## Soup search results

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

### Re: Soup search results

`x = 16, y = 16, rule = B3/S23oboboboooobbbooo\$oobbobooooobbboo\$obobooobbobbobbo\$bboooboboobbobob\$boboobooooobbobo\$bbooobbbboobbbob\$oooooboobbooobob\$bboooboooobobbob\$oooobobooobobbob\$booobbobbbobbbbo\$obbbbboobbboobob\$obooooboobobbobb\$oooooboooobbbobo\$bbooooboobbbbbbb\$oobbooobooooboob\$oooobooobobbbooo!`

http://catagolue.appspot.com/object/xp1 ... z757/b3s23
https://catagolue.appspot.com/user/EricABQ
`#C [[ THEME 6 AUTOFIT ]]x = 37, y = 8, rule = B/S012345678bobobo2bobobobo2bobobobobobo2bobobo\$2b2o2bo2b2o2b2o3b2o4b2o2bo2b2o2bo\$4b3o8bo4b2o4b3o4b3o\$7b4o25bo\$11b5o\$16b6o\$22b7o\$29b8o!`

gameoflifeboy

Posts: 381
Joined: January 15th, 2015, 2:08 am

### Re: Soup search results

Isn't it pentadecathla? https://en.m.wiktionary.org/wiki/%E1%BC ... E%BF%CE%BD

P. S. Or pentadecathlō if you want to stress that there are two of them
Ivan Fomichev

codeholic
Moderator

Posts: 1128
Joined: September 13th, 2011, 8:23 am
Location: Hamburg, Germany

### Re: Soup search results

This jump is annoying. Let's fix it.

Turn all the reds, green!
muzik

Posts: 1511
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Soup search results

Apparently it would be "pentadecathloi" in contemporary Greek: https://en.wiktionary.org/wiki/%CE%AC%C ... E%BF%CF%82

But then the singular'd also be "pentadecathlos".
Living proof that a little knowledge is a dangerous thing.

Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_

Proud member of the Pattern Raiders!

Apple Bottom

Posts: 409
Joined: July 27th, 2015, 2:06 pm

### Re: Soup search results

Another natural spaceship flotilla, HWSS on HWSS 4, found by Calcyman:

`x = 16, y = 16, rule = B3/S23obobboooobooobob\$obobbooobobbbooo\$obbbbboobooboobb\$boooooooboobbboo\$bbobobbbobboobbo\$obbooboooooooobb\$obooobbobbboobbo\$obbobobbbboobbob\$bboobooboobbboob\$oobbbbobbooobbbo\$bobbobbbbbbboboo\$ooboobooooooboob\$bbboobooobbbboob\$oboboboboooobbbo\$bbboboobbobboobo\$oobooobooobooooo!`
Living proof that a little knowledge is a dangerous thing.

Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_

Proud member of the Pattern Raiders!

Apple Bottom

Posts: 409
Joined: July 27th, 2015, 2:06 pm

### Re: Soup search results

10^14 objects:

Screen Shot 2016-06-20 at 5.14.36 PM.png (27.58 KiB) Viewed 2087 times

EDIT: And a predecessor of the elk catalyst that may yield a synthesis:

`x = 10, y = 29, rule = B3/S238bo\$7bo\$7b3o4\$6b3o\$6bobo\$6b3o3\$6bo\$2bo2bobo\$bobobo2bo\$o2bo4bo\$bobobo2bo\$2bo2bobo\$6bo3\$6b3o\$6bobo\$6b3o4\$7b3o\$7bo\$8bo!`

gmc_nxtman

Posts: 757
Joined: May 26th, 2015, 7:20 pm

### Re: Soup search results

A new double-switch-engine turned up. It looks like a mistaken identification at first look, but one of the switch engines is eating beehives from another, in a very nontrivial way:

`x = 36, y = 43, rule = B3/S235bo\$4bobo\$4bobo\$5bo4\$2bo\$bobo2\$bo2bo\$3b2o\$4bo\$18b2o\$18b2o3\$b2o\$3bo\$2b2o\$b3o15bo\$b2o16b2o5b2o\$3obo14b2o5b2o\$bo3bo10b2o\$3bo2bo10bo\$3b3o12bo\$4b2o8b2o\$14b2o2\$34b2o\$34b2o3\$6b2o\$6b2o16b2o\$24b2o3\$20b2o\$20b2o2\$14b2o\$14b2o!`

This may be useful for Cordership technology.
Tanner Jacobi

Kazyan

Posts: 616
Joined: February 6th, 2014, 11:02 pm

### Re: Soup search results

gmc_nxtman wrote:And a predecessor of the elk catalyst that may yield a synthesis:
`x = 10, y = 29, rule = B3/S238bo\$7bo\$7b3o4\$6b3o\$6bobo\$6b3o3\$6bo\$2bo2bobo\$bobobo2bo\$o2bo4bo\$bobobo2bo\$2bo2bobo\$6bo3\$6b3o\$6bobo\$6b3o4\$7b3o\$7bo\$8bo!`

12G synth:
`x = 50, y = 51, rule = B3/S2348bo\$47bo\$20bo26b3o\$21b2o\$20b2o2\$44bo\$obo39b2o\$b2o40b2o\$bo\$16bo\$17b2o\$16b2o23bo\$40bo\$40b3o19\$46b2o\$46bobo\$17b2o27bo\$18b2o\$17bo5b2o\$24b2o\$23bo3\$43b2o\$42b2o\$44bo2\$20b2o\$21b2o\$20bo26b3o\$47bo\$48bo!`
sigma(282690)+tau(282690)-282690=479650
sigma(479650)+tau(479650)-479650=434378
sigma(434378)+tau(434378)-434378=395094
sigma(395094)+tau(395094)-395094=549578
sigma(549578)+tau(549578)-549578=282690
AbhpzTa

Posts: 204
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

### Re: Soup search results

Hello, I'm a relative newcomer to doing anything formal with the game of life, So I tried to make a synthesis for an object that seems to have never been done before: The mangled 1 beacon.

It is a very inefficient synthesis (42 gliders) that can probably be easily improved, but I created it just for a synthesis, not an optimal synthesis.

`x = 321, y = 332, rule = B3/S2316bo\$17bo\$15b3o3\$7bo\$8bo\$6b3o2\$320bo\$318b2o\$319b2o2\$bo\$2bo\$3o49\$242bo\$240b2o\$241b2o\$237bo\$236bo\$236b3o27bo\$265bo\$265b3o55\$173bo8bobo\$174bo7b2o\$172b3o8bo2\$169b3o\$171bo\$170bo\$197bo\$196bo\$196b3o\$188bo\$189bo\$187b3o2\$172b3o4bo\$174bo5bo8bo7bo\$173bo4b3o7bo8bobo\$188b3o6b2o\$175b3o8bo13b2o\$177bo9bo12bobo\$176bo8b3o12bo\$197bo\$182bo12b2o\$183b2o11b2o\$182b2o\$190bo\$182bo6bo\$182b2o5b3o6b2o\$181bobo14bobo\$172bo25bo\$170bobo3b3o\$171b2o5bo\$177bo2\$189b2o\$189bobo\$189bo\$180b2o\$179bobo\$181bo\$188bo\$189bo\$170b3o14b3o\$172bo\$171bo17bo\$188b2o\$188bobo7\$236b2o\$236bobo\$236bo4\$238b3o\$238bo\$239bo14\$122b3o\$124bo\$123bo12\$272b3o\$272bo\$273bo6\$272b3o\$272bo\$273bo7\$261b3o\$261bo\$262bo11\$285b3o\$285bo\$286bo6\$261b3o\$261bo\$262bo52\$314b3o\$314bo\$315bo14\$315bo\$314b2o\$314bobo4\$317b3o\$317bo\$318bo!`

This is the part of a soup that I got it from in case anyone wants to improve it:

`x = 36, y = 45, rule = B3/S2311bo\$10bobo\$10bobo\$11bo\$16bo\$16bo\$16bo2\$12b3o3b3o2\$16bo\$16bo\$16bo2\$17bo10b2o\$16bobo9b2o3b2o\$16bobo14b2o\$17bo2\$23b2o\$23b2o2\$33b2o\$33bobo\$33bobo\$19bo14b2o\$18bobo\$17bo2bo3b2o\$18b2o3bo2bo\$23bobo\$24bo\$2o\$2o5\$13bo\$13bo\$13bo3\$24b2o\$24bobo\$25bo!`

Goldtiger997

Posts: 149
Joined: June 21st, 2016, 8:00 am
Location: 11.329903°N 142.199305°E

### Re: Soup search results

Goldtiger997 wrote:42 gliders ... in case anyone wants to improve it

Here it is in at most 16. Someone else can probably do even better.
`x = 148, y = 183, rule = B3/S23o\$b2o\$2o9\$141bo\$141bobo\$141b2o14\$30bo\$31b2o\$30b2o18\$111bo\$110bo\$110b3o9\$105bo\$105bobo\$105b2o23\$76bo7b2o\$77bo5bo2bo\$75b3o6bobo\$85bo2\$88b2o\$88b2o2\$72bo\$72b2o\$71bobo31\$123b3o\$123bo\$124bo21\$145b3o\$145bo\$146bo31\$4b3o\$6bo\$5bo!`

Welcome!
Physics: sophistication from simplicity.

biggiemac

Posts: 483
Joined: September 17th, 2014, 12:21 am
Location: California, USA

### Re: Soup search results

Goldtiger997 wrote:Hello, I'm a relative newcomer to doing anything formal with the game of life, So I tried to make a synthesis for an object that seems to have never been done before: The mangled 1 beacon.

It is a very inefficient synthesis (42 gliders) that can probably be easily improved, but I created it just for a synthesis, not an optimal synthesis. ...

Welcome to the forums! This is quite an ambitious synthesis. I personally find it difficult to work with syntheses that have any single step that is this large, as it's hard to position gliders accurately by hand when one can zoom a pattern out far enough to see all of it, or in far enough to see the cell positioning, but not both at the same time.

Some minor improvements can be made by eliminating one glider each from 3 ash cleanups, the initial block and NW quadrant, then a boat and blinker in the SW quadrant, and finally the 5 still-lifes in the NW. That may be possible with 2 gliders, but I couldn't find a way to do it. (An amusing but useless attempt to do this with 1 glider spurts out 3 simultaneous gliders around generation 54. Another amusing but useless attempt makes a B-heptomino, both of whose gliders clean up one of the remaining still-lifes.)
`x = 80, y = 53, rule = B3/S2374bo\$74bobo\$74boo\$\$73bo\$73bo\$73bo\$\$65bo\$66bo\$9boo21boo30b3o\$bboo5boo21bobobb3o\$3boo28bo35bo\$bbo3boo56boobbobo6b3o\$6bobo23boo30boo3bo\$7bo23bobo\$33bo3\$61boo\$60bobbo\$60bobo\$61bo\$58boo\$57bobo\$59bo8\$8bo\$9bo3bo59bo\$7b3o3bo59bo\$13bo59bo6\$9bo59bo\$4boobbobo6b3o48bobo6b3o\$4boo3bo55boobbo\$64bobo\$66bo3\$boo\$obbo\$obo\$bo!`

This oscillator did indeed have a 19-glider synthesis. However, it was one of the many syntheses that begins with 12.28 (glider on down bookend) that Bob Shemyakin reduced from 5 gliders to 4 a few years ago, and I hadn't gotten around to updating yet. By bringing this to my attention, the solution is now reduced to 18 gliders. Thanks!
`x = 188, y = 24, rule = B3/S2348bo\$bo44bobo\$bbo44boo\$3o\$\$9bo48bo110bobo\$10bo46bo111boo\$8b3o12boo18boo12b3o3boo18boo18boo18boo18boo18boo5bo12boo\$24bo19bo19bo19bo19bo19bo19bo19bo19bo\$9bo14boboo16boboo5bo10boboobo14boboobo14boboobo14boboobo14boboobo14boboobo14boboo\$bb3o4boo11boboboo14boboboo6boo6boboboboo12boboboboo11booboboboo11booboboboo11booboboboo11booboboboo11boobobbo\$4bo3bobo11boo18boo9boo7boo18boo17bobo17bobo17bobbo16bobbo16bobbo\$3bo45b3o26bo23bo19bo19bobbo16bobbo5boo9bobbo\$51bo24bobo64boo18boo5boo11boo\$50bo26booboo42boo46bo\$80bobo41bobobboo\$80bo43bo3booboo\$120b3o6b4o\$122bo7boo\$121bo\$\$126bo\$125boo\$125bobo!`

You can find most known syntheses of small patterns by going to the search form on my Life page (http://codercontest.com/mniemiec/lifesrch.htm) and entering the RLE for the pattern, or use more advanced criteria to search for patterns by other criteria. I posted to the last update about a year ago (and am currently working on the next iteration), and it is missing some of the most recent synthesis work done in the last couple of years (mostly with regards to still-lifes, especially the 18-bit ones), but otherwise, it's fairly comprehensive. The other pages on the site provide stamp collections of objects and their syntheses, arranged by category, population, period, cost in gliders, etc.

EDIT:
biggiemac wrote:Here it is in at most 16. Someone else can probably do even better. ...

Even better! The initial still life pair can be made from 3 gliders, reducing this to 15. The final cleanup might be possible from 1 glider, but I couldn't find a way after a bit of trial and error
`x = 295, y = 177, rule = B3/S2341bo\$39bobo\$40boo9\$175bobo\$175boo\$176bo14\$71bo\$69bobo\$70boo18\$146bo\$144boo\$145boo9\$139bobo\$139boo105bo\$140bo105bobo\$246boo\$\$204boo38boo\$204boo38boo5\$230bo\$228bobo\$229boo\$\$191bo39bo\$191bo39bo\$4bo186bo39bo\$5bo\$3b3o\$\$6boo\$6bobo12boo98boo\$6bo13bobbo96bobbo\$21bobo97bobo\$22bo92bo6bo\$116boo\$25boo88boo8boo\$25boo84b3o11boo\$113bo\$3o109bo\$bbo\$bo208boo38boo38boo\$211bo39bo39bo\$211boboo36boboo36boboo\$208boobobbo33boobobbo33boobobbo\$208bobbo36bobbo36bobbo\$209bobbo36bobbo36bobbo\$210boo38boo38boo22\$158boo\$157boo\$159bo21\$180boo\$179boo\$181bo31\$44boo\$45boo\$44bo!`
Last edited by mniemiec on June 22nd, 2016, 6:16 am, edited 1 time in total.
mniemiec

Posts: 699
Joined: June 1st, 2013, 12:00 am

### Re: Soup search results

`x = 16, y = 32, rule = B3/S23oboboobbbooooobo\$boooooobobbbboob\$bobbbobbboboobob\$obbbbbbobobbbooo\$bobbbbbooobobobo\$obbbbobbbboooooo\$bbbobbbbooboboob\$boooobobboboobbb\$boboboobobbbbooo\$oobbooobbbbbbbbb\$bobooooobboobbob\$oooooooooooooooo\$bboooobbobbobboo\$bbbobbboobobbbbo\$obbbbobboobboooo\$oobbbooooobobobb\$oobbbooooobobobb\$obbbbobboobboooo\$bbbobbboobobbbbo\$bboooobbobbobboo\$oooooooooooooooo\$bobooooobboobbob\$oobbooobbbbbbbbb\$boboboobobbbbooo\$boooobobboboobbb\$bbbobbbbooboboob\$obbbbobbbboooooo\$bobbbbbooobobobo\$obbbbbbobobbbooo\$bobbbobbboboobob\$boooooobobbbboob\$oboboobbbooooobo!`

Unfortunately it appears right at the start.
Living proof that a little knowledge is a dangerous thing.

Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_

Proud member of the Pattern Raiders!

Apple Bottom

Posts: 409
Joined: July 27th, 2015, 2:06 pm

### Re: Soup search results

mniemiec wrote:Even better! The initial still life pair can be made from 3 gliders, reducing this to 15. The final cleanup might be possible from 1 glider, but I couldn't find a way after a bit of trial and error

I reduced the cleanup by 2 gliders giving 13 in total:

`x = 182, y = 182, rule = B3/S23166bo\$164b2o\$165b2o13\$177bo\$177bobo\$177b2o15\$71bo\$69bobo\$70b2o18\$146bo\$144b2o\$145b2o9\$139bobo\$139b2o\$140bo15\$4bo\$5bo\$3b3o2\$6b2o\$6bobo12b2o98b2o\$6bo13bo2bo96bo2bo\$21bobo97bobo\$22bo92bo6bo\$116b2o\$25b2o88b2o8b2o\$25b2o84b3o11b2o\$113bo\$3o109bo\$2bo\$bo28\$158b2o\$157b2o\$159bo21\$180b2o\$179b2o\$181bo31\$44b2o\$45b2o\$44bo!`
chris_c

Posts: 647
Joined: June 28th, 2014, 7:15 am

### Re: Soup search results

I found a 12 glider synthesis of the squid (a 25-cell still life).

`31bo\$32bo\$30b3o\$48bo\$47bo\$47b3o\$44bo\$43bo\$43b3o7\$56bo\$55bo\$55b3o2\$27b2o\$28b2o25b2o\$27bo26bobo\$56bo3\$55b2o\$55bobo\$55bo\$50b2o\$49bobo\$51bo7\$b2o\$obo\$2bo4\$83bo\$82b2o\$82bobo2\$87b2o\$30bo56bobo\$30b2o55bo\$29bobo!`

This is the part of a soup I got it from.

`x = 32, y = 17, rule = B3/S2321b3o\$22bo\$2bo\$b2o4b2o\$2o5b2o5b2ob11ob2o\$bo12b2ob2obobobob2ob2o\$2bo10bo4bo7bo4bo\$14bo3bob2ob2obo3bo\$16b2o2bo3bo2b2o\$16b2ob2o3b2ob2o5\$20b2o\$19bo2bo\$20b2o!`

This can probably be improved with a better debris cleanup.

Goldtiger997

Posts: 149
Joined: June 21st, 2016, 8:00 am
Location: 11.329903°N 142.199305°E

### Re: Soup search results

Goldtiger997 wrote:I found a 12 glider synthesis of the squid (a 25-cell still life)...

The junk that gets hit by the glider looked kind of small so I tried a direct search for it. I got lucky:

`x = 36, y = 27, rule = B3/S2331b2o\$30bo2bo\$30bobo\$31bo2\$25bo\$25b2o\$24bobo6\$33b3o\$33bo\$34bo9\$b2o\$obo\$2bo!`
chris_c

Posts: 647
Joined: June 28th, 2014, 7:15 am

### Re: Soup search results

`x = 5, y = 20, rule = B3/S232bo\$bo2bo\$bo\$bo2bo\$b3o8\$bo\$obo\$obo\$bo2\$2bo\$bobo\$2b2o!`
there may be bugs in gfind

Rhombic

Posts: 376
Joined: June 1st, 2013, 5:41 pm

### Re: Soup search results

Here is a 11-glider synthesis for one of the two unknown 18-bit 1beacon-like P2s from a predecessor from a soup. Half an hour after finding this, I found a way to make an converter (based on predecessors from many soups that use the same mechanism) that also makes this from 11 gliders, and gives the other unknown one from 14 gliders:
`x = 135, y = 135, rule = B3/S23105bo\$52bo50bobo\$53bo50boo\$51b3o\$86boo18boo\$49boo35boo18boo\$48bobo\$50bo\$\$76bo\$76bobo\$76boo\$66bo\$65boo3bo\$53boo10bobobbobo14booboo15booboo15booboo\$54boo14boo16bobo17bobo17bobo\$53bo34bo4bo14bo4bo14bo4bo\$89b4obo14b4obo14b4obo\$94bo19bo19bo\$35booboo15booboo31b3o17b3o17b3o\$14b3ob3o14booboo15booboo31bo19bo19bo\$16bobo\$15bo3bo\$74bo\$73boo\$73bobo\$\$47b3o\$49bo\$48bo12\$15bobo\$15boo\$16bo\$\$15b3o51bo\$15bo52bo\$16bo51b3o40bobo\$66bo44boo\$64bobo39bo5bo\$34bo30boo40bo\$34bobo68b3o\$34boo53bo11boo6bo\$89bo10bobo6bo\$89bo12bo6bo17booboo\$128bobo\$49bobboo15bobboo15bobboo15bobboo14bo4bo\$49b4obo14b4obo14b4obo14b4obo14b4obo\$54bo19bo19bo19bo19bo\$51b3o17b3o17b3o17b3o17b3o\$51bo19bo19bo19bo19bo6\$8bo\$8boo17b3o\$7bobo17bo\$28bo3\$5bo\$5boo\$4bobo15\$3bo\$bobo\$bboo\$8bo\$9bo\$7b3o\$69bo\$68bo\$5bo62b3o40bobo\$6boo58bo44boo\$5boo57bobo39bo5bo\$65boo40bo\$105b3o\$28bo60bo11boo6bo\$29bo59bo10bobo6bo\$27b3o59bo12bo6bo17booboo\$128bobo\$28bo20bobboo15bobboo15bobboo15bobboo14bo4bo\$28boo19b4obo14b4obo14b4obo14b4obo14b4obo\$27bobo24bo19bo19bo19bo19bo\$51bobo17bobo17bobo17bobo17bobo\$51boo18boo18boo18boo18boo11\$3o\$bbo\$bo3\$39bo\$38boo\$38bobo\$\$8boo\$7bobo\$9bo28boo\$38bobo\$38bo!`

Here are three other unknown 18-bit P2s that have come up in soups and have predecessors that look like they might be constructible. I couldn't quite make them work, but I'm sure somebody else should be able to do so.
`x = 89, y = 88, rule = B3/S2315bo\$14b3o\$13booboo\$5boo7b3o3bo\$4bobbo7bo4bo\$4bobbo12bo\$7bo14b3o\$7bo67b3obbo\$bbo18bo10bo47bo\$b4o6bo18boobo40boobbobbo\$oo8bo13bo8boo\$boboo18bo6b4o39bobbobboo\$bbo10bo18bo41bo\$27bo46bobb3o\$10b3o14bo\$14bo12bobbo\$14bo4bo7bobbo\$14bo3b3o7boo\$17booboo\$18b3o\$19bo9\$45bo\$43booboo\$43booboo3boo\$37boo11bobbo20boobo\$36bobbo11bobo20bo3boo\$36bobo13bo22bo\$37bo5booboo29bo3bo\$43booboo29bo3bo\$48boo3boo23boobbo\$48boo3boo\$55bo24bobo\$48boo3boo26boo\$48boo3boo4\$51bo\$50bobo\$49bobbo\$50boo14\$43bo\$44bo8bo\$42b3o8bobo\$53boo6\$74boo5b3o\$48bo25boo9bo\$43bobb3o32bo3bo\$41bobobbobo7bobbo19bo3bobo\$43bobbo7bobobbobo15bobo3bo\$54b3obbo17bo3bo\$54bo22bo9boo\$79b3o5boo6\$48boo\$47bobo8b3o\$49bo8bo\$59bo!`
mniemiec

Posts: 699
Joined: June 1st, 2013, 12:00 am

### Re: Soup search results

The second predecessor is workable without much fuss:

`x = 33, y = 33, rule = B3/S2314bobo\$14b2o\$15bo\$bo\$2bo\$3o\$8bo2bo\$6bobo2bobo\$7b2o2b2o4\$9b2ob2o\$9b2ob2o3b2o\$3b2o11bo2bo\$2bo2bo11bobo\$2bobo13bo13bo\$3bo5b2ob2o16b2o\$9b2obo18b2o\$15bo3b2o4bo\$14b2o3b2o3bo\$24b3o\$14b2o3b2o\$14b2o3b2o\$24b3o\$24bo\$25bo\$17bo\$16bobo\$15bo2bo\$16b2o9b2o\$27bobo\$27bo!`

No attempt at optimization.
Tanner Jacobi

Kazyan

Posts: 616
Joined: February 6th, 2014, 11:02 pm

### Re: Soup search results

Kazyan wrote:The second predecessor is workable without much fuss: ...

Nice. I missed the idea of using a domino to activate a block pair. There are many ways of making such a domino with 3 gliders, but I only found one suitable one here, and it interferes with the side loaf. Fortunately, the loaf can be replaced with an easier-to-make beehive, so here it is from 20 gliders:
`x = 162, y = 96, rule = B3/S2367bobo\$67boo\$68bo\$\$39bo29bo\$38bobo27bobo\$8bo29bobo27bobo\$9boo28bo29bo60bo\$8boo118bobo28boo\$34boo7boo19boo7boo54boob3o23bobbo\$7bo25bobbo5bobbo17bobbo5bobbo3bo52bo26bobo\$7boo25boo7boo19boo7boobboo54bo26bo\$6bobo69boo11booboo25booboo25booboo\$39bo29bo21boobo26boobo26boobo\$38bobo27bobo26bo29bo29bo\$38bobo27bobo25boo28boo28boo\$39bo29bo\$96boo28boo28boo\$96boo28boo28boo20\$84boo\$85boo\$84bo3bobo\$54bobo31boo\$55boo32bo\$55bo11\$74b3o\$bo3bo70bo\$bbobo70bo\$3ob3o24booboo45booboo\$9boo20booboo3boo40booboo3boo\$8bobbo26bobbo46bobbo17bo12boobo\$9bobo13boo12bobo47bobo15boo13bo3boo\$10bo13bobbo12bo49bo17boo13bo\$booboo19boo4booboo45booboo39bo3bo\$boobo7bo18boobo46boobo25bo14bo3bo\$7bo4bobo22bo3boo44bo3boo17boo14boobbo\$6boo4boo22boo3boo43boo3boo16bobo\$128bobo\$6boo4boo22boo3boo43boo3boo36boo\$6boo4bobo21boo3boo43boo3boo\$12bo4\$94boo\$93bobo\$95bo\$\$58bo\$58boo\$57bobo11\$70boo\$71boo\$70bo\$107boo\$106boo\$108bo!`
mniemiec

Posts: 699
Joined: June 1st, 2013, 12:00 am

### Re: Soup search results

There are now only 3 undiscovered 14-bitters:

Code: Select all
`x = 29, y = 21, rule = B3/S2319b2o5bobo\$2o17bobo3bob2o\$obobo17bo2bo\$3b2o18bobo\$5b2o17bo\$5bobobo\$8b2o9\$14bo\$13bobo\$13bo2bo3b2o\$12b2o3bo2bo\$18bobo\$19bo!`

It's looking increasingly likely that we'll see them all finally appear. I predict that, by the end of 2016, Catagolue will have about 200 * 10^12 objects in the census.
What do you do with ill crystallographers? Take them to the mono-clinic!

calcyman

Posts: 1129
Joined: June 1st, 2009, 4:32 pm

### Re: Soup search results

calcyman wrote:200 * 10^12 objects in the census.

You mean 2 * 10^14? Yeah, I'm placing my bet at 2.5 * 10^14.
--Daniel R. Collazo

LIFE IS AWESOME, XRLJ RV B█JV.ZJ, PTXT T█ D!T█!TT, P█PX █X HXXXXXX, PPPP PPAPPQPQPP, PQQP PQBPP█P█QQ, SRQAP█DPPUQTSSA, █XSBP█IPP█R███B, LIFE IS AWESOME

drc

Posts: 936
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

### Re: Soup search results

drc wrote:
calcyman wrote:200 * 10^12 objects in the census.

You mean 2 * 10^14? Yeah, I'm placing my bet at 2.5 * 10^14.

I wouldn't be surprised if we'll exceed 200 trillion by the end of the year -- a rough, naive, conservative extrapolation from the last week or two, where we seem to have averaged roughly 650 billion objects per day, would put us at about 225 trillion.

So assuming we won't be seeing increases in CPU power (e.g. when Calcyman brings a lot of new number-crunching capacity online), loads of new participants, or that custom ASIC hardware I keep fantasizing about, that's my bet.

(And once the 14-bitters are all done, we only have 101 Dalma-- err, 15-bitters remaining!)
Living proof that a little knowledge is a dangerous thing.

Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_

Proud member of the Pattern Raiders!

Apple Bottom

Posts: 409
Joined: July 27th, 2015, 2:06 pm

### Re: Soup search results

mniemiec wrote:Here is a 11-glider synthesis for one of the two unknown 18-bit 1beacon-like P2s from a predecessor from a soup. Half an hour after finding this, I found a way to make an converter (based on predecessors from many soups that use the same mechanism) that also makes this from 11 gliders, and gives the other unknown one from 14 gliders:
`RLE`

Two-glider reduction of that component:
`x = 14, y = 20, rule = B3/S2310bo\$10bobo\$obo7b2o\$b2o4bo\$bo6b2o\$7b2o10\$8bo2b2o\$8b4obo\$13bo\$10b3o\$10bo!`

EDIT: The other two:
`x = 49, y = 74, rule = B3/S239bo12bo21bo\$10b2o8bobo9bo10bo\$9b2o10b2o10bo9b3o\$31b3o2\$bo19bo12bobo\$2bo18bo4b3o5b2o\$3o18bo13bo\$16b2o\$16b2o\$31bo7bobo\$30bobo6b2o\$8bo8b2o11b2o8bo\$8b2o6bobo\$7bobo7bo\$31b2o\$31b2o\$13bo13bo18b3o\$13b2o5b3o4bo18bo\$12bobo12bo19bo2\$15b3o\$3b3o9bo10b2o10b2o\$5bo10bo9bobo8b2o\$4bo21bo12bo20\$14bo\$15b2o12bobo\$14b2o13b2o\$30bo\$21bo\$19bobo\$20b2o2\$22bo\$21bobo\$11bobo7bo2bo9bobo\$12b2o8b2o10b2o\$12bo22bo5\$15bo22bo\$15b2o10b2o8b2o\$14bobo9bo2bo7bobo\$27bobo\$28bo2\$29b2o\$29bobo\$29bo\$20bo\$20b2o13b2o\$19bobo12b2o\$36bo!`
I Like My Heisenburps! (and others)

Extrementhusiast

Posts: 1576
Joined: June 16th, 2009, 11:24 pm
Location: USA

### Re: Soup search results

A new zz_LINEAR in B3/S23/C1:

`x = 16, y = 16, rule = B3/S23bobooobobbboobob\$boobobooobobobbo\$booobobbbbbobbob\$bobooooobobbobbo\$bbbbooooobobbbob\$obobobbboboobbbb\$oboooboobbboobob\$oobbbbbobobbobob\$bboobobooobobobo\$bbbbbbbbbobobobo\$bobobobobooobobo\$obobboooooboobbb\$bbbobbbboooobobb\$obobobbbooboooob\$oobbbbbobobobbbo\$bbbboobboobbobbo!`
Living proof that a little knowledge is a dangerous thing.

Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_

Proud member of the Pattern Raiders!

Apple Bottom

Posts: 409
Joined: July 27th, 2015, 2:06 pm

### Re: Soup search results

Apple Bottom wrote:A new zz_LINEAR in B3/S23/C1:

`x = 16, y = 16, rule = B3/S23bobooobobbboobob\$boobobooobobobbo\$booobobbbbbobbob\$bobooooobobbobbo\$bbbbooooobobbbob\$obobobbboboobbbb\$oboooboobbboobob\$oobbbbbobobbobob\$bboobobooobobobo\$bbbbbbbbbobobobo\$bobobobobooobobo\$obobboooooboobbb\$bbbobbbboooobobb\$obobobbbooboooob\$oobbbbbobobobbbo\$bbbboobboobbobbo!`

I like how it has two engine products reacting, but not destroying the engines themselves.
A base-2 ruler for all your measuring needs in CGOL:
`32b32o\$16b16o16b16o\$8b8o8b8o8b8o8b8o\$4b4o4b4o4b4o4b4o4b4o4b4o4b4o4b4o\$2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o\$bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo`
Gamedziner

Posts: 207
Joined: May 30th, 2016, 8:47 pm

PreviousNext