c/8 orthogonal spaceships

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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unname66609
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Joined: December 20th, 2014, 8:30 am

c/8 orthogonal spaceships

Post by unname66609 » June 26th, 2015, 8:43 pm

Now with several new versions of search programs out and PCs still getting more powerful, it might be time to revisit this topic:

Are there any serious search results out there? Promising intermediate results? Ideas?

kiho park
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Joined: September 24th, 2010, 12:16 am

Re: c/8 orthogonal spaceships

Post by kiho park » June 26th, 2015, 10:12 pm

That is already mentioned.
Also, you can find incomplete result at here.

- Recent search result -

Code: Select all

#P 0 0
#R S23/B3
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....**........................
..*...*.......................
..*.....**....................
...*...***....................
....**....*...................
....**........................
....**.....*......*...........
....*..*...*.*....**..........
.....*...*....****............
.......***...*...*............
.......**....*.***............
........*.**.**.*.............
........**..*.**..............
............*.................
...........***................
..........**.*................
........*.**..................
........*.*...................
........**....................
.........*....................
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Can small adjustable spaceships overrun the speed limit of (|x|+|y|)/P = 1?

## B0 rules are the best! ##

Bullet51
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Joined: July 21st, 2014, 4:35 am

Re: c/8 orthogonal spaceships

Post by Bullet51 » June 26th, 2015, 11:38 pm

kiho park wrote:That is already mentioned.
Also, you can find incomplete result at here.

- Recent search result -

Code: Select all

partial ship
That's a diagonal partial.
Still drifting.

kiho park
Posts: 86
Joined: September 24th, 2010, 12:16 am

Re: c/8 orthogonal spaceships

Post by kiho park » June 28th, 2015, 12:39 am

Bullet51 wrote:That's a diagonal partial.
Oops. Sorry, It's recent processing WinLifeSearch search result. :roll:
Can small adjustable spaceships overrun the speed limit of (|x|+|y|)/P = 1?

## B0 rules are the best! ##

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velcrorex
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Re: c/8 orthogonal spaceships

Post by velcrorex » July 31st, 2015, 6:32 pm

No miracles today, but I may as well post a promising partial. I searched for width 16 symmetric c/8 ships and found nothing. The search (with gfind) took about 3 weeks. Here's a promising partial:

Code: Select all

x = 14, y = 35, rule = B3/S23
o12bo$2o3b4o3b2o$6b2o$3o8b3o$14o$b2o2b4o2b2o$2bo8bo$2b3o4b3o$bo
2bo4bo2bo2$bo3b4o3bo$5bo2bo$b2o3b2o3b2o$obo2bo2bo2bobo$2ob3o2b3o
b2o$b3o6b3o$2bo8bo3$b3o6b3o3$bo2bo4bo2bo$o3bo4bo3bo$bo2bo4bo2bo$
2b4o2b4o$3b8o$4bo4bo$4bo4bo$4b2o2b2o$6b2o$b2o8b2o$o2bo6bo2bo$bob
o6bobo$2bo8bo!
You'll see which part I think is promising.
With a lot of luck, someone will invoke some arcane magic and complete this ship.
-Josh Ball.

Sokwe
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Re: c/8 orthogonal spaceships

Post by Sokwe » August 1st, 2015, 4:35 am

That's a nice looking partial pattern, although I haven't yet been able to get anything from it. There seem to be several ways for the blinkers to react to get the same outcome, which gives some hope of a solution:

Code: Select all

x = 30, y = 27, rule = B3/S23
2$13bo8bo$12bobo6bobo$11bo2bo6bo2bo$12b3o6b3o$13b2o6b2o$14bo6bo$13b2ob
4ob2o$14bobo2bobo$13b4o2b4o$14bo6bo$11bo3bo4bo3bo$11b2ob3o2b3ob2o$14b
2o4b2o2$13bo8bo$13bo8bo2bo$13bo8bo2bo$11bo12bo$10bobo11b2o$10bobo$13bo
!
-Matthias Merzenich

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muzik
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Re: c/8 orthogonal spaceships

Post by muzik » February 18th, 2016, 4:42 pm

Sokwe wrote:That's a nice looking partial pattern, although I haven't yet been able to get anything from it. There seem to be several ways for the blinkers to react to get the same outcome, which gives some hope of a solution:

Code: Select all

x = 30, y = 27, rule = B3/S23
2$13bo8bo$12bobo6bobo$11bo2bo6bo2bo$12b3o6b3o$13b2o6b2o$14bo6bo$13b2ob
4ob2o$14bobo2bobo$13b4o2b4o$14bo6bo$11bo3bo4bo3bo$11b2ob3o2b3ob2o$14b
2o4b2o2$13bo8bo$13bo8bo2bo$13bo8bo2bo$11bo12bo$10bobo11b2o$10bobo$13bo
!
Old thread I know, but can I suggest a name for it? Double Loafer

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muzik
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Re: c/8 orthogonal spaceships

Post by muzik » March 8th, 2016, 9:21 am

An interesting thing to note is that the copperhead, without its block, also decays into an interchange:

Code: Select all

x = 23, y = 42, rule = B3/S23
4$3b3o6b3o3$3bo2bo4bo2bo$2bo3bo4bo3bo$3bo2bo4bo2bo$4b4o2b4o$5b8o$6bo4b
o$6bo4bo$6b2o2b2o$8b2o$3b2o8b2o$2bo2bo6bo2bo$3bobo6bobo$4bo8bo11$7bo2b
o$4b2obo2bob2o$6b2o2b2o2$7b4o$6b6o2$7b4o$8b2o!
However, to bomb this party entirely too prematurely, the interchanges don't appear from exactly the same predecessors. They also appear in different places relative to the spaceship.


Nevertheless, I believe that the c/8 will rely on some sort of block hauling technology.

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muzik
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Re: c/8 orthogonal spaceships

Post by muzik » March 9th, 2016, 11:23 am

No more promising reactions found, which probably is a major fault of by hand searches.

There is a way to destroy this completely, moving the blinkers down by one spot, which could make for some eaters or new speeds:

Code: Select all

x = 14, y = 19, rule = B3/S23
2bo8bo$bobo6bobo$o2bo6bo2bo$b3o6b3o$2b2o6b2o$3bo6bo$2b2ob4ob2o$3bobo2b
obo$2b4o2b4o$3bo6bo$o3bo4bo3bo$2ob3o2b3ob2o$3b2o4b2o2$2bo8bo$2bo8bo$2b
o8bo2$2b3o4b3o!

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