Code: Select all
x = 21, y = 129, rule = B3/S23
2o$2o3$b2o$b2o16b2o$19b2o22$2o$2o3$b2o$b2o16b2o$19b2o22$2o$2o3$b2o$b2o
16b2o$19b2o22$2o$2o3$b2o$b2o16b2o$19b2o22$2o$2o3$b2o$b2o16b2o$19b2o7$
11bo$10b3o$9b2o2bo$11b3o!
Code: Select all
x = 21, y = 129, rule = B3/S23
2o$2o3$b2o$b2o16b2o$19b2o22$2o$2o3$b2o$b2o16b2o$19b2o22$2o$2o3$b2o$b2o
16b2o$19b2o22$2o$2o3$b2o$b2o16b2o$19b2o22$2o$2o3$b2o$b2o16b2o$19b2o7$
11bo$10b3o$9b2o2bo$11b3o!
Unfortunately, if the output is lined up with the input, the singleton block is one diagonal cell away from where one of the half-blockade blocks appears in the post-burn configuration. The burning process only produces one glider, but three gliders would be needed to kill the other block in the half-blockade and then (2,1)-shift the remaining block into place. So unfortunately that seems like a fairly long way from an over-unity reaction.googoIpIex wrote:This is a fairly promising reaction:is there any way to make it reburnable?Code: Select all
x = 21, y = 129, rule = B3/S23 2o$2o3$b2o$b2o16b2o$19b2o22$2o$2o3$b2o$b2o16b2o$19b2o22$2o$2o3$b2o$b2o 16b2o$19b2o22$2o$2o3$b2o$b2o16b2o$19b2o22$2o$2o3$b2o$b2o16b2o$19b2o7$ 11bo$10b3o$9b2o2bo$11b3o!
Code: Select all
x = 28, y = 38, rule = B3/S23
5b2o$5b2o3$6b2o17b2o$6b2o17b2o$2bo$obo$b2o23b2o$26b2o19$5b2o$5b2o3$6b
2o17b2o$6b2o17b2o3$26b2o$26b2o!