## Soup search results

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

### Re: Soup search results

the original soup just produces a very large blob which shrinks into that.
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googoIpIex

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### Re: Soup search results

BlinkerSpawn wrote:The original soup should provide some clues, if you have it.

googoIpIex wrote:the original soup just produces a very large blob which shrinks into that.

If you're asking for help, it doesn't hurt to provide the link when it's requested, so people can see for themselves if any clues are available in the Very Large Blob.

I checked Goldtiger997's script this morning, and there are no three-glider syntheses of the particular Small Blob quoted above. I tried fast-forwarding it several ticks, but no match there either.

However, the soup linked to above is just the second C1 soup. If it's not useful, there are ten more options to look at just in C1. The first soup looks reasonably promising also.

dvgrn
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### Re: Soup search results

dvgrn wrote:However, the soup linked to above is just the second C1 soup.

That one doesn't even look that hard:
x = 23, y = 52, rule = B3/S2319bo$19bo$obo16bo$b2o5bo9b3o$bo4b2o$7b2o12b2o$22bo$19b3o$19bo$8b2o$7bo2bo$8b2o9$21bo$21bo$obo16bo$b2o5bo9b3o$bo4b2o$7b2o12b2o$22bo$19b3o$19bo$8b2o$7bo2bo$8b2o10$20bo$obo13b2obo$b2o5bo9b3o$bo4b2o$7b2o12b2o$22bo$19b3o$19bo$8b2o$7bo2bo$8b2o!

EDIT: Fairly easy seed from soup 8:
x = 37, y = 16, rule = B3/S2335bo$2bo31bobo$bobo29bo2bo$o2bo26bo3b2o$b2o25b2ob2o$28b2ob2o$28b2ob2o$30bo$18b2o$17bo2bo$18b2o2$23bo$22bobo$22bobo$23bo!
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### Re: Soup search results

The synthesis file in Niemiec's database for 17.1202 was found to be botched – and it was listed as costing 70 gliders. Here's a 12-glider replacement synthesis from this soup:
x = 126, y = 34, rule = B3/S2356bobo$56b2o$2bo47bo6bo54bo$3bo47bo59bo$b3o45b3o59b3o2$109b2o$109b2o12bo$123bobo$123b2o$41bo79bo$11b2o28bo5b2o71bobo$b2o7bobo28bo4bobo54bo16b2o$obo8bo35bo55b3o$2bo59bo43bo$49b3o8b2o41b2o2bo$51bo9b2o39bo2b3o$50bo6bo44bobo$56b2o45bobo$56bobo45bo12$71bo$70b2o$70bobo! Princess of Science, Parcly Taxel Freywa Posts: 571 Joined: June 23rd, 2011, 3:20 am Location: Singapore ### Re: Soup search results First pseudo-period-6 oscillator to contain a griddle (found by alexgreason): x = 16, y = 16, rule = B3/S23oobooboboobbobob$ooooobbboboooooo$oobbbboobbbbbboo$ooobbboooobooobo$oooobboboobbobob$bboobbobbobbbbbb$booooooooobbbbbo$obobbboooobboobo$bobbooboboooobbb$bbbobobbooboobbb$boobobobboooooob$bbbbbobbbbooobob$obobobboboooobob$ooobobboboooobbb$obobboboobobbbbo$oobbobbbbboooooo!
alphazelf

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### Re: Soup search results

Freywa wrote:The synthesis file in Niemiec's database for 17.1202 was found to be botched – and it was listed as costing 70 gliders. Here's a 12-glider replacement synthesis from this soup:
rle

Reduced to eleven, with ten possible if the constellation is doable in 3:
x = 95, y = 61, rule = B3/S2392bobo$92b2o$93bo25$56bobo$56b2o$2bo47bo6bo$3bo47bo$b3o45b3o6$41bo$11b2o28bo5b2o$b2o7bobo28bo4bobo$obo8bo35bo$2bo59bo$49b3o8b2o$51bo9b2o$50bo6bo$56b2o$56bobo12$71bo$70b2o$70bobo!

EDIT: A very nice seed for another 17-bitter with no listed synthesis:
x = 10, y = 11, rule = B3/S232bo$obo$b2o$4bo3b2o$3bobobobo$3bobob2o$4bobo3$5b3o$5bo2bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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### Re: Soup search results

Freywa wrote:I'm not one to be outdone though. There's this 17-cell heart-shaped SL that is listed as requiring 108 gliders; here it is in 13 from this soup: ... Edit: Never mind, found that 9G synthesis.

I seemed to have missed that one when it was first posted. It makes two previously obsolete syntheses for 17.1199 and 17.1644 again minimal from 20 and 17 gliders respectively (unless those numbers have been otherwise superceded?)
x = 168, y = 65, rule = B3/S2396bo$97boo16bo$96boo17bobo$109bo5boo$94bo14bobo$95bo13boo44boo$93b3o35boo18booboo$130bobo17bobo3bo$45bo85bo19bo$46bo$44b3o$48bobo62bo18boo18boo$48boo23bo29bo9bobo16boo18boo$bo22bo24bo4bo17bobo17bobo7bobo8boo8boo18boo18boo$bbo20bobo27bobo15bobobo17boo6bobobo17bobo17bobo17bobo$3oboo17bobbo26bobbo14bobobbo16bo7bobobbo3b3o7boobobbo13boobobbo13boobobbo$4bobo17boo28boo16boboobo24boboobobbo9boboboobo12boboboobo12boboboobo$4bo42boo24bobbo26bobbo4bo11bobbo16bobbo16bobbo$48boo24boo28boo18boo18boo18boo$36bo10bo10bo34b3o$36boo13bo4boo37bo$35bobo13boo4boo35bo$50bobo$59boo$59bobo28boo$59bo29bobo$91bo6$48boo$49boo$48bo14$140bo$130bobo8bo$131boo6b3o$131bo$93bo19bo29bo$92bobo17bobo21bobo3bobo19bo$91bobobo15bobobo21boobbobobo17bobo$85bo5bobobbo14bobobbo20bo3bobobbo16bobbo$86bo5boboobo14boboobo15b3o6boboobo13booboobo$84b3o6bobbo12bo3bobbo18bo3bo3bobbo13bobbobbo$94boo12bobo3boo18bo3bobo3boo14boobboo$87b3o18bobo27bobo$89bo19bo29bo$88bo$138boo$137bobo$139bo!
mniemiec

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### Re: Soup search results

mniemiec wrote:It makes two previously obsolete syntheses for 17.1199 and 17.1644 again minimal from 20 and 17 gliders respectively (unless those numbers have been otherwise superceded?)

Just to be clear, the numbers you see interspersed between the Shinjuku comment lines here are not your still life numbers. I can't find the formula for assigning your numbers, so I devised a simpler numbering system based on apgcodes; as an example, 17.0 to 17.7772 list the 17-bit strict still lifes in lexicographic order of their apgcodes. These "lex-apg" codes up to 18-bit still lifes can be found here.

In my numbering, 17.1199 and 17.1644 become 17.5750 and 17.5749 respectively, and both the two syntheses you showed are already in Shinjuku/Catagolue.

You can query Shinjuku from the command line for cheapest syntheses if you have the necessary dependencies:
>>> from shinjuku.search import dijkstra, lookup_synth>>> min_paths = dijkstra()>>> lookup_synth(min_paths, "xs17_cidikozw56")Instruction set AVX2 detected(20, <Pattern(logdiam=9, beszel_index=402, ulqoma_index=0, rule=b3s23) owned by <lifelib.pythlib.session.Lifetree object at 0x7f0f582ec780>>)>>> lookup_synth(min_paths, "xs17_cidik8z643")(17, <Pattern(logdiam=9, beszel_index=527, ulqoma_index=0, rule=b3s23) owned by <lifelib.pythlib.session.Lifetree object at 0x7f0f582ec780>>)
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Freywa

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### Re: Soup search results

Natural sidecar found in G1:
x = 16, y = 16, rule = B3/S23oboobobbooobooob$booooboooooooobo$bbooboboobobbbbo$bobbobobobbobbbb$obbbbbooooboboob$bbobobbobbbbbooo$bbbbbboobboboobb$bbbbbbobbooooboo$bobooobbboobobbo$oobobbobbbbboboo$oboobbbobbbbobob$oobboooboboobobb$bobooobobobboboo$bbbooobobbobbbbb$bobbooobboobobbo$bbbbbbboooooooob! Haul: https://catagolue.appspot.com/haul/b3s2 ... 8da540b69c (Rob Liston, 2019-05-12) EDIT: Crystal-based methuselah, also in G1: x = 16, y = 16, rule = B3/S23b3obob3o4b2o$ob8o2bo2bo$o2bo7b3o$o2b3o2b2o2bobo$2bo2b6o2b2o$2bo2bo5b2o$3o2b3o2b2ob3o$o2b2o2bob7o$bo2b2o2bob2obo$bob4o3bo4bo$bo4b2o3bob2o$o2bo2bo2bob2o2bo$2b3o2bob2o2b3o$b2o3bobobo3b2o$obobo2b3o5bo$o4bobobob3obo!

Haul: https://catagolue.appspot.com/haul/b3s2 ... b0c582469c (Rob Liston, 2019-05-11)
Last edited by Ian07 on May 12th, 2019, 10:41 am, edited 1 time in total.
Ian07

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### Re: Soup search results

Ian07 wrote:Natural sidecar found in G1:
x = 16, y = 16, rule = B3/S23oboobobbooobooob$booooboooooooobo$bbooboboobobbbbo$bobbobobobbobbbb$obbbbbooooboboob$bbobobbobbbbbooo$bbbbbboobboboobb$bbbbbbobbooooboo$bobooobbboobobbo$oobobbobbbbboboo$oboobbbobbbbobob$oobboooboboobobb$bobooobobobboboo$bbbooobobbobbbbb$bobbooobboobobbo$bbbbbbboooooooob! Haul: https://catagolue.appspot.com/haul/b3s2 ... 8da540b69c (Rob Liston, 2019-05-12) Wow! Funny how there aren’t any coeships or schick engines in G1 like there are in C1 yet. I am a prolific creator of many rather pathetic googological functions My CA rules can be found here Also, the tree game Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?" Moosey Posts: 2146 Joined: January 27th, 2019, 5:54 pm Location: A house, or perhaps the OCA board. ### Re: Soup search results Ian07 wrote:EDIT: Crystal-based methuselah, also in G1: x = 16, y = 16, rule = B3/S23b3obob3o4b2o$ob8o2bo2bo$o2bo7b3o$o2b3o2b2o2bobo$2bo2b6o2b2o$2bo2bo5b2o$3o2b3o2b2ob3o$o2b2o2bob7o$bo2b2o2bob2obo$bob4o3bo4bo$bo4b2o3bob2o$o2bo2bo2bob2o2bo$2b3o2bob2o2b3o$b2o3bobobo3b2o$obobo2b3o5bo$o4bobobob3obo!

Haul: https://catagolue.appspot.com/haul/b3s2 ... b0c582469c (Rob Liston, 2019-05-11)

That's a new record by a long way! It lasts for 133100 generations. More than double the previous record holder, 47575M.

Macbi

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### Re: Soup search results

Macbi wrote:That's a new record by a long way! It lasts for 133100 generations. More than double the previous record holder, 47575M.

Hmm? I reckon I'm just missing the obvious here, but in what sense is this a methuselah, much less one that stops evolving at generation 133,100?
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Apple Bottom

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### Re: Soup search results

Apple Bottom wrote:Hmm? I reckon I'm just missing the obvious here, but in what sense is this a methuselah, much less one that stops evolving at generation 133,100?

Some gliders are being shot backwards from the switch engines and reacting with the ash near the origin. They finally bore through it at 133100.

I guess it's an unusual methuselah because it has a long lifespan "for a reason" rather than "by accident".

Macbi

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### Re: Soup search results

Macbi wrote:
Apple Bottom wrote:Hmm? I reckon I'm just missing the obvious here, but in what sense is this a methuselah, much less one that stops evolving at generation 133,100?

Some gliders are being shot backwards from the switch engines and reacting with the ash near the origin. They finally bore through it at 133100.

Indeed. I wouldn't classify that as a methuselah unless the reaction managed to destroy the switch-engines (as was the case for the 750k methuselah from b38s23/C1).
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calcyman

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### Re: Soup search results

calcyman wrote:Indeed. I wouldn't classify that as a methuselah unless the reaction managed to destroy the switch-engines (as was the case for the 750k methuselah from b38s23/C1).

I see that there's something different about this pattern compared to other methuselahs, but I don't see why destroying the switch-engines or not would be an important part of the requirements. Is it because you don't think that an infinite-growth pattern can be said to have stabilised? I would say that an infinite growth pattern can be considered stabilised so long as it is growing in a regular way. (The phrase "regular way" isn't precisely defined, but I think switch engines definitely satisfy it.)

Macbi

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### Re: Soup search results

Macbi wrote:
calcyman wrote:Indeed. I wouldn't classify that as a methuselah unless the reaction managed to destroy the switch-engines (as was the case for the 750k methuselah from b38s23/C1).

I see that there's something different about this pattern compared to other methuselahs, but I don't see why destroying the switch-engines or not would be an important part of the requirements. Is it because you don't think that an infinite-growth pattern can be said to have stabilised? I would say that an infinite growth pattern can be considered stabilised so long as it is growing in a regular way. (The phrase "regular way" isn't precisely defined, but I think switch engines definitely satisfy it.)

The way I think about methuselah lifespans is that you measure the time until they "go boring". My instinct would be that infinite-growth patterns should count just as much as patterns where the bounding box keeps growing indefinitely (which is almost every methuselah ever found).

However, it's definitely true that infinite-growth patterns haven't traditionally been included in the "methuselah" category. Otherwise there are all kinds of difficult cases that would have to be considered, especially from Nick Gotts' old "Patterns with Eventful Histories" blog, from back in the days when weblogs were so new that not many people knew how to use them yet.

I'm not sure if anyone has figured out yet whether this 32-bit pattern ever goes boring, for example:

#C nikk-nikkm1r90-w4s906#C http://nickgotts-nikk-nikkm1r90-w4s906.blogspot.com/#C pattern given at http://nickgotts-eventful.blogspot.com/x = 38, y = 940, rule = S23/B36bo$5bobo$$4bobbo4boo4bo2534bobo37bo33bobbo32b3o87328bo3bo29bobo30bobbo33bo33bo24obobboboobb3o! I think I'd vote against adding the new two-switch-engine soup to the methuselah list, to avoid opening yet another can of methuselah-worms. But whether it does or not, it seems like the pattern is a record-breaker in some kind of category. Longest time to "go boring" from the smallest bounding box, I think, as well as the longest lifespan for a natural asymmetric 16x16 pattern? Maybe it needs its own category name, or just a new infinite-growth section of the methuselah-list page. And Now For Something Slightly Different I surveyed the current final four of the "kaleidoscope" patterns in D8_4, and all the most common ways showed up for a kaleidoscope to go boring: Seed Ticks Before Boring Borificaton MethodD8_4/m_MqDCX5fsCpSu5292567 13,466,679 eater near center, boat-bitD8_4/m_wENPkZhTVTmx3581125 16,467,563 eater tie eaters in arms, boat-bitD8_4/m_55MBifjCkqyg1071727 9,307,907 glider-block bounce, 90-degree annihilationD8_4/m_AsRrkqLwMJuA9526739 16,467,583 converges to m_wENPkZhTVTmx3581125 pattern It might be interesting to see if any new ways to go boring have showed up in D8_4 or D8_1, since the last time Bill Gosper was looking at these things a few years ago. I checked the last five of the D8_1's, and they're all pretty much instantly boring. The only delayed-boring one I've run into so far is the very first one, D8_1/27CHaXKUTxiw6209593 -- but there are a lot more left to check. #C D8_1/27CHaXKUTxiw6209593 goes boring at T=456.601x = 31, y = 31, rule = B3/S233b3obob2ob2obob2ob2obob3ob3o3bo2bob7obo2bo3b3ob5o7bobobo7b5o3obo2b5obo3bob5o2bob3oob2o2bo6b2ob2o6bo2b2oboobo2b2o2bo3bo3bo3bo2b2o2bobo4b3ob3obo5bob3ob3o2obo3b2ob2o7b2ob2o3bob2o3bo2b6obo3bob6o2boo2bob2ob3o2b5o2b3ob2obo2bo2obo2b6ob2ob2ob6o2bob2o3bo3b2obobobobobobob2o3bo2o4bo4bo7bo4bo4b2o6o2b3o4bo4b3o2b6obo2bo4b3o3bo3b3o4bo2bo3o6bo3b5o3bo6b3obo2bo4b3o3bo3b3o4bo2bo6o2b3o4bo4b3o2b6o2o4bo4bo7bo4bo4b2o3bo3b2obobobobobobob2o3bo2obo2b6ob2ob2ob6o2bob2oo2bob2ob3o2b5o2b3ob2obo2bo3bo2b6obo3bob6o2bo2obo3b2ob2o7b2ob2o3bob2o4b3ob3obo5bob3ob3oobo2b2o2bo3bo3bo3bo2b2o2boboob2o2bo6b2ob2o6bo2b2obo3obo2b5obo3bob5o2bob3ob5o7bobobo7b5ob3o3bo2bob7obo2bo3b3o3b3obob2ob2obob2ob2obob3o! dvgrn Moderator Posts: 5755 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI ### Re: Soup search results An asymmetric p4 that's more common in odd orthogonal symmetries (analogous to the overabundance of Achim's p8 in diagonal symmetries): x = 16, y = 31, rule = B3/S23bbbbooobobbbbbobbbbbbboboobobbobobobbooobbbbbboooobooobbobbbobbbobooobooboboobobbobbbobbbooobobbboboobobbbobboboobbooobobbooboobbooboobbobobbbbbboboobobbobboooobooobbbboobobobbboobobooooobbobooobbobboboooooooobbooobboooobbbbobbbooobobobbboobbbbboooobbbooboobbbooobobobbbooobbooobboooobbbboobbobboboooooooboobobooooobbobobooobbbboobobobbboboobobbobboooobooboobbobobbbbbobbooobobbooboobboboobobbbobbobobobbbobbbooobobboboooboobobooboboobooobbobbbobbbobobbooobbbbbboobbbbbboboobobbobbbbbooobobbbbbob! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)$$x_1=\eta xV^*_\eta=c^2\sqrt{\Lambda\eta}K=\frac{\Lambda u^2}2P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1862 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Soup search results A for awesome wrote:An asymmetric p4 that's more common in odd orthogonal symmetries (analogous to the overabundance of Achim's p8 in diagonal symmetries): ... Very nice! This leads to a 16-glider synthesis, and a 24-glider synthesis of the one previously-unsolved non-trivial 24-bit P4 pseudo-oscillator (It's quite possible that there is a cheaper way to delete the attached doves): EDIT: using a different soup, reduced to 12 and 20 gliders, respectively: x = 117, y = 87, rule = B3/S2362bobo23bobo63boo8bo14boo63bo10boo13bo73boo$$79bo$77boo$78boo17bo17bo$96bobo15bobo$96bobbo13bobbo$31bo33b3o17b3o9bobo13bobo$32bo34bo17bo12booboo7booboo$30b3o33bo19bo13bobbo5bobbo$50boo18boo28bobobbobobbobo$32bo17bobo17bobo28bo9bo$31boo18bo19bo30booboboboo$31bobo70bo3bo3$77bo$77boo$76bobo$$65boo66boo16boo65bo17boo85bo74boo73bobo75bo868bo51bo17bo11bo52boo13b3o9boo51boo18bo8boo11bo58bo9bobo19boo16bo11boo7b3o10bo10boo19boo16boo10boo19boo7boo39bobo31bobo6bobo8bo63bo33bo17bo63bobo30bobo15bobo63boo31bobbo13bobbo97bobo13bobo58bobo37booboo7booboo59boo39bobbo5bobbo59bo14boo24bobobbobobbobo73boo26bo9bo75bo26booboboboo45b3o3boo27boo3b3o16bo3bo47bobbobo17boo8bobobbo46bo5bo18boo7bo5bo70bo148bo75bo6bobo75bobo7boobbobo65bobobboo11boo67boo7bo4bo12bo29bo24bo4bobo4bobo15bobo27bobo27bobo4boboo3bobbo13bobbo26bobbo26bobbo3booobo4bobo13bobo27bobo27bobo4bobo8booboo7booboo16boo7booboo16boo7booboo16boo7boo10bobbo5bobbo17bobbo5bobbo17bobbo5bobbo17bobbo5bobbo4boo4bobobbobobbobo17bobobbobobbobo17bobobbobobbobo4boo11bobobbobobbobo3bobo5bo9bo19bo9bo19bo9bo5bobo11bo9bo5bo6booboboboo21booboboboo21booboboboo6bo14booboboboo14bo3bo25bo3bo25bo3bo25bo3bo! mniemiec Posts: 1038 Joined: June 1st, 2013, 12:00 am ### Re: Soup search results mniemiec wrote:(It's quite possible that there is a cheaper way to delete the attached doves) Indeed, only one glider each is required, for a 14G synthesis: x = 99, y = 30, rule = B3/S2341bobo23bobo42b2o8bo14b2o42bo10b2o13bo52b2o258bo56b2o57b2o3bo42b3o17b3o2bo43bo17bo22b2o7b2o3o42bo19bo20bo2bo5bo2bo20b2o27b2o35bobo2bobo2bobo2bo17bobo26bobo35bo9bob2o18bo28bo37b2obobob2obobo86bo3bo356bo32b3o21b2o18b3o34bo20bobo18bo33bo43bo44b2o45b2o16b2o44bo17b2o64bo53b2o52bobo54bo! LifeWiki: Like Wikipedia but with more spaceships. [citation needed] BlinkerSpawn Posts: 1883 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Soup search results Nice symmetrical p4 from G1 (found by rliston) which forms in a strangely satisfying manner: x = 16, y = 16, rule = B3/S23bbobooooobbbbbboooobobooboboobboboobbbboobbboooobboboboooboboooooobobobbbboobobbbbobboooobbbooobbbbbbobbboooobbbobobooooobbbbboobbbobbooobbooobbbobobooooooooobbboooooobobbbboboboobbobobobbbboobobooooboobboobbboobobobbboooooobobboboobbobobbbobbooooboobooobb! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)$$x_1=\eta xV^*_\eta=c^2\sqrt{\Lambda\eta}K=\frac{\Lambda u^2}2P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1862 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Soup search results What I would imagine to be a new p4 from D4_x4, found by carybe: x = 32, y = 32, rule = B3/S23bbbboooboooboooboobbooboobbbbbbbbboobbobobobobboooboobboobbbobbbboobboobbobbobooboboobbbbobobobbbobobbbbboobbbobboboobboobobobobobbbooobooooobbbobbbbobboboobobbobobobobobbbbbobboboobbbooboobbboooboobooboboboobbbbboobobobbobbbbbbbboobbooobboobbobooboooooboooobbooobobbobboooboboboobbbbobooobooobbbbboobboobobooobooobbbbbbooboobooboobbbobbboooooboobobbbobbbbobbooobbbobbbboobooobboboooooooboboobbbbbobbbbobooobobobooobobbbbbbbbbboobobbobooobobbbbbbbbobooboobooobbobbobobbbobbbobooooboobbboooobbbbbooobbbbboobbobboooobbobboobbbbbooobbbbboooobbbooboooobobbbobbbobobbobbooobooboobobbbbbbbbobooobobboboobbbbbbbbbbobooobobobooobobbbbobbbbboobobooooooobobboooboobbbbobbbooobbobbbbobbboboobooooobbbobbbooboobooboobbbbbboooboooboboobboobbbbbooobooobobbbboobobobooobbobbobooobbooooboooooboobobboobbooobboobbbbbbbbobboboboobbbbboobobobooboobooobbbooboobbboobobbobbbbbobobobobobboboobobbobbbbobbbooooobooobbboboboboboobboobobbobbboobbbbbobobbbobobobbbbooboboobobbobboobboobbbbobbboobboobooobbobobobobboobbbbbbbbbooboobboobooobooobooobbbb! And a p6 that I doubt is new from D4_+4, likewise by carybe: x = 32, y = 32, rule = B3/S23booboooobboooobbbboooobbooooboobbbobboobooooooooooooooooboobbobboobboobbbbbboooooooobbbbbboobbooobbbbbobobbbobbbbbbobbbobobbbbboboobbobbbbbobobbbbobobbbbbobbooboobboboobbobooobbooobobboobobboooboboobooooobobbbboboooooboobobobobbbobbboobbbboobbbboobbbobbbobooboobobobbbbbbbbbbbbbboboboobooboooboooobobbboooobbboboooobooobbboboooboobbboooooobbboobooobobbobbbobooboobobboobbobooboobobbboobbbbbobobboobbbbbboobbobobbbbboooobbboooooobbobbobboooooobbboooobbboobobbobobbbbbbobobboboobbbobboooobbboobbboooobbboobbboooobbbboooobbboobbboooobbboobbboooobbobbboobobbobobbbbbbobobboboobbboooobbboooooobbobbobboooooobbboooobbbbbobobboobbbbbboobbobobbbbboobbbobooboobobboobbobooboobobbbobboboooboobbboooooobbboobooobobbboooboooobobbboooobbboboooobooobooboobobobbbbbbbbbbbbbbobobooboobobbbobbboobbbboobbbboobbbobbboboboboobooooobobbbboboooooboobobooobboboobbobooobbooobobboobobbooboobbobbbbbobobbbbobobbbbbobboobobbbbbobobbbobbbbbbobbbobobbbbbooobboobbbbbboooooooobbbbbboobboobbobboobooooooooooooooooboobbobbbooboooobboooobbbboooobbooooboob! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)$$x_1=\eta xV^*_\eta=c^2\sqrt{\Lambda\eta}K=\frac{\Lambda u^2}2P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1862 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Soup search results I found interesting known relatives, but I haven't seen them before. x = 32, y = 37, rule = B3/S236b2o18b2o$5bo2bo16bo2bo$5bo2bo16bo2bo$4b2o2b2o13b3o2b3o$3bo6bo2bo8bobo4bobo$b3obo2bob4o8bobo4bobo$o4b4o14b3o2b3o$ob3o4b3o13bo2bo$b2o2bo2bo2bo13bo2bo$4b2o2b2o16b2o8$11b2o$10bobo2$9b3o$9b2o17bo$6b2o17bo3b2o$5bobob2o13bob2o$5b2ob3o7b2o5bobob2o$7bo8bo2bo5b2o2b2o$3b2ob2o4b2ob2obo4bo5bo$bob2ob2o4b2ob2o7bob3o$o2bo8bo11bob2o$2o7b3ob2o$9b2obobo$12b2o$9b2o$8b3o2$7bobo$7b2o!
Best wishes to you, Scorbie

Scorbie

Posts: 1380
Joined: December 7th, 2013, 1:05 am

### Re: Soup search results

Scorbie wrote:I found interesting known relatives, but I haven't seen them before. ...

The top right is A for All (synthesis), and bottom right is 24P4.4 (synthesis).
mniemiec

Posts: 1038
Joined: June 1st, 2013, 12:00 am

### Re: Soup search results

Scorbie wasn't claiming that the oscillators on the right were new, but rather that they were known relatives of the potentially new oscillators on the left. It happens that A for Awesome's intuition was correct: the p6 is not new. It's in jslife (osc/o0006-bil.lif 5th column, 1st row) and was found by Dean Hickerson in 1997 using dr.c.

The p4 is relatively small and has high volatility. Such an oscillator would probably have made it into jslife if it had been found before 2013. Since it doesn't appear to be there, and I don't otherwise remember it from the forums, I also suspect that it's new.
-Matthias Merzenich
Sokwe
Moderator

Posts: 1479
Joined: July 9th, 2009, 2:44 pm

### Re: Soup search results

Achim's p144 showed up semi-naturally:
x = 32, y = 31, rule = B3/S23bbbbbbbbbbbbbbbboobbbbbobobbobob$bbbbbbbbbbbbbbbboobbbbbbbboooobb$bbbbbbbbbbbbbbbboobboobboboboooo$bbbbbbbbbbbbbbbbooobbobbbobobbbb$bbbbbbbbbbbbbbbboboooobbbooooooo$bbbbbbbbbbbbbbbbobobooboobbbobob$bbbbbbbbbbbbbbbbobbooobbboobboob$bbbbbbbbbbbbbbbbbbobbobboobbooob$bbbbbbbbbbbbbbbbobobobboboobbooo$bbbbbbbbbbbbbbbbbbboobbobbbbbobo$bbbbbbbbbbbbbbbbooobooooobbobobo$bbbbbbbbbbbbbbbbbbobobbbbboobooo$bbbbbbbbbbbbbbbbbbbboooobbbboboo$bbbbbbbbbbbbbbbboobooboboboobbbo$bbbbbbbbbbbbbbbboooooooboobbobbb$obbooboooooobbboobbbooooooboobbo$bbbobboobooooooobbbbbbbbbbbbbbbb$obbboobobobooboobbbbbbbbbbbbbbbb$oobobbbboooobbbbbbbbbbbbbbbbbbbb$oooboobbbbbobobbbbbbbbbbbbbbbbbb$obobobbooooobooobbbbbbbbbbbbbbbb$obobbbbbobboobbbbbbbbbbbbbbbbbbb$ooobboobobbobobobbbbbbbbbbbbbbbb$booobboobbobbobbbbbbbbbbbbbbbbbb$boobboobbbooobbobbbbbbbbbbbbbbbb$bobobbbooboobobobbbbbbbbbbbbbbbb$ooooooobbboooobobbbbbbbbbbbbbbbb$bbbbobobbbobbooobbbbbbbbbbbbbbbb$oooobobobboobboobbbbbbbbbbbbbbbb$bboooobbbbbbbboobbbbbbbbbbbbbbbb$bobobbobobbbbboobbbbbbbbbbbbbbbb!

Haul: https://catagolue.appspot.com/haul/b3s2 ... 4648181da8 (carybe, 2019-05-02)
Ian07

Posts: 289
Joined: September 22nd, 2018, 8:48 am

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