Pushable buttons

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muzik
Posts: 5650
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Pushable buttons

Post by muzik » September 6th, 2016, 8:53 am

Dot-difference-to-X converters. If we get to making actual interactive technology such as a calculator with working buttons, this might help.

Here's one when I brought the conversation up a few months back
Extrementhusiast wrote:
muzik wrote:If you can do this, and also extract some sort of glider output from it, then this could possibly be used as a "button" for something like a functional calculator, if anyone ever gets around to building such a crazy project.
A few years ago, 'Guam' had made a one-bit-spark-to-two-gliders converter:

Code: Select all

x = 42, y = 36, rule = LifeHistory
3.3B14.A$3.4B11.3A$4.4B9.A$5.4B8.2A$6.4B2.2B.4B$7.4B.5B$7.11B$4.14B.
2B$3.19B$2.20B$3.20B$3.21B$3.21B$3.22B$2.24B$2.24B14.2A$2.23B3.B11.A$
.32B4.BA.A$19BA16B.B2A$.37B$.19B2A16B$.18BA2BA15B$.19B2A14B$28B5.B.B$
.2B2A7B2.14B4.3B$2.B2A8B5.8B6.B2AB$2.12B4.6B9.2A$3.6B2.4B4.4B$5.4B3.
4B$13.4B$14.4B$15.4B$16.4B$17.4B$18.4B$19.3B!

simeks
Posts: 408
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

Re: Pushable buttons

Post by simeks » September 8th, 2016, 4:24 pm

muzik wrote:Dot-difference-to-X converters.
The LWSS/MWSS-to-G by codeholic and Scorbie can be used as a "dot-to-G":

Code: Select all

x = 87, y = 26, rule = LifeHistory
9.A.2A4.A55.A.2A4.A$9.2A.A3.A.A54.2A.A3.A.A$16.A.A61.A.A$7.5A3.2A.3A
50.5A3.2A.3A$6.A2.A2.A8.A48.A2.A2.A8.A$6.2A3.2A2.2A.3A49.2A3.2A2.2A.
3A$15.2A.A60.2A.A$22.A63.A$20.3A61.3A$19.A63.A$E2.E15.2A62.2A$4.E$E3.
E$.4E2$16.2A62.2AE$15.A2.A60.A2.A$16.2A62.2A$8.2A62.2A$7.A.A61.A.A$7.
A63.A$6.2A62.2A$19.2A62.2A$19.A63.A$20.3A61.3A$22.A63.A!

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