x = 16, y = 19, rule = B3/S23
14bo$13bo$13b3o2$4bo$2b2obo$2bo3bo$o5bo$o5bo2bo$o7bobo$2b4o2b2o2$2b4o
2b2o$o7bobo$o5bo2bo$o5bo$2bo3bo$2b2obo$4bo!
x = 16, y = 19, rule = B3/S23
14bo$13bo$13b3o2$4bo$2b2obo$2bo3bo$o5bo$o5bo2bo$o7bobo$2b4o2b2o2$2b4o
2b2o$o7bobo$o5bo2bo$o5bo$2bo3bo$2b2obo$4bo!
codeholic wrote:Rich Holmes discovered a new p16 using apgsearch
Object: https://catagolue.appspot.com/object/xp ... 0ck8/b3s23
Haul: https://catagolue.appspot.com/haul/b3s2 ... c55d8d4edc
x = 11, y = 31, rule = B3/S23
2o$obo$2bo$2b2o3$8bo$7bobo$7bobo$bobo4bo$2b2o$2bo$9b2o$b2o6b2o$b2o2$b
2o$b2o6b2o$9b2o$2bo$2b2o$bobo4bo$7bobo$7bobo$8bo3$2b2o$2bo$obo$2o!
obsoleted
x = 138, y = 39, rule = B3/S23
66bobo$67b2o34bo$67bo5bo29bobo$73bobo27b2o$73b2o25b2o$24bo75bobo$22bob
o76bo$23b2o3$48bo29bo$47bobo27bobo$47bobo27bobo$20bo3bo23bo22bobo4bo
24b2o28b2o$21b2obobo45b2o28bo2bo26bo2bo$20b2o2b2o46bo32b2o28b2o$41bo7b
2o28b2o18bo5b3o21bo5b3o$42bo6b2o20b2o6b2o17bobo3bo2bo20bobo3bo2bo$40b
3o28b2o26b2o3b3o22b2o3b3o2$40b3o28b2o26b2o3b3o22b2o3b3o$29b2o11bo6b2o
20b2o6b2o17bobo3bo2bo20bobo3bo2bo$29b2o10bo7b2o28b2o18bo5b3o21bo5b3o$
2o2b2o66bo32b2o28b2o$b2obobo65b2o28bo2bo26bo2bo$o3bo23bo19bo22bobo4bo
24b2o28b2o$27bobo17bobo27bobo$27bobo17bobo27bobo$28bo19bo29bo3$3b2o$2b
obo96bo$4bo95bobo$73b2o25b2o$73bobo27b2o$67bo5bo29bobo$67b2o34bo$66bob
o!
codeholic wrote:Rich Holmes discovered a new p16 using apgsearch ...
BlinkerSpawn wrote:And 18G synthesis that ignore the fact that I'm sure those blocks can be made with 3 gliders: ...
x = 35, y = 8, rule = B3/S23
4bo$4bobo$o3boo$boo$oo8bo$9boo$9bobo16boo3boo$28boo3boo!
x = 16, y = 16, rule = B3/S23
bboobooboboobobo$
bobbbobbooobooob$
ooobbbboooobbobo$
bbbooooooooobbbo$
oboboobbbbbobobo$
obboooooobbbbooo$
obbooobobobbbbob$
ooboooobbobbobob$
ooooboboobbobboo$
obobbobobooobobb$
obooboobbbbobbbo$
obbbbbobboobobbb$
bbooobobbboobooo$
bboobobboobbobbo$
obbbbbooboobbboo$
bobbooboooooobbb!
Rich Holmes wrote:Heh. "Rich Holmes discovered"? I was asleep when apgsearch found this and woke up to find it'd been logged, tweeted, retweeted, reported here, used to make a smaller gun, deemed awesome, and written up on the wiki.
_zM wrote:Don't think I have seen this before. Is this known?Code: Select allx = 16, y = 16, rule = B3/S23
bboobooboboobobo$
bobbbobbooobooob$
ooobbbboooobbobo$
bbbooooooooobbbo$
oboboobbbbbobobo$
obboooooobbbbooo$
obbooobobobbbbob$
ooboooobbobbobob$
ooooboboobbobboo$
obobbobobooobobb$
obooboobbbbobbbo$
obbbbbobboobobbb$
bbooobobbboobooo$
bboobobboobbobbo$
obbbbbooboobbboo$
bobbooboooooobbb!
Pre-pulsar crashes into a boat and makes a HWSS.
https://catagolue.appspot.com/haul/b3s23/C1/d296c3484e7df7c27d799ef1d1947a65 The haul.
x = 6, y = 19, rule = B3/S23
3o2$3bo$3bo$3bo2$3o6$3o2$3bobo$3bobo$3bobo2$3o!
x = 19, y = 19, rule = B3/S23
3b3o13b$3b3o5b2o6b$3b3o5b2o6b$3o16b$3o16b$3o7b3o6b$10b2obo2b2ob$12b2o2b
2ob$12b2o5b$19b$5b2o12b$b2o2b2o12b$b2o2bob2o10b$6b3o7b3o$16b3o$16b3o$6b
2o5b3o3b$6b2o5b3o3b$13b3o3b!
x = 26, y = 7, rule = B3/S23
9bo16b$7bobo13b2ob$2o4bobo14bobo$2o3bo2bo11b2obobo$6bobo11b2ob2ob$7bob
o16b$9bo16b!
x = 14, y = 24, rule = B3/S23
9bo4b$8bobo3b$6b3ob3ob$5bo7bo$5b2o5b2o$14b$14b$14b$2b3o9b$2b3o9b$bo3bo8b$
14b$2o3b2o7b$14b$14b$14b$14b$14b$14b$14b$14b$14b$3b2o9b$3b2o9b!
Apple Bottom wrote:Code: Select allx = 14, y = 24, rule = B3/S23
9bo4b$8bobo3b$6b3ob3ob$5bo7bo$5b2o5b2o$14b$14b$14b$2b3o9b$2b3o9b$bo3bo8b$
14b$2o3b2o7b$14b$14b$14b$14b$14b$14b$14b$14b$14b$3b2o9b$3b2o9b!
9bo$8bobo$6b3ob3o$5bo7bo$5b2o5b2o4$2b3o9b3o$2b3o9b3o$bo3bo7bo3bo2$2o3b2o5b2o3b2o10$3b2o9b2o$3b2o9b2o!
9bo$8bobo$6b3ob3o$5bo7bo$5b2o5b2o4$2b3o9b3o$2b3o9b3o$bo3bo7bo3bo2$2o3b2o5b2o3b2o9$5b2o5b2o$5bo7bo$6b3ob3o$8bobo$9bo!
9bo$8bobo$6b3ob3o$5bo7bo$5b2o5b2o4$2b3o9b3o$2b3o9b3o$bo3bo7bo3bo2$2o3b2o5b2o3b2o5$19b3o$19bo$20bo2$5b2o5b2o$5bo7bo$6b3ob3o$8bobo$9bo!
32b32o$16b16o16b16o$8b8o8b8o8b8o8b8o$4b4o4b4o4b4o4b4o4b4o4b4o4b4o4b4o$2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o$bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
x = 16, y = 16, rule = B3/S23
11b2o3b$12b2o2b$b3o3b2o3b2o2b$4o3b2o2b3o2b$o2b2o2b3obo4b$16b$4bo11b$2b
3o6b3o2b$2b3o6b3o2b$11bo4b$16b$4bob3o2b2o2bo$2b3o2b2o3b4o$2b2o3b2o3b3ob$
2b2o12b$3b2o11b!
x = 16, y = 16, rule = B3/S23
bo5b3ob4o$3bob2o3bo2b3o$2obo2b4o3bo$bobo3bo4bob2o$4obobobo2bob2o$ob2o
3b3ob3o$o2bob4ob3o2bo$b9obobobo$3o4b2obo$2o2bo2b3o3bo$o5bob3ob4o$o2bob
o3b2obo2bo$ob4o5b2obo$3b2o2b2o3bo$2o3b2ob3o$2b2obob3o2b2obo!
x = 7, y = 24, rule = B3/S23
2b3o4$2b3o2$3bo$2bobo$2bobo$3bo6$3bo$2bobo$2bobo$3bo$o5bo$o5bo$o5bo2$
2b3o!
muzik wrote:Completely random name suggestion: "Professor"
drc wrote:muzik wrote:Completely random name suggestion: "Professor"
*Cis-Professor. You can move the one block down and get Trans-Professor
x = 9, y = 11, rule = B3/S23
b2o3b2o$o2bobo2bo$2obobob2o$3bobo$2obobo$2obobob2o$3bobob2o$3bobo$2obo
bob2o$o2bobo2bo$b2o3b2o!
x = 65, y = 13, rule = B3/S23
b2o3b2o7b2o3b2o7b2o12b2o12b2o$o2bobo2bo5bo2bobo2bo5bo2bo10bo2bo10bo2bo
$2obobob2o5b2obobob2o5b2obo2b2o6b2obo2b2o6b2obo2b2o$3bobo11bobo11bobo
2bo8bobo2bo8bobo2bo$2obobob2o5b2obobo8b2obobob2o5b2obobob2o8bobob2o$2o
bobob2o5b2obobob2o5b2obobo8b2obobo8b2obobo$3bobo11bobob2o8bobob2o8bobo
8b2obobob2o$3bobo11bobo11bobob2o8bobob2o8bobob2o$2obobob2o5b2obobob2o
5b2obobo8b2obobob2o5b2obobo$o2bobo2bo5bo2bobo2bo5bo2bobo8bo2bobo8bo2bo
bo$b2o3b2o7b2o3b2o7b2o2bob2o6b2o2bob2o6b2o2bob2o$33bo2bo10bo2bo10bo2bo
$34b2o12b2o12b2o!
x = 9, y = 10, rule = B3/S23
b2o3b2o$o2bobo2bo$2obobob2o$3bobo$2obobob2o$2obobob2o$3bobo$2obobob2o$
o2bobo2bo$b2o3b2o!
Gamedziner wrote:Actually, that can hold two:And an alternate stabilization:Code: Select allrle
A single glider can be used to almost cleanly destroy one of the shuttles without affecting the other shuttle:Code: Select allrle
I doubt that there would be much trouble in removing those two blocks.Code: Select allrle
gmc_nxtman wrote:46-cell still life:Code: Select allx = 16, y = 16, rule = B3/S23
bo5b3ob4o$3bob2o3bo2b3o$2obo2b4o3bo$bobo3bo4bob2o$4obobobo2bob2o$ob2o
3b3ob3o$o2bob4ob3o2bo$b9obobobo$3o4b2obo$2o2bo2b3o3bo$o5bob3ob4o$o2bob
o3b2obo2bo$ob4o5b2obo$3b2o2b2o3bo$2o3b2ob3o$2b2obob3o2b2obo!
EDIT: Reaction:Code: Select allx = 7, y = 24, rule = B3/S23
2b3o4$2b3o2$3bo$2bobo$2bobo$3bo6$3bo$2bobo$2bobo$3bo$o5bo$o5bo$o5bo2$
2b3o!
x = 131, y = 53, rule = B3/S23
90bo$90bobo$90b2o3$49bo$47b2o36b3o$48b2o$39bobo41bo5bo$40b2o41bo5bo$
40bo42bo5bo$54bo$53bo31b3o$53b3o5$83b2o3b2o33b2o3b2o$82bo2bobo2bo31bo
2bobo2bo$82b2obobob2o31b2obobob2o$85bobo37bobo$82b2obobob2o31b2obobob
2o$82b2obobob2o31b2obobob2o$85bobo37bobo$85bobo37bobo$82b2obobob2o31b
2obobob2o$bo80bo2bobo2bo31bo2bobo2bo$2bo35b2o43b2o3b2o33b2o3b2o$3o36b
2o15b2o$38bo7bo8b2o$45bobo9bo$45bobo$3b3o40bo$5bo$4bo15$59b3o$59bo$60b
o!
gameoflifeboy wrote:Well, we need to make up our mind as to whether "professor" is a non-systematic name for the whole object like "omnibus" or for just half the object (personally, I prefer the latter).
If one of the induction coils is called a professor, then the five isomers will be, in order, cis-mirrored professor, trans-mirrored professor, offset mirrored professor (or skew-professors, or shift-mirrored professor), trans-rotated professor, and cis-rotated professor.
Hmm... I have been thinking about naming new things lately. I thought that this was the thoughts of most of us in the forum, but I am not sure if this still is today.Apple Bottom wrote:Is there a consensus re: "professor" as such, BTW? I think it's a decent name that fits in neatly with chemist, mathematician, ecologist and so on.
Scorbie wrote:Still, I think objects already with a name, at the very least, shouldn't be named again, unless there is a good reason to do so. (e.g. flying saucer on this page; I (and hopefully others) called it 25P3H1V0.2 for a long time and it would only cause confusion to rename it otherwise. blobfish too.)
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