Let's find a G-to-X (Done!)

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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Kazyan
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Re: Let's find a G-to-X (Done!)

Post by Kazyan » March 19th, 2015, 7:19 pm

simsim314 wrote:Well eater2 is also kind of a problem... at least we don't have for now any way to reasonably construct eater2 with slow salvo, even not two construction arm recipe.
All true. This is basically incompatible with self-constructing circuitry, it's "only" a G-to-H. But do recall that we have a 6-glider synthesis for the big ugly thing now; we just haven't had a compelling enough reason to translate it into slow salvo.

Code: Select all

x = 32, y = 16, rule = B3/S23
9bo$7b2o$8b2o$2bo$obo$b2o2$12bo$3bobo6bobo12bo$3b2o7b2o12bobo$4bo21bob
o$25b2ob3o$5b2o24bo$6b2o5b3o9b2ob3o$5bo7bo11b2obo$14bo!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.

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codeholic
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Re: Let's find a G-to-X (Done!)

Post by codeholic » March 19th, 2015, 7:21 pm

simsim314 wrote:Now if we could convert glider back into a block in similar way we can convert glider into boat:
If I'm not mistaken, there has been a Spartan glider-to-block factory (probably by Paul Callahan).
Ivan Fomichev

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Scorbie
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Re: Let's find a G-to-X (Done!)

Post by Scorbie » March 19th, 2015, 7:22 pm

simsim314 wrote:Well eater2 is also kind of a problem... at least we don't have for now any way to reasonably construct eater2 with slow salvo, even not two construction arm recipe.
Also the timing of this conduit increases as the 78 ticks doesn't work for the second part:
Yeah, I did see that problem...
I thought that the eater2 just "might" be synthesized with slow salvo with apgsearch...
And maybe there are other conduits that supresses the FNG? (the eater2 and fishhook does seem very close)
By the way, isn't it cheaper to use periodic components like the blocker, jam, figure 8, etc? Does it have drawbacks in slow-salvo circuitry?

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codeholic
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Re: Let's find a G-to-X (Done!)

Post by codeholic » March 19th, 2015, 7:40 pm

Scorbie wrote:By the way, isn't it cheaper to use periodic components like the blocker, jam, figure 8, etc? Does it have drawbacks in slow-salvo circuitry?
Then your circuitry would work only at, say, p8 and your tape gliders would have to be p8 too, which would leave you with 8 times less variation for arm operations.
Ivan Fomichev

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Extrementhusiast
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Re: Let's find a G-to-X (Done!)

Post by Extrementhusiast » March 19th, 2015, 8:20 pm

codeholic wrote:
Scorbie wrote:By the way, isn't it cheaper to use periodic components like the blocker, jam, figure 8, etc? Does it have drawbacks in slow-salvo circuitry?
Then your circuitry would work only at, say, p8 and your tape gliders would have to be p8 too, which would leave you with 8 times less variation for arm operations.
What about something like this?

Code: Select all

x = 168, y = 50, rule = B3/S23
4bo103bo$4b3o101b3o$7bo103bo$6bobo101bobo$6bobo101bobo$7bo103bo5$22b2o
102b2o$22b2o102b2o3$8bobo101bobo$2b2o5b2o36bo58b2o5b2o40bo$bobo5bo33b
2o2bo57bobo5bo41bo2b2o$bo33b2o5bo5bo56bo33b2o13bo5bo$2o7b2o24b2o4b2o2b
obo56b2o7b2o24b2o14bobo2b2o$9b2o14bob3o12b2o3bo12bo52b2o40bo3b2o3bo$
23b3o2b2o13b3o14b3o94b3o4b3o$23bobobo2bo32bo57b2o17b2o3b2o20bo$18bo3bo
3b2o15b3o14b3o58b2o16bo2bobo2bo9b3o4b3o$18bo4bobob3o12b2o3bo12bo77bo9b
o6bo3b2o3bo$25b3o13b2o2bobo89b2o9b2o5bobo2b2o$22b3o2bobo12bo5bo79bo5bo
3bo9bo5bo5bo$22bo2bo2bo14b2o2bo79b3o3b3o3bo2bobo2bo7bo2b2o$25bo21bo79b
ob2ob2obo4b2o3b2o8bo$23bo2bo99b2o7b2o$25bo2bo97b2o7b2o$27bo98b3o5b3o$
128b3ob3o$130bobo$127bo2bobo2bo$126bo2bo3bo2bo$23b2o5b2o95b2o5b2o$22bo
2bo3bo2bo$23bo2bobo2bo$26bobo$4b2o18b3ob3o77b2o$3bo2bo15b3o5b3o74bo2bo
$4b2o16b2o7b2o75b2o$22b2o7b2o$23bob2ob2obo$23bob2ob2obo2$25b2ob2o99b2o
b2o$26bobo101bobo$26bobo101bobo$27bo103bo!
It works for just over half of all possibilities.
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Scorbie
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Re: Let's find a G-to-X (Done!)

Post by Scorbie » March 19th, 2015, 9:23 pm

Extrementhusiast wrote:What about something like this? (RLE)
Now THAT is clever!
codeholic wrote:Then your circuitry would work only at, say, p8 and your tape gliders would have to be p8 too, which would leave you with 8 times less variation for arm operations.
I dunno much about this kinda tech, but if I got it right, I guess it's okay if the period is coprime to 4? i.e. odd, right? I guess we might have the unholy reason for a slow-salvo jam.(Or maybe a fumarole)

Edit: I am not sure if arm operations are slow salvos.
Last edited by Scorbie on March 22nd, 2015, 10:02 am, edited 1 time in total.

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Kazyan
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Re: Let's find a G-to-X (Done!)

Post by Kazyan » March 19th, 2015, 10:17 pm

You have to try this, guys. Just make this thing Oruoboros a glider into itself and bam, small gun of who-knows-what period.

p595 gun:

Code: Select all

x = 71, y = 82, rule = B3/S23
17b2o$17bobo$19bo4b2o$15b4ob2o2bo2bo$15bo2bobobobob2o$18bobobobo$19b2o
bobo$23bo2$9b2o$10bo7b2o$10bobo5b2o$11b2o7$21b2o$21bo$22b3o$24bo3$b2o$
b2o4$23b2obo$2b2o19b2ob3o22bo$bobo25bo21b3o$bo21b2ob3o25bo$2o22bobo26b
obo$24bobo26bobo$25bo28bo4$20b2o$20bo48b2o$21b3o45b2o$23bo3$49b2o$48bo
bo$48bo$2b2o43b2o7b2o$bobo52b2o$bo$2o62b2obo$64b2ob3o$70bo$64b2ob3o$
63bo2b2o$62bobo$12b2o7b2o21bo16bobob2obo$21bo22b3o15bo2bob2o$9bo3bo5bo
bo25bo17bo$14bo4b2o4b2o19b2o16b2o$3b2o4b2ob2o11bo15bo19bobo2b2o$4bo7b
2o9bobo15b3o17b2o2bo2bo$4bobo16b2o19bo21b2o$5b2o36b2o2$8bo$8bo3$40b2o$
40b2o17b2o$59b2o3$11b2o47b2o$7b2o2b2o47bo$6bobo38b2o12b3o$6bo25bo15bo
14bo$5b2o26bo11b3o$31b3o11bo!
Derivative p595/7 = p85:

Code: Select all

x = 71, y = 82, rule = B3/S23
17b2o$17bobo$19bo4b2o$15b4ob2o2bo2bo$15bo2bobobobob2o$18bobobobo$19b2o
bobo$23bo2$9b2o$10bo7b2o$10bobo5b2o$11b2o6$14bo$14b2o5b2o$13bobo5bo$
22b3o$24bo$35bo$33bobo$b2o31b2o$b2o4$14b3o6b2obo$2b2o9bo2bo6b2ob3o22bo
$bobo9b2o2b2o10bo21b3o$bo11bo5bo3b2ob3o25bo$2o12b3o7bobo26bobo$18b2o4b
obo26bobo$14b3o2bo5bo28bo$15bo2bo$17b2o2$20b2o$11bo8bo48b2o$9b2o10b3o
45b2o$10b2o11bo$55bo$56b2o$49b2o4b2o$48bobo$48bo$2b2o43b2o7b2o$bobo52b
2o$bo$2o62b2obo$64b2ob3o$70bo$64b2ob3o$63bo2b2o$54b2o6bobo$12b2o7b2o
21bo16bobob2obo$21bo22b3o7b2o6bo2bob2o$9bo3bo5bobo25bo17bo$14bo4b2o4b
2o19b2o7bobo6b2o$3b2o4b2ob2o11bo15bo14bo4bobo2b2o$4bo7b2o9bobo15b3o12b
o4b2o2bo2bo$4bobo16b2o19bo21b2o$5b2o36b2o2$8bo$8bo32b3o$41bob2o$37bo3b
o2b2o$36b2o4b4o$35bobo3bobo15b2o$34b2o5b2o16b2o$35b2o5b2o$36bo4b3o$11b
2o47b2o$7b2o2b2o47bo$6bobo38b2o12b3o$6bo25bo15bo14bo$5b2o26bo11b3o$31b
3o11bo!
Derivative p595/5 = p119:

Code: Select all

x = 71, y = 82, rule = B3/S23
17b2o$17bobo$19bo4b2o$15b4ob2o2bo2bo$15bo2bobobobob2o$18bobobobo$19b2o
bobo$23bo2$9b2o$10bo7b2o$10bobo5b2o$11b2o7$21b2o6bobo$21bo8b2o$22b3o5b
o$24bo2$7bo$b2o3bobo7bobo$b2o3bo2b2o6bo$9b2o$12bo$9bob3o$9b2o3bo8b2obo
$2b2o9bo9b2ob3o22bo$bobo25bo21b3o$bo21b2ob3o25bo$2o22bobo26bobo$24bobo
26bobo$25bo28bo4$20b2o35bo$20bo35b3o10b2o$21b3o31b5o9b2o$23bo30b2o3b2o
$53b2o5b2o$54b2o3b2o$49b2o4bo3bo$48bobo$48bo$2b2o43b2o$bobo$bo$2o62b2o
bo$64b2ob3o$70bo$64b2ob3o$63bo2b2o$62bobo$12b2o7b2o21bo16bobob2obo$21b
o22b3o15bo2bob2o$9bo3bo5bobo25bo17bo$14bo4b2o4b2o19b2o16b2o$3b2o4b2ob
2o11bo15bo19bobo2b2o$4bo7b2o9bobo15b3o17b2o2bo2bo$4bobo16b2o19bo21b2o$
5b2o36b2o2$8bo$8bo2$48b2o$40b2o4b2o2b2o$40b2o3bo6bo6b2o$45bo2b3o8b2o$
45b3o2bo2bo2$11b2o37bobo7b2o$7b2o2b2o38b2o7bo$6bobo38b2o12b3o$6bo25bo
15bo14bo$5b2o26bo11b3o$31b3o11bo!
p875:

Code: Select all

x = 95, y = 89, rule = B3/S23
16b2o$16bobo$18bo4b2o$14b4ob2o2bo2bo$14bo2bobobobob2o$17bobobobo33b2o$
18b2obobo33bobo$22bo36bo4b2o$55b4ob2o2bo2bo$8b2o45bo2bobobobob2o$9bo7b
2o39bobobobo$9bobo5b2o40b2obobo$10b2o51bo2$49b2o$50bo7b2o$50bobo5b2o$
51b2o2$20b2o$20bo54bo$21b3o51b3o$23bo54bo$77bobo$b2o43bo14b2o14bobo$b
2o41b3o14bo16bo$43bo18b3o$43b2o19bo2$23b2obo$2b2o19b2ob3o64b2o$bobo25b
o63b2o$bo21b2ob3o$2o22bobo$24bobo6b2o$25bo6bobo5b2o31b2o$32bo7b2o30bob
o$31b2o39bo$71b2o7b2o$20b2o23bo34b2o$20bo20b2obobo$21b3o16bobobobo41b
2obo$23bo13bo2bobobobob2o38b2ob3o$37b4ob2o2bo2bo44bo$41bo4b2o40b2ob3o$
39bobo45bo2b2o$39b2o45bobo$68bo16bobob2obo$2b2o64b3o15bo2bob2o$bobo67b
o17bo$bo68b2o16b2o$2o83bobo2b2o$85b2o2bo2bo$90b2o3$12b2o74b2o$12b2o74b
o$86bobo$19bob2o63b2o$19b2obo$3b2o$4bo64b2o$4bobo62b2o15b2o$5b2o79bobo
$20bo67bo$18b3o67b2o$17bo24b2o$18b3o6b2o13bo17b2o$3bo16bo6b2o11bobo17b
o$2bobo35b2o19bo4b2ob2o$3bo56b2o5bobo$67bobo$23b3o42bo$22b2o2bo$21bo3b
o$22b3o$23bo33b2o22b2o$28bo28b2o22b2o$6b2o20bo57b2o$5bobo4b2o14bo57bo$
5b2o5b2o70bobo$84b2o$8b2o70b2o$8bo55b2o14bobo$9b3o14b2o3b2o32bo15b2o$
11bo15bo3bo18bo11b3o6bo$24b3o5b3o16bo10bo7bobo$24bo9bo14b3o19bo!
Derivative p875/7 = p125 (the p85/5 = p175 is version of this larger than the old one)

Code: Select all

x = 95, y = 89, rule = B3/S23
16b2o$16bobo$18bo4b2o$14b4ob2o2bo2bo$14bo2bobobobob2o$17bobobobo33b2o$
18b2obobo33bobo$22bo36bo4b2o$55b4ob2o2bo2bo$8b2o45bo2bobobobob2o$9bo7b
2o39bobobobo$9bobo5b2o40b2obobo$10b2o51bo2$49b2o$50bo7b2o$50bobo5b2o$
51b2o$13bo$13b2o5b2o$12bobo5bo54bo$21b3o51b3o$23bo54bo$77bobo$b2o43bo
14b2o14bobo$b2o41b3o14bo16bo$43bo18b3o7bo$43b2o19bo8b2o$72b2o$23b2obo$
2b2o19b2ob3o12b2o50b2o$bobo25bo10bo2bo49b2o$bo21b2ob3o10b2ob2o$2o22bob
o13bobo$24bobo6b2o6bo$25bo6bobo38b2o$32bo39bobo$31b2o39bo$71b2o7b2o$
20b2o23bo34b2o$20bo20b2obobo$21b3o16bobobobo41b2obo$23bo13bo2bobobobob
2o38b2ob3o$11bo25b4ob2o2bo2bo44bo$10b3o28bo4b2o40b2ob3o$9bo2b2o25bobo
45bo2b2o$9bo3bo25b2o38bo6bobo$11bobo54bo9bobo4bobob2obo$2b2o64b3o7bo7b
o2bob2o$bobo4b2ob2o58bo5bo3b2o6bo$bo8bo59b2o6bo2b2o5b2o$2o76bo6bobo2b
2o$85b2o2bo2bo$13b2o62b2o2b2o7b2o$8b2obob2o62b6o$9bobo68bo$10bo3bo73b
2o$12bobo73bo$9bo3bo72bobo$9bo9bob2o63b2o$9bo9b2obo$3b2o$4bo64b2o$4bob
o62b2o15b2o$5b2o79bobo$20bo67bo$18b3o67b2o$17bo24b2o$18b3o6b2o13bo17b
2o$3bo16bo6b2o11bobo17bo$2bobo35b2o19bo4b2ob2o$3bo56b2o5bobo$67bobo$
23b3o42bo$22b2o2bo$21bo3bo$22b3o$23bo33b2o6b2o4b3o7b2o$28bo28b2o4b2ob
2o13b2o$6b2o20bo34bo8bo13b2o$5bobo4b2o14bo34bo4bobobo13bo$5b2o5b2o50bo
8bo10bobo$68bo4bo10b2o$8b2o54bo5bo2bo6b2o$8bo55bo7bo7bobo$9b3o14b2o3b
2o32bo15b2o$11bo15bo3bo18bo11b3o4bo2bo$24b3o5b3o16bo10bo7bobo$24bo9bo
14b3o19bo!
EDIT: p353; Trombone-slide out the snarks for more periods:

Code: Select all

x = 73, y = 56, rule = B3/S23
19b2o11bo$19b2o10bobo$31bobo2b2o3bo$30b2ob2o2bo2bobo$34bobo3bobo$30b2o
bo2b4obo$30b2obobo3bo$34bobo3bo15b2o$35bobo3bo14bo$36bo3b2o12bobo$50b
2o2b2o$50b2o2$27b2o$27b2o$12b2o48b2o$11bo2bo47b2o7b2o$10bob2o57bo$10bo
58bobo$9b2o58b2o$24b2o$3b2o19bo$4bo20b3o$2bo24bo10b2o$2b5o14b2o14bobo$
7bo13bo15bo$4b3o12bobo14b2o23bo$3bo15b2o39bobob2o6bo$3b4o51b3obobo5bob
o$b2o3bo3b2o45bo3bo4bo4b2o$o2b3o4b2o46bo2bob4o$2obo46b2o7bobobo$3bo46b
2o8bo3b3o$3b2o22bo38bo$27b3o$30bo$11b2o16b2o$12bo$9b3o$9bo22bo$32bobo$
32b2o2$39b2o$32b2o5bobo$32b2o7bo$41b2o2$28bo$27bobob2o$27bobobobo$24b
2obobobobo2bo$24bo2bo2b2ob4o$26b2o4bo$32bobo$33b2o!
Last edited by Kazyan on March 19th, 2015, 10:43 pm, edited 1 time in total.
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.

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Scorbie
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Re: Let's find a G-to-X (Done!)

Post by Scorbie » March 19th, 2015, 10:43 pm

Wow.This would change quite a lot of the gun collection. If there were a reasonably small Hto2g...
Edit: nice work with that p353!!

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Kazyan
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Joined: February 6th, 2014, 11:02 pm

Re: Let's find a G-to-X (Done!)

Post by Kazyan » March 19th, 2015, 10:58 pm

Yeah, the gun collection is due for a makeover.
  • Apply Mike Playle's AK-47 gun improvement to all p94-related guns.
  • Snarks. Snarks everywhere.
  • Period-doubling methods to be replaced with semi-snarks.
  • Ouroboros random conduits to get random periods.
I also improved the p15 gun with something entirely unrelated to this topic; the sparker on the right is smaller now:

Code: Select all

x = 91, y = 44, rule = B3/S23
18bo$17b4o$16b2obobo3b2o$15b3obo2bo2b2o$16b2obobo$17b4o18bo$5bo12bo18b
4o$4b3o21b2o5b4ob2o$3b5o18bo2bo3bo3b2ob3o8b2o$2bobobobo8b2o6bo7bo3b2ob
2o9b2o$2b2o3b2o8b2o6bo6bo3b5o$25bo7b3o3bo18b2o$26bo2bo28b2o$5bo22b2o
35bo$4bobo3b2o52bobo$3b2obo4bo29bo16bo3b2o3bo14b2o$3b3o5bobo6bobo19b2o
13bobo2b2o3bo13bobo$2bo2bo6b2o6bo3bo16b2o14bobo2b2o3bo12b3o4b2o$2b3o
19bo7bo25bo5bobo12b3o4bo2bo$bo3bo14bo4bo4b4o31bo6bo7b3o4b2o$o5bo17bo4b
obob2o35b2o9bobo$bo3bo5bo8bo3bo3bo2bob3o19b2o3b2o9b2o9b2o$2b3o7bo7bobo
6bobob2o23bo28bo$10b3o17b4o8b2o4bobo4bo5bo24bobo$32bo9bobo4b2o5b2ob2o
24bo3bo$21bo22bo4bo7bobo25b5o$21bobo20b2o12bo25b2o3b2o$21b2o35bo4bobo
19b5o$63b2o21b3o$19bo13b2o29bo6bo15bo$17bobo12b4o13b2o5bo11b4o4bo$18b
2o12b2ob2o10b2ob2o5b2o8b4o5bo$3b2o17b2o10b2o11b4o5b2o9bo2bo9b2o$3b2o
18b2o23b2o17b4o9b2o$12bo9bo38bo6b4o$12bobo44bobo9bo$2o11bobo9b2o28b2o
3b2o$2o11bo2bo7b3o24b2obo$13bobo5bob2o9b2o15b2o2bo2bo4bobo21b2o$12bobo
6bo2bo4bo5bo20bobo5b2o21b2o$12bo8bob2o5bo26bo6bo$24b3o3bo3bo33bo$25b2o
5bo23b2o11bo$56b2o9b3o!
I believe Dave knows what he's doing with signal circuitry...?

Also, I believe it's the custom around here to let others name important discoveries, and I think this thing deserves a catchier name than G-to-H. Any ideas?
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.

chris_c
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Joined: June 28th, 2014, 7:15 am

Re: Let's find a G-to-X (Done!)

Post by chris_c » March 19th, 2015, 11:03 pm

Kazyan wrote:You have to try this, guys. Just make this thing Oruoboros a glider into itself and bam, small gun of who-knows-what period.
Don't worry I have been! It's safe to say that a large number of the glider gun records can be smashed with this new contraption. Congratulations!

Here is my attempt at a bit of gun making with a p482:

Code: Select all

x = 88, y = 50, rule = B3/S23
31b2o11bo$31b2o10bobo$43bobo2b2o3bo$42b2ob2o2bo2bobo$46bobo3bobo12b2o$
42b2obo2b4obo13bo$42b2obobo3bo13bobo$46bobo3bo12b2o$47bobo3bo$48bo3b2o
4$35b2o2b2o$36b2ob2o$24b2o9bo$10b2o11bo2bo59bo$10b2o10bob2o59bobo$22bo
62bobo$21b2o63bo$36b2o$36bo$37b3o24b2o$39bo8bo2b2o11b2o$46b3o3bo$45bo
3b3o$32b2o11b2o2bo8bo$32b2o24b3o$61bo$60b2o$bo7bo65b2o$o3b2o2b3o64bo$o
6bob2o61b2obo$bo5b2ob2o59bo2bo$5bobo64b2o$5bobo49b2o$5b2o14b2o34b2o$
21bobo$23bo$23b2o$7b2obo33b2o3bo$5b2obobo33bo3bobo$8b3o20b2o12bo3bobo$
5b3o22bobo13bo3bobob2o$30bo13bob4o2bob2o$29b2o12bobo3bobo$43bobo2bo2b
2ob2o$11bo32bo3b2o2bobo$12bo39bobo10b2o$10b3o40bo11b2o!
Here are the ways in which the G->H can be welded to a Snark on the input side:

Code: Select all

x = 300, y = 58, rule = B3/S23
8b2o74bo180bo$8bobo73b3o84bo93b3o$10bo4b2o70bo83b3o94bo$6b4ob2o2bo2bo
67b2o86bo92b2o$6bo2bobobobob2o75bo78b2o100bo$9bobobobo77bo87bo92bo$10b
2obobo62b2o13b3o84bo78b2o13b3o$14bo63bo86b2o13b3o76bo$19bo55b2obo86bo
90b2obo$2o17b3o53bo2b3o4b2o75b2obo90bo2b3o4b2o$bo7b2o11bo53b2o3bo3b2o
75bo2b3o4b2o83b2o3bo3b2o$bobo5b2o10bobo54b4o81b2o3bo3b2o85b4o$2b2o17bo
bo54bo15b2o69b4o90bo15b2o$22bo56b3o12bobob2o65bo15b2o77b3o12bobo$82bo
13bobo67b3o12bobo79bo13bo$77b5o14bo2bo69bo13bo74b5o14bobo$77bo19b2obo
63b5o14bobo72bo19bobo$79bo19bobo62bo17b2ob3o72bo18bo2bo$5b2o30b2o39b2o
19bobo64bo21bo70b2o19b2obo$4bobo5b2o23b2o61bo64b2o20bobo77b2o13bobo$6b
o5bo160b2o12bobo78bo13bobo$13b3o158bo13bo79bobo12bo$15bo158bobo92b2o$
15bob2o156b2o$13b2obobo96b2o$13bo2bo98b2o$15b2o7b2o177b2o93b2o$24b2o
177b2o93b2o2$32b2obo59b2o$32b2ob3o56bobo$38bo55bo88b2o93b2o$32b2ob3o
55b2o7b2o78bobo92bobo$31bo2b2o66b2o78bo94bo$30bobo148b2o7b2o84b2o7b2o$
29bobob2obo73b2obo76b2o93b2o$30bo2bob2o73b2ob3o$33bo82bo81b2obo91b2obo
$32b2o76b2ob3o82b2ob3o89b2ob3o$29bobo2b2o73bo2b2o90bo94bo$29b2o2bo2bo
71bobo87b2ob3o89b2ob3o$34b2o71bobob2obo82bo2b2o90bo2b2o$108bo2bob2o81b
obo92bobo$111bo83bobob2obo87bobob2obo$110b2o84bo2bob2o88bo2bob2o$107bo
bo2b2o85bo94bo$107b2o2bo2bo83b2o93b2o$19b2o91b2o81bobo2b2o88bobo2b2o$
18bo2bo173b2o2bo2bo87b2o2bo2bo$19b2o179b2o93b2o4$97b2o$96bo2bo$97b2o
86b2o93b2o$184bo2bo91bo2bo$185b2o93b2o!
Here is an example of a color changing reflector:

Code: Select all

x = 55, y = 82, rule = B3/S23
2bo$obo$b2o17$21bo$22bo$20b3o4$35bo$35b3o$38bo$37bobo$37bobo$38bo5$53b
2o$53b2o4$33b2o$32bobo$32bo$31b2o7b2o$40b2o2$48b2obo$48b2ob3o$54bo$48b
2ob3o$47bo2b2o$46bobo$45bobob2obo$28b2o16bo2bob2o$29bo19bo$29bobo16b2o
$30b2o13bobo2b2o$45b2o2bo2bo$50b2o4$26b2o$27bo$27bobo$28b2o2$17b2o$18b
o22b2o$18bobo20bobo$19b2o22bo$43b2o4$39b2o$39bobo$35b2o4bo$35bo5b2o$
30bo5b3o$29bobo6bo$30bo!
Just way too much fun to be had with this thing!

EDIT: p83

Code: Select all

x = 90, y = 52, rule = B3/S23
33b2o11bo$33b2o10bobo$45bobo2b2o3bo$44b2ob2o2bo2bobo$48bobo3bobo12b2o$
44b2obo2b4obo13bo$44b2obobo3bo13bobo$48bobo3bo12b2o$49bobo3bo$50bo3b2o
2$47bo$42bo3bo$41bo4bo3b2o$41bo2bo2bo3bo$26b2o7b2o5b4o3bobo$25bo2bo7b
2o6b2o3b2o37bo$24bob2o7bo51bobo$10b2o12bo62bobo$10b2o11b2o63bo$38b2o
34b2o$38bo34b3ob2o$39b3o24b2o6b2ob3o$41bo11b2o11b2o5b3ob2o$54bo18b2o$
48bo2b3o$46b3o2bo$25b2o18bo$21b2ob3o5b2o11b2o11bo$20b3ob2o6b2o24b3o$
21b2ob3o34bo$24b2o34b2o$bo7bo65b2o$o3b2o2b3o64bo$o6bob2o53bo7b2obo$bo
5b2ob2o37b2o3b2o6b2o7bo2bo$5bobo40bobo3b4o5b2o7b2o$5bobo40bo3bo2bo2bo$
5b2o14b2o25b2o3bo4bo$21bobo29bo3bo$23bo28bo$23b2o$7b2obo33b2o3bo$5b2ob
obo33bo3bobo$8b3o20b2o12bo3bobo$5b3o22bobo13bo3bobob2o$30bo13bob4o2bob
2o$29b2o12bobo3bobo$43bobo2bo2b2ob2o$11bo32bo3b2o2bobo$12bo39bobo10b2o
$10b3o40bo11b2o!
EDIT2: And you could get all the way down to a p78 by separating the halves by another 6 cells.

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Re: Let's find a G-to-X (Done!)

Post by Sokwe » March 20th, 2015, 12:40 am

Kazyan wrote:Stable glider-to-Herschel converter--recovery time of 78 ticks...
Wow! Congratulations! How did you find it? Did you start with the eater+beehive-with-tail reaction and then add catalysts?
-Matthias Merzenich

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Re: Let's find a G-to-X (Done!)

Post by Kazyan » March 20th, 2015, 1:15 am

Sokwe wrote:
Kazyan wrote:Stable glider-to-Herschel converter--recovery time of 78 ticks...
Wow! Congratulations! How did you find it? Did you start with the eater+beehive-with-tail reaction and then add catalysts?
Step 1: Start with a Pi.
Step 2: Get curious about how stuff seems to almost crystallize out near the site of a hypothetical bait still life, when using a bookend-table-snake that does the same thing as the eater.
Step 3: Place every non-Bellman catalyst, everywhere, in all sorts of combinations.
Step 4: Get frustrated when Bellman doesn't yield anything useful when trying to catalyze the lower right.
Step 5: Repeat steps 3-4 a few times.
Step 6: Eventually turn Bellman loose on the top of the Pi, now that it has become clear that breadth-first is a better search method for this than depth-first.
Step 7: Flail around with some bookend-table-snakes that don't help.
Step 8: Eventually find the beehive-with-tail, which seems to do something to the important part of the reaction.
Step 9: Place manual catalysts in the lower right again, ignoring the easily-suppressed beehive that would appear at the upper right.
Step 10: Discover holy grail.
Step 11: Attempt to contain excitement.
Step 12: Figure out how to avoid killing off the Eater 2 with FNG.
Step 13: Quadruple check to make sure the block is actually restoring in the proper location.
Step 14: Share.
Step 15: Optimize catalysts.
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.

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Scorbie
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Re: Let's find a G-to-X (Done!)

Post by Scorbie » March 20th, 2015, 1:22 am

Sokwe wrote:Did you start with the eater+beehive-with-tail reaction and then add catalysts?
Didn't know that was a known reaction! Any other known reactions to start with?

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Re: Let's find a G-to-X (Done!)

Post by simsim314 » March 20th, 2015, 6:10 am

Kazyan wrote:Step 4: Get frustrated when Bellman doesn't yield anything useful when trying to catalyze the lower right.
Ye... there is no way to skip this step.


---

Nice guns, I will enter them soon to the collection - but I guess it's safe to say the collection is completely outdated. I think we need special thread for gun improvements. I think we also need edge shooting guns collection - for as long as I've been here the only real implementation of guns is edge shooting guns for high level construction. So I guess we need those even more than the usual gun collection.

---

I was playing with Extrementhusiast's variation for self replicating applications, and it seems there is a sequence of 24 ticks of working G->H. I guess this should be good enough for application of stable circuitry that require relative difference between two gliders (like the recipes with two 10hd gliders).

Here is a script that generates all 46 states, and works for the first 24.

Code: Select all

import golly as g 

pat1 = g.parse("4bo$4b3o$7bo$6bobo$6bobo$7bo9$8bobo$2b2o5b2o$bobo5bo$bo$2o7b2o$9b2o20$4b2o$3bo2bo$4b2o!")
pat = g.parse("10$22b2o$22b2o6$35b2o8b3o14b2o$35b2o8bo3bo12bo$45bo4bo9bobo$46bo3bo9b2o$17b2o4b6o$17b2o3bo6bo16bo3bo9b2o$22bo2bobobo15bo4bo9bobo$22bobo3bo16bo3bo12bo$23bobo19b3o14b2o$24b3o$24bo2bo$23bo2bo$24bobo8$23bo7bo$22b4o3b4o$22bo3bobo3bo$23bo2bobo2bo$23b3o3b3o5$25b2ob2o$26bobo$23b3o3b3o$23bo7bo!")

g.new("")

for i in xrange(30, 30 + 46):
	x = (i - 30) * 100
	g.putcells(pat1, x, 0)
	g.putcells(g.evolve(pat, i), x, 0)
EDIT Can someone post spartan G -> Block factory. We need specific relative distance between glider lane and block, and to fit it in the current construction. I guess if we have G->H factory finding G->Block should be simple.

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Re: Let's find a G-to-X (Done!)

Post by Sokwe » March 20th, 2015, 6:41 am

simsim314 wrote:Can someone post spartan G -> Block factory.
The only (simple) spartan G->block that I know of is this one by Paul Callahan:

Code: Select all

x = 16, y = 21, rule = B3/S23
o11bo$3o8bo$3bo7b3o$2b2o4$2bo$bobo$2b2o10b2o$14b2o6$7b2o$b2o4bo$bo6b3o
$2b3o5bo$4bo!
Unfortunately, it doesn't fit with the new G->H.
-Matthias Merzenich

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simsim314
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Re: Let's find a G-to-X (Done!)

Post by simsim314 » March 20th, 2015, 7:56 am

Sokwe wrote:The only (simple) spartan G->block...
Thx this is interesting.

Anyway here are some more options for factories and other tricks:

Code: Select all

x = 174, y = 75, rule = B3/S23
4bo49bo49bo49bo$4b3o47b3o47b3o47b3o$7bo49bo49bo49bo$6bobo47bobo47bobo
47bobo$6bobo47bobo47bobo47bobo$7bo49bo49bo49bo5$22b2o48b2o48b2o48b2o$
22b2o48b2o48b2o48b2o3$8bobo47bobo47bobo47bobo$2b2o5b2o41b2o5b2o41b2o5b
2o41b2o5b2o$bobo5bo41bobo5bo41bobo5bo41bobo5bo$bo49bo49bo49bo$2o7b2o
39b2o7b2o39b2o7b2o39b2o7b2o$9b2o48b2o48b2o48b2o$18bo149b2o$17bobo47b2o
48b2o48bobo$17b2o48bobo47bobo47b2o$68bo49b2o27$54bo$4bo49b3o$4b3o50bo$
7bo48bobo$6bobo47bobo$6bobo48bo$7bo4$72b2o$22b2o48b2o$22b2o2$58bobo$8b
obo41b2o5b2o$2b2o5b2o40bobo5bo$bobo5bo41bo$bo48b2o7b2o$2o7b2o48b2o$9b
2o8bo$18bobo46b2o$17bobo47bobo$17b2o49bobo$69bo!

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simsim314
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Re: Let's find a G-to-X (Done!)

Post by simsim314 » March 20th, 2015, 2:55 pm

A bit of topic: I was thinking about Extrementhusiast's solution, and it's possible to find components using this block generating oscillator directly (maybe also simpler G->H can be built this way).

Here is 180 degree reflector:

Code: Select all

#C [[ THUMBNAIL AUTOSTART LOOP 92 GPS 15 ]]
x = 98, y = 60, rule = B3/S23
32bo7bo$32b3o3b3o$35bobo$34b2ob2o11$32bo7bo$31bobo5bobo18bo$34bo3bo20b
o$31bo2bo3bo2bo17b3o$32bobo3bobo$34b2ob2o$31b2ob2ob2ob2o$31b2o2bobo2b
2o$22bo3bo5b3o3b3o$9b4o8bobobobo5bo5bo$2o6b2o2bo6b2o2bobo2b2o$bo5b2o2b
o7b2o7b2o$bobo4bo2bo7b2o2bobo2b2o55b4o$2b2o5b2o10bobobobo17b2o22b2o14b
o2b2o6b2o$22bo3bo18b2o22b2o15bo2b2o5bo$2b2o5b2o75bo2bo4bobo$bobo4bo2bo
75b2o5b2o$bo5b2o2bo15b2o22b2o18bo3bo$2o6b2o2bo14b2o22b2o17bobobobo10b
2o5b2o$9b4o55b2o2bobo2b2o7bo2bo4bobo$68b2o7b2o7bo2b2o5bo$68b2o2bobo2b
2o6bo2b2o6b2o$58bo5bo5bobobobo8b4o$57b3o3b3o5bo3bo$56b2o2bobo2b2o$56b
2ob2ob2ob2o$59b2ob2o$57bobo3bobo$56bo2bo3bo2bo$59bo3bo$56bobo5bobo$57b
o7bo11$59b2ob2o$60bobo$57b3o3b3o$57bo7bo!
EDIT Is this the smallest glider duplicator using Kazyan's G->H?

Code: Select all

#C [[ THUMBNAIL AUTOSTART LOOP 480 ]]
x = 104, y = 56, rule = B3/S23
101bo$101bobo$101b2o17$82bo$81bo$81b3o$10b2o$10b2o3$66b2o$66b2o2$48bo$
46b3o$45bo$32b2o11b2o11bo$32b2o24b3o$61bo$60b2o$75b2o$2o73bo$2o70b2obo
$62bo8bo2bo$62bobo7b2o$57b2o3b2o$21b2o34b2o$21bobo$23bo$23b2o$44b2o3bo
$44bo3bobo$31b2o12bo3bobo$30bobo13bo3bobob2o$30bo13bob4o2bob2o$29b2o
13b2o3bobo$47bobob2ob2o$44b3obo3bobo$44bo2bo4bobo10b2o$45b2o6bo11b2o!
Last edited by simsim314 on March 20th, 2015, 3:26 pm, edited 1 time in total.

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Re: Let's find a G-to-X (Done!)

Post by chris_c » March 20th, 2015, 3:23 pm

simsim314 wrote:Is this the smallest glider duplicator using Kazyan's G->H?
I think so. According to my understanding Fx77 is the simplest Herschel conduit and it's followed by one of the simplest H->G.

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Kazyan
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Re: Let's find a G-to-X (Done!)

Post by Kazyan » March 20th, 2015, 3:28 pm

The duplicator in my p353 is smaller:

Code: Select all

x = 90, y = 56, rule = B3/S23
36b2o11bo$36b2o10bobo$48bobo2b2o3bo$47b2ob2o2bo2bobo$51bobo3bobo$47b2o
bo2b4obo$47b2obobo3bo$51bobo3bo15b2o$52bobo3bo14bo$53bo3b2o12bobo$67b
2o2b2o$67b2o2$44b2o$44b2o$29b2o48b2o$28bo2bo47b2o7b2o$27bob2o57bo$27bo
58bobo$26b2o58b2o$41b2o$41bo$42b3o$44bo10b2o$54bobo$54bo$53b2o23bo$77b
obob2o$75b3obobo$74bo3bo4bo$75bo2bob4o$67b2o7bobobo$21bo45b2o8bo3b3o$
21b2o60bo$20bobo19$2o$b2o$o!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.

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Re: Let's find a G-to-X (Done!)

Post by chris_c » March 20th, 2015, 3:53 pm

Kazyan wrote:The duplicator in my p353 is smaller
Aha. That H to 2G had not seeped into memory until now. I just checked and it looks like the p353+8n will be the smallest known gun for all periods up to 697.

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Re: Let's find a G-to-X (Done!)

Post by Freywa » March 21st, 2015, 2:03 am

Since a call for naming this new G-to-H and concomitant colour-changing reflector has been made, I will name the conduit itself syringe (because it injects a glider into a Herschel system) and the reflector boojum turn (the malicious, here equated to colour-changing, variant of the snark; not to be confused with the backwards boojum reflector).
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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simsim314
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Re: Let's find a G-to-X (Done!)

Post by simsim314 » March 21st, 2015, 7:19 am

Syringe sounds interesting. But the boojum turn is easily confused with boojum reflector.

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Re: Let's find a G-to-X (Done!)

Post by Extrementhusiast » March 21st, 2015, 10:27 am

Kazyan wrote:The duplicator in my p353 is smaller:

Code: Select all

RLE
This one's even smaller:

Code: Select all

x = 27, y = 52, rule = B3/S23
7bo$7b3o$10bo$9bobo$9bobo$10bo5$25b2o$25b2o3$11bobo$5b2o5b2o$4bobo5bo$
4bo$3b2o7b2o$12b2o2$20b2obo$20b2ob3o$26bo$20b2ob3o$19bo2b2o$18bobo$o
16bobob2obo$3o15bo2bob2o$3bo17bo$2b2o16b2o$17bobo2b2o$17b2o2bo2bo$22b
2o3$23b2o$23bo$21bobo$21b2o11$7b2o$7b2o!
I Like My Heisenburps! (and others)

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simsim314
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Re: Let's find a G-to-X (Done!)

Post by simsim314 » March 21st, 2015, 11:57 am

Extrementhusiast wrote:This one's even smaller:
Nice!

Just wondering: does this version of eater2 makes it more synthesis friendly for slow salvo?

Code: Select all

#C [[ THUMBNAIL ]]
x = 19, y = 14, rule = B3/S23
10bo$10b3o$13bob2o$12b2ob2o$2bobo$12b2ob2o$o3bo2bo4b2obobo$bo4bobo8bo$
7b3o7b2o$9b2o$4bo3b2o$5bo$4b2o$4bo!

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Re: Let's find a G-to-X (Done!)

Post by simeks » March 21st, 2015, 5:51 pm

A close weld to an input Snark:

Code: Select all

x = 40, y = 54, rule = B3/S23
9bo$9b3o$12bo$11b2o$19bo$18bo$2ob2o13b3o$2obo$3bo$3b3o4b2o$b2o3bo3b2o$
o2b4o$2obo15b2o3b2o$bo2b3o12bobobobo$bo5bo13bobo$2b5o14bo2bo$4bo17bobo
$23bo5$38b2o$38b2o4$18b2o$17bobo$17bo$16b2o7b2o$25b2o2$33b2obo$33b2ob
3o$39bo$33b2ob3o$32bo2b2o$31bobo$30bobob2obo$31bo2bob2o$34bo$33b2o$30b
obo2b2o$30b2o2bo2bo$35b2o6$20b2o$19bo2bo$20b2o!

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