ConwayLife.com - A community for Conway's Game of Life and related cellular automata
Home  •  LifeWiki  •  Forums  •  Download Golly

Soup search results

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

Catagolue News

Postby gmc_nxtman » September 26th, 2015, 9:55 am

New p30, and 14 trillion objects. There are also now more than 100 naturally occuring p3 oscillators. Here are some of the interesting p3 oscillators, including Kazyan's Cuphook-Stillator hybrid:

#C Interesting rare p3 oscillators.
x = 89, y = 10, rule = B3/S23
7b2o$7bo39b2o3b2o11bo$5bobo5b2o8b2o8b3o11bobobobo9b3o16b2obo$5b2o6bo
10bo24bobo10bo3b2o10b2o3bob3o$2b2o10bobo4bobo7bo4bo11bo3bo9bobobo11bo
5bo3bo$bobo12b2o2b2o9bo3bobo10bo3bo13bo12b6obobo$bo15bo2bo10bo2bob3o8b
o5bo7bo2b2o18bob2o$2o15bo2bo12bobo2bo7bobo3bobo6b2o18b2obo$34b2o11bo5b
o27bo2bo$35b2o45b2o!


There are also two occurences of the newly named "boring p24", and A few eater eating pentadecathlon variants are showing up. The first one is already named "Pentadecathlon on eater", but I suppose the second could be "Trans-dock on block eating pentadecathlon" or "Pentadecathlon on dock on Trans-block".

In spaceships, there's now 23 natural spaceships in aymmetric Conway's Game of Life searches, so 19 non-standard natural spaceships.

There's also spam on several pages, such as Tumbler and Block-laying switch engine.
User avatar
gmc_nxtman
 
Posts: 1079
Joined: May 26th, 2015, 7:20 pm

Re: Catagolue News

Postby codeholic » September 26th, 2015, 2:32 pm

gmc_nxtman wrote:There are also two occurences of the newly named "boring p24"[...]

I'm not sure if it is a well-specified name, because it's got a twin, namely http://catagolue.appspot.com/object/xp2 ... 7401/b3s23 which hasn't been found in the wild yet though.
Ivan Fomichev
User avatar
codeholic
Moderator
 
Posts: 1138
Joined: September 13th, 2011, 8:23 am
Location: Hamburg, Germany

Re: Soup search results

Postby gameoflifeboy » September 28th, 2015, 1:43 am

I don't know why it didn't get censused by Catagolue, but Apple Bottom discovered a new natural infinite-growth pattern, yl1152_1_275_a3591abbc6ddbf461332c01353cae282. See the post here for details.
Code: Select all
#C [[ THUMBNAIL ZOOM 1 AUTOSTART THEME 6 STEP 5 LOOP 3000 ]]
x = 16, y = 16, rule = B3/S23
5o4bob2ob2o$2bob3o3bobobo$2b3obo5bob2o$bobobobob2obob2o$bo3b6ob2obo$o
5b2ob2o2b2o$2bo2bobobob2o$ob2obobob2o2bo$o4b3o$b2ob3o2bo2bo$2obo2bob2o
2b3o$bobob2obo2bo2b2o$b2o9b2o$ob3o4bobo2b2o$b3o2b2o2b2o3bo$obob3o3bobo
!

Welcome to the age of doubled switch-engines, guys.
User avatar
gameoflifeboy
 
Posts: 462
Joined: January 15th, 2015, 2:08 am
Location: nowhere

Re: Soup search results

Postby Billabob » September 28th, 2015, 3:35 am

gameoflifeboy wrote:Welcome to the age of doubled switch-engines, guys.

This excites me way more than it should.
Sorry, my cat typed that.
User avatar
Billabob
 
Posts: 103
Joined: April 2nd, 2015, 5:28 pm

Re: Soup search results

Postby Scorbie » September 28th, 2015, 10:27 am

gameoflifeboy wrote:Welcome to the age of doubled switch-engines, guys.
This is amazing!

I think a sufficiently small double switch engine seed might break the record of simsim's Switch Engine Ping Pong?
Best wishes to you, Scorbie
User avatar
Scorbie
 
Posts: 1332
Joined: December 7th, 2013, 1:05 am

Re: Soup search results

Postby Alexey_Nigin » September 28th, 2015, 1:34 pm

Scorbie wrote:
gameoflifeboy wrote:Welcome to the age of doubled switch-engines, guys.
This is amazing!


Indeed.
There are 10 types of people in the world: those who understand binary and those who don't.
User avatar
Alexey_Nigin
 
Posts: 322
Joined: August 4th, 2014, 12:33 pm
Location: Ann Arbor, MI

Re: Soup search results

Postby calcyman » September 28th, 2015, 4:20 pm

This is very exciting! (It's now in the census, by the way.) I seem to recall someone correctly anticipated that a doubled switch-engine would be the next interesting moving object to appear.

Scorbie wrote:I think a sufficiently small double switch engine seed might break the record of simsim's Switch Engine Ping Pong?


Quite possibly...

By the way, this puffer pair certainly deserves a name by virtue of being the third naturally-occurring infinite-growth pattern. (Apple Bottom, do you have a name for it?)

Speaking of names, Catagolue object pages now display the common name, if one exists, as the title. For example:

https://catagolue.appspot.com/object/xp46_330279cx1aad3y833zx4e93x855bc/b3s23

Also, there's been a load of spam on Catagolue comments. I've now banned comments of length <= 1 together with the substrings ".js" and "href", and flushed out most of the offending comments.
What do you do with ill crystallographers? Take them to the mono-clinic!
User avatar
calcyman
 
Posts: 1409
Joined: June 1st, 2009, 4:32 pm

Re: Soup search results

Postby Scorbie » September 28th, 2015, 9:39 pm

Just two things:
1) The Boring p24 doesn't have a name. (Writing it like this looks as if it were found by Boring.)
2) What are you planning to do on:
Catagolue wrote:There is currently no description assigned to this pattern.
Best wishes to you, Scorbie
User avatar
Scorbie
 
Posts: 1332
Joined: December 7th, 2013, 1:05 am

Re: Soup search results

Postby codeholic » September 28th, 2015, 11:20 pm

I'm not sure that this particular double switch engine deserves a proper name just because it happened to be first one that occurred naturally, because double switch engines were known and studied long before that. Moreover, we'll definitely see more different double engines in Catagolue in the future, so I would say, a number (as in the case of paired standard spaceships) or another classification would be more appropriate.
Ivan Fomichev
User avatar
codeholic
Moderator
 
Posts: 1138
Joined: September 13th, 2011, 8:23 am
Location: Hamburg, Germany

Re: Soup search results

Postby Apple Bottom » September 29th, 2015, 7:55 am

calcyman wrote:By the way, this puffer pair certainly deserves a name by virtue of being the third naturally-occurring infinite-growth pattern. (Apple Bottom, do you have a name for it?)


Aww shucks, let me think about that.

How about "the pony express"? I like that mental image of a rider galloping off into the sunset, leaving behind only hoofprints - though I hope the sideways gliders don't represent the occasional piece of mail getting lost!

Of course codeholic also has a good point when he points out that there will likely be other, similar patterns discovered eventually. So if the community decides that this pattern is not worthy of a nickname, I will understand and respect that.
Last edited by Apple Bottom on September 29th, 2015, 12:40 pm, edited 1 time in total.
Living proof that a little knowledge is a dangerous thing.

Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_

Proud member of the Pattern Raiders!
User avatar
Apple Bottom
 
Posts: 811
Joined: July 27th, 2015, 2:06 pm

Re: Soup search results

Postby Scorbie » September 29th, 2015, 9:52 am

calcyman wrote:By the way, this puffer pair certainly deserves a name by virtue of being the third naturally-occurring infinite-growth pattern. (Apple Bottom, do you have a name for it?)
codeholic wrote:I'm not sure that this particular double switch name deserves a proper name just because it happened to be first one that occurred naturally
Here's my strictly personal opinion regarding this: A new natural infinite growth pattern was discovered in 44? years, and I think this is a pretty big deal. (Although the excitement is not as much as the Pufferfish.) After all, it's the __first__, so why not give it a name? (Although I agree that this kind of thing would come out every month or so.)
About Codeholic's idea of giving switch engine names: I think classification is a good idea in general, but umm, I think there should be a whole lot of numbers needed if we're numbering them, and I'm not even sure if we could count it all, considering that some puffers can have different outputs by their initial conditions.
Best wishes to you, Scorbie
User avatar
Scorbie
 
Posts: 1332
Joined: December 7th, 2013, 1:05 am

Re: Soup search results

Postby gmc_nxtman » September 29th, 2015, 10:50 am

How about we name it "first ark" or something like that?

I'm guessing that the following aren't too unlikely from occuring:

Osc-P3:

•Snake pit 2

Osc-P4:

•Jack
•Eater/block frob

Osc-p5:

•Pseudo-barberpole
•Pentoad
•Heart
•Hooks

Osc-p6:

•A for all

Osc-p7:

•28P7.2

SS-p4:

•*WSS-on-*WSS-on-*WSS
•X66
•Sidecar
•Pushalong 1

SS-p5:

•30P5H2V0

SS-p7:

•Loafer

SS-p16:

•Coe ship
User avatar
gmc_nxtman
 
Posts: 1079
Joined: May 26th, 2015, 7:20 pm

Re: Soup search results

Postby mniemiec » September 29th, 2015, 11:22 am

Scorbie wrote:Here's my strictly personal opinion regarding this: A new natural infinite growth pattern was discovered in 44? years, and I think this is a pretty big deal. (Although the excitement is not as much as the Pufferfish.) After all, it's the __first__, so why not give it a name? (Although I agree that this kind of thing would come out every month or so.)

I'm a bit confused. Even though this occurred in a C1 soup, I have noticed that there were many two-ship arks found earlier in symmetrical soups, so this one is hardly the first. Am I missing something obvious?
mniemiec
 
Posts: 863
Joined: June 1st, 2013, 12:00 am

Re: Soup search results

Postby codeholic » September 29th, 2015, 11:27 am

Scorbie wrote:Here's my strictly personal opinion regarding this: A new natural infinite growth pattern was discovered in 44? years, and I think this is a pretty big deal.

Indeed. I would never question that.
Scorbie wrote:After all, it's the __first__, so why not give it a name? (Although I agree that this kind of thing would come out every month or so.)

But there is a big difference between "the first" and "the first naturally occurring since 40+ years". Let's put it this way: merely a fact that a certain pattern occurred naturally doesn't make it notable among other patterns of the same type. Do you now remember, which mold variant occurred naturally first? I don't remember either. On the other hand, if we see, that a certain type of double switch engines occurs more often than others, that would make it more notable. At the moment there is not enough statistics to judge about it.
gmc_nxtman wrote:How about we name it "first ark" or something like that?

Technically it's not an ark, because in an ark switch engines can't survive independently, whereas this pattern is mere a pair of a block-laying and a glider-producing switch engines, whose debris interact. You can easily check that by deleting one or another.
Ivan Fomichev
User avatar
codeholic
Moderator
 
Posts: 1138
Joined: September 13th, 2011, 8:23 am
Location: Hamburg, Germany

Re: Soup search results

Postby codeholic » September 29th, 2015, 11:30 am

mniemiec wrote:I'm a bit confused. Even though this occurred in a C1 soup, I have noticed that there were many two-ship arks found earlier in symmetrical soups, so this one is hardly the first. Am I missing something obvious?

Well, patterns found in symmetric soups are not considered "natural enough" by all. Thus they are sometimes called "semi-" or "almost natural".
Ivan Fomichev
User avatar
codeholic
Moderator
 
Posts: 1138
Joined: September 13th, 2011, 8:23 am
Location: Hamburg, Germany

Re: Soup search results

Postby calcyman » September 29th, 2015, 5:05 pm

Scorbie wrote:Just two things:
1) The Boring p24 doesn't have a name. (Writing it like this looks as if it were found by Boring.)
2) What are you planning to do on:
Catagolue wrote:There is currently no description assigned to this pattern.


1) It no longer has a capital 'b'.
2) Allow patterns to have descriptions at some point in the indeterminate future (including a link to the relevant wiki page).

The common name list now contains Apple Bottom's proposed name for the yl1152.
What do you do with ill crystallographers? Take them to the mono-clinic!
User avatar
calcyman
 
Posts: 1409
Joined: June 1st, 2009, 4:32 pm

Re: Soup search results

Postby gameoflifeboy » September 29th, 2015, 7:19 pm

I agree with Codeholic. If the yl1152 gets a name, it should be a unique description of how the switch engines interact. It shouldn't be too hard to think of one.
Also, don't forget that the second switch engine can travel as far behind the first as it wants, because it only interacts with its debris after it stabilizes:
x = 288, y = 345, rule = B3/S23
7bo$6bobo$7b2o6$18b2o$4b2o12b2o$4b2o4$3bo$3bo$3bo22b2o$26b2o$3o2b2ob3o
$3o6bo2b2obo$2o4bob2obo4bo$ob2o2bo3b2o5bo$o10bo4b2o$11bo3bo$12bobo$28b
3o$28bo$28b2ob2o$6b2o7bo14b3o$6b2o7bo14b3o$16bo2$30b3o$33bo3$2o12b2o
11bo3bo$2o12b2o15bo3bo$29bo$29b2o2$29b2ob2o$31bo2$8b2o$8b2o9$3b2o$3b2o
5$24b2o$24b2o2$18b2o$18b2o3$14b2o$14b2o16b2o$32b2o3$4b2o$4b2o5$27b2o$
27b2o3$23b2o$23b2o$48b2o$48b2o2$42b2o$20b2o20b2o$20b2o2$38b2o$38b2o16b
2o$56b2o3$28b2o$28b2o5$51b2o$51b2o3$47b2o$47b2o$72b2o$72b2o2$66b2o$44b
2o20b2o$44b2o2$62b2o$62b2o16b2o$80b2o3$52b2o$52b2o5$75b2o$75b2o3$71b2o
$71b2o$96b2o$96b2o2$90b2o$68b2o20b2o$68b2o2$86b2o$86b2o16b2o$104b2o3$
76b2o$76b2o5$99b2o$99b2o3$95b2o$95b2o$120b2o$120b2o2$114b2o$92b2o20b2o
$92b2o2$110b2o$110b2o16b2o$128b2o3$100b2o$100b2o5$123b2o$123b2o3$119b
2o$119b2o$144b2o$144b2o2$138b2o$116b2o20b2o$116b2o2$134b2o$134b2o16b2o
$152b2o3$124b2o$124b2o5$147b2o$147b2o3$143b2o$143b2o$168b2o$168b2o2$
162b2o$140b2o20b2o$140b2o2$158b2o$158b2o16b2o$176b2o3$148b2o$148b2o5$
171b2o$171b2o3$167b2o$167b2o$192b2o$192b2o2$186b2o$164b2o20b2o$164b2o
2$182b2o$182b2o16b2o$200b2o3$172b2o$172b2o5$195b2o$195b2o3$191b2o$191b
2o$216b2o$216b2o2$210b2o$188b2o20b2o$188b2o2$206b2o$206b2o16b2o$224b2o
3$196b2o$196b2o5$219b2o$219b2o3$215b2o$215b2o$240b2o$240b2o2$234b2o$
212b2o20b2o$212b2o2$230b2o$230b2o16b2o$248b2o3$220b2o$220b2o5$243b2o$
243b2o3$239b2o$239b2o$264b2o$264b2o2$258b2o$236b2o20b2o$236b2o2$254b2o
$254b2o16b2o$272b2o3$244b2o$244b2o3$280b2o$280b2o4$270b2obo$270bo2bo$
268bo4bo$268bob3o9bo$268bo11b2ob3o$282b3ob2o$283bo$260b2o$260b2o22bo$
284bo$284bo$284bobo$285bo3$268b2o$268b2o13bo$282b2o$282bo$283bobo$283b
o2bo$284bobo$284bobo$285bo!

, which makes the list of possible future infinite growth patterns even bigger. In fact, I think there's a 95% chance the "Pony Express" won't occur again in another year.
If you really want to give it an arbitrary name, that's fine. It wouldn't be the first time, (for example,"candlefrobra" is an arbitrary name among the "_______ and long hook eating tub" series), but I was thinking something more descriptive, like "first natural ark" or something similar.

calcyman wrote:The common name list now contains Apple Bottom's proposed name for the yl1152.

Perhaps I made this post too late.
User avatar
gameoflifeboy
 
Posts: 462
Joined: January 15th, 2015, 2:08 am
Location: nowhere

Re: Soup search results

Postby calcyman » September 30th, 2015, 4:12 pm

gameoflifeboy wrote:Also, don't forget that the second switch engine can travel as far behind the first as it wants, because it only interacts with its debris after it stabilizes:


...which gives a total of 96 different phase-offsets, each of which could potentially get a different hash. We'll be seeing lots of new yl1152 variants in the immediate future, I guess!
What do you do with ill crystallographers? Take them to the mono-clinic!
User avatar
calcyman
 
Posts: 1409
Joined: June 1st, 2009, 4:32 pm

Re: Soup search results

Postby towerator » October 2nd, 2015, 5:09 pm

Random though: it would be fun to call it the 'undesigned ark". This is a reference to the fact creationnists try to show that there are natural thing that were designed. This is a "designed object"(and a biblical one, oh the irony) that appeared entirely out of blue. Hence the undesigned ark.
(Or maybe I read RationalWiki one time too much)
This is game of life, this is game of life!
Loafin' ships eaten with a knife!
towerator
 
Posts: 327
Joined: September 2nd, 2013, 3:03 pm

Re: Soup search results

Postby Freywa » October 3rd, 2015, 8:54 am

Apple Bottom, notice my new avatar?

Also I think the new yl1152 should not be named the Pony Express, since it does not carry any information. It should instead be called switch engine with shoot, since it reminds me of the identically named construct in Flakes (the shoot is the one producing debris other than blocks and cannot exist without the "ladder", i.e. the other switch engine).
User avatar
Freywa
 
Posts: 274
Joined: June 23rd, 2011, 3:20 am
Location: Singapore

Re: Soup search results

Postby calcyman » October 3rd, 2015, 10:33 am

Wow, this yl1152 naming is quite controversial.

Also, we're at 15 * 10^12 objects now, as of four minutes ago:

Catagolue wrote:The following census was compiled from 60 272 committed hauls containing 15 000 045 188 630 objects generated from 686 757 604 044 soups.
What do you do with ill crystallographers? Take them to the mono-clinic!
User avatar
calcyman
 
Posts: 1409
Joined: June 1st, 2009, 4:32 pm

Re: Soup search results

Postby mniemiec » October 5th, 2015, 9:46 am

A Catagolue find from 2015-09-29 (possibly by isaacbg227) can be adapted to a reduction of this 14-bit P2 oscillator from 17 to 11 gliders:
x = 156, y = 24, rule = B3/S23
84bo$82boo$83boo$80bo$78boo$74bobobboo$75boo45bo$75bo16bobo25bobo$92b
oo27boo$93bo$39bobo61bo19bo$39boo18bo19bo23bo19bo$40bo17bobo10bo6bobo
22bo19bo$58boo12boo4boo$38b3o30boo$40bo$39bo73b3o17b3o17b3o$obo106boo
18boo18boo$boo19bo19bo19bo10bo8bo26boboboo14boboboo14boboboo$bo19bobo
17bobo17bobo9boo6bobo$22boo18boo18boo8bobo7boo27bobo17bobo17bobo$b3o
106bo19bo19bo$bo108boo18boo18boo$bbo!
mniemiec
 
Posts: 863
Joined: June 1st, 2013, 12:00 am

Re: Soup search results

Postby calcyman » October 5th, 2015, 1:00 pm

Tom Rokicki found a soup which produces a phoenix after 7000 generations:

x = 16, y = 16, rule = B3/S23
2o6bobob4o$2b4o2b4ob3o$2obo2b2o3b3o$b3o2bobo3bo$o5bobob2ob3o$obobo2bo
2bo$5bobo5b2o$2ob2obobo2bobobo$bo2b2o2bo2bo2bo$2o2b3obo2bo2bo$o5bo2bo
2bobo$3obo3b2obo2bo$2obob3obo3bo$3o2bob5o3bo$b2o4b4obo$2obob2o2b2o!


All 12-bit objects are now accounted for.
What do you do with ill crystallographers? Take them to the mono-clinic!
User avatar
calcyman
 
Posts: 1409
Joined: June 1st, 2009, 4:32 pm

Re: Soup search results

Postby Alexey_Nigin » October 5th, 2015, 1:02 pm

Gasp.

x = 16, y = 16, rule = B3/S23
oobbbbbboboboooo$
bboooobboooobooo$
oobobboobbbooobb$
booobbobobbbobbb$
obbbbboboboobooo$
obobobbobbobbbbb$
bbbbbobobbbbboob$
ooboobobobbobobo$
bobboobbobbobbob$
oobbooobobbobbob$
obbbbbobbobbobob$
ooobobbboobobbob$
oobobooobobbbobb$
ooobbobooooobbbo$
boobbbboooobobbb$
ooboboobboobbbbb!


https://twitter.com/conwaylife/status/6 ... 9612615681

Edit: Adam was faster.
There are 10 types of people in the world: those who understand binary and those who don't.
User avatar
Alexey_Nigin
 
Posts: 322
Joined: August 4th, 2014, 12:33 pm
Location: Ann Arbor, MI

Re: Soup search results

Postby Extrementhusiast » October 5th, 2015, 1:07 pm

And yet nobody has commented yet on the other elephant in the room: the fact that another 42-bit SL has occurred naturally:
x = 16, y = 16, rule = B3/S23
bbobbobobbbbbbbb$
oobbobbbobbooobo$
bbobbbooooboboob$
oboobbbbooboobbo$
boboooobbbboobbo$
bobboobbboooboob$
obobboboobobbboo$
obbbbbbooobbbboo$
boooooboooobooob$
bobbooobboobbbob$
boobbbobbboboobb$
boboobbbobobbbbb$
ooooboobbooobooo$
boobbbobbbobobbo$
oboboooooobbobbb$
obooobbobboboboo!
I Like My Heisenburps! (and others)
User avatar
Extrementhusiast
 
Posts: 1663
Joined: June 16th, 2009, 11:24 pm
Location: USA

PreviousNext

Return to Patterns

Who is online

Users browsing this forum: No registered users and 7 guests