Code: Select all
6b2o$3o4bo$4bobo$bobo$o4b3o$2o!
Code: Select all
6b2o$3o4bo$4bobo$bobo7b2o$o4b3o4bo$2o7bobo$6bobo$5bo4b3o$5b2o!
Code: Select all
6b2o$3o4bo$4bobo$bobo$o4b3o$2o!
Code: Select all
6b2o$3o4bo$4bobo$bobo7b2o$o4b3o4bo$2o7bobo$6bobo$5bo4b3o$5b2o!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Second row, fifth columnGamedziner wrote:Is this small p2 with 180-degree rotational symmetry known?Code: Select all
6b2o$3o4bo$4bobo$bobo$o4b3o$2o!
Oh ok.BlinkerSpawn wrote:Among other things, all p2s with minimum population less than 22 are known
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Code: Select all
x = 197, y = 215, rule = LifeHistory
194.A.A$194.2A$174.A5.A3.A4.A.A3.A$153.A5.A3.A4.A.A2.A4.2A4.A.A2.2A$
132.A5.A3.A4.A.A2.A4.2A4.A.A2.2A3.3A3.2A3.2A4.A$111.A5.A3.A4.A.A2.A4.
2A4.A.A2.2A3.3A3.2A3.2A4.A22.3A$90.A5.A3.A4.A.A2.A4.2A4.A.A2.2A3.3A3.
2A3.2A4.A43.A$69.A5.A3.A4.A.A2.A4.2A4.A.A2.2A3.3A3.2A3.2A4.A65.A$48.A
5.A3.A4.A.A2.A4.2A4.A.A2.2A3.3A3.2A3.2A4.A$27.A5.A3.A4.A.A2.A4.2A4.A.
A2.2A3.3A3.2A3.2A4.A$6.A5.A3.A4.A.A2.A4.2A4.A.A2.2A3.3A3.2A3.2A4.A
123.A$A.A2.A4.2A4.A.A2.2A3.3A3.2A3.2A4.A143.2A$2A3.3A3.2A3.2A4.A164.A
.A$.A3$182.2A$182.A.A$182.A4$177.2A$176.2A$178.A4$171.3A$171.A$172.A
3$167.A$166.2A$166.A.A4$161.2A$161.A.A$161.A4$156.2A$155.2A$157.A4$
150.3A$150.A$151.A3$146.A$145.2A$145.A.A4$140.2A$140.A.A$140.A4$135.
2A$134.2A$136.A4$129.3A$129.A$130.A3$125.A$124.2A$124.A.A4$119.2A$
119.A.A$119.A4$114.2A$113.2A$115.A4$108.3A$108.A$109.A3$104.A$103.2A$
103.A.A4$98.2A$98.A.A$98.A4$93.2A$92.2A$94.A4$87.3A$87.A$88.A3$83.A$
82.2A$82.A.A4$77.2A$77.A.A$77.A4$72.2A$71.2A$73.A4$66.3A$66.A$67.A3$
62.A$61.2A$61.A.A4$56.2A$56.A.A$56.A4$51.2A$50.2A$52.A4$45.3A$45.A$
46.A3$41.A$40.2A$40.A.A4$35.2A$35.A.A$35.A4$30.2A$29.2A$31.A4$24.3A$
24.A$25.A3$20.A$19.2A$19.A.A4$14.2A$14.A.A$14.A4$9.2A$8.2A$10.A4$3.3A
$3.A$4.A!
What......A for awesome wrote:You forgot to mention the best glider + hook with tail collision!:Hdjensofjfnen wrote:On a side note:
Code: Select all
x = 11, y = 16, rule = LifeHistory .A$2.A$3A6$5.2A$5.A$2.2A.A$2.A.A2$9.D$8.D.D$9.D!
Code: Select all
x = 6, y = 8, rule = B3/S23 obo$b2o$bo2$bobo$b2obo$4bo$4b2o!
Code: Select all
x = 31, y = 30, rule = B3/S23
obo$b2o$bo5$13bo$14bo$12b3o6$20bo$18b2o$19b2o3$19b3o$19bo$13b2o5bo$12b
obo$14bo3$29b2o$28b2o$30bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
Code: Select all
x = 40, y = 16, rule = B3/S23
2bo$obo$b2o10$5bo31bo$5bobo29bobo$5b3o29b3o$7bo31bo!
Code: Select all
x = 14, y = 13, rule = LifeHistory
8.A$4.A3.A$5.A2.A$5.2A.2A$6.A.A3.2A$.A5.A4.2A$A.A$.A$7.A$7.A$7.A2$3.
3A!
Code: Select all
x = 36, y = 57, rule = B3/S23
18bo5b4o$16b2obo4bo3bo$b2o3bo7b2o4bo$2ob2o8b3o4bobobobo$b4ob2o4bo2b2o
2bob2o$2b2ob2ob3o2bo2bo7b6o$7bobo3b2obo3b2ob2o5b4o$6bo6b2obo2b2o6b7o$b
2o7b4o3b2ob2obobobobob2o$2ob2ob2o5b2o$b4o10bob2o3bobob2o$2b2o13bo6bo3b
o$20bo4bo$25bo2bo8$18bo5b4o$16b2obo4bo3bo$b2o3bo7b2o4bo$2ob2o8b3o4bobo
bobo$b4ob2o4bo2b2o2bob2o$2b2ob2ob3o2bo2bo7b6o$7bobo3b2obo3b2ob2o5b5o$
6bo6b2obo2b2o6b8o$b2o7b4o3b2ob2obobobobob3o$2ob2ob2o5b2o$b4o10bob2o3bo
bob2o$2b2o13bo6bo3bo$20bo4bo$25bo2bo9$18bo5b4o$16b2obo4bo3bo$b2o3bo7b
2o4bo$2ob2o8b3o4bobobobo$b4ob2o4bo2b2o2bob2o$2b2ob2ob3o2bo2bo7b6o$7bob
o3b2obo3b2ob2o5b6o$6bo6b2obo2b2o6b9o$b2o7b4o3b2ob2obobobobob4o$2ob2ob
2o5b2o$b4o10bob2o3bobob2o$2b2o13bo6bo3bo$20bo4bo$25bo2bo!
Code: Select all
x = 28, y = 32, rule = B3/S23
b2o3bo3bo3b2o$bobobobobobobobo$3bobobobobobo$2bobobobobobobo$2bobobobo
bobobo$3bobobobobobo$bobobobobobobobo$obobobobobobobobo$obobobobobobob
obo$bobobobobobobobo$3bobobobobobo$2bobobobobobobo$2bobobobobobobo$3bo
bobobobobo$bobobobobobobobo$b2o3bo3bo3b2o6$21bo$20bo$20b3o2$19b3o$19bo
$20bo2$25b2o$25bobo$25bo!
Code: Select all
x = 16, y = 26
2bo2$b3o$b3o3$oo$oobo$b4obo$bbo3bo$4bo$5boo$4bobboo$4boobboo$4boboboo$3boobo$$5bobobb
o$6bo7boo$3bobb4o3bo$4b3o4bobboo$11boobo$10bo3bo$10bobbo$10bobo$10b3o!
Code: Select all
x = 11, y = 6, rule = B3/S23
b3o2$8bo$7bobo$bo4bo3bo$2o5b4o!
Completed:A for awesome wrote:An almost-2c/5 ship:Code: Select all
x = 16, y = 26 2bo2$b3o$b3o3$oo$oobo$b4obo$bbo3bo$4bo$5boo$4bobboo$4boobboo$4boboboo$3boobo$$5bobobb o$6bo7boo$3bobb4o3bo$4b3o4bobboo$11boobo$10bo3bo$10bobbo$10bobo$10b3o!
Code: Select all
x = 59, y = 22, rule = B3S23
36bo10bo$36bo2bo6bo$35bo4bo4b2o6b2o$28b2o6b2o8b2o3b2o3b2o$27b4o4bobobo
7b2o4b2o2b2o$30b2o2b2obob2o6bo3bobo3b2o$18b2o5bob2o2b3obobobo5bo2b2o4b
o$17b3o2b2obobo4bo2bobobo2b2o2b2ob2o2bo$16b2o4b2o10b2obobobob2o$6bo3bo
6b2o3b2obobo4bo2bobobo2b2o2b2ob2o2bo$5bo4b4obobo7bob2o2b3obobobo5bo2b
2o4bo$5bo2bo3bobo15b2o2b2obob2o6bo3bobo3b2o$5b3o2b2o2bob2o9b4o4bobobo
7b2o4b2o2b2o$6bobo4bo14b2o6b2o8b2o3b2o3b2o$6bo4b3o21bo4bo4b2o6b2o$6bo
4b2o23bo2bo6bo$4o4bo27bo10bo$o3b2o$2o2bo$2bo3bo$3b3obo$5bobo!
Code: Select all
x = 23, y = 16, rule = B3/S23
17b3o$16bo3bo$15bo5bo$3bo2bo$7bo6bo7bo$8b2o4bo7bo$2bob2o6bo$2bo2bo3bo
5bo5bo$bo3bob3o6bo3bo$o11bo4b3o$3b3obo3bo$3bo3bo2bo$o6b2obo$3b2o$5bo$
6bo2bo!
Pentadecathlon can be pulled three cells down:Saka wrote:A non-trivial P120 oscillator, probably known.Code: Select all
x = 23, y = 16, rule = B3/S23 17b3o$16bo3bo$15bo5bo$3bo2bo$7bo6bo7bo$8b2o4bo7bo$2bob2o6bo$2bo2bo3bo 5bo5bo$bo3bob3o6bo3bo$o11bo4b3o$3b3obo3bo$3bo3bo2bo$o6b2obo$3b2o$5bo$ 6bo2bo!
Code: Select all
x = 18, y = 11, rule = B3/S23
16bo$16bo$2bo2bobo7bobo$2obob3o8bo$bo6bo7bo$2o5bo8bo$16bo$bo5b2o6bobo$
o6bo8bo$b3obob2o7bo$bobo2bo!
Code: Select all
x = 41, y = 34, rule = B3/S23
3bo2bo$7bo$8b2o$2bob2o6bo$2bo2bo3bo$bo3bob3o$o11bo$3b3obo3bo$3bo3bo2bo
$o6b2obo$3b2o$5bo$6bo2bo2$10b2o8bobobo3bobobo3bobobo$8bo4bo$7bo6bo9bo
3bo7bo3bo$6bo8bo$6bo8bo4bobobo3bobobo3bo3bo$6bo8bo$7bo6bo9bo3bo3bo3bo
3bo$8bo4bo$10b2o8bobobo3bobobo3bobobo2$9bo$5b2o3bo$5bo5bob2o$2b2obobo
6bo$2b2obob2ob4o$5bobo$5bobob3o$6bobo3bo$8bo2b2o$8b2o!
That is trivial (p120 and p45)Saka wrote:Non-trivial p360Code: Select all
x = 41, y = 34, rule = B3/S23 3bo2bo$7bo$8b2o$2bob2o6bo$2bo2bo3bo$bo3bob3o$o11bo$3b3obo3bo$3bo3bo2bo $o6b2obo$3b2o$5bo$6bo2bo2$10b2o8bobobo3bobobo3bobobo$8bo4bo$7bo6bo9bo 3bo7bo3bo$6bo8bo$6bo8bo4bobobo3bobobo3bo3bo$6bo8bo$7bo6bo9bo3bo3bo3bo 3bo$8bo4bo$10b2o8bobobo3bobobo3bobobo2$9bo$5b2o3bo$5bo5bob2o$2b2obobo 6bo$2b2obob2ob4o$5bobo$5bobob3o$6bobo3bo$8bo2b2o$8b2o!
Not really, they all make a spark every 360 gens. Is this wrong?AbhpzTa wrote:That is trivial (p120 and p45)Saka wrote:Non-trivial p360Code: Select all
code
Well, one side of the pentadecathlon makes a spark every 120 ticks, and the other side makes a different spark every 45 ticks, as AbhpzTa says.Saka wrote:Not really, they all make a spark every 360 gens. Is this wrong?AbhpzTa wrote:That is trivial (p120 and p45)Saka wrote:Non-trivial p360Code: Select all
code
Code: Select all
x = 99, y = 96, rule = LifeHistory
.A95.A$2.A93.A$3A93.3A11$39.A$40.2A21.A.A$39.2A22.2A$64.A9$58.A$57.A$
52.A4.3A$52.A.A$52.2A14$42.A$42.2A$41.A.A3$64.A$39.2A22.2A$40.2A21.A.
A$39.A4$62.A$61.2A$61.A.A36$97.A$96.2A$96.A.A!
Code: Select all
x = 99, y = 96, rule = B3/S23
bo95bo$2bo93bo$3o93b3o11$39bo$40b2o21bobo$39b2o22b2o$64bo9$58bo$57bo$
52bo4b3o$52bobo$52b2o14$42bo$42b2o$41bobo3$64bo$39b2o22b2o$40b2o21bobo
$39bo4$62bo$61b2o$61bobo36$97bo$96b2o$96bobo!
This can be reduced to 10 by making the seed house from 2 gliders, but the still-life can be made from 9 by directly synthesizing all three result houses by brute force:Saka wrote:11 glider syntheses of a 27-bitter I made after messing around on Slow Salvo APG ...
Code: Select all
x = 182, y = 100, rule = B3/S23
159bo$157boo$158boo7$129bobo$129boo$130bo4$127bobo$127boo$128bo$130bo$
130boo$129bobo$171booboobooboo$171bo3bobo3bo$172b3o3b3o$175b3o$174bo3b
o$174booboo5$133b3o$135bo$134bo$137bo$137boo$136bobo4$128boo$129boo31b
o$128bo32boo$161bobo$$128b3o$130bo$129bo16$147bo$147bobo$147boo$$116bo
29bo$116bo29bo$116bo29bo$$88bo$88bobo$88boo$$85bobo$boo83boo$obobo81bo
21boo13boo13boo13boo$bbobobo100bobbo11bobbo11bobbo11bobbo$4boo102boo
13boo13boo13boo$134b3o19b3o$24booboo15booboo15booboo15booboo22booboob
ooboo14bo4booboobooboo4bo14booboobooboo$8boo15bobo17bobo17bobo17bobo
23bo3bobo3bo13bo5bo3bobo3bo5bo13bo3bobo3bo$8bobo14bobo17bobo17bobo17bo
bo24b3o3b3o21b3o3b3o21b3o3b3o$8bo17bo19bo19bo19bo28b3o27b3o27b3o$114bo
3bo25bo3bo25bo3bo$114booboo25booboo25booboo4$66bo19bo$66bo19bo$66bo19b
o$$42boo$41bobo$43bo$45b3o$45bo$46bo!
What is synthesis of 36-bitter:mniemiec wrote:This can be reduced to 10 by making the seed house from 2 gliders, but the still-life can be made from 9 by directly synthesizing all three result houses by brute force:Saka wrote:11 glider syntheses of a 27-bitter I made after messing around on Slow Salvo APG ...Code: Select all
x = 182, y = 100, rule = B3/S23 159bo$157boo$158boo7$129bobo$129boo$130bo4$127bobo$127boo$128bo$130bo$ 130boo$129bobo$171booboobooboo$171bo3bobo3bo$172b3o3b3o$175b3o$174bo3b o$174booboo5$133b3o$135bo$134bo$137bo$137boo$136bobo4$128boo$129boo31b o$128bo32boo$161bobo$$128b3o$130bo$129bo16$147bo$147bobo$147boo$$116bo 29bo$116bo29bo$116bo29bo$$88bo$88bobo$88boo$$85bobo$boo83boo$obobo81bo 21boo13boo13boo13boo$bbobobo100bobbo11bobbo11bobbo11bobbo$4boo102boo 13boo13boo13boo$134b3o19b3o$24booboo15booboo15booboo15booboo22booboob ooboo14bo4booboobooboo4bo14booboobooboo$8boo15bobo17bobo17bobo17bobo 23bo3bobo3bo13bo5bo3bobo3bo5bo13bo3bobo3bo$8bobo14bobo17bobo17bobo17bo bo24b3o3b3o21b3o3b3o21b3o3b3o$8bo17bo19bo19bo19bo28b3o27b3o27b3o$114bo 3bo25bo3bo25bo3bo$114booboo25booboo25booboo4$66bo19bo$66bo19bo$66bo19b o$$42boo$41bobo$43bo$45b3o$45bo$46bo!
Code: Select all
x = 14, y = 6, rule = B3/S23
3b2ob2ob2ob2o$3bo3bobo3bo$4b3o3b3o$b3o3b3o$o3bobo3bo$2ob2ob2ob2o!
Code: Select all
x = 20, y = 27, rule = B3/S23
7b2o$6bo2bo$7b2o5$3b2o$3b2o2$11b2o$11b2o2$18bo$17bobo$2o6b3o6bobo$2o6b
obo7bo$7bo2bo$7bobo$7b3o5$4b2o$3bo2bo$4b2o!
I would expect that a method similar to what I used above would probably work. There are several ways of making the particular house-predecessors that are capable of joining together (i.e. it can't come from the pi heptomino or anything similar). All you would need to do is to find a combination of four that can be made simultaneously. There are several pairs of them that work together, but I wasn't able to find a group of four that does.PHPBB12345 wrote:What is synthesis of 36-bitter: ...
Code: Select all
x = 176, y = 11, rule = B3/S23:T176,13
50bobobo83bobobo$4bobobo41bob6obo2bobo27bobobo41bob6obo2bobo$4bob6obo
2bobo25bobo11bobobob4obo2bobo17bob6obo2bobo25bobo11bobobob4obo2bobo$o
11bobobob4obo2bobo16b13obo2bo3bobobobob4o5bo2bobo11bobobob4obo2bobo16b
13obo2bo3bobobobob4o5bo2bo$12obo2bo3bobobobob4obo2bobo4bobo3bo4bo9bobo
bobobo3bob3o3bobob12obo2bo3bobobobob4obo2bobo4bobo3bo4bo9bobobobobo3bo
b3o3bobo$bo3bo3bo8bobobobobobobobobobob4o3bo3bo3bo8bobobobobobobobobob
ob4o3bo3bo3bo8bobobobobobobobobobob4o3bo3bo3bo8bobobobobobobobobobob4o
$bo3bo4bo9bobobobobo3bob3o3bobob12obo2bo3bobobobob4obo2bobo4bobo3bo4bo
9bobobobobo3bob3o3bobob12obo2bo3bobobobob4obo2bobo4bo$b13obo2bo3bobobo
bob4o5bo2bobo11bobobob4obo2bobo16b13obo2bo3bobobobob4o5bo2bobo11bobobo
b4obo2bobo$obo11bobobob4obo2bobo17bob6obo2bobo25bobo11bobobob4obo2bobo
17bob6obo2bobo$6bob6obo2bobo27bobobo41bob6obo2bobo27bobobo$6bobobo83bo
bobo!