For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

Kazyan wrote:Component found in a CatForce result:

x = 42, y = 67, rule = LifeHistoryA$.2A$2A5$7.A$8.2A$7.2A19$24.2A$24.2A2$39.A$37.A3.A$36.A$36.A4.A$36.5A$14.2A.2D$13.A.AD.D$13.A$12.2A25$5.3A$7.A$6.A! That can be done with 4 gliders, although it's still interesting that it was found accidentally: x = 21, y = 30, rule = B3/S2310b2o$11bo$11bobo$12b2o14$10bo4bo$10b2ob2o$9bobo2b2o8$2o17bo$b2o15b2o$o17bobo!

What were you looking for, exactly? A MWSS-to-herschel converter?

gmc_nxtman

Posts: 1050
Joined: May 26th, 2015, 7:20 pm

gmc_nxtman wrote:What were you looking for, exactly? A MWSS-to-herschel converter?

I'd settle for any signal, but yes. The current Orthogonoids have geometry challenges that pad their size, and the limiting factor in their repeat time is the syringe. Repeat time is more important for single-channel operations than probably any other constructor design, so I'm trying to give that fire some better fuel.
Tanner Jacobi

Kazyan

Posts: 704
Joined: February 6th, 2014, 11:02 pm

gmc_nxtman wrote:4-glider trans-boat with tail edgeshoot: ...

Even though was already buildable from 4 gliders, this method improves syntheses of one still-life and 18 pseudo-objects.
mniemiec

Posts: 833
Joined: June 1st, 2013, 12:00 am

Potential component spotted in a failed eating reaction:

x = 21, y = 17, rule = B3/S23o$3o$3bo$2b2o2$6bo$5bobo2$5b3o$19bo$8bo9bo$18b3o3$15bo$14b2o$14bobo!
Tanner Jacobi

Kazyan

Posts: 704
Joined: February 6th, 2014, 11:02 pm

Unusual still life in 8 gliders:

x = 18, y = 26, rule = B3/S2311bo$10bobo$10b2o2$10bo$9b2o$9bobo5$obo$b2o$bo2$3b2o$4b2o$3bo$9bo$9b2o$8bobo2$15b3o$7b2o6bo$6bobo7bo$8bo!

EDIT: This also gives 21.41458 in 9 gliders.

gmc_nxtman

Posts: 1050
Joined: May 26th, 2015, 7:20 pm

Potentially grow out a BTS into a structure like a snorkel loop:

x = 15, y = 25, rule = B3/S232b2obo$3bob3o$bobo4bo$ob2ob2obo$o4bobo$b3obo$3bob2o3$10b3o2$8bo5bo$8bo5bo$8bo5bo2$10b3o6$11b2o$10bo2bo$11b2o$11bo! I suspect that the drifter catalyst and its variants also have odd transformations, since both objects are robust. Tanner Jacobi Kazyan Posts: 704 Joined: February 6th, 2014, 11:02 pm ### Re: Thread For Your Accidental Discoveries Haven't seen a component quite like this before: x = 27, y = 18, rule = B3/S2320bobo$20b2o$21bo7$15bo$15bobo$15b2o2$3o9bobo$b3o9b2o$13bo10b3o$24bo$25bo! EDIT: Better version: x = 15, y = 11, rule = B3/S2313bo$12bo$12b3o3$7bo$6bobo$6bobo2b2o$7bo2b2o$3o9bo$b3o! gmc_nxtman Posts: 1050 Joined: May 26th, 2015, 7:20 pm ### Re: Thread For Your Accidental Discoveries p8 c/2 derived from blinker puffer 1: 2bo$o3bo$5bo$o4bo$b5o5$b2o2b2o$bob2ob2o$2b5o$3b3o$4bo$2bo3bo$7bo$2bo4bo$3b5o!
Gamedziner

Posts: 370
Joined: May 30th, 2016, 8:47 pm

Gamedziner wrote:p8 c/2 derived from blinker puffer 1: ...

This is known. It can be easily synthesized from 10 gliders:
x = 88, y = 26, rule = B3/S2334bobo$35boo$35bo3$45bo$bo44boo$bbo42boo$3o$20boo18boo6bo$bbo17bobo17bobo4bo$boo18bo19bo5b3o$bobo$$43boo44boo7b3o22bo4b3o31b3o9bo9bobbo20b3o3bobbo33bo19bo16b3o3boobo3bo32bo20bo3bo12bobbobb3o4bo3bo53bo16bo6boo4bo54bobo13bo3bo3bo5bobo70bo71bobo77bo78bo77bo! mniemiec Posts: 833 Joined: June 1st, 2013, 12:00 am ### Re: Thread For Your Accidental Discoveries x = 17, y = 17, rule = B3/S238bo7bobo4bo2bobo2bo3bobobobobobo2bo2bobobobo2bo3b2o2bobo2b2o7bobob6o3b6oo15bob6o3b6o7bobo3b2o2bobo2b2o2bo2bobobobo2bo3bobobobobobo4bo2bobo2bo7bobo8bo! x = 17, y = 17, rule = B3/S238bo7bobo4bo2bobo2bo3bobobobobobo2bo2bobobobo2bo3b2o2bobo2b2o7bobob6o3b6oo7bo7bob6o3b6o7bobo3b2o2bobo2b2o2bo2bobobobo2bo3bobobobobobo4bo2bobo2bo7bobo8bo! https://www.youtube.com/watch?v=q6EoRBvdVPQ One big dirty Oro. Yeeeeeeeeee... gameoflifemaniac Posts: 384 Joined: January 22nd, 2017, 11:17 am Location: 54°00'39.4"N 21°43'50.5"E ### Re: Thread For Your Accidental Discoveries While incompetently welding a tremi-Snark this evening... x = 23, y = 31, rule = LifeHistory3.4B4.4B5.4B5.2A6.4B4.2A7.9B8.6B8.4BA3B6.7BA2B6.5B3A2B6.11B4.2AB.10B4.2AB3.B2A4B9.2B2A5B10.8B10.6B11.5B5.2A5.3B5.A.A3.5B7.A2.B2AB2A7.2A2.2A.AB2.2A10.B3.A.A2.A5.10A.2A5.A6.12A17.A8.7A8.A5.A11.A10.A.A11.A! ... I ended up with a p3 that I didn't really want. Doesn't seem worth keeping it around until people are synthesizing all the 58-bit p3's, but it seemed mildly entertaining anyway. dvgrn Moderator Posts: 3991 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI ### Re: Thread For Your Accidental Discoveries dvgrn wrote: x = 23, y = 31, rule = LifeHistory3.4B4.4B5.4B5.2A6.4B4.2A7.9B8.6B8.4BA3B6.7BA2B6.5B3A2B6.11B4.2AB.10B4.2AB3.B2A4B9.2B2A5B10.8B10.6B11.5B5.2A5.3B5.A.A3.5B7.A2.B2AB2A7.2A2.2A.AB2.2A10.B3.A.A2.A5.10A.2A5.A6.12A17.A8.7A8.A5.A11.A10.A.A11.A! Pointless reduction: x = 17, y = 25, rule = LifeHistory4B.4B2.4B5.2A3.4B4.2A4.9B5.6B5.4BA3B3.7BA2B3.5B3A2B3.11B.2AB.10B.2AB3.B2A4B6.2B2A5B7.8B7.6B8.5B9.3B8.5B7.B2AB2A4.2A2.2A.AB2.2A4.A2.B3.A.A2.A5.7A.3A27.2A.4A7.2A.A2.A! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)$$x_1=\eta xV^*_\eta=c^2\sqrt{\Lambda\eta}K=\frac{\Lambda u^2}2P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

A for awesome

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Location: 0x-1

Can someone salvage this? (Look at T≈20)

x = 16, y = 12, rule = B3/S23bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo! gmc_nxtman Posts: 1050 Joined: May 26th, 2015, 7:20 pm ### Re: Thread For Your Accidental Discoveries gmc_nxtman wrote:Can someone salvage this? (Look at T≈20) x = 16, y = 12, rule = B3/S23bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo!

The red pattern inserted at gen 16 would do it:

x = 27, y = 19, rule = B3/S2316bo$4bo9b2o$5bo9b2o$3b3o$22bo$20b2o$21b2o$bo$2bo$3o2$25b2o$24b2o$26bo3$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo! Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) : 965808 is period 336 (max = 207085118608). AbhpzTa Posts: 336 Joined: April 13th, 2016, 9:40 am Location: Ishikawa Prefecture, Japan ### Re: Thread For Your Accidental Discoveries Reduced an old synthesis from eleven (I think) down to eight gliders: x = 34, y = 34, rule = B3/S2310bo$bobo7bo19bobo$2b2o5b3o19b2o$2bo29bo3$32bo$30b2o$31b2o3$12bo$12bobo$12b2o11$14b2o$14bobo$14bo12b2o$27bobo$27bo3$b2o$obo$2bo!

gmc_nxtman

Posts: 1050
Joined: May 26th, 2015, 7:20 pm

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