meandering fuse

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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knightlife
Posts: 566
Joined: May 31st, 2009, 12:08 am

meandering fuse

Post by knightlife » August 13th, 2009, 1:01 am

I was bored, so I made a meandering aperiodic fuse made of blocks:

Code: Select all

x = 62, y = 40, rule = B3/S23
8bo$9bo$3bo5bo$4b6o4$14b2o$10b2o2b2o20b2o3b2o$10b2o24b2o3b2o2$13b2o$
13b2o26b2o2b2o$2ob2o17b2o17b2o2b2o$2ob2o8b2o7b2o$13b2o18b2o2b2o$33b2o
2b2o10b2o$2o20b2o17b2o6b2o$2o20b2o13b2o2b2o$37b2o$2o2b2o$2o2b2o17b2o4b
2o16b2o$23b2o4b2o16b2o2b2o$4b2o2b2o41b2o$4b2o2b2o7b2o$17b2o23b2o3b2o$
42b2o3b2o11b2o$60b2o$23b2o22b2o7b2o$23b2o22b2o7b2o9$52b2o$52b2o!
The constellation of blocks is triggered by a HWSS flyby that eventually creates a glider.
This fuse burns cleanly with an active burning region that is close to 20 x 20 in size.
Like other properties of Conway's life there is a balance between explosive growth
and dying sparks that must be maintained in order to continue the aperiodic reaction.
It is difficult to let the reaction explode and still be able to clean it up and continue.
Also, I did not allow escaping gliders except the solitary glider at the end.

At the other end of the spectrum, here is a periodic one-time H-track fuse that is very sparse.

Code: Select all

x = 483, y = 50, rule = B3/S23
38b2o66b2o66b2o66b2o66b2o66b2o66b2o$37bo2bo64bo2bo64bo2bo64bo2bo64bo2b
o64bo2bo64bo2bo$38b2o66b2o66b2o66b2o66b2o66b2o66b2o8$34bo67bo67bo67bo
67bo67bo67bo$34bo67bo67bo67bo67bo67bo67bo$34b3o65b3o65b3o65b3o65b3o65b
3o65b3o$36bo67bo67bo67bo67bo67bo67bo23$2bo67bo67bo67bo67bo67bo67bo67bo
$3o65b3o65b3o65b3o65b3o65b3o65b3o65b3o$obo65bo67bo67bo67bo67bo67bo67bo
$o67bo67bo67bo67bo67bo67bo67bo8$4b2o66b2o66b2o66b2o66b2o66b2o66b2o66b
2o$3bo2bo64bo2bo64bo2bo64bo2bo64bo2bo64bo2bo64bo2bo64bo2bo$4b2o66b2o
66b2o66b2o66b2o66b2o66b2o66b2o!
This one takes 413 tics to produce a mirror image Herschel but avoids escaped gliders.
This slow meandering fuse is quite different from the first.

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Extrementhusiast
Posts: 1966
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: meandering fuse

Post by Extrementhusiast » August 13th, 2009, 3:29 pm

Somewhat different: a block fuse:

Code: Select all

O.OO.OO.OO.OO.OO
O.OO.OO.OO.OO.OO
O...............
In fact, I have made several stable still life type destructive reflectors out of one particular still life, but the difference is that the incoming glider gets destroyed and also the very fact that the reactor is a glider.
I Like My Heisenburps! (and others)

knightlife
Posts: 566
Joined: May 31st, 2009, 12:08 am

Re: meandering fuse

Post by knightlife » August 16th, 2009, 8:17 pm

Here is a fuse that uses very sparsely placed blocks:

Code: Select all

x = 543, y = 18, rule = B3/S23
72b2o132b2o132b2o132b2o$72b2o132b2o132b2o132b2o9$o$obo$3o$2bo3$5b2o
132b2o132b2o132b2o132b2o$5b2o132b2o132b2o132b2o132b2o!
I call it a "breadcrumb track" when the fuse consists of only widely separated blocks.
This fuse is the most sparse periodic fuse I have seen, yet burns faster than some
other sparse fuses. Its speed is 67c/322 orthogonally. A previous fuse's speed was 31c/413.
That's 0.075c compared to approximately 0.21c for this new one, almost 3x faster.

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