x = 15, y = 12, rule = B3/S23
11bo$11bo2$14bo$10b2obo$14bo$10bo2bo$11b3o$2bo$bobo$o2bo$b2o!
x = 16, y = 16, rule = B3/S23
2obobob2o4b3o$3o4b2o4b2o$2o3b2ob4ob2o$2b4obobo2bob2o$3bobo2bo2bo$3o6bo
3b2o$2obo3bobo4b2o$2bobo8bobo$5bobo3bo2bo$3bobo3bo2bob2o$o2b2obob4obob
o$b5o2b4o3bo$2ob5o2b2o3bo$2b4o7bo$3b6o3b2obo$b3ob4ob3ob2o!
x = 16, y = 16, rule = B3/S23
bo3bo2bobob2obo$3b3obo2b4obo$ob2o5bo2bo$2b4obo2b3o$3b3obobo5bo$2b2o2b
2obo2b3o$b3obob2ob4obo$3bob2o2bo2bo$bo3b3o4bob2o$obobo2b4obobo$o2bobob
2ob2o$3bob2o2bo4bo$b2o3b2ob2ob3o$2bobo2b2o4b3o$3obobo2bob2obo$3b2obob
2o4b2o!
David wrote:
A reaction produces a trans-R-bee and R-loaf:Code: Select allx = 15, y = 12, rule = B3/S23
11bo$11bo2$14bo$10b2obo$14bo$10bo2bo$11b3o$2bo$bobo$o2bo$b2o!
x = 41, y = 16, rule = B3/S23
22bobo$23b2o$23bo5$38bobo$38b2o$39bo2$6bo$2b2obobo18b2o3b2o$bobobobo
19b2o2bobo$o2bob2o19bo4bo$b2o!
#C [[ THUMBNAIL THEME 6 AUTOSTART ZOOM 12 X -7 Y -7 GPS 15 LOOP 150 ]]
x = 42, y = 46, rule = B3/S23
o$b2o$2o14$18bo$16bobo$17b2o2$35bo$33b2o$34b2o7$40bo$18bo20bo$16bobo
20b3o$17b2o4$34b2o$34bobo$34bo5$14b2o16b2o$13bobo15bobo$15bo17bo!
x = 76, y = 41, rule = B3/S23
74bo$27b2o5bo38bobo$26bo2bo3bobo37bobo$27b2o3bo2bo5b2o31bo$33b2o6b2o
22b2o$65b2o$73bo$72bobo$72bo2bo$73b2o$36b2o$36b2o8$20b3o33b3o$22bo35bo
$21bo35bo5$3o$2bo$bo37b3o$41bo$40bo8$45bo$45b2o$44bobo!
x = 40, y = 46, rule = B3/S23
27b2o$27b2o4$38b2o$38b2o10$13bo8b2o$12bobo7b2o$12bobo$2o11bo$2o4$3bo$
3b2o10bo$2b2o10bobo$15bo4$13b2o$13b2o12$30b2o$30b2o!
flipper77 wrote:I've been browsing through catagolue's life p2 objects, and there's only one occurrence of a griddle-type oscillator, and the inductor is a bit surprising. Here's the messy reduction I came up with:Code: Select allRLE
x = 28, y = 53, rule = B3/S23
23bobo$23b2o$24bo12$15bo$2bo12bobo$obo12b2o$b2o23bo$25bo$25b3o$7bo$5bo
bo$6b2o3$3bo$bobo$2b2o2$4b3o$6bo$5bo2$23b2o$10b2o11bobo$9bo2bo10bo$10b
obo$11bo3$12b3o$12bo$13bo8$bo$b2o$obo!
flipper77 wrote:I've been browsing through catagolue's life p2 objects, and there's only one occurrence of a griddle-type oscillator...
#C block on griddle, from apgsearch --
#C costs 12 gliders according to MDN's dataabase
x = 23, y = 28, rule = LifeHistory
18.2A$18.2A2$13.A$13.A$13.A2$9.3A9.A$16.4A$.A17.A$A.A$2AD4.A$3.D.4A$.
3D.A2.A6.2A.A$5.A.A.A6.3A$5.A.2A8.A$5.A$4.A2.A$3.2D2A12.A$3.2D14.A$6.
A12.A$6.A$6.A4$21.2A$21.2A!
#C [[ THUMBNAIL AUTOSTART LOOP 150 ]]
x = 26, y = 26, rule = B3/S23
8bo8bo$6b3o8b3o$7bobo6bobo$6bo2bo2b2o2bo2bo$6bobo3b2o3bobo$8bo8bo$bob
2o16b2obo$b2o20b2o$2o2b2o14b2o2b2o$2b2o18b2o3$3b2o16b2o$3b2o16b2o3$2b
2o18b2o$2o2b2o14b2o2b2o$b2o20b2o$bob2o16b2obo$8bo8bo$6bobo3b2o3bobo$6b
o2bo2b2o2bo2bo$7bobo6bobo$6b3o8b3o$8bo8bo!
x = 32, y = 32, rule = B3/S23
bobo2bo3bo2b2o2b2o2bo3bo2bobo$2o3bo2bobobo2b2o2bobobo2bo3b2o$2b4o2b2o
4b4o4b2o2b4o$obob4o2bo3bo2bo3bo2b4obobo$2b4o3bo2b8o2bo3b4o$b5o2bo3bob
4obo3bo2b5o$o2bo3b2obo4b2o4bob2o3bo2bo$3bo2bob2ob2o6b2ob2obo2bo$b2o2b
4obo2b2o2b2o2bob4o2b2o$2bobo2bobob2obo2bob2obobo2bobo$2obo2bobob2ob2o
2b2ob2obobo2bob2o$7bob4o2b2o2b4obo$bo2b2obobobo3b2o3bobobob2o2bo$o3bo
3bobo2bo4bo2bobo3bo3bo$ob4o2b3o10b3o2b4obo$b2ob3o4b2o2b2o2b2o4b3ob2o$b
2ob3o4b2o2b2o2b2o4b3ob2o$ob4o2b3o10b3o2b4obo$o3bo3bobo2bo4bo2bobo3bo3b
o$bo2b2obobobo3b2o3bobobob2o2bo$7bob4o2b2o2b4obo$2obo2bobob2ob2o2b2ob
2obobo2bob2o$2bobo2bobob2obo2bob2obobo2bobo$b2o2b4obo2b2o2b2o2bob4o2b
2o$3bo2bob2ob2o6b2ob2obo2bo$o2bo3b2obo4b2o4bob2o3bo2bo$b5o2bo3bob4obo
3bo2b5o$2b4o3bo2b8o2bo3b4o$obob4o2bo3bo2bo3bo2b4obobo$2b4o2b2o4b4o4b2o
2b4o$2o3bo2bobobo2b2o2bobobo2bo3b2o$bobo2bo3bo2b2o2b2o2bo3bo2bobo!
x = 25, y = 21, rule = B3/S23
14bo$14bobo$14b2o7$8bo$2bo6bo$obo4b3o$b2o2$5b3o$7bo$6bo2$22b2o$22bobo$
22bo!
Sokwe wrote:
Another result from the Catagolue census, extra long snake in 5 gliders:
x = 497, y = 28, rule = B3/S23
86bo$85bo$85b3o4$386bo$386bobo$68bo317b2o54bobo$69bo164bo92bo37b2o75b
2o23b2ob2o18bo$67b3o162bobo93b2o36bo2b2o72bo24bobo14b2o3bobo$175bo57b
2o92b2o37bobobo27bo69bobo13bobo3b2o$120bobo50bobo191bo29bo16bob2o16bob
o32bo16bo$105b2o14b2o3bobo45b2o86b2o27bo105b3o14b2o2bo16b2o$105bobo13b
o4b2o28b2o55b2o28bo19bo27bobo35bo3bo83bobo15bo$2o22bobo50b2o29bo18bo
28bo57bo28bobo17bob2o13bo10b2o37bo2bobo82bo$obo21b2o28b2o20bobo30bo47b
3o19bobo32bobo26b2o19bobo13b2o28b2o2b2o12b3o2b2o159b2o$bobo21bo28bobo
21bo2b2o27bo49bo18b2o34bobo47bo13bobo28bobo2bo114b2o62bobo$2bobo52bo
23bobo25b2o10b3o35b2o19bo35b2o66b3o26b2o65bo48bobo62bo$3bo54bobo20bo
41bo111b3o46bo95b2o49bo$17bobo3b3o33b2o61bo50bobo61bo47bo93bobo10bo$
18b2o3bo150b2o5b2o53bo154bo46b2o$18bo5bo52b3o94bo5b2o140b2o67b3o44bobo
$79bo51b3o48bo97b2o41b2o113bo$78bo52bo147bobo40bo69bo$132bo109bo38bo
109b2o$241b2o148bobo$241bobo!
x = 37, y = 37, rule = B3/S23
34bobo$34b2o$35bo11$12bo8bo$12bo7bo$9b2o9b3o$8bo2bo$8bobo$9bo2$23b3o$
23bo$24bo2$12b2o$13b2o$4bo7bo$5bo13b3o$3b3o13bo$20bo5$3o$2bo$bo!
#C [[ THUMBNAIL AUTOSTART THEME 0 GPS 8 X 12 Y -5 ZOOM 16 LOOP 90 ]]
dvgrn wrote: Looks like a dozen gliders, possibly one or two less (?)
x = 44, y = 43, rule = B3/S23
41bobo$41b2o$42bo11$28bo$27bo$27b3o2$10bobo$11b2o$11bo5b2o$17bobo$9b2o
6bo$8bobo$10bo3$5bo24b3o$3bobo24bo$4b2o25bo2$13b2o$14b2o$13bo$26b3o$
26bo$27bo5$b2o$obo$2bo!
#C Slow syntheses of hat in both orientations.
#C Bookends in 1 out of 2 orientations.
#C Eater 5 in 2 of 4 orientations.
x = 448, y = 111, rule = B3/S23
13$146bo$146bo$146bo192b2o$339b2o$243bo$242bobo89b2o$243bo89bo2bo$334b
2o$404b2o$142bo101b2o157bo2bo$142bo100bobo157bobo$142bo100b2o159bo3b2o
$23bo224b2o157bo2bo$23bo114b3o3b3o101b2o74b2o82b2o$23bo220bo78bo2bo$
142bo101bo78bo2bo$142bo101bo79b2o$142bo82b2o110b3o$224bobo110bo$226bo
110b3o78b2o$417bo2bo$417bo2bo$418b2o$24b2o378b3o$23bo2bo379bo$24b2o
378b3o$30b2o$29bobo$30bo$119b3o$121bo$120bo3$26b3o$28bo$27bo271b3o$
301bo70b3o$300bo73bo$373bo9$105bo$105b2o$104bobo18$84bo$84b2o$83bobo!
x = 11, y = 8, rule = B3/S23
4bobo$4bobo$4b3o2$bo3bo3bo$obobobobobo$obobobobobo$bo3bo3bo!
#C [[ THUMBNAIL AUTOSTART THEME 0 GPS 8 X 0 Y 0 ZOOM 16 LOOP 4 ]]
x = 16, y = 16, rule = B3/S23
2o3bo2b2o$o2b2o2b3o2b4o$3bob2obobobo$o2bo4b2obob3o$2ob6o3bo$4b2ob4o3b
2o$4obo4bo2bo$bob2o3bo2bob2o$bob2ob4o3b3o$o7b3obo2bo$obobo3b4obobo$bo
2bob6obo$2bob4o5bobo$2b4o3b2obob2o$o2b3obob2obob2o$ob5o2bo3b2o!
#C [[ THUMBNAIL AUTOSTART THEME 0 GPS 18 X 0 Y 0 ZOOM 8 LOOP 180 ]]
Freywa wrote:Very funny (from my most recent 5M haul, the first 29-bit SL from asymmetric soup xs29_69e0u1u0e96zx23032):
...
From the same haul, an amazing soup that turns from asymmetric to symmetric in 92 generations, producing xs32_4a9b8b96z259d1d96:
#C [[ THUMBNAIL THEME 0 GPS 50 X 0 Y 0 ZOOM 2 LOOP 1521 ]]
x = 16, y = 16, rule = B3/S23
5obob5o2bo$obo3b3ob2o$b2obobo3b4o$bo2bob2o5bobo$3b2ob4o2b2o$3b3o2bobo$
2obo2b2ob2o4bo$b2o2b2o3b2o3bo$7bob2ob4o$obo2bobo2bo2bobo$3o4b3obob3o$
2b3o2b2ob2o$2b2obo2b3o2bobo$bobo6b5o$b2ob2o2bo3bo2bo$bob4ob2obob2o!
x = 27, y = 22, rule = B3/S23
14b2o$14b2o3$25bo$24bo$24b3o2$9b2o$8bo2bo$9b3o3b2o$14bo2bo$15b2o7$b2o$
obo$2bo!
dvgrn wrote:33-bit still lifes, and odd-bit-count still lifes in general, are a lot rarer than even-bit-count ones...
x = 22, y = 30, rule = B3/S23
13b2o$13b2o5$13b2o$12bo2bo$13b2o6$3o3$20b2o$4b3o13b2o$4bo$5bo8$4b2o$4b
2o!
Kazyan wrote:If, for some unholy reason, we ever need a slow-salvo jam...
#C [[ THUMBNAIL AUTOSTART LOOP 250 ]]
x = 27, y = 32, rule = B3/S23
18b2o$18b2o5$18b2o$17bo2bo$18b2o6$5b3o3$25b2o$25b2o6$b2o$o2bo$o2bo$b2o
6b2o$9b2o$20b3o$20bo$21bo!
x = 16, y = 16, rule = B3/S23
2o2bob2o4b2obo$2ob3obobob2obo$2o2bob3o3b2o$2b3ob5ob2obo$o3bo2bo2bo2b3o
$4b2o4b3o$o3bob2obobob3o$3obo4bob2o2bo$2o3bo2bob2obo$bobo2b2ob2ob2obo$
b3ob3o2bob2obo$o2b2o2b2ob2o2b2o$b2o3bo3b3ob2o$2b4ob2ob5o$2b3o2bob4obo$
4bo2b6obo!
#C [[ THUMBNAIL AUTOSTART ZOOM 8 LOOP 100 ]]
x = 27, y = 16, rule = B3/S23
7b2o4b2o$7b2o4b2o9bo$4bo19bobo$3b3o18b2o$2b5o$b2o3b2o$2o5b2o$b2o3b2o$
2bo3bo3$10b2o$9bo2bo$9b2obo$10bobo$12b2o!
Kazyan wrote:If the junk can be made in 4 gliders, this is a 10-glider synthesis.
x = 39, y = 38, rule = LifeHistory
A$.2A34.A$2A34.A$27.A.A6.3A$27.2A$28.A8$23.A$23.A.A$23.2A2$9.A$10.2A$
9.2A3$11.3D$11.D.D$11.D.D11$31.A$30.2A$30.A.A!
Freywa » February 23rd, 2015, 9:55 pm wrote:
Very funny (from my most recent 5M haul, the first 29-bit SL from asymmetric soup xs29_69e0u1u0e96zx23032):
CODE: SELECT ALL
x = 11, y = 8, rule = B3/S23
4bobo$4bobo$4b3o2$bo3bo3bo$obobobobobo$obobobobobo$bo3bo3bo!
#C [[ THUMBNAIL AUTOSTART THEME 0 GPS 8 X 0 Y 0 ZOOM 16 LOOP 4 ]]
x = 129, y = 46, rule = B3/S23
62bo$61bo$61b3o2$45bo$35bo7b2o$34bo9b2o$34b3o3$112bo$17bo88bobo2bo6bo$
15bobo89b2o2b3o2b2o$16b2o66b2o21bo9b2o$83bo2bo40bo$84b3o39bo$89bo36b3o
$b2o81b6o16bo6bo$o2bo28bobo48bo23bo6b2o$b3o28b2o49b7o15b3o5b2o$6bo18bo
bo5bo46bo8bo$b6o19b2o52b7o26b2o7b3o$o25bo3b2o54bo27b2o6bo$b6o24b2o47b
6o27bo9bo$6bo23bo49bo20b3o$b3o79b3o17bo$o2bo79bo2bo15bo$b2o81b2o25b2o
9bo$112b2o2b3o2b2o$111bo6bo2bobo$117bo$46b2o$46bobo$46bo4$27b3o$18b2o
9bo$19b2o7bo$18bo3$57b3o$57bo$58bo!
x = 25, y = 24, rule = B3/S23
22bo$20b2o$21b2o3$13bo$12bo$obo9b3o$b2o$bo6$23bo$22b2o$22bobo$15b2o$
15bobo$15bo$11b3o$13bo$12bo!
dvgrn wrote:Nice! Is there a five-object cleanup, or does it take six?
x = 33, y = 43, rule = B3/S23
17b2o$17b2o5$17b2o$16bo2bo$17b2o6$4b3o3$24b2o$24b2o4$20b2o$20b2o10$2o$
2o6$30b3o$30bo$31bo!
Users browsing this forum: No registered users and 4 guests