Thread For Requesting Help

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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Alexey_Nigin
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Thread For Requesting Help

Post by Alexey_Nigin » September 6th, 2015, 6:04 am

Sometimes people creating complex patterns need help with some small component. Making a thread for every such problem seems a waste, so let's collect them all in one place.

I will start. Can anybody synthesize this thing:

Code: Select all

x = 21, y = 21, rule = B3/S23
3b5o$2bo4bo$7bo5b4o$2bo3bo5b6o$4bo7b4ob2o$16b2o3$16bo$o3bo3bo3bo5bo$o
3bo3bo3bo6bo$o3bo3bo3bo6bo$15b5o3$16b3o$4bo10b5o$2bo3bo8b3ob2o$7bo10b
2o$2bo4bo$3b5o!
There are 10 types of people in the world: those who understand binary and those who don't.

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dvgrn
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Re: Thread For Requesting Help

Post by dvgrn » September 6th, 2015, 7:35 am

Alexey_Nigin wrote:Can anybody synthesize this thing [blinker puffer 1 plus two trailing MWSSES]...
The standard blinker puffer 1 synthesis seems to work fine. Here's 81 ticks before the posted pattern:

Code: Select all

x = 56, y = 39, rule = B3/S23
46bo$45bo$45b3o8$39bobo$40b2o$40bo2$39b3o$41bo$40bo$23bobo$3b2o19b2o$
3ob2o18bo21bobo$5o41b2o$b3o43bo13$13b5o$b3o8bo4bo24b2o10b2o$5o12bo24bo
bo8b2o$3ob2o6bo3bo25bo12bo$3b2o9bo!

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Re: Thread For Requesting Help

Post by praosylen » September 6th, 2015, 4:55 pm

Is there any way to place the prepond in this component?:

Code: Select all

x = 9, y = 12, rule = B3/S23
5bo$4bobo$4bo2bo$b2ob3o$bobo$3bob4o$2b2obo2bo3$2bo$2o$bo!
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Re: Thread For Requesting Help

Post by dvgrn » September 6th, 2015, 10:46 pm

A for awesome wrote:Is there any way to place the prepond in this component?:

Code: Select all

x = 9, y = 12, rule = B3/S23
5bo$4bobo$4bo2bo$b2ob3o$bobo$3bob4o$2b2obo2bo3$2bo$2o$bo!
Sure, how about like this?

Code: Select all

x = 18, y = 23, rule = LifeHistory
14.A$13.A.A$13.A2.A$10.2A.3A$10.A.A$12.A.4A$11.2A.A2.A9$12.2C$12.C.C$
8.2C2.C$9.2C$8.C$2C$.2C$C!
To find this, I just went to Mark Niemiec's search page and looked at pond syntheses. As you probably found, the two-glider syntheses are no good because one of the gliders would have to pass through the still life. Luckily there are plenty of other options in the pond-making toolkit.

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Re: Thread For Requesting Help

Post by gmc_nxtman » October 22nd, 2015, 7:16 pm

Does anyone have a collection of phi spark syntheses?

Or pi syntheses?

Spefically, phi sparks that use this predecessor:

Code: Select all

x = 3, y = 7, rule = B3/S23
2bo$bo$o$o$o$bo$2bo!

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Re: Thread For Requesting Help

Post by dvgrn » October 23rd, 2015, 4:28 pm

gmc_nxtman wrote:Does anyone have a collection of phi spark syntheses?

Or pi syntheses?
Pi syntheses, yes (Mark Niemiec's database). Looks like there isn't a similar stamp collection for the phi spark, unless I missed it. The recipes are certainly out there, though the majority probably converge one or two ticks after your specific predecessor:

Code: Select all

x = 5, y = 6, rule = B3/S23
2bo$obo$b2o$4bo$4bo$4bo!

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Re: Thread For Requesting Help

Post by gmc_nxtman » October 30th, 2015, 11:18 pm

Any way to place the sparks here?

Code: Select all

x = 12, y = 12, rule = B3/S23
2bo5b2obo$bobo6b2o$obo4bo$bo4bobo$5bo2bo$4bob2o$3bobo$2bo2bo$o2b2o$o$b
o$2o!

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Re: Thread For Requesting Help

Post by Kazyan » October 31st, 2015, 12:00 am

gmc_nxtman wrote:Any way to place the sparks here?

Code: Select all

x = 12, y = 12, rule = B3/S23
2bo5b2obo$bobo6b2o$obo4bo$bo4bobo$5bo2bo$4bob2o$3bobo$2bo2bo$o2b2o$o$b
o$2o!
There's almost certainly a 3-glider solution for each spark, but here's the first thing that came to mind:

Code: Select all

x = 21, y = 21, rule = B3/S23
16bo$14bobo$15b2o2bo$18bo$18b3o3$18bo$10bo6bobo$9bobo6b2o$8bobo4bo$9bo
4bobo$13bo2bo$12bob2o$bo9bobo$2bo7bo2bo$3o8b2o$8bo$3b2o2bobo$2bobo3b2o
$4bo!
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muzik
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Re: Thread For Requesting Help

Post by muzik » June 11th, 2016, 9:34 am

Been trying to find a Loafer-to-G converter. I've managed to get it down to the pi sequence, but I can't seem to go any further.

Code: Select all

x = 37, y = 18, rule = B3/S23
7b2o$7b2o4$2o27b2o2bob2o$2o26bo2bo2b2o$29bobo$30bo$36bo$34b3o$33bo$34b
o$35b2o3$25b2o$25b2o!
How would I go about turning this pi into a glider (preferably by extending this specific conduit)? Make sure it can still allow loafers in from outside.

Yes, I know this is an old thread, but creating more just causes clutter.

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Re: Thread For Requesting Help

Post by simeks » June 11th, 2016, 3:18 pm

muzik wrote: How would I go about turning this pi into a glider (preferably by extending this specific conduit)? Make sure it can still allow loafers in from outside.
Well, actually PNW6T138 fits right in:

Code: Select all

x = 48, y = 30, rule = LifeHistory
18.2A$18.2A4$11.2A27.2A2.A.2A$11.2A26.A2.A2.2A$40.A.A$.2C38.A$C.C44.A
$2C43.3A$44.A$45.A$46.2A3$36.2A$22.3D11.2A$2.2C18.D$3.C18.3D$3C$C5$
24.2C$24.C$25.3C$27.C!

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Re: Thread For Requesting Help

Post by muzik » June 11th, 2016, 3:37 pm

simeks wrote:
muzik wrote: How would I go about turning this pi into a glider (preferably by extending this specific conduit)? Make sure it can still allow loafers in from outside.
Well, actually PNW6T138 fits right in:

Code: Select all

x = 48, y = 30, rule = LifeHistory
18.2A$18.2A4$11.2A27.2A2.A.2A$11.2A26.A2.A2.2A$40.A.A$.2C38.A$C.C44.A
$2C43.3A$44.A$45.A$46.2A3$36.2A$22.3D11.2A$2.2C18.D$3.C18.3D$3C$C5$
24.2C$24.C$25.3C$27.C!
Thanks! I tried and tried and tried with all sorts of exotic solutions without getting a single result...

(I also have a whole new forum thread dedicated to extending conduits, if you're interested)


What about a copperhead with 3 tagalongs eater, based on this reaction? I made something a while ago based on it but it was incomplete and I've forgotten where I put it.

Code: Select all

x = 24, y = 33, rule = B3/S23
3b2o14b2o$3b2o14b2o7$b2o2b2o10b2o2b2o$3b2o14b2o$3b2o14b2o$obo2bobo8bob
o2bobo$o6bo8bo6bo2$o6bo8bo6bo$b2o2b2o10b2o2b2o$2b4o5b2o5b4o$10bo2bo$3b
2o6b2o6b2o$2bo2bo12bo2bo2$bo4bo10bo4bo$2o4b2o8b2o4b2o$bob2obo10bob2obo
$2b4o12b4o$3b2o14b2o$10b4o$11b2o2$8b2o4b2o$7bo2bo2bo2bo$8b3o2b3o$8b2o
4b2o!

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Re: Thread For Requesting Help

Post by gmc_nxtman » June 29th, 2016, 11:14 am

Is there any smaller way to create lwsses at p62 than the standard 3-glider synthesis?

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Re: Thread For Requesting Help

Post by Rhombic » June 29th, 2016, 1:48 pm

This octomino evolves into a very recognisable pattern. Is there a trivial name for it?

Code: Select all

x = 8, y = 6, rule = B3/S23
2$2b3o$2b5o!
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Re: Thread For Requesting Help

Post by dvgrn » June 29th, 2016, 2:07 pm

Rhombic wrote:This octomino evolves into a very recognisable pattern. Is there a trivial name for it?
Yeah, the octomino has a common grandchild with century, which has that recognizable "three blocks, and a toad for a little while, and a blinker" output. Most toads in soup probably are due to a modified century reaction.

Let's see, sharing a common grandparent would mean we're talking about second cousins. Sharing a common grandchild must mean that this octomino and the canonical century are (-2)nd cousins...?

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Re: Thread For Requesting Help

Post by gmc_nxtman » July 2nd, 2016, 11:44 am

Is there any way to insert the block and tub in the yellow positions with a conduit to make an H-to-Flotilla?

Code: Select all

x = 114, y = 98, rule = LifeHistory
69.A$67.3A$66.A$66.2A$61.7B6.2A$60.8B6.A$59.10B2.BA.A$59.7BC3B.B2A$
60.6BCBC3B$59.7B3C3B$56.12BC3B$55.17B$55.16B$56.15B$60.10B$59.12B$60.
12B$61.11B$60.12B3.B$59.12B3.2B$58.12B3.3B$57.13B2.4B$58.11B2.4B$58.
4B3D4B.4B$59.2BD3BD39B$57.3BD5BD38B$56.4BD5BD38B$57.3BD5BD38B$58.3BD
3BD39B$58.4B3D40B$58.12B$57.48B$57.48B$58.47B$58.6BE40B$52.2A4.5BEBE
39B$51.B2AB2.7BE40B$22.4B3.4B19.2B2.12B$23.4B3.4B17.2B2.13B2E$24.4B3.
4B.B6.2B5.4B.13B2E$25.4B3.6B4.6B.20B$26.4B3.5B3.28B$21.2A4.4B3.5B2.
28B$13.A6.B2AB4.4B.29B2C5B$13.3A5.3B5.28B2C2BC2BC5B$16.A3.B.B6.28B2C
3BCBC5B$15.2A2.6B4.34BC4B$15.10B2.41B4.7B3.B$7.2A8.50B4.9B.3B$8.A8.
50B3.15B$8.A.AB6.48B.19B$9.2AB.3B2.48B2C20B$11.21B3D28B2.B2C20B$11.
23BD28B4.14BD7B$12.20B3D28B7.10B2D9B$11.52B6.10BD13B$9.54B7.9B2D12B$
7.19B3.17B2.5B2D7B10.21B$7.2BD15B5.10B3.B5.4BDBD5B11.21B$6.3BDBD4B.7B
7.8B12.4B2D5B11.18B$7.2B3D4B2.6B7.7B13.12B11.16B$6.5BD4B3.6B6.2A18.
11B13.14B$5.10B6.4B7.A18.10B7.2A6.3B.9B16.2A$4.4B12.B2A2B4.3A18.10B8.
A11.10B15.A$4.3B14.2A.B2A2.A19.11B5.BA.A11.11B11.BA.A$2.4B18.BA.A.A
18.16B.B2A12.11B8.2B.B2A$2.2A23.A.2A16.19B9.2A3.11B7.5B$3.A23.A2.A15.
20B9.A2.B.12B4.7B$3A25.2A15.21B10.3A12B.B3.7B$A43.24B10.AB.14B.7B2.2A
.A$45.2B.20B8.2A4.23BA.2A$43.26B7.A5.22B$43.26B8.3A2.21B$43.28B8.A3.
20B$44.29B10.19B.B.2A2.2A$43.30B9.23BA.A2.A$41.28B.4B8.22B.B.A.A$39.
31B.2A2B5.2AB.22B2A.2A$39.2BD28BA.AB5.A.AB.21B.B$38.3BDBD4B.17B.3B2A
7.A6.19B$39.2B3D4B.10B.6B3.3B6.2A7.2B2.13B$38.5BD4B.8B5.B.B5.B20.12B$
37.10B.9B34.15B$36.4B6.10B.2B34.14B$36.3B5.14B2A35.12B$34.4B5.15B2A
36.11B$34.2A6.17B35.4B.4B3DB$35.A7.13B38.2A4.4BD2B$32.3A11.10B39.A4.
2B3D2B$32.A13.11B35.3A6.6B$46.10B36.A8.7B$47.8B48.B.4B$50.4B52.4B$51.
4B52.3B$109.B2A$109.BA.A$112.A$112.2A!

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Rhombic
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Re: Thread For Requesting Help

Post by Rhombic » July 4th, 2016, 9:21 am

Is this massive spark interesting at all?

Code: Select all

x = 59, y = 21, rule = B3/S23
37b3o11b3o$36bo3bo9bo3bo$35b2o4bo7bo4b2o$5b3o11b3o12bobob2ob2o5b2ob2ob
obo$4bo3bo9bo3bo10b2obo4bob2ob2obo4bob2o$3b2o4bo7bo4b2o8bo4bo3bo2bobo
2bo3bo4bo$2bobob2ob2o5b2ob2obobo19bobo$b2obo4bob2ob2obo4bob2o6b2o7b2ob
obob2o7b2o$o4bo3bo2bobo2bo3bo4bo17bobo$12bobo23b3o9b3o$2o7b2obobob2o7b
2o11bo3bo9bo$12bobo23bobo4b3o$6b3o9b3o23bo2bo4b2o$6bo9bo3bo26bo$11b3o
4bobo22bo3bo$5b2o4bo2bo28bo3bo$11bo35bo$11bo3bo28bobo$11bo3bo$11bo$12b
obo!
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Re: Thread For Requesting Help

Post by dvgrn » July 4th, 2016, 12:53 pm

gmc_nxtman wrote:Is there any way to insert the block and tub in the yellow positions with a conduit to make an H-to-Flotilla?
Looks like you're about out of room for direct H-to-tub and H-to-tub converters (and I don't seem to have collected any H-to-tubs, anyway).

However, it looks like there's enough room for gliders coming in from three possible directions -- you could complete an H-to-flotilla converter with another four or five synchronized gliders, if you wanted it badly enough.

Then there's the problem of putting in signal splitters and synchronizing the gliders with the Herschels. Otherwise you just have a (3H+4G)-to-flotilla converter, and that sounds kind of hard to use.

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Re: Thread For Requesting Help

Post by Rhombic » July 9th, 2016, 7:09 am

How can I restore the block that reacts away with the B-heptomino here? The top block acts as a catalyst, but after having tried to use the dot sparks to the right I found no way to restore the block that reacts away. (By the way, this creates a Herschel in gen 20)

Code: Select all

x = 4, y = 13, rule = B3/S23
b2o$b2o3$b2o$b2o5$2obo$b3o$2bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
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Re: Thread For Requesting Help

Post by simsim314 » July 9th, 2016, 7:20 am

Rhombic wrote:How can I restore the block
The real question here is, why would you want to restore such block? There is no real way to produce the B there from any other conduit, so even if you find a solution to your problem it would not do any good to anything.

To answer your question, what search tools have you tried? It's kinda impossible to find a catalyst without proper tools, and we have now quete nice collection of those, are you aware of them? So maybe your question should be more general: how one finds catalysts?

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Re: Thread For Requesting Help

Post by BlinkerSpawn » July 9th, 2016, 9:18 am

Rhombic wrote:How can I restore the block that reacts away with the B-heptomino here? The top block acts as a catalyst, but after having tried to use the dot sparks to the right I found no way to restore the block that reacts away. (By the way, this creates a Herschel in gen 20)

Code: Select all

x = 4, y = 13, rule = B3/S23
b2o$b2o3$b2o$b2o5$2obo$b3o$2bo!
Move the block:

Code: Select all

x = 4, y = 9, rule = B3/S23
2o$2o5$2obo$b3o$2bo!
There's basically no way to get that B there, though.
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Re: Thread For Requesting Help

Post by gmc_nxtman » July 14th, 2016, 12:47 pm

Is there any stable conduit that produces a clean eater capable of blocking a glider lane? Here are some close calls:

Code: Select all

x = 56, y = 30, rule = LifeHistory
15.A$3.A9.3A23.A$3.3A6.A25.A.A$6.A5.2A24.A.A$5.2A14.2A16.A$20.A.A$16.
2A3.A$15.A2.A$16.2A$4.C7.D$5.C6.D.D$5.2C5.3D$4.2C8.D18.C18.2A$4.C28.C
.C16.A.A$33.3C18.A$35.C18.2A4$51.2A$50.A.A$51.A3$42.2A$43.A$2.2A36.3A
$3.A36.A$3A$A!
The first one might have a stabilization, but I'm not too sure.

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Re: Thread For Requesting Help

Post by dvgrn » July 15th, 2016, 10:54 pm

gmc_nxtman wrote:Is there any stable conduit that produces a clean eater capable of blocking a glider lane?
No direct edgy X-to-eater factories are known. It's easy to build a circuit that synchronizes a couple of gliders to build an eater so that it blocks a glider lane -- this is done in the stable universal regulator, for example -- which still needs to be rebuilt to do the synchronization more efficiently. It doesn't have to be set up so that the lane that is blocked is the same lane that triggers the reconstruction of the eater.

Fishhook eaters are pretty rare, and any other object with glider-eating capability is even rarer. For a direct glider-lane blocker factory, is it allowable to catch the glider and make a boat-bit (so that aircraft carriers, snakes, etc. would also be possibilities?)

There are other kinds of permanent switches that have the effect of permanently blocking a glider signal, though. Some of them also allow the signal channel to be re-opened with a single glider (equivalent to shooting down the eater after it is constructed):

Code: Select all

x = 100, y = 62, rule = LifeHistory
97.3B$96.4B$49.2A44.4B$50.A43.4B$37.A11.A37.C5.4B$37.3A9.2A36.C.C2.4B
$40.A9.B26.B9.2C2.4B$4.C22.2A10.2A9.3B23.3B11.4B$5.C22.A10.5B5.6B19.
6B8.5B$3.3CB21.A.AB9.4B3.10B10.4B2.7B3.8B$4.4B10.A10.2AB.3B4.6B2.11B
3.2B2.26B$5.4B7.3A12.7B.9BD3B2A15BD23B$6.4B5.A15.17B2D2B2A15BDBD21B.
3B$7.4B4.2A15.17B2D18B3DB2A22B$2A6.9B14.18BD21BDB2A21B2A$.A7.6B14.19B
D45B.B2A$.A.2A5.6B3.B2.2B2.19B.B3.13B.B5.23B3.B$2.A2.A4.19BC15B5.7B.B
13.B2.18B$3.2AB3.20BCBC4B.7B31.17B$4.14B2A9B3C4B2.7B30.17B$5.13B2A11B
C4B4.2B2A31.19B$6.29B3.4B2A32.18B$6.17B.B.2B10.2A36.4B2.12B$7.15B4.3B
10.A42.11B$7.15B5.A2B.2A3.3A43.8B$8.13B5.A.A2B.A3.A45.10B$10.13B2.A.A
B2.A46.A.2AB.4B2.2A$9.8B4.2A.A.A3.A45.3AB2AB7.A$9.6B6.2ABA2.4A.A42.A
4.B10.3A$9.5B8.B2.A.A3.A.A42.3A.2A11.A$9.B.B9.2A.2A2.A2.A.A44.2A2.A$
10.3B9.A.A2.2A3.A48.2A$9.B2AB9.A.A$10.2A11.A26$22.2C$21.C.C$23.C!
You can use other H-to-Gs at the end, and/or add a few Snarks to put the output glider back on the original lane -- depends on exactly what you need this glider-lane-blocking mechanism for.

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Re: Thread For Requesting Help

Post by gmc_nxtman » August 4th, 2016, 10:05 pm

Does anyone have a collection of simple edgeshooting spark syntheses? Domino, dot, duoplet, etc.

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Re: Thread For Requesting Help

Post by muzik » August 9th, 2016, 5:32 pm

Can someone hit this with a few gliders so a loaf placed in the correct position would form a functional eater3?

Code: Select all

x = 11, y = 10, rule = B3/S23
4b2o$bo2bo$obobo$obobob2o$b2obo2bo$5bo$6b4o$10bo$8bobo$8b2o!

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BlinkerSpawn
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Re: Thread For Requesting Help

Post by BlinkerSpawn » August 9th, 2016, 5:42 pm

muzik wrote:Can someone hit this with a few gliders so a loaf placed in the correct position would form a functional eater3?

Code: Select all

x = 11, y = 10, rule = B3/S23
4b2o$bo2bo$obobo$obobob2o$b2obo2bo$5bo$6b4o$10bo$8bobo$8b2o!
How is "this" created?
We can already construct an eater3 in 20(21?) gliders. So unless that SL can be made really cheaply (to allow room for components) it won't break new ground.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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