x = 28, y = 6, rule = B3/S23
25b2o$17b2o5bo2bo$17bobo5bobo$3o15bo7bo$o$3o!
x = 28, y = 6, rule = B3/S23
25b2o$17b2o5bo2bo$17bobo5bobo$3o15bo7bo$o$3o!
x = 221, y = 29, rule = B3/S23
204bobo$205b2o$205bo3$197bo$198bo10bobo$56bo134bo4b3o10b2o$54bobo98bo
36b2o16bo$55b2o96bobo35b2o19b3o$63bo7bo36bo5bo39b2o56bo$61bobo5b2o37bo
bob2o82bo5b2o9bo$62b2o6b2o36b2o3b2o36b2o3b2o36bobo5bobob2o$152b2o2bo
38b2o6b2obo11bo$64bo47bo38bo5b3o47b3o8bobo$64bobo44b2o46bo49bo8b2o$64b
2o45bobo3b3o$117bo96b2o$107b2o9bo38b2o39b3o6b2o5bobo$2bobo51bo49bobo
47bobo35bo5bo5bobo5bo$3b2o49b3o47b3obob2o42b3obob2o32b2o3bo4b3obob2o7b
o$3bo49bo49bo5bo2bo40bo5bo2bo30bobo7bo5bo2bo5b2o$53b2o48b2o5bo2bo39b2o
5bo2bo39b2o5bo2bo4bobo$3o108b2o48b2o48b2o$2bo$bo196b2o$199b2o7b2o6b3o$
198bo8b2o7bo$209bo7bo!
x = 16, y = 11, rule = B3/S23
obo$b2o$bo5b2o5b2o$7bo7bo$4b2o2b3ob3o$3b2o5bobo$3bo7bo$7b2o$2b2o3b2o$
2bobo$2bo!
Kazyan wrote:A new component reduces the B29 synthesis to 26 gliders
x = 221, y = 29, rule = B3/S23
204bobo$205b2o$205bo3$197bo$198bo10bobo$56bo139b3o10b2o$54bobo98bo54bo
$55b2o96bobo56b3o$63bo7bo36bo5bo39b2o56bo$61bobo5b2o37bobob2o82bo5b2o
9bo$62b2o6b2o36b2o3b2o36b2o3b2o36bobo5bobob2o$152b2o2bo38b2o6b2obo11bo
$64bo47bo38bo5b3o47b3o8bobo$64bobo44b2o46bo49bo8b2o$64b2o45bobo3b3o$
117bo96b2o$107b2o9bo38b2o39b3o6b2o5bobo$2bobo51bo49bobo47bobo41bo5bobo
5bo$3b2o49b3o47b3obob2o42b3obob2o31b2o4bo4b3obob2o7bo$3bo49bo49bo5bo2b
o40bo5bo2bo31b2o7bo5bo2bo5b2o$53b2o48b2o5bo2bo39b2o5bo2bo29bo9b2o5bo2b
o4bobo$3o108b2o48b2o48b2o$2bo$bo196b2o$199b2o7b2o6b3o$198bo8b2o7bo$
209bo7bo!
x = 69, y = 70, rule = B3/S23
13bo$14bo$12b3o4$4bo53bo$5b2o50bo$4b2o51b3o4$2bobo$3b2o$3bo62bobo$66b
2o$67bo$19bobo$20b2o$20bo$48bo3bo$46b2o3bo$47b2o2b3o6$34bo$32bobo$33b
2o$41bo7bo$39bobo5b2o$40b2o6b2o2$42bo$42bobo$29bo12b2o$27bobo$28b2o6$
17b2o$16bobo7bo23b2o$18bo7b2o22bobo4bo$25bobo22bo5b2o$56bobo$61b2o$60b
2o$62bo6$63bo$6b2o54b2o$7b2o53bobo$b2o3bo$obo63b3o$2bo63bo$67bo2$6b2o$
5bobo48b2o7b2o$7bo48bobo5b2o$56bo9bo!
x = 23, y = 13, rule = B3/S23
12b3o3b3o2$10bo4bobo4bo$10bo4bobo4bo$10bo4bobo4bo$3o9b3o3b3o$3o$3o9b3o
3b3o$3b3o4bo4bobo4bo$3b3o4bo4bobo4bo$3b3o4bo4bobo4bo2$12b3o3b3o!
Apple Bottom wrote:Another isomer of the "boring p24" finally showed up, the "uninteresting p24"
calcyman wrote:Discovered by you, apparently. Congratulations!
x = 49, y = 58, rule = B3/S23
10bo$8bobo$9b2o8$21bo$22bo$20b3o2$34bobo$35b2o$35bo2$34b3o$36bo$35bo
11b2o$47bo$45bobo$45b2o25$12b2o$13b2o$12bo5$3o$2bo$bo!
x = 33, y = 26, rule = B3/S23
10bo$8bobo$9b2o2$31b2o$31bo$25b2o2bobo$24bobo2b2o$25bo3$19b2o$18bobo$
20bo$24b3o$24bo$12b2o11bo$13b2o$12bo5$3o$2bo$bo!
Extrementhusiast wrote:(There's nothing to be said about how expinsive, exponsive, or expunsive it is.)
x = 12, y = 7, rule = B3/S23
5b2o$4bo2bo$4b4o$2bobo2bobo$bobo4bobo$obo6bobo$bo8bo!
x = 16, y = 16, rule = B3/S23
ooobbbbbbbbobbbo$
boboboobobobbbob$
obbbbbobbobbooob$
bobbooobbboboboo$
bobobobboobooooo$
oboboobbboobbobb$
bobbbbbbobobooob$
bboooobooooobbbo$
bbbbobboooooobob$
boooobbbooobobbo$
booobbobobbbboob$
bobbobbbooobobbo$
boboobobooobobbb$
bobboooobbbooboo$
oooobbbobboboobo$
booooobbooobbobo!
x = 13, y = 16, rule = B3/S23
5b3o6$3bo5bo$2b2o5b2o$3bo5bo3$o11bo$o11bo$o11bo2$5b3o!
Alexey_Nigin wrote:The first 39-bitter has just appeared
calcyman wrote:Alexey_Nigin wrote:The first 39-bitter has just appeared
Ooh, this means we now have a contiguous interval of attained still-life bit counts, namely {4, 5, 6, ..., 40, 41, 42}. As a straightforward corollary of this, I win an (empty) bet against Dave Greene.
x = 15, y = 18, rule = B3/S23
7bo$7bo$7bo4$4bo5bo$4bo5bo$4bo5bo$4bo5bo$4bo5bo3$3o9b3o2$7bo$7bo$7bo!
dvgrn wrote:Anyway, the new xs39 looks like a fairly easy glider construction. What's the best way to start up a couple of pre-traffic lights in close proximity?Code: Select allx = 15, y = 18, rule = B3/S23
7bo$7bo$7bo4$4bo5bo$4bo5bo$4bo5bo$4bo5bo$4bo5bo3$3o9b3o2$7bo$7bo$7bo!
x = 76, y = 52, rule = LifeHistory
40.A$40.A.A$40.2A8$2.A55.A$A.A55.A.A$.2A55.2A10$32.A.A$29.3D2A36.A.A$
28.D3.DA36.2A$28.2DA2D38.A$31.A$29.3A2$64.A7.A$29.3D33.A5.A$16.A.A9.D
3.D9.A.A18.3A5.3A$17.2A9.2D.2D9.2A24.A$17.A25.A24.A$68.A2$34.2A28.3A
3.3A$24.D9.A.C$24.D9.A.D$24.D11.D31.C$14.2A10.2A17.2A17.2C.C.C.2C$15.
2A8.A.A.3D12.2A17.C.C.C.C.C.C$14.A12.A18.A15.C2.C.C.C.C2.C$62.C.2C.C.
C.2C.C$61.2C.C2.C.C2.C.2C$66.2C.2C2$36.2A$35.2A$27.A9.A$27.2A$26.A.A!
BlinkerSpawn wrote:dvgrn wrote:Anyway, the new xs39 looks like a fairly easy glider construction. What's the best way to start up a couple of pre-traffic lights in close proximity?Code: Select allRLE
dvgrn wrote:Anyway, the new xs39 looks like a fairly easy glider construction. What's the best way to start up a couple of pre-traffic lights in close proximity? ...
BlinkerSpawn wrote:That seed was actually too hard to put together for me, but this 16-glider method works: ...
Extrementhusiast wrote:Note that that pair of pre-traffic lights is actually a pre-pulsar, making this likely doable with just eleven gliders. I'll leave it to you guys this time to actually synthesize it, before trying it myself.
x = 105, y = 35, rule = B3/S23
4bo$5boo$4boo$67bo$7bo58bo$7bo6bo51b3o$7bo5bo50bo$13b3o46bobo$3b3o3b3o
51boo3$7bo29bo59bo$3booboboboo21booboboboo51booboboboo$bbobobobobobo
19bobobobobobo49bobobobobobo$bobbobobobobbo17bobbobobobobbo17bo29bobbo
bobobobbo$bobooboboboobo17bobooboboboobo18bo7bobo18bobooboboboobo$oobo
bbobobboboo15boobobbobobboboo15b3o7boo18boobobbobobboboo$5booboo25boob
oo31bo23booboo3$66boo$66bobo$55bo10bo12bo$53bobo23bobo$54boo23boo$$56b
3o17b3o$58bo17bo$57bo19bo$63boo$62bobo$64bo$66b3o$66bo$67bo!
x = 9, y = 21, rule = B3/S23
5bo$4bob2o$3b2o$3bob4o$3bob3o$4b2o$2o$2o$2bo$2o$2o3$bo$b2o$bobo2$2bo$
4bo$2b5o$3b2o!
BlinkerSpawn wrote:Yech.
x = 16, y = 16, rule = B3/S23
obbobboooboooobb$
oobbboobooboboob$
ooboobboobbbobbb$
obbobbbboobobbbo$
bbbbbbbbobbobboo$
boooboboobbbboob$
bbobobobobobbbbo$
ooooboooooobbboo$
boobboobbboboobo$
bbbobboobbooobbb$
bboboooobbboobob$
oobbooooobbobbbo$
obbbbboboboboobb$
oooooboboobbbbob$
oobbooobobbbbobo$
bbbobobobbboobbo!
x = 12, y = 14, rule = B3/S23
7b3obo$9bo$bo$obo4bobo$7bo$b3o3b2o$3bo$bo$o$3b2o$bo2bo$2o2bo$3bo$2bo!
dvgrn wrote:BlinkerSpawn wrote:Yech.
I don't know, though -- there's a point of attack that's just two pi heptominoes (at T=36 and T=71) plus two beehives and a tub.
That's only eleven gliders, plus however many it takes to settle the mess afterwards. Maybe fifteen or sixteen gliders in all, with a little luck -- that's just barely over the old goal of one glider per bit. And I'm no good at glider syntheses so I might be missing a trick somewhere.
x = 16, y = 16, rule = B3/S23
bbbbobbboobobooo$
boobbbooooooooob$
bbobbboobobbooob$
booobooobbbboobb$
ooooobbbbobboobo$
bboobobbboobbboo$
ooooboobooobbboo$
bbbboobboobboooo$
oobbboobooobbbbo$
oboooooobbobbbbb$
obbboobbobbobooo$
bboooboooooboooo$
bbobboobbobbooob$
oobbobbbbooooobo$
bbbboboboboobbob$
oooobbbooooboobo!
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