the transparent tub reaction is known, but the block-keeping property is nice.yoleo wrote: ↑December 9th, 2023, 7:58 pmSmall B-to-block with a transparent tub--it just so happens that connecting it to one of the H-to-B's creates a block keeper, though the block isn't edgy.Code: Select all
x = 84, y = 39, rule = LifeHistory 39.2A$38.B2AB5.2A$39.3B5.A$40.B3.BA.A$36.7B.B2A$35.10B$35.7B2EB$35.6B E2BE$33.2AB.5B2EB$32.A.AB.8B$32.A4.8B3.2B$3.2B26.2A5.12B$2.2D2B32.14B $2.2D8B26.15B$2.10B24.18B$2.2BC9B20.21B$.3B2C5BE3B19.2BC23B$5B2C3BEBE 2B18.3BCBC25B.B$.3B2C5BE2B20.2B3C29B4.2B$3.9B21.5BC32B2E2B$3.9B22.8B. 28BED8B$4.6B22.4B8.37B$6.4B22.2A10.29BD9B$5.4B23.2A11.28B2D5BE3B$6.2B 37.29B2D3BEBE2B$47.26B2D5BE2B$48.33B$47.24B.9B$47.18B3.3B2.6B$45.9B4. 6B11.4B$45.2A4.2B7.4B10.4B$46.A3.4B4.5B12.2B$43.3A4.2A.A2.A.2A$43.A7. A.4AB2A$49.A.A6.B$48.A.A2.4A.2A$48.A2.2A3.2A2.A$49.2A2.A5.2A$52.2A!
Still-life 'factories'
Re: Still-life 'factories'
- Christopher D'Agostino
adopted father of the U-turner
the U-turner gallery
255P132
B3/S234z (Zlife)
adopted father of the U-turner
Code: Select all
x = 11, y = 15, rule = B3/S23
9bo$8bobo$8bobo$9bo8$b3o$b3o$obo$2o!
255P132
B3/S234z (Zlife)
-
- Posts: 782
- Joined: April 26th, 2023, 5:47 am
- Location: Bahar Junction, Zumaland
Re: Still-life 'factories'
B input is good. Most H output conduits have B output converted to HTawal wrote: ↑November 18th, 2023, 11:29 amB input is good ?
If it is, there's B to Boat, B to Ship , B to Loaf and B to Long Boat+2Blocks :Edit:Code: Select all
x = 211, y = 72, rule = LifeHistory 22$19.A.2A46.A.2A46.A.2A46.A.2A$17.4A.3A42.4A.3A42.4A.3A42.4A.3A$16.A 8.A40.A8.A40.A8.A40.A8.A$16.A2.2AB3A41.A2.2AB3A41.A2.2AB3A41.A2.2AB3A $15.2A.A.A.A42.2A.A.A.A42.2A.A.A.A42.2A.A.A.A$13.A2.A.2A2B41.A2.A.2A 2B41.A2.A.2A2B41.A2.A.2A2B$13.2A2.5B41.2A2.5B41.2A2.5B41.2A2.5B$17.5B 45.5B45.5B45.5B$17.7B5.B37.7B5.B37.7B5.B37.7B5.B$18.6B3.5B36.6B3.5B 36.6B3.5B36.6B3.5B$16.17B2.B30.17B2.B30.17B2.B30.17B2.B$15.18B.B2A28. 18B.B2A28.18B.B2A28.18B.B2A$14.21B2A27.21B2A27.21B2A27.21B2A$12.2B2E 17B.2B26.2B2E17B.2B26.2B2E17B.2B26.2B2E17B.2B$11.4B2E14BCB28.4B2E14BC B28.4B2E14BCB28.4B2E14BCB$11.3B2E14BCBC28.3B2E14BCBC28.3B2E14BCBC28. 3B2E14BCBC$12.2BE14BC2BC29.2BE14BC2BC29.2BE14BC2BC29.2BE14BC2BC$13.3B .13B2CB30.3B.13B2CB30.3B.13B2CB30.17B2CB$18.14B36.14B36.14B29.2D19B$ 19.12B38.12B38.12B29.B2D18B$19.10B40.10B40.10B31.19B$19.10B2.B37.10B 40.10B31.19B$19.10B2.2E36.11B39.11B30.20B$19.3BD8B2E24.2E10.11B39.11B 30.20B$18.3BDBD6B.B26.E9.12B38.12B30.20B$17.5B2D5B29.E.EB.16B34.16B 30.20B$18.10B31.ECB.14B35.15B31.19B$20.7B34.17B33.17B30.20B$20.7B34. 17B33.17B29.21B$21.6B34.17B33.17B29.4BD5B2D9B$21.6B36.15B31.ECB.15B 29.3BDBD4B2D9B$21.4B39.3BD9B31.E.EB2.2B2D9B28.2EB.2BD.D13B$65.BDBD2.B .6B29.E6.DBDB2.B.6B25.E.EB.3B2D6B.B.6B$65.D2BD6.B.CE28.2E6.2DB7.B.CE 25.E5.3B.4B7.B.2E$66.2D9.E38.4B7.E25.2E10.5B7.E$78.3E37.CE8.3E37.2E8. 3E$80.E37.E11.E37.E11.E$119.3E47.3E$121.E49.E!
Ship and Long Boat have not good clearance.
Boat and Loaf have better clearance.
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Re: Still-life 'factories'
Hey, that's a directly-readable ternary memory cell, isn't it? I don't think we've ever had anything nearly this clean before:
Code: Select all
x = 51, y = 38, rule = B3/S23
23bo$17b2o3bobo$16bo2bo2bo2bo$17b2o4b2o5bo$29bobo$29bobo$30bo2$34bo$
33bobo$33bobo$34bo$b2o$obo$2bo7$50bo$48b3o$47bo$45bo2bo$22b3o20b4o$24b
o$23bo11b2o8b2o$35b2o9bo$29b2o15bob2o$30bo7b2o3b2obo2bo$27b3o7bo2bo3bo
b2o$27bo8bob2o3bo$34b3o5bo$33bo4b5obo$33b2o4bo3bobo$37bo4bo2bo$37b2o4b
2o!
Re: Still-life 'factories'
Some U-turner to SL factories :
Code: Select all
x = 110, y = 160, rule = LifeHistory
16$78.A$78.3A10.2A$14.A66.A9.A$14.3A11.A51.2A7.A.A$17.A8.3A60.2A$16.
2A7.A$25.2A4$22.2A58.2A$21.A.A57.A.A$20.3A57.3A$20.3A57.3A20$79.A9.A$
79.3A5.3A$82.A3.A$81.2A3.2A4$23.2A58.2A$22.A.A57.A.A$21.3A57.3A$21.3A
57.3A4$18.2A3.2A$19.A3.A$16.3A5.3A$16.A9.A30$22.2A$21.A.A$20.3A$20.3A
9$15.2A$14.A.A$14.A9.2A$13.2A9.A$25.3A$27.A27$18.A$18.3A$21.A$20.2A3$
22.2A$21.A.A$20.3A$20.3A!
Alone we go faster … Together we go further …
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)
-
- Posts: 1274
- Joined: January 28th, 2022, 7:18 pm
- Location: Planet Z
Re: Still-life 'factories'
G-to-mango factory:
Code: Select all
x = 29, y = 29, rule = B3/S23
11b2o$11b2o2$2bo17b2o$3bo16bobob2o$b3o18bobo$21b2obo$21bo2b2o$22b2o2b
o$23bobo$23bob2o$22b2obo2bo$25bob2o$25bo$24b2o3$25b2o$12b2o6b2obo2bo$
11bobo5bobob3o$2o10bo6bobo$2o15b3ob5o$16bo3bo4bo$16b2o2bobo$7bo13b2o$
6bobo2b2o$6b2o3bobo$13bo$13b2o!
- Period1GliderGun
- Posts: 736
- Joined: March 9th, 2022, 1:50 am
- Location: Everywhere you look
- Contact:
Re: Still-life 'factories'
Everyone forgets about tubs.
Code: Select all
x = 29, y = 29, rule = B3/S23
11b2o$11b2o2$2bo17b2o$3bo16bobob2o$b3o18bobo$21b2obo$21bo2b2o$22b2o2b
o$23bobo$23bob2o$22b2obo2bo$25bob2o$25bo$24b2o3$25b2o$12b2o6b2obo2bo$
11bobo5bobob3o$2o10bo6bobo$2o15b3ob5o$16bo3bo4bo$16b2o2bobo$7bo13b2o$
6bobo2b2o$7bo3bobo$13bo$13b2o!
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."
Code: Select all
x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
Re: Still-life 'factories'
2G-to-3/4 TL and G to boat. It really feels like there should be some better output from the left one...
edit: an additional eater and block permanently suppresses the boat. Neat, but probably not very useful. I found a couple other factories with this--they're not edgy enough to be clearly useful, but G-to-X stuff is rare enough that I'll include them.
edit: G-to-loaf and g-to-beehive. Low clearance but pretty good repeat time. They look sort of familiar--wouldn't be super surprised if they were known.
Code: Select all
x = 75, y = 33, rule = LifeHistory
.C9.A29.C$2BC7.A.A27.2BC$3CB5.A.A.A2.2A22.3CB$.4B4.A3.A3.A23.4B4.2B$
2.4B4.3A.3A8.A.2A13.4B2.4B5.2A$3.4B5.A.A8.4A.A14.4B.4B4.B2AB$4.4B5.AB
7.A21.9B3.3B$5.4B5.4B2.B.2A2.2A17.8B4.B8.2A$6.4B4.10B2.A.A.2A14.7B2.
7B4.A.A.2A$7.4B.10B6.A.A16.7B.7B6.A.A$8.15B3.B2A.A16.16B3.B2A.A$8.15B
3.BAB.2A14.3B2D12B3.BAB.2A$3.B3.6BC9B3.2B2A2.A12.4BDBD11B3.2B2A2.A$2.
3D9BC8B.B.2B.A.A12.6BD12B.B.2B.A.A$2.10B3C13B.A.2A11.24B.A.2A$D27B2A.
A2.A7.26B2A.A2.A$D29B.A.2A6.29B.A.2A$D27B3.A9.27B3.A$2.13B2C11B2.2A
10.26B2.2A$2.3D10B2C10B16.24B$3.B.22B18.22B$5.24B2.2A12.24B2.2A$6.5B.
6B2E2B.3B2ABA2.A8.2A2.6B.6B2E2B.3B2ABA2.A$6.2B4.5BEBE2B3.ABAB3A9.A3.
5B2.5BEBE2B3.ABAB3A$13.5BE2B4.A.A10.2A.A.6B4.5BE2B4.A.A$13.6B4.3A.5A
6.A.2A.2A2B6.6B4.3A.5A$14.3B5.A3.A4.A11.A2.AB6.3B5.A3.A4.A$14.4B4.2A
2.A.A14.A.2A7.4B4.2A2.A.A$13.A.2B10.2A15.A8.A.2B10.2A$12.A.A.B2A26.A.
A4.A.A.B2A$12.2A2.BA.A26.2A4.2A2.BA.A$19.A39.A$19.2A38.2A!
Code: Select all
x = 37, y = 36, rule = LifeHistory
17.2A$17.A$15.A.A$3.C11.2A$2.2BC$2.3CB$3.4B4.B2E$4.4B2.2B2E5.2A$5.4B.
4B4.B2AB$6.9B3.3B$7.8B4.B8.2A$8.7B2.7B4.A.A.2A$9.7B.7B6.A.A$9.16B3.B
2A.A$8.3B2D12B3.BAB.2A$7.4BDBD11B3.2B2A2.A$6.6BD12B.B.2B.A.A$6.24B.A.
2A$4.26B2A.A2.A$3.29B.A.2A$3.27B3.A$4.26B2.2A$5.24B$7.22B$7.24B2.2A$
3.2A2.6B.6B2E2B.3B2ABA2.A$3.A3.5B2.5BEBE2B3.ABAB3A$2A.A.6B4.5BE2B4.A.
A$A.2A.2A2B6.6B4.3A.5A$5.A2.AB6.3B5.A3.A4.A$5.A.2A7.4B4.2A2.A.A$6.A8.
A.2B10.2A$7.A.A4.A.A.B2A$8.2A4.2A2.BA.A$21.A$21.2A!
Code: Select all
x = 151, y = 73, rule = B3/S23
127bo$126bobo$125bobobo2b2o$125bo3bo3bo$33b2o48b2o41b3ob3o8bob2o$33b2o
48b2o43bobo8b4obo$62b2o65bo8bo$42b2o18bo29b2o44b2o2b2o$42bobob2o15b3o
26bobob2o44bobob2o$44bobo18bo28bobo47bobo$43b2obo46b2obo46b2obo$43bo2b
2o45bo2b2o45bo2b2o$44b2o2bo45b2o2bo45b2o2bo$45bobo47bobo47bobo$45bob2o
46bob2o46bob2o$44b2obo2bo43b2obo2bo43b2obo2bo$47bob2o46bob2o46bob2o$
34bo12bo16bo19bo12bo36bo12bo$9bo25bo10b2o15bobo19bo10b2o37bo10b2o$9b3o
21b3o27bobo17b3o47b3o$12bo51bo$11b2o34b2o10b2o36b2o48b2o$34b2o6b2obo2b
o9bobo23b2o6b2obo2bo35b2o6b2obo2bo$33bobo5bobob3o10bo24bobo5bobob3o18b
ob2o13bobo5bobob3o$12b2o5b2o13bo6bobo13b2o25bo6bobo20b3ob2o14bo6bobo$
12b2o4bo2bo17b3ob5o41b3ob5o15bo9b2o14b3ob5o$19bobo16bo3bo4bo40bo3bo4bo
16b3ob2o3b2o13bo3bo4bo$20bo17b2o2bobo43b2o2bobo21bobo19b2o2bobo$29bo
13b2o34bo13b2o21bobo10bo13b2o$28bobo2b2o43bobo2b2o32bo10bobo2b2o$19b2o
7b2o3bobo42b2o3bobo42b2o3bobo$19b2o14bo49bo49bo$35b2o48b2o48b2o8$127bo
$126bobo$125bobobo2b2o$125bo3bo3bo$33b2o48b2o41b3ob3o8bob2o$33b2o48b2o
43bobo8b4obo$129bo8bo$42b2o48b2o44b2o2b2o$42bobob2o44bobob2o44bobob2o$
44bobo47bobo47bobo$15b2o26b2obo46b2obo46b2obo$3b2o9bo2bo25bo2b2o45bo2b
2o45bo2b2o$3bo11b2o27b2o2bo45b2o2bo45b2o2bo$2obo41bobo47bobo47bobo$ob
2ob2o38bob2o46bob2o46bob2o$5bo38b2obo2bo43b2obo2bo43b2obo2bo$5bo41bob
2o16b2o28bob2o46bob2o$2b2ob2o27bo12bo19bo2bo13bo12bo36bo12bo$2bobo2bo
27bo10b2o20b3o14bo10b2o22b2o13bo10b2o$5b3o25b3o47b3o33bobo11b3o$10bo9b
2o48b3o46bo$7b4o10bo25b2o20bo3bo23b2o18b3o27b2o$7bo10b3o13b2o6b2obo2bo
20b2ob2o10b2o6b2obo2bo17bo17b2o6b2obo2bo$8bo9bo14bobo5bobob3o35bobo5bo
bob3o18b2o15bobo5bobob3o$7b2o25bo6bobo40bo6bobo40bo6bobo$39b3ob5o41b3o
b5o41b3ob5o$38bo3bo4bo40bo3bo4bo40bo3bo4bo$38b2o2bobo43b2o2bobo43b2o2b
obo$29bo13b2o34bo13b2o34bo13b2o$28bobo2b2o43bobo2b2o43bobo2b2o$28b2o3b
obo42b2o3bobo42b2o3bobo$35bo49bo49bo$35b2o48b2o48b2o!
edit: G-to-loaf and g-to-beehive. Low clearance but pretty good repeat time. They look sort of familiar--wouldn't be super surprised if they were known.
Code: Select all
x = 67, y = 21, rule = LifeHistory
41.C$39.C.C13.A$4.C10.A24.2C11.3A$5.C7.3A36.A$3.3C6.A39.2A$12.2A$8.D$
7.D.D25.A29.A$6.D2.D7.A2.2A13.3A25.3A$7.2D7.A.A2.A16.A23.A$12.E4.2A.A
16.A10.2E.2E10.A$11.E.E5.A17.2A9.2E.2E9.2A$11.E.E3.2A16.2A3.2A17.2A3.
2A$3.2A7.E4.A16.A2.3A2.A15.A2.3A2.A$3.A2.A12.A15.A4.3A7.D7.3A4.A$4.3A
11.2A16.4A9.D.D9.4A$40.3A6.D.D6.3A$2A.A.2A31.A2.A8.D8.A2.A$A.2A.A32.
2A3.A13.A3.2A$5.A36.2A13.2A$5.2A!
- EvinZL
- Posts: 854
- Joined: November 8th, 2018, 4:15 pm
- Location: A tungsten pool travelling towards the sun
- Contact:
Re: Still-life 'factories'
H-to-toad, fairly good clearance
Code: Select all
x = 34, y = 42, rule = LifeHistory
16.2A$17.A$13.A.A$9.A2.A.6A$9.4A6.A$13.4AB$9.3ABA2.AB$8.A2.2A7B$8.2A.
10B8.2A$15.6B8.A$15.8B3.BA.A$10.B2.12B.B2A$7.20B$6.21B$6.20B$5.21B$5.
21B$4.22B$3.24B$3.2BC26B$2.3BCBC24B$3.2B3C26B$2.5BC4B.21B$2.9B2.21B$
3B10.20B$3B9.19B$12.19B$11.19B$10.20B$10.19B$10.19B$10.18B$11.17B$13.
16B$13.16B$13.14B.B2A$14.13B.BA.A$13.2B3.9B4.A$13.2AB3.7B5.2A$9.2A.A.
A5.4B$9.A.2A.A.A$15.2A!
-
- Posts: 1274
- Joined: January 28th, 2022, 7:18 pm
- Location: Planet Z
Re: Still-life 'factories'
H-to-paper clip:
Code: Select all
x = 23, y = 34, rule = B3/S23
10b2o$10bo$11b3ob2o$13bobo2bob2o$14bo2b2obo$22bo$17b6o$17bo$18bobo$19b
2o16$o18bo$obo15bobo$3o16bo$2bo$12b2o$10bo2bo2b2o$9bob2o3bobo$9bo8bo$
8b2o8b2o!
Re: Still-life 'factories'
H to Tub and H to Block :
Code: Select all
x = 96, y = 60, rule = LifeHistory
12$61.2A.2A$62.A.A$57.2A.A5.A.2A$56.A.A.2A3.2A.A.A$55.A6.A.A6.A$55.7A
3.7A2$57.3A7.3A$56.A2.A3.A3.A2.A$56.2A4.A.A4.2A$62.A.A$63.A$9.A17.A$
8.A.A14.3A$8.A.A13.A$6.3A.2A12.2A39.2A$5.A50.2A6.A2.A$6.3A.2A44.2A7.
2A$8.A.2A3$22.D$21.D.D$22.D$87.C$9.E49.E25.3C$9.E.E47.E.E22.C$9.3E47.
3E22.2C$11.E49.E5$73.2D9.2C$73.2D9.C$85.3C$87.C3$70.2C$71.C$68.3C$68.
C!
Alone we go faster … Together we go further …
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)
- confocaloid
- Posts: 3056
- Joined: February 8th, 2022, 3:15 pm
Re: Still-life 'factories'
Thessalonic version of H-to-tub and Spartan version of H-to-block:
Code: Select all
x = 82, y = 34, rule = LifeHistory
56.2A$55.B2AB5.2A$56.3B5.A$21.A35.B3.BA.A$19.3A31.7B.B2A$18.A33.10B$
2.A15.2A32.7B2AB$2.3A9.6B32.6BA2BA$5.A7.5B32.2AB.5B2AB$4.2A3.B3.6B30.
A.AB.8B$4.8B.6B30.A4.8B3.2B$6.15B27.2A5.12B$6.10BD4B34.14B$5.10BDBD3B
34.15B$3.13BD4B32.18B$.19B31.21B9.C$.2BE16B31.2BE19B6.3C$3BEBE4B.9B
30.3BEBE17B5.C$.2B3E13B32.2B3E17B3.B.2C$5BE12B32.5BE24B$9B2.8B30.10B.
18B$2B10.7B29.4B9.18B$B12.6B29.3B10.17B$12.7B29.2B12.18B$13.6B29.B13.
5B2D6B.B.2C$12.6B46.3B2D6B3.C$12.7B45.10B5.3C$12.6B47.8B8.C$13.4B49.
4B$13.4B47.4B$14.2B48.2C$65.C$62.3C$62.C!
Re: Still-life 'factories'
What means "thessalonic" ?confocaloid wrote: ↑December 24th, 2023, 12:08 am...
Thessalonic version of H-to-tub and Spartan version of H-to-block:
...
Here's a P to Block and a useless P to Boat (however I don't figure how to use it) :
Code: Select all
x = 76, y = 55, rule = LifeHistory
10$65.2C$65.C$53.B8.BC.C$52.3B5.B.B2C$51.4B.B2.4B$20.C30.13B$18.3C30.
11B2D$17.C33.10BDBD$17.2C31.12BD$14.5B32.12B$14.3B34.11B$12.7B33.11B$
11.9B32.11B$10.10B33.11B7.2C$11.8B35.11B6.C$11.9B35.B3E7B2.BC.C$12.B
3E7B35.E8B.B2C$15.E6B2D31.B3E10B$12.B3E6B2D30.15B$11.11B33.13B$12.10B
33.12B$12.9B33.9B$11.9B32.A.2AB.5B$9.A.2AB.4B31.3AB2AB4.B$7.3AB2AB35.
A4.B$6.A4.B38.3A.2A$7.3A.2A39.A.A$9.A.A40.A.A$9.A.A41.A$10.A!
Alone we go faster … Together we go further …
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)
- confocaloid
- Posts: 3056
- Joined: February 8th, 2022, 3:15 pm
Re: Still-life 'factories'
Pi Block Factory with a good clearance :
Edit:
In fact, it's a Pi to Block Toggle.
Code: Select all
x = 66, y = 35, rule = LifeHistory
3$13.2A38.2A$2.A10.A.A26.A10.A.A$2.3A10.A26.3A10.A$5.A5.4A.2A27.A5.4A
.2A$4.2A5.A2.A.A.A25.2A5.A2.A.A.A$4.5B5.2BA.A25.5B5.2BA.A$6.4B5.BAB.
2A25.4B5.BAB.2A$5.7B3.2A.B2.A23.7B3.2A.B2.A$5.11B.5A23.11B.5A$5.10B.B
A2B2.2A21.10B.BA2B2.2A$4.13B2.B2A2.A19.13B2.B2A2.A$3.15B3.A.2A18.15B
3.A.2A$3.14B4.A21.14B4.A$3.13B4.2A21.13B4.2A$2.11B3E26.11B3E$2.11BE2B
26.11BE2B$.12B3E25.12B3E$2.16B24.16B$2.B2D14B23.B2C14B$3.2D14B24.2C
14B$5.13B27.13B$8.10B30.10B$8.9B31.9B$8.7B33.7B$9.8B32.8B$12.2B.2A35.
2B.2A$15.A39.A$16.3A37.3A$18.A39.A!
In fact, it's a Pi to Block Toggle.
Alone we go faster … Together we go further …
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)
Re: Still-life 'factories'
It's only "good clearance" if the input pi magically appears in that position, though.
I think I'll make my annual 2024 appeal a day early:
when people are inventing new conduits,
please please please always start the search
by putting a signal in to some other known conduit
that produces the input signal that you're working with.
That will make sure that any conduits that might be discovered ... can actually be connected to something.
Otherwise the things that get discovered, more than likely, are not actually new conduits. They're thought experiments:
"What if the Life universe allowed pi heptominoes (or whatever other input signals) to pop up out of nowhere in this specific location?"
With maybe a very rare occasional exception, it's really good to avoid posting thought experiments on the major collection threads. There are untold thousands of theoretical non-connecting conduits out there. If they all got posted, it would clutter up the collection threads enough to make them very hard to use.
- confocaloid
- Posts: 3056
- Joined: February 8th, 2022, 3:15 pm
Re: Still-life 'factories'
Tawal wrote: ↑December 30th, 2023, 11:05 pmPi Block Factory with a good clearance :Edit:Code: Select all
x = 66, y = 35, rule = LifeHistory 3$13.2A38.2A$2.A10.A.A26.A10.A.A$2.3A10.A26.3A10.A$5.A5.4A.2A27.A5.4A .2A$4.2A5.A2.A.A.A25.2A5.A2.A.A.A$4.5B5.2BA.A25.5B5.2BA.A$6.4B5.BAB. 2A25.4B5.BAB.2A$5.7B3.2A.B2.A23.7B3.2A.B2.A$5.11B.5A23.11B.5A$5.10B.B A2B2.2A21.10B.BA2B2.2A$4.13B2.B2A2.A19.13B2.B2A2.A$3.15B3.A.2A18.15B 3.A.2A$3.14B4.A21.14B4.A$3.13B4.2A21.13B4.2A$2.11B3E26.11B3E$2.11BE2B 26.11BE2B$.12B3E25.12B3E$2.16B24.16B$2.B2D14B23.B2C14B$3.2D14B24.2C 14B$5.13B27.13B$8.10B30.10B$8.9B31.9B$8.7B33.7B$9.8B32.8B$12.2B.2A35. 2B.2A$15.A39.A$16.3A37.3A$18.A39.A!
In fact, it's a Pi to Block Toggle.
To be fair, you don't really need magic to get the input active object in. Well-known standard-physics interactions suffice:
Code: Select all
x = 56, y = 29, rule = LifeHistory
12.2A28.2A$.A10.A.A16.A10.A.A$.3A10.A16.3A10.A$4.A5.4A.2A17.A5.4A.2A$
3.2A5.A2.A.A.A15.2A5.A2.A.A.A$3.5B5.2BA.A15.5B5.2BA.A$5.4B5.BAB.2A13.
6B5.BAB.2A$4.7B3.2A.B2.A12.8B3.2A.B2.A$4.11B.5A3.2A7.12B.5A3.2A$4.10B
.BA2B2.2A2.A6.12B.BA2B2.2A2.A$3.13B2.B2A2.2A8.13B2.B2A2.2A$2.15B3.A.A
10.14B3.A.A$2.14B4.A.A8.7B.7B4.A.A$2.16B3.A7.19B3.A$.11B3D3B10.14B3D
3B$.11BD4B2C10.13BD4B2C$12B3D2B2C10.13B3D2B2C$.17B12.18B$.B2D14B12.2B
2C14B$2.2D14B13.B2C14B$4.13B16.B.12B$7.10B20.10B$6.10B20.10B$5.9B21.
9B$4.12B18.12B$3.3AB4.2B.2A17.3AB4.2B.2A$3.2BA8.A18.2BA8.A$4.A10.3A
16.A10.3A$17.A29.A!
I can understand the desire to keep a forum thread focused / to limit posts in some (understandable, well-defined, well-explained) way. But connectability to conduits is not the same thing as usefulness. I have seen comments conflating these enough times to get a sustained feeling that there must be something wrong.
It is always helpful to remember that factories (and conduits too) do not have to be used as information-processing devices. (Over)focusing on signals sometimes prevents you from seeing an interesting/useful possibiitiy that simply does not fit the narrow picture.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Re: Still-life 'factories'
Ok, I well understanddvgrn wrote: ↑December 31st, 2023, 10:09 am...
when people are inventing new conduits,
please please please always start the search
by putting a signal in to some other known conduit
that produces the input signal that you're working with.
That will make sure that any conduits that might be discovered ... can actually be connected to something.
...
With maybe a very rare occasional exception, it's really good to avoid posting thought experiments on the major collection threads. There are untold thousands of theoretical non-connecting conduits out there. If they all got posted, it would clutter up the collection threads enough to make them very hard to use.
I'll keep your comments and advice in mind.
I also add : Search in known conduits to connect the output.
I'll be careful in the future.
Alone we go faster … Together we go further …
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)
Re: Still-life 'factories'
All totally true.confocaloid wrote: ↑December 31st, 2023, 10:59 amIt is always helpful to remember that factories (and conduits too) do not have to be used as information-processing devices. (Over)focusing on signals sometimes prevents you from seeing an interesting/useful possibiitiy that simply does not fit the narrow picture.
Pi-heptomino inputs in particular are kind of a special case, because there are so many different possible ways to drop in a still life, then convert it to a pi with an incoming glider.
It's still pretty iffy in most cases, though ... including this one. To do that kind of trick here, you're likely to need two input signals (or some non-signal-ish equivalent): first activate the still-life factory/creation mechanism, then send in the activating glider. And here what you're producing is ... just a block.
If the factory output was something really high-value like an edgy fishhook eater with a useful orientation, it might totally be worth it -- but we already have pretty good direct G-to-block factories, and some of them are even toggles.
For me, that puts this particular example squarely in the "solution in search of a problem" department, as far as usefulness goes. I'm definitely not suggesting any hard-and-fast rules, like "don't ever post anything that doesn't have an obvious input". The rule of thumb is more like, "if you make sure that the conduits that you find do have obvious inputs, they'll tend to be a lot more useful in average".
-
- Posts: 108
- Joined: September 17th, 2023, 4:38 am
Re: Still-life 'factories'
Maybe know and maybe useless… But I found this:
If it’s useless, you can try these:
Code: Select all
x = 23, y = 24, rule = B3/S23
bo$2bo$3o$9bo$9b3o$12bo$11b2o7$3b2o$3bobo$5bo6b2o5b2o$5b3o3bo2bo4bobo
$3b2o3bo3bobo6bo$2bo2b4o4bo7b2o$2b2obo10b2o$5bob2o7bo$5bobo9b3o$4b2ob
obo9bo$8b2o!
Code: Select all
x = 57, y = 24, rule = B3/S23
bo33bo$2bo33bo$3o31b3o2$53bo$13b2o36b3o$13b2o35bo$50b2o$21b2o32b2o$21b
o33bo$19bobo31bobo$19b2o32b2o2$3b2o32b2o$3bobo31bobo$5bo6b2o5b2o18bo6b
2o5b2o$5b3o3bo2bo4bobo17b3o3bo2bo4bobo$3b2o3bo3bobo6bo15b2o3bo3bobo6b
o$2bo2b4o4bo7b2o13bo2b4o4bo7b2o$2b2obo10b2o18b2obo10b2o$5bob2o7bo22bo
b2o7bo$5bobo9b3o19bobo9b3o$4b2obobo9bo18b2obobo9bo$8b2o32b2o!
- confocaloid
- Posts: 3056
- Joined: February 8th, 2022, 3:15 pm
Re: Still-life 'factories'
Crosspost from the bakery:Quantum-mechanics wrote: ↑January 3rd, 2024, 2:52 amMaybe know and maybe useless… But I found this:If it’s useless, you can try these:Code: Select all
x = 23, y = 24, rule = B3/S23 bo$2bo$3o$9bo$9b3o$12bo$11b2o7$3b2o$3bobo$5bo6b2o5b2o$5b3o3bo2bo4bobo $3b2o3bo3bobo6bo$2bo2b4o4bo7b2o$2b2obo10b2o$5bob2o7bo$5bobo9b3o$4b2ob obo9bo$8b2o!
Code: Select all
x = 57, y = 24, rule = B3/S23 bo33bo$2bo33bo$3o31b3o2$53bo$13b2o36b3o$13b2o35bo$50b2o$21b2o32b2o$21b o33bo$19bobo31bobo$19b2o32b2o2$3b2o32b2o$3bobo31bobo$5bo6b2o5b2o18bo6b 2o5b2o$5b3o3bo2bo4bobo17b3o3bo2bo4bobo$3b2o3bo3bobo6bo15b2o3bo3bobo6b o$2bo2b4o4bo7b2o13bo2b4o4bo7b2o$2b2obo10b2o18b2obo10b2o$5bob2o7bo22bo b2o7bo$5bobo9b3o19bobo9b3o$4b2obobo9bo18b2obobo9bo$8b2o32b2o!
yoleo wrote: ↑October 9th, 2023, 10:32 pmA silly/strange find from my speed tunnel barrister searches: a direct G-to-4 (!) loavesCode: Select all
x = 22, y = 32, rule = LifeHistory 10.A7.A$9.A.A4.3A$9.A.A3.A$8.2A.2A2.2A$9.A$7.A.A$7.2A3.D$11.D.D$10.D 2.D$11.2D$7.D$6.D.D$.2D3.D2.D3.D$D2.D3.2D3.D.D$.D.D7.D2.D5.2A$2.D9.2D 6.2A$10.C$11.C$9.3C3$11.2A5.2A$10.A2.A4.A.A$6.2A3.A.A6.A$2.2A.A.A4.A 7.2A$3.A.A9.2A$2.A2.2A8.A$3.2A11.3A$5.2A11.A$5.A$6.A$5.2A!
JP21 wrote: ↑October 10th, 2023, 1:42 amloaves decorations:Code: Select all
x = 29, y = 35, rule = LifeHistory 18.2A$8.A8.A2.A$7.A.A8.A.A$7.A2.A8.A3.A$.2A5.2A.A4.3A3.A.A$A2.A7.A3.A 5.A2.A$.A.A4.2A.2A2.2A5.2A$2.A4.A.A$6.A2.A9.2A4.2A$7.2A3.D5.A2.A2.A2. A$C10.D.D5.A.A3.A.A$.2C7.D2.D6.A5.A$2C9.2D$7.D18.A$6.D.D13.2A.A.A$.2D 3.D2.D3.D9.A.A2.A$D2.D3.2D3.D.D8.A2.2A$.D.D7.D2.D5.2A.A$2.D9.2D6.2A. 2A$23.A$.A21.A$A.A19.2A.A$A2.A20.A.A$.2A21.A2.A$11.2A5.2A5.2A$10.A2.A 4.A.A$2.A3.2A3.A.A6.A2.A$.A.A.A.A4.A7.A.A.A$A2.A.A9.2A4.A2.A$.2A2.2A 8.A6.2A$3.2A6.A4.3A$.2A2.2A3.A.A6.A6.A$A2.A.A4.A2.A4.A.A4.A.A$.A.A2.A 4.2A4.A2.A3.A2.A$2.A2.2A11.2A5.2A!
- HerscheltheHerschel
- Posts: 589
- Joined: September 4th, 2023, 5:23 am
Re: Still-life 'factories'
H to 2 blocks:
Code: Select all
x = 23, y = 12, rule = B3/S23
9b2o11bo$4b2o2bo2bo8bobo$bo2bo4bobo8b3o$obobo5bo9bo$bo2bob2o$4bo2bo$5b
o4bo$6b5o2$8bo$7bobo$8bo!
superstrings, fuses, waves, wicks, and agars are cool
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
moved to new account hth
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
moved to new account hth
Re: Still-life 'factories'
If you reflect the FNG you get thisHerscheltheHerschel wrote: ↑January 4th, 2024, 3:05 pmH to 2 blocks:Code: Select all
x = 23, y = 12, rule = B3/S23 9b2o11bo$4b2o2bo2bo8bobo$bo2bo4bobo8b3o$obobo5bo9bo$bo2bob2o$4bo2bo$5b o4bo$6b5o2$8bo$7bobo$8bo!
Code: Select all
x = 150, y = 50, rule = LifeHistory
7$21.3D6.D3.D2.3D32.3D5.D3.D2.3D31.3D6.D3.D2.3D$21.D2.D5.D3.D2.D2.D
30.D3.D4.D3.D2.D2.D33.D5.D3.D2.D2.D$21.D3.D4.D3.D2.D3.D29.D3.D4.D3.D
2.D3.D33.D4.D3.D2.D3.D$25.D4.5D2.D3.D29.D3.D4.5D2.D3.D33.D4.5D2.D3.D$
23.2D5.D3.D2.D3.D29.D3.D4.D3.D2.D3.D25.D5.2D5.D3.D2.D3.D$16.3D3.D7.D
3.D2.D3.D29.D3.D4.D3.D2.D3.D24.3D6.D4.D3.D2.D3.D$21.D8.D3.D2.D2.D30.D
3.D4.D3.D2.D2.D26.D6.D5.D3.D2.D2.D$21.5D4.D3.D2.3D32.3D5.D3.D2.3D31.
3D6.D3.D2.3D8$19.2A48.2A48.2C$19.2A48.2A48.2C2$25.2C48.2C48.2A$25.2C
48.2C48.2A2$29.2A48.2A48.2A$28.A2.A2.2A42.A2.A2.2A42.A2.A2.2A$28.A.A
4.A2.A39.A.A4.A2.A39.A.A4.A2.A$29.A5.A.A.A39.A5.A.A.A39.A5.A.A.A$32.
2A.A2.A43.2A.A2.A43.2A.A2.A$32.A2.A46.A2.A46.A2.A$29.A4.A44.A4.A44.A
4.A$8.3A18.5A26.3A16.5A27.3A15.5A$10.A51.A50.A$9.A21.A29.A19.A30.A18.
A$30.A.A47.A.A47.A.A$31.A49.A49.A!
Alone we go faster … Together we go further …
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)
- HerscheltheHerschel
- Posts: 589
- Joined: September 4th, 2023, 5:23 am
Re: Still-life 'factories'
HF-to-loaf:
Code: Select all
x = 8, y = 11, rule = B3/S23
5bo$3b3o$2bo$2b2o4$bo$obo3b2o$obo3b2o$b2o!
superstrings, fuses, waves, wicks, and agars are cool
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
moved to new account hth
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
moved to new account hth
-
- Posts: 225
- Joined: September 14th, 2021, 7:45 pm
Re: Still-life 'factories'
Glider-activated toad factory:
Code: Select all
x = 46, y = 34, rule = B3/S23
6bo14b2o4b2o$7bo13b2o4b2o$5b3o27b2o$o33bobo3bo$3o12b2o17bo4bobo$3bo11b
obo15b2o4bobo$2bobo11bo21b2ob3o$3bo40bo$38b2ob3o$38b2obo$4b2o$4b2o3$6b
o$5bobo$6bo37b2o$44b2o7$7b2o$7b2o17b2o$26b2o4$7b2o14b2o$6bobo14b2o$6b
o$5b2o!
Re: Still-life 'factories'
Here's some H to Block, Hive, Long Boat and less common H to Eater 1 + Block (unfortunately) :
Edit: Just the H to Eater1+Block (due to the next post and my avatar+signature)
Code: Select all
x = 180, y = 111, rule = LifeHistory
2$33.2A58.2A58.2A$33.A59.A59.A$30.A4.A2.2A50.A4.A2.2A50.A4.A2.2A$30.
5A.A2.A50.5A.A2.A50.5A.A2.A$16.2A16.B.2A.A.2A33.2A16.B.2A.A.2A33.2A
16.B.2A.A.2A$17.A10.4AB3AB2.A2.A34.A10.4AB3AB2.A2.A34.A10.4AB3AB2.A2.
A$17.A.AB7.A2.A.A3B2A.A36.A.AB7.A2.A.A3B2A.A36.A.AB7.A2.A.A3B2A.A$18.
2AB.3B4.7B2.A.2A36.2AB.3B4.7B2.A.2A36.2AB.3B4.7B2.A.2A$20.7B3.7B.A41.
7B3.7B.A41.7B3.7B.A$20.16B.2A41.16B.2A41.16B.2A$21.15B45.15B45.15B$
20.16B44.16B44.16B$18.18B42.18B42.18B$16.19B41.19B41.19B$16.2BE15B42.
2BE15B42.2BE15B$15.3BEBE4B.7B42.3BEBE4B.7B42.3BEBE4B.7B$16.2B3E4B2.7B
42.2B3E4B2.7B42.2B3E4B2.7B$15.5BE4B2.8B40.5BE4B2.8B40.5BE4B2.8B$14.
10B4.7B39.10B4.7B39.10B4.7B$13.4B10.8B8.2C28.4B10.8B9.2C27.4B10.4B2D
2B$12.4B11.8B8.C28.4B11.8B9.C27.4B11.4B2D2B$11.4B12.10B3.BC.C27.4B12.
10B4.BC.C26.4B12.10B2.3B$10.B2CB13.12B.B2C27.B2CB13.12B2.B2C26.B2CB
13.16B.B$9.3BC13.15B28.3BC13.16B27.3BC13.16B.B2C$9.3C15.11BD2B28.3C
15.15B27.3C15.17B2C$9.CB16.10BDBDB28.CB16.13B2D27.CB16.15B.2B$9.B18.
9BDBD29.B18.12B2D27.B18.14B$29.4B.2B2.D50.4B.2B2.3B48.4B.6B$154.5B$
157.4B$159.2C$159.C$160.3C$162.C17$33.2A58.2A58.2A$33.A59.A59.A$30.A
4.A2.2A50.A4.A2.2A50.A4.A2.2A$30.5A.A2.A50.5A.A2.A50.5A.A2.A$16.2A16.
B.2A.A.2A33.2A16.B.2A.A.2A33.2A16.B.2A.A.2A$17.A10.4AB3AB2.A2.A34.A
10.4AB3AB2.A2.A34.A10.4AB3AB2.A2.A$17.A.AB7.A2.A.A3B2A.A36.A.AB7.A2.A
.A3B2A.A36.A.AB7.A2.A.A3B2A.A$18.2AB.3B4.7B2.A.2A36.2AB.3B4.7B2.A.2A
36.2AB.3B4.7B2.A.2A$20.7B3.7B.A41.7B3.7B.A41.7B3.7B.A$20.16B.2A41.16B
.2A41.16B.2A$21.15B45.15B45.15B$20.16B44.16B44.16B$18.18B42.18B42.18B
$16.19B41.19B41.19B$16.2BE15B42.2BE15B42.2BE15B$15.3BEBE4B.7B6.2C34.
3BEBE4B.7B6.2C34.3BEBE4B.7B6.2C$16.2B3E4B2.7B3.2B2CB34.2B3E4B2.7B3.2B
2CB34.2B3E4B2.7B3.2B2CB$15.5BE4B2.9B.4B34.5BE4B2.9B.4B34.5BE4B2.9B.4B
$14.10B4.15B31.10B4.15B31.10B4.15B$13.4B10.16B30.4B10.16B30.4B10.16B$
13.3B11.16B30.3B11.16B30.3B11.16B$11.4B12.17B27.4B12.17B27.4B12.17B$
11.2CB13.18B26.2CB13.18B26.2CB13.18B$12.C13.20B26.C13.20B26.C13.20B$
9.3C15.14B2D3B23.3C15.19B23.3C15.19B$9.C17.13BD2BD2B23.C17.19B23.C17.
19B$28.13B2D2B43.17B43.17B$29.17B43.17B43.15B2D$31.15B46.14B47.11B2D$
31.15B42.B4.13B38.2C7.12B$28.16B42.19B40.C6.8B.B$27.18B40.22B38.C.CB
4.9B3.B$25.21B39.22B39.2CB.17B$25.22B37.23B41.21B$24.24B36.24B40.22B$
24.23B37.23B41.9BD12B$24.23B37.23B41.7B3D13B$25.3B.17B38.5BD15B42.7BD
16B$25.2B2.18B37.4BDBD13B41.9B2D15B$30.16B38.3BDBD14B41.26B$29.17B37.
C3B2DB.9B2.B43.24B$29.18B35.C.C4B3.6B51.21B$29.17B36.2C3B7.3B54.17B$
30.16B37.B66.13B3.2B$31.4BC9B40.2C64.7B$32.2BCBC3B2.2B42.C64.3B.3B$
31.3BCBC3B43.3C70.3B$32.3BC5B42.C71.B2CB$33.7B116.2C$33.7B$35.4B$36.B
.B2C$38.BC.C$41.C$41.2C!
Edit: Just the H to Eater1+Block (due to the next post and my avatar+signature)
Code: Select all
x = 55, y = 62, rule = LifeHistory
6$26.2A$26.A$23.A4.A2.2A$23.5A.A2.A$9.2A16.B.2A.A.2A$10.A10.4AB3AB2.A
2.A$10.A.AB7.A2.A.A3B2A.A$11.2AB.3B4.7B2.A.2A$13.7B3.7B.A$13.16B.2A$14.
15B$13.16B$11.18B$9.19B$9.2BE15B$8.3BEBE4B.7B6.2C$9.2B3E4B2.7B3.2B2CB
$8.5BE4B2.9B.4B$7.10B4.15B$6.4B10.16B$6.3B11.16B$4.4B12.17B$4.2CB13.18B
$5.C13.20B$2.3C15.19B$2.C17.19B$21.17B$22.15B2D$26.11B2D$17.2C7.12B$18.
C6.8B.B$18.C.CB4.9B3.B$19.2CB.17B$21.21B$21.22B$21.9BD12B$21.7B3D13B$
20.7BD16B$18.9B2D15B$18.26B$19.24B$22.21B$24.17B$23.13B3.2B$24.7B$24.
3B.3B$29.3B$28.B2CB$29.2C!
Last edited by Tawal on February 11th, 2024, 6:53 pm, edited 1 time in total.
Alone we go faster … Together we go further …
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)
Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses
Currently investigating signal collisions … (stand by)