2o$52b4o$51bo3bo$52bo$51b2o$22b2o$9b2o5b2o5bo$8bo2bo4bobob3o
$4b2o3bobo6bobo$2obobo4bo7b2o$bobo9b2o39bo$o2b2o8bo39bobo$b2o11b3o37b
2o$3b2o11bo15b2o$3bo27bobo$4bo26bo$3b2o25b2o$36b2o6bo6b2o$36bobo4bobo
4bobo$38bo4bobo4bo$38b2o4bo4b2o$40bo7bo$38b3o7b3o$37bo13bo$38b5o3b6o$
43bobo$38b3o2bobo2b6o$38bo2bobobobo6bo$39bobobobobo2b5o$38b2obobobobob
o$42bo2bobobo2b3o$45bobobobo2bo$46b2obobobo$50b2ob2o!
EDIT: an extra block improves the repeat time to 126:

Code: Select all

x = 92, y = 78, rule = B3/S23
27b2o$27bo2b2o$28b2ob3o$34bo$28b2ob3o$9bo18b2obo$7bobo$8bobo$8bo$17bo
16b2o$16b2o16b2o$15bo$16bo$21bo$21b2o$20b2o2$2o$o2bob2o32bo44bo$b3obob
o30bobo41b3o$5bobo31b2o40bo$b5ob3o7b2o62b2o$bo4bo3bo7bo15b2o$4bobo2b2o
4b3o15bobo$4b2o9bo18bo46b2o$37b2o42bobo$36bo2bo42bo$34bo2bobo$33bo4bo
6b2ob2o$33bo12bobo$24bo10b3o3b2obo5bob2o$22b2o6bo9bobob2o3b2obobo8b2o$
24b2o5bo7bo6bobo6bo8bo$23bo5b3o7b7o3b7o8bobo$65b2o$41b3o7b3o$40bo2bo3b
o3bo2bo$40b2o4bobo4b2o$46bobo$47bo$88b2o$88bobo$90bo$54b2o34b2o$54b2o$
88b4o$87bo3bo$88bo$87b2o$58b2o$45b2o5b2o5bo6b2o$44bo2bo4bobob3o7b2o$
40b2o3bobo6bobo$36b2obobo4bo7b2o$37bobo9b2o39bo$36bo2b2o8bo39bobo$37b
2o11b3o37b2o$39b2o11bo15b2o$39bo27bobo$40bo26bo$39b2o25b2o$72b2o6bo6b
2o$72bobo4bobo4bobo$74bo4bobo4bo$74b2o4bo4b2o$76bo7bo$74b3o7b3o$73bo
13bo$74b5o3b6o$79bobo$74b3o2bobo2b6o$74bo2bobobobo6bo$75bobobobobo2b5o
$74b2obobobobobo$78bo2bobobo2b3o$81bobobobo2bo$82b2obobobo$86b2ob2o!
What do you do with ill crystallographers? Take them to the mono-clinic!

simeks
Posts: 408
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

Re: Faster 2c/3 Wires

Post by simeks » April 6th, 2024, 1:11 pm

Here's a result I found, I don't know it this could be cheaper to rebuild than the pond and biblock?

Code: Select all

x = 46, y = 51, rule = LifeHistory
28.2A11.2A$28.2A2.3A.3A2.2A$32.A5.A3$26.A.A5.A.A5.A.A$26.2A.A3.2A.2A
3.A.2A$29.A3.2A.2A3.A$29.2A3.A.A3.2A$31.A3.A3.A$29.3A7.3A$28.A13.A$
28.6A3.6A$34.A.A$26.6A2.A.A2.6A$25.A6.A.A.A.A6.A$25.5A2.A.A.A.A2.5A$
22.A7.A.A.A.A.A.A$22.6A2.A2.2A.2A2.A2.3A$28.A.A9.A.A2.A$20.6A2.A.2A7.
2A.A.A$19.A6.A.A14.A$19.5A2.A.A$16.A7.A.2A$16.6A2.A$22.A.A$14.6A2.A.
2A$9.A3.A6.A.A$8.A.A2.5A2.A.A$9.2A7.A.2A$11.5A2.A$7.3A6.A.A$8.A.4A2.A
.2A$6.A7.A.A$6.6A2.A.A$12.A.A.A.2A$6.4A2.A.A.2A.A$5.A4.A.2A$2A2.A.2A
2.A$A3.A3.A.A.4A$.3A.2A.A.A.A2.A$3.A.A.A2.A$3.A.A.A.A.A$.3A.A.A2.A$A
4.A.A6.E$.3A.A.2A4.E.E$3.2A.A2.A3.E.E$6.A.2A4.E$6.A.A8.2E$3.2A.A.A7.E
.E$3.2A.2A8.2E!
Edit: Oh, you can turn the emitter around, that looks more promising:

Code: Select all

x = 46, y = 43, rule = LifeHistory
28.2A11.2A$28.2A2.3A.3A2.2A$32.A5.A3$26.A.A5.A.A5.A.A$26.2A.A3.2A.2A
3.A.2A$29.A3.2A.2A3.A$29.2A3.A.A3.2A$31.A3.A3.A$29.3A7.3A$28.A13.A$
28.6A3.6A$34.A.A$26.6A2.A.A2.6A$25.A6.A.A.A.A6.A$25.5A2.A.A.A.A2.5A$
22.A7.A.A.A.A.A.A$22.6A2.A2.2A.2A2.A2.3A$28.A.A9.A.A2.A$20.6A2.A.2A7.
2A.A.A$19.A6.A.A14.A$19.5A2.A.A$15.2A7.A.2A$16.6A2.A$14.A7.A.A$14.6A
2.A.2A$10.2A8.A.A$9.A.A2.4A2.A.A$9.A.A.A4.A.2A$10.A.A.2A2.A$12.A3.A.A
$11.A.2A.A.2A$8.A2.A.A.A.A$7.A.A.A.A.A.A$8.A2.A.A.2A$4.E6.A.A$3.E.E4.
2A.A.4A$3.E.E3.A2.A.2A2.A$4.E4.2A.A$2E8.A.A$E.E7.A.A.2A$.2E8.2A.2A!

Sokwe
Moderator
Posts: 2690
Joined: July 9th, 2009, 2:44 pm

Re: Faster 2c/3 Wires

Post by Sokwe » April 6th, 2024, 7:50 pm

simeks wrote:
April 6th, 2024, 1:11 pm
Here's a result I found, I don't know it this could be cheaper to rebuild than the pond and biblock?...
Edit: Oh, you can turn the emitter around, that looks more promising:

Code: Select all

x = 46, y = 43, rule = LifeHistory
28.2A11.2A$28.2A2.3A.3A2.2A$32.A5.A3$26.A.A5.A.A5.A.A$26.2A.A3.2A.2A
3.A.2A$29.A3.2A.2A3.A$29.2A3.A.A3.2A$31.A3.A3.A$29.3A7.3A$28.A13.A$
28.6A3.6A$34.A.A$26.6A2.A.A2.6A$25.A6.A.A.A.A6.A$25.5A2.A.A.A.A2.5A$
22.A7.A.A.A.A.A.A$22.6A2.A2.2A.2A2.A2.3A$28.A.A9.A.A2.A$20.6A2.A.2A7.
2A.A.A$19.A6.A.A14.A$19.5A2.A.A$15.2A7.A.2A$16.6A2.A$14.A7.A.A$14.6A
2.A.2A$10.2A8.A.A$9.A.A2.4A2.A.A$9.A.A.A4.A.2A$10.A.A.2A2.A$12.A3.A.A
$11.A.2A.A.2A$8.A2.A.A.A.A$7.A.A.A.A.A.A$8.A2.A.A.2A$4.E6.A.A$3.E.E4.
2A.A.4A$3.E.E3.A2.A.2A2.A$4.E4.2A.A$2E8.A.A$E.E7.A.A.2A$.2E8.2A.2A!
Can you give some details on how you found it?
-Matthias Merzenich

simeks
Posts: 408
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

Re: Faster 2c/3 Wires

Post by simeks » April 7th, 2024, 11:58 am

Sokwe wrote:
April 6th, 2024, 7:50 pm
Can you give some details on how you found it?
I'm trying to improve Tinkerbell's ability to search for wire solutions.
I'm also hoping to release a preview version of it soon, but Barrister is clearly faster right now, so it will be mostly as a reference.

I found the emitter in this form:

Code: Select all

x = 140, y = 140, rule = LifeBellman
58.82E$58.82E$58.82E$58.82E$58.82E$58.82E$58.82E$58.82E$58.82E$58.82E
$58.82E$58.82E$58.82E$58.82E$58.82E$58.82E$58.82E$58.82E$58.82E$58.
82E$58.82E$58.82E$58.82E$58.82E$58.82E$58.82E$58.82E$58.82E$58.82E$
58.82E$58.82E$58.82E$58.82E$58.82E$58.82E$39.2A11.2A4.82E$39.2A2.3A.
3A2.2A4.82E$43.A5.A8.82E$58.82E$58.82E$37.E.C5.A.A5.C.E2.82E$37.EC.C
3.2A.2A3.C.CE2.82E$40.C3.2A.2A3.C5.82E$40.2C3.A.A3.2C5.82E$42.C3.A3.C
7.82E$40.3C7.3C5.82E$39.C13.C4.82E$39.6C3.6C4.82E$45.C.C10.82E$37.6C
2.C.C2.6C3.81E$36.C6.C.C.C.C6.C4.79E$36.5C2.C.C.C.C2.5C5.78E$41.C.C.C
.C.C.C7.C2.78E$36.3C2.C2.CE.EC2.C2.6C3.77E$36.C2.C.C9.C.C10.76E$37.C.
C.2C7.2C.C2.6C2.76E$38.C14.C.C6.C.76E$53.C.C2.5C.76E$37E3.11E3.2C.C6.
76E$52E5.C2.5C75E$53E4.C.C6.74E$58E.C2.5C73E$59EC.C6.72E$60E.C2.5C3.
68E$61EC.C6.2C68E$62E.C2.4C.C68E$63EC.C6.68E$64E.C2.5C67E$65EC.C6.66E
$66E.C2.4C2.64E$67EC.C4.C.64E$68E.C2.2C.C.63E$69EC.C3.C.63E$70E.C.2C.
C63E$70EC.C.C.C2.C3.57E$70EC.C.C.C.C.C3.56E$70E.2C.C.C2.C5.C.53E$70E
4.C.C8.C.C52E$70E3C.C.2C4.2C.C2.52E$70E2.2C.C2.C3.2C2.C.52E$71E4.C.2C
6.2C.52E$76E.C4.2C.C2.52E$80E.C2.C2.C52E$140E$140E$140E$140E$140E$
140E$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E
$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E$
140E$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E
$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E$140E!
This emitter is actually present in Golly's signal-turns-and-fizzles I noticed later, but not connected to a wire:

Code: Select all

x = 25, y = 30, rule = LifeHistory
2$10.A$9.A.A$7.3A.A$6.A4.2A$5.A2.2A3.A$5.A.2A.3A$6.A$7.A.2A$5.A.A.2A$
5.2A9.2A.A$13.A2.A.2A$12.A.A.A$8.2A3.A2.A$6.3A.A5.2A$5.A4.6A2.A$6.4A
6.2A$4.A.A3.6A4.2A$4.2A3.A5.A3.3A$9.2A.3A5.2A$10.A.A2.3A$8.A.A2.A.A2.
A$8.2A2.2A.A.A$16.A!
Then I make a new search with a mode I added, to find results where the pattern is evolving but the set of active cells has frozen and consists of only missing catalyst cells. I run that search with a low limit on the number of allowed cells in catalysts.

Here's a search pattern from a similar search I just did, using a sparker from signal-turns-and-fizzles (lower left corner):

Code: Select all

x = 60, y = 64, rule = LifeHistory
3.2A11.2A$3.2A2.3A.3A2.2A$7.A5.A3$.C.C5.A.A5.C.C$.2C.C3.2A.2A3.C.2C$
4.C3.2A.2A3.C$4.2C3.A.A3.2C$6.C3.A3.C$4.3C7.3C$3.C13.C$3.6C3.6C$9.C.C
$.6C2.C.C2.6C$C6.C.C.C.C6.C$5C2.C.C.C.C2.5C$5.C.C.C.C.C.C7.C$3C2.C2.C
3.C2.C2.6C$C2.C.C9.C.C$.C.C.2C7.2C.C2.6C$2.C14.C.C6.C$17.C.C2.5C$18.
2C.C7.C$21.C2.6C$21.C.C$20.2C.C2.6C$23.C.C6.C$23.C.C2.5C$24.2C.C7.2C$
27.C2.6C$27.C.C7.C$26.2C.C2.6C8.14D$29.C.C14.14D$26.2C.C.C2.4C8.14D$
26.2C.C.C.C4.C4.C3.13D$30.2C.C2.2C.C2.C.C2.13D$33.C.C3.4C.C2.13D$33.C
.C.2C4.C3.13D$34.C.C.C.3C3.14D$32.C.C.C.C.C4.15D$31.C.C.2C2.C4.16D$
31.C.C3.2C3.18D$32.C.2C5.19D$34.C5.20D$32.C.C2.23D$32.2C3.23D$36.24D$
28.3D4.25D$28.32D$28.32D$28.32D$28.32D$28.32D$28.32D$28.32D$28.32D$
28.32D$28.32D$28.32D$28.32D$28.32D$28.32D$28.32D!
This search found another interesting result with two objects that are rebuildable from two two-glider collisions:

Code: Select all

x = 82, y = 91, rule = LifeHistory
3.2A11.2A$3.2A2.3A.3A2.2A$7.A5.A3$.A.A5.A.A5.A.A$.2A.A3.2A.2A3.A.2A$
4.A3.2A.2A3.A$4.2A3.A.A3.2A$6.A3.A3.A$4.3A7.3A$3.A13.A$3.6A3.6A$9.A.A
$.6A2.A.A2.6A$A6.A.A.A.A6.A$5A2.A.A.A.A2.5A$5.A.A.A.A.A.A7.A$3A2.A2.A
3.A2.A2.6A$A2.A.A9.A.A$.A.A.2A7.2A.A2.6A$2.A14.A.A6.A$17.A.A2.5A$18.
2A.A7.A$21.A2.6A$21.A.A$20.2A.A2.6A$23.A.A6.A$23.A.A2.5A$24.2A.A7.2A$
27.A2.6A$27.A.A7.A$26.2A.A2.6A$29.A.A$26.2A.A.A2.4A$26.2A.A.A.A4.A4.A
$30.2A.A2.2A.A2.A.A$33.A.A3.4A.A$33.A.A.2A4.A$34.A.A.A.3A$32.A.A.A.A.
A$31.A.A.2A2.A$31.A.A3.2A$32.A.2A$34.A$32.A.A$32.2A4.2C$38.C$36.C.C$
36.2C$41.2C$41.2C22$63.2E$63.E.E$9.E53.E$9.2E$8.E.E9$5.3E$7.E$6.E72.
2E$79.E.E$79.E!

Timelord Missionary
Posts: 27
Joined: May 8th, 2022, 8:20 pm

Re: Faster 2c/3 Wires

Post by Timelord Missionary » April 7th, 2024, 2:02 pm

simeks wrote:
April 6th, 2024, 1:11 pm
Here's a result I found, I don't know it this could be cheaper to rebuild than the pond and biblock?

Code: Select all

x = 46, y = 51, rule = LifeHistory
28.2A11.2A$28.2A2.3A.3A2.2A$32.A5.A3$26.A.A5.A.A5.A.A$26.2A.A3.2A.2A
3.A.2A$29.A3.2A.2A3.A$29.2A3.A.A3.2A$31.A3.A3.A$29.3A7.3A$28.A13.A$
28.6A3.6A$34.A.A$26.6A2.A.A2.6A$25.A6.A.A.A.A6.A$25.5A2.A.A.A.A2.5A$
22.A7.A.A.A.A.A.A$22.6A2.A2.2A.2A2.A2.3A$28.A.A9.A.A2.A$20.6A2.A.2A7.
2A.A.A$19.A6.A.A14.A$19.5A2.A.A$16.A7.A.2A$16.6A2.A$22.A.A$14.6A2.A.
2A$9.A3.A6.A.A$8.A.A2.5A2.A.A$9.2A7.A.2A$11.5A2.A$7.3A6.A.A$8.A.4A2.A
.2A$6.A7.A.A$6.6A2.A.A$12.A.A.A.2A$6.4A2.A.A.2A.A$5.A4.A.2A$2A2.A.2A
2.A$A3.A3.A.A.4A$.3A.2A.A.A.A2.A$3.A.A.A2.A$3.A.A.A.A.A$.3A.A.A2.A$A
4.A.A6.E$.3A.A.2A4.E.E$3.2A.A2.A3.E.E$6.A.2A4.E$6.A.A8.2E$3.2A.A.A7.E
.E$3.2A.2A8.2E!
Edit: Oh, you can turn the emitter around, that looks more promising:

Code: Select all

x = 46, y = 43, rule = LifeHistory
28.2A11.2A$28.2A2.3A.3A2.2A$32.A5.A3$26.A.A5.A.A5.A.A$26.2A.A3.2A.2A
3.A.2A$29.A3.2A.2A3.A$29.2A3.A.A3.2A$31.A3.A3.A$29.3A7.3A$28.A13.A$
28.6A3.6A$34.A.A$26.6A2.A.A2.6A$25.A6.A.A.A.A6.A$25.5A2.A.A.A.A2.5A$
22.A7.A.A.A.A.A.A$22.6A2.A2.2A.2A2.A2.3A$28.A.A9.A.A2.A$20.6A2.A.2A7.
2A.A.A$19.A6.A.A14.A$19.5A2.A.A$15.2A7.A.2A$16.6A2.A$14.A7.A.A$14.6A
2.A.2A$10.2A8.A.A$9.A.A2.4A2.A.A$9.A.A.A4.A.2A$10.A.A.2A2.A$12.A3.A.A
$11.A.2A.A.2A$8.A2.A.A.A.A$7.A.A.A.A.A.A$8.A2.A.A.2A$4.E6.A.A$3.E.E4.
2A.A.4A$3.E.E3.A2.A.2A2.A$4.E4.2A.A$2E8.A.A$E.E7.A.A.2A$.2E8.2A.2A!
That corridor... it looks like a part of the 5c/9 wire.
Might it be connectable? I know we already have a separate 2c/3 to 5c/9 converter, but could the 5c/9 wire be converted into this mechanism also?
Wait, wait, now I am examining the 5c/9 wire and thinking that it doesn’t look like it as much as I had thought. The reset state is different, but some other things are the same. Could it work?
Helloshe, I like pentadecathlons and small-period motifs. I also don’t like how some people say that a hassler can’t be mutually supporting; a better metric would be that if there are any casing stator cells in the object being hassled.
Soli Deo Gloria!

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dvgrn
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Re: Faster 2c/3 Wires

Post by dvgrn » April 7th, 2024, 5:54 pm

simeks wrote:
April 7th, 2024, 11:58 am
This search found another interesting result with two objects that are rebuildable from two two-glider collisions...
It's better than that. Two two-glider collisions means precisely synchronizing four "rebuild" signals, or at least synchronizing two pairs of signals precisely with each other, plus the minor constraint that the gliders building the block have to wait until the eater is built.

There's an ancient block factory that can supply the block without getting in the way of the 2G eater synthesis --

Code: Select all

x = 97, y = 78, rule = LifeHistory
3.2A11.2A$3.2A2.3A.3A2.2A$7.A5.A3$.A.A5.A.A5.A.A$.2A.A3.2A.2A3.A.2A$
4.A3.2A.2A3.A$4.2A3.A.A3.2A$6.A3.A3.A$4.3A7.3A$3.A13.A$3.6A3.6A$9.A.A
$.6A2.A.A2.6A$A6.A.A.A.A6.A$5A2.A.A.A.A2.5A$5.A.A.A.A.A.A7.A$3A2.A2.A
3.A2.A2.6A$A2.A.A9.A.A$.A.A.2A7.2A.A2.6A$2.A14.A.A6.A$17.A.A2.5A$18.
2A.A7.A$21.A2.6A$21.A.A$20.2A.A2.6A$23.A.A6.A$23.A.A2.5A$24.2A.A7.2A$
27.A2.6A$27.A.A7.A$26.2A.A2.6A$29.A.A$26.2A.A.A2.4A$26.2A.A.A.A4.A4.A
$30.2A.A2.2A.A2.A.A$33.A.A3.4A.A$33.A.A.2A4.A$34.A.A.A.3A$32.A.A.A.A.
A$31.A.A.2A2.A$31.A.A3.2A$32.A.2A30.2A$34.A31.A$32.A.A32.A11.A$32.2A
4.2C6.A19.2A9.3A$38.C6.A.A28.A$36.C.C7.A29.2A10.2A$36.2C4.4B42.A$41.
2C5B38.A.A$41.2C7B36.2A$41.6BA2B13.2A$41.4B.BA3B12.2A$41.4B3A2B$41.4B
A4B$42.7B2$87.A$85.A.A$85.3A$72.2A11.A$73.A$70.3A$70.A2$93.2A$93.A$
94.3A$96.A4$63.2E$63.E.E$9.E53.E$9.2E$8.E.E!
-- so only two precisely synchronized rebuild signals are needed, plus one coming along later but with precise timing not needed.

That's the same "synchronization complexity" as the current record-breaking pond plus bi-block solution, which also involves three rebuild signals.
First a signal gets fed into a pond factory, with timing that doesn't matter as long as happens before the other two precisely-synchronized signals cause the pre-TL plus glider collision that re-creates the bi-block part of the bait.

Gliders are much easier to create than ponds or traffic lights, and they can be created anywhere along a line instead of being nailed down to one location -- so it seems vaguely within the realm of possibility that this might eventually set a new recovery-time record somehow.

The difficulty is that these bait objects produce a glider that goes off to one side, to the northeast in the above example pattern. So it will be necessary to get an output signal back across the center of the receiver mechanism as quickly as possible, to supply the rebuild glider that has to come from the southwest. Recovery time will likely be limited by how fast that can be done.

simeks
Posts: 408
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

Re: Faster 2c/3 Wires

Post by simeks » April 11th, 2024, 11:42 am

A couple of more emitter ideas for the 2c/3 wire:

Code: Select all

x = 165, y = 41, rule = LifeHistory
3.2A11.2A49.2A11.2A49.2A11.2A$3.2A2.3A.3A2.2A49.2A2.3A.3A2.2A49.2A2.
3A.3A2.2A$7.A5.A57.A5.A57.A5.A3$.C.C5.A.A5.C.C45.C.C5.A.A5.C.C45.C.C
5.A.A5.C.C$.2C.C3.2A.2A3.C.2C45.2C.C3.2A.2A3.C.2C45.2C.C3.2A.2A3.C.2C
$4.C3.2A.2A3.C51.C3.2A.2A3.C51.C3.2A.2A3.C$4.2C3.A.A3.2C51.2C3.A.A3.
2C51.2C3.A.A3.2C$6.C3.A3.C55.C3.A3.C55.C3.A3.C$4.3C7.3C51.3C7.3C51.3C
7.3C$3.C13.C49.C13.C49.C13.C$3.6C3.6C49.6C3.6C49.6C3.6C$9.C.C61.C.C
61.C.C$.6C2.C.C2.6C45.6C2.C.C2.6C45.6C2.C.C2.6C$C6.C.C.C.C6.C43.C6.C.
C.C.C6.C43.C6.C.C.C.C6.C$5C2.C.C.C.C2.5C43.5C2.C.C.C.C2.5C2.C2.C37.5C
2.C.C.C.C2.5C2.C2.C$5.C.C.C.C.C.C7.C45.C.C.C.C.C.C7.4C42.C.C.C.C.C.C
7.4C$3C2.C2.2C.2C2.C2.6C40.3C2.C2.2C.2C2.C2.5C4.2C35.3C2.C2.2C.2C2.C
2.5C4.2C$C2.C.C9.C.C46.C2.C.C9.C.C6.2C2.C2.C32.C2.C.C9.C.C6.2C2.C2.C$
.C.C.2C7.2C.C2.6C39.C.C.2C7.2C.C2.4C.2C2.3C33.C.C.2C7.2C.C2.4C.2C2.3C
$2.C14.C.C6.C.2C36.C14.C.C7.2C37.C14.C.C7.2C$17.C.C2.5C.2C51.C.C2.4C
3.C51.C.C2.4C3.C$18.2C.C58.2C.C.C4.3C2.2C47.2C.C.C4.3C2.2C$21.C2.6C
53.C.C2.C4.2C.C50.C.C2.C4.2C.C$21.C.C5.C53.C.C.C.4C2.C51.C.C.C.4C2.C$
20.2C.C2.3C53.2C.C.C5.C.C.C48.2C.C.C5.C.C.C$23.C.C5.2E53.C2.4C.C.2C
52.C2.4C.C.2C$23.C2.C4.E.E53.2C3.C.C56.2C3.C.C$24.2C6.E.E54.2C3.4C55.
2C3.4C$34.E50.3C3.3C3.C51.3C3.3C3.C$34.2E49.C2.2C4.C54.C2.2C4.C$86.C.
C.5C4.E50.C.C.5C4.E$87.C10.E.E50.C10.E.E$88.2C.2C5.E.E51.2C.2C5.E.E$
89.C.C7.E53.C.C7.E$89.C.C61.C.C$90.C63.C$98.2E62.2E$98.E.E61.E.E$99.E
63.2E!

AlbertArmStain
Posts: 1274
Joined: January 28th, 2022, 7:18 pm
Location: Planet Z

Re: Faster 2c/3 Wires

Post by AlbertArmStain » April 11th, 2024, 4:36 pm

simeks wrote:
April 11th, 2024, 11:42 am
A couple of more emitter ideas for the 2c/3 wire:

Code: Select all

x = 165, y = 41, rule = LifeHistory
3.2A11.2A49.2A11.2A49.2A11.2A$3.2A2.3A.3A2.2A49.2A2.3A.3A2.2A49.2A2.
3A.3A2.2A$7.A5.A57.A5.A57.A5.A3$.C.C5.A.A5.C.C45.C.C5.A.A5.C.C45.C.C
5.A.A5.C.C$.2C.C3.2A.2A3.C.2C45.2C.C3.2A.2A3.C.2C45.2C.C3.2A.2A3.C.2C
$4.C3.2A.2A3.C51.C3.2A.2A3.C51.C3.2A.2A3.C$4.2C3.A.A3.2C51.2C3.A.A3.
2C51.2C3.A.A3.2C$6.C3.A3.C55.C3.A3.C55.C3.A3.C$4.3C7.3C51.3C7.3C51.3C
7.3C$3.C13.C49.C13.C49.C13.C$3.6C3.6C49.6C3.6C49.6C3.6C$9.C.C61.C.C
61.C.C$.6C2.C.C2.6C45.6C2.C.C2.6C45.6C2.C.C2.6C$C6.C.C.C.C6.C43.C6.C.
C.C.C6.C43.C6.C.C.C.C6.C$5C2.C.C.C.C2.5C43.5C2.C.C.C.C2.5C2.C2.C37.5C
2.C.C.C.C2.5C2.C2.C$5.C.C.C.C.C.C7.C45.C.C.C.C.C.C7.4C42.C.C.C.C.C.C
7.4C$3C2.C2.2C.2C2.C2.6C40.3C2.C2.2C.2C2.C2.5C4.2C35.3C2.C2.2C.2C2.C
2.5C4.2C$C2.C.C9.C.C46.C2.C.C9.C.C6.2C2.C2.C32.C2.C.C9.C.C6.2C2.C2.C$
.C.C.2C7.2C.C2.6C39.C.C.2C7.2C.C2.4C.2C2.3C33.C.C.2C7.2C.C2.4C.2C2.3C
$2.C14.C.C6.C.2C36.C14.C.C7.2C37.C14.C.C7.2C$17.C.C2.5C.2C51.C.C2.4C
3.C51.C.C2.4C3.C$18.2C.C58.2C.C.C4.3C2.2C47.2C.C.C4.3C2.2C$21.C2.6C
53.C.C2.C4.2C.C50.C.C2.C4.2C.C$21.C.C5.C53.C.C.C.4C2.C51.C.C.C.4C2.C$
20.2C.C2.3C53.2C.C.C5.C.C.C48.2C.C.C5.C.C.C$23.C.C5.2E53.C2.4C.C.2C
52.C2.4C.C.2C$23.C2.C4.E.E53.2C3.C.C56.2C3.C.C$24.2C6.E.E54.2C3.4C55.
2C3.4C$34.E50.3C3.3C3.C51.3C3.3C3.C$34.2E49.C2.2C4.C54.C2.2C4.C$86.C.
C.5C4.E50.C.C.5C4.E$87.C10.E.E50.C10.E.E$88.2C.2C5.E.E51.2C.2C5.E.E$
89.C.C7.E53.C.C7.E$89.C.C61.C.C$90.C63.C$98.2E62.2E$98.E.E61.E.E$99.E
63.2E!
For the middle emitter you have the option to use one factory for the beehive or one factory for the boat. I have not found a solution that has two factories but it might be possible.

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