Thread For Your Useless Discoveries

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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BlinkerSpawn
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Re: Thread For Your Useless Discoveries

Post by BlinkerSpawn » May 4th, 2017, 8:17 am

muzik wrote:Weird and probably known recipe for pd:

Code: Select all

QB + blinker = PD
First recipe in the fifth row on Niemiec's site:

Code: Select all

x = 42, y = 6, rule = B3/S23
6bo13bo13bo4bo$4bobo13bo11b2ob4ob2o$o4b2o13bo13bo4bo$b2o5b3o$2o8bo$9bo
!
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Re: Thread For Your Useless Discoveries

Post by muzik » May 4th, 2017, 8:35 am

Looks like I was right then.

And this?

Code: Select all

x = 15, y = 14, rule = LifeHistory
12.A$4.2D6.A.A$3.D.D6.2A$3.D$.3D$D$2D5$4.2A$3.A2.A$4.2A!

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Re: Thread For Your Useless Discoveries

Post by praosylen » May 4th, 2017, 7:56 pm

Code: Select all

x = 20, y = 20, rule = B3/S23
bo$obo4bo5bo$bo4b3o3b3o4$2bo15bo$b2o15b2o$2bo15bo4$2bo15bo$b2o15b2o$2b
o15bo4$6b3o3b3o$7bo5bo!
EDIT: Something else weird and useless (see gen. 61):

Code: Select all

x = 31, y = 29, rule = B3/S23
b2o25b2o$obo9b2o3b2o9bobo$obob2o6bobobobo6b2obobo$bobobo8bobo8bobobo$
3bo9b2ob2o9bo$3b2o21b2o$3b3o19b3o$3b3o19b3o$3b3o19b3o$3b3o19b3o$3b2o
21b2o$3bo23bo$bobobo19bobobo$obob2o19b2obobo$obo25bobo$b2o25b2o$12bo5b
o$11bobo3bobo2$11b3o3b3o3$12b2o3b2o$12b2o3b2o2$9b2o9b2o$10bo9bo$7b3o
11b3o$7bo15bo!
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Re: Thread For Your Useless Discoveries

Post by Linger » May 6th, 2017, 6:23 pm

9 cell pattern that turns cleanly into two beehives

Code: Select all

x = 4, y = 4, rule = B3/S23
2bo$b3o$obo$2obo!
Surprisingly it seems like it's undiscovered, at least according to http://codercontest.com/mniemiec/lifesrch.htm.

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Re: Thread For Your Useless Discoveries

Post by muzik » May 6th, 2017, 6:26 pm

Probably because it's not that useful. It does sort of edgeshoot them cleanly though, so if someone could find a gliders synth for that pattern and then destroy one of the hives cleanly it could be used as a fairly useful beehive inserter.

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Re: Thread For Your Useless Discoveries

Post by dvgrn » May 6th, 2017, 10:36 pm

Linger wrote:Surprisingly it seems like it's undiscovered, at least according to http://codercontest.com/mniemiec/lifesrch.htm.
muzik wrote:...if someone could find a gliders synth for that pattern and then destroy one of the hives cleanly it could be used as a fairly useful beehive inserter.
"Fairly useful" might be a bit of a stretch, just because we already have various beehive "factories" that are a lot simpler than this is going to be, assuming someone did the research to find a glider synthesis.

Just to explain Mark Niemiec's database a little bit: arbitrary patterns that are not still lifes, oscillators, or spaceships are pretty much never going to show up in searches -- with the rare exception of a few named patterns, like the B or pi heptominoes.

When you load the current version of Niemiec's database, you'll see that it says "11177 patterns loaded".

There are more than 11,177 different 9-bit patterns -- 118,133 polyplets, if the OEIS can be believed, and a lot more than that if you allow gaps of a cell or two. Hundreds or thousands of these would produce a pair of beehives when you run them to stabilization.

Niemiec's database and similar resources like Catagolue mostly only let you look up final stable states -- things that might show up in the settled ash of a pattern. Storing all the possible starting states isn't really a workable option.

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Re: Thread For Your Useless Discoveries

Post by mniemiec » May 6th, 2017, 10:45 pm

muzik wrote:Probably because it's not that useful. It does sort of edgeshoot them cleanly though, so if someone could find a gliders synth for that pattern and then destroy one of the hives cleanly it could be used as a fairly useful beehive inserter.
There are already many 3-glider collisions that can edge-shoot many simple objects, like beehives, loaves, boats, etc. in almost any desirable orientation, so there's little incentive to use more gliders to synthesize strange unstable patterns, and then even more to clean them up to make them useful. To be truly optimal, such a synthesis would require less than 3 gliders, and all 2-glider collisions have already been explored.

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Re: Thread For Your Useless Discoveries

Post by praosylen » May 10th, 2017, 6:58 pm

2 p5s hassling a blinker:

Code: Select all

x = 22, y = 24, rule = B3/S23
15b2ob2o$19bo$14bo2b2o$15b3o$15b3o$9b3o2bo2b2o$19bo$15b2ob2o$9b4o$8bo
4bo$6b2o6b2o2$10b2o$6b3ob2ob3o$5b4o4b4o$4bobo8bobo$2o6b2o2b2o6b2o$o5b
4o2b4o5bo$b4obobob2obobob4o$6bo8bo$3b4obo4bob4o$3bo14bo$6b2o2b2o2b2o$
6b2o2b2o2b2o!
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Re: Thread For Your Useless Discoveries

Post by Ethanagor » May 10th, 2017, 7:41 pm

This tail with a tail on two tables takes 19 generations to turn into just a tail with tail without the tables, but moved one block diagonally. There is no glider synthesis known for tables, so this is useless.

Code: Select all

x = 0, y = 0, rule = B3/S23
2b2ob2o$3bobo$o2bobo$3o2b2o2$4o$o2bo!
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Re: Thread For Your Useless Discoveries

Post by BlinkerSpawn » May 10th, 2017, 10:02 pm

A for awesome wrote:2 p5s hassling a blinker:

Code: Select all

x = 22, y = 24, rule = B3/S23
15b2ob2o$19bo$14bo2b2o$15b3o$15b3o$9b3o2bo2b2o$19bo$15b2ob2o$9b4o$8bo
4bo$6b2o6b2o2$10b2o$6b3ob2ob3o$5b4o4b4o$4bobo8bobo$2o6b2o2b2o6b2o$o5b
4o2b4o5bo$b4obobob2obobob4o$6bo8bo$3b4obo4bob4o$3bo14bo$6b2o2b2o2b2o$
6b2o2b2o2b2o!
A toaster can be substituted for the other p5, giving a good reduction:

Code: Select all

x = 15, y = 21, rule = B3/S23
10b2ob2o$14bo$9bo2b2o$10b3o$10b3o$4b3o2bo2b2o$14bo$10b2ob2o$4b4o$3bo4b
o$b3o4b3o$o10bo$b4o2b4o$4bo2bo$b4o2b4o$bo2bo2bo2bo$2b3o2b3o2$4o4b4o$o
2bo4bo2bo$4b4o!
On a mildly related note, slight reduction for the p5 heavyweight volcano:

Code: Select all

x = 20, y = 17, rule = B3/S23
9b2o$bo16bo$obo3bo6bo3bobo$b2o2bo8bo2b2o$3b3o3b2o3b3o$b2ob5o2b5ob2o$bo
6b4o6bo$2b5obo2bob5o$7b2o2b2o$4b2obo4bob2o$4bo2bo4bo2bo$5bobo4bobo$2ob
obob6obobob2o$ob2ob2o2b2o2b2ob2obo$5bo8bo$5bobo4bobo$6b2o4b2o!
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Re: Thread For Your Useless Discoveries

Post by praosylen » May 10th, 2017, 10:40 pm

BlinkerSpawn wrote:On a mildly related note, slight reduction for the p5 heavyweight volcano:

Code: Select all

x = 20, y = 17, rule = B3/S23
9b2o$bo16bo$obo3bo6bo3bobo$b2o2bo8bo2b2o$3b3o3b2o3b3o$b2ob5o2b5ob2o$bo
6b4o6bo$2b5obo2bob5o$7b2o2b2o$4b2obo4bob2o$4bo2bo4bo2bo$5bobo4bobo$2ob
obob6obobob2o$ob2ob2o2b2o2b2ob2obo$5bo8bo$5bobo4bobo$6b2o4b2o!
Less obtrusive variants:

Code: Select all

x = 24, y = 37, rule = B3/S23
11b2o2$bo2bo3bo6bo3bo2bo$b4o2bo8bo2b4o$5b3o3b2o3b3o$3b2ob5o2b5ob2o$3bo
6b4o6bo$4b5obo2bob5o$9b2o2b2o$6b2obo4bob2o$6bo2bo4bo2bo$7bobo4bobo$2b
2obobob6obobob2o$2bob2ob2o2b2o2b2ob2obo$7bo8bo$7bobo4bobo$8b2o4b2o4$
11b2o2$4bo3bo6bo3bo$2b3o2bo8bo2b3o$bo3b3o3b2o3b3o3bo$bob2ob5o2b5ob2obo
$2obo6b4o6bob2o$4b5obo2bob5o$9b2o2b2o$6b2obo4bob2o$6bo2bo4bo2bo$7bobo
4bobo$2b2obobob6obobob2o$2bob2ob2o2b2o2b2ob2obo$7bo8bo$7bobo4bobo$8b2o
4b2o!
EDIT: Mildly amusing:

Code: Select all

x = 20, y = 23, rule = B3/S23
11bobo$11b2o$12bo4$9b2o$bo16bo$obo3bo6bo3bobo$b2o2bo8bo2b2o$3b3o3b2o3b
3o$b2ob5o2b5ob2o$bo6b4o6bo$2b5obo2bob5o$7b2o2b2o$4b2obo4bob2o$4bo2bo4b
o2bo$5bobo4bobo$2obobob6obobob2o$ob2ob2o2b2o2b2ob2obo$5bo8bo$5bobo4bob
o$6b2o4b2o!
EDIT 2: Probably impossible:

Code: Select all

x = 26, y = 12, rule = LifeHistory
22.A$15.A.A.2A2.A.A$.2D2.2D10.2A2.2A2.A$.D3.3D9.A3.3A$.D2CAD.D9.3A.A.
A$2.A3.2CA13.2A$A2C3.A10.2A$.D.DA2CD9.A.A.3A$.3D3.D9.3A3.A$2.2D2.2D7.
A2.2A2.2A$15.A.A2.2A.A.A$18.A!
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Re: Thread For Your Useless Discoveries

Post by gameoflifemaniac » May 13th, 2017, 3:43 am

Natural LWSS:

Code: Select all

x = 6, y = 10, rule = B3/S23
o4bo$o4bo$o3bo$o3bo$o2bo$o2bo$obo$obo$2o$2o!
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!

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Re: Thread For Your Useless Discoveries

Post by praosylen » May 13th, 2017, 12:01 pm

gameoflifemaniac wrote:Natural LWSS:

Code: Select all

x = 6, y = 10, rule = B3/S23
o4bo$o4bo$o3bo$o3bo$o2bo$o2bo$obo$obo$2o$2o!
That allows this:

Code: Select all

x = 10, y = 9, rule = B3/S23
6b2o$6bobo$7bobo$bo6bo$obo$obo$bo2b3o$4bo$5bo!
EDIT: 1-cell reduction of a p224 puffer:

Code: Select all

x = 26, y = 13, rule = B3/S23
15bobo$2o13bo3bo4b2o$3bo11b3o6bo$o3bobo2b2o10bob2o$b2o3bo2bo8b2obob2o$
2bobobob2o11bo$3b2obob2o9bob2o$4bobo6bo3bob2o$7bo6bo4bo$5bo6bo3bob2o$
5bo3bobob2ob2o$6bo2b5o$7b3o!
EDIT 2: Supported p19:

Code: Select all

x = 43, y = 37, rule = B3/S23
40bobo$40b2o$41bo2$36bo$35bo$35b3o3$32bo$30b2o$31b2o3$26bo$20b3o3bobo$
19bo3bo2b2o$18bo5bo$18bo5bo$18bo5bo$15b2o2bo3bo$14bobo3b3o$16bo3$10b2o
$11b2o$10bo3$5b3o$7bo$6bo2$bo$b2o$obo!
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Re: Thread For Your Useless Discoveries

Post by Ethanagor » May 14th, 2017, 3:07 pm

So close to being a p5 oscillator:

Code: Select all

x = 0, y = 0, rule = Life
2o2b3o2b2o$o2bo3bo2bo$2b2o3b2o2$2b2o3b2o$o2bo3bo2bo$2o2b3o2b2o!
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Re: Thread For Your Useless Discoveries

Post by praosylen » May 14th, 2017, 4:00 pm

Ethanagor wrote:So close to being a p5 oscillator:

Code: Select all

x = 0, y = 0, rule = Life
2o2b3o2b2o$o2bo3bo2bo$2b2o3b2o2$2b2o3b2o$o2bo3bo2bo$2o2b3o2b2o!
Here's a stabilization as a p4 (along with a stator reduction):

Code: Select all

x = 24, y = 29, rule = B3/S23
4b2o4b2obo4b2o$3bobo4bob2o4bobo$3bo16bo$2ob2o2b2o6b2o2b2ob2o$2obo16bob
2o$3bob4o6b4obo$3bobo3b6o3bobo$4bo14bo3$13bo$12b3o$11bobobo$9b3o3b3o$
8bo9bo$9b3o3b3o$11bobobo$12b3o$13bo3$4bo14bo$3bobo3b6o3bobo$3bob4o6b4o
bo$2obo16bob2o$2ob2o2b2o6b2o2b2ob2o$3bo16bo$3bobo4bob2o4bobo$4b2o4b2ob
o4b2o!
EDIT: Another p4:

Code: Select all

x = 19, y = 29, rule = B3/S23
7b3o3b2o$13bobo$b2o12bo$o2bo11bob2o$3o2b7obobob2o$3b2o8bobo$2bo10bobo$
2b2obo4bo3bo$7bo$7bo$6b3o$2b2o3bo3b2o$2bo2bo3bo2bo$3b4ob4o2$3b4ob4o$2b
o2bo3bo2bo$2b2o3bo3b2o$6b3o$7bo$7bo$2b2obo4bo3bo$2bo10bobo$3b2o8bobo$
3o2b7obobob2o$o2bo11bob2o$b2o12bo$13bobo$7b3o3b2o!
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Re: Thread For Your Useless Discoveries

Post by BlinkerSpawn » May 14th, 2017, 9:40 pm

A for awesome wrote: EDIT: Another p4:

Code: Select all

x = 19, y = 29, rule = B3/S23
7b3o3b2o$13bobo$b2o12bo$o2bo11bob2o$3o2b7obobob2o$3b2o8bobo$2bo10bobo$
2b2obo4bo3bo$7bo$7bo$6b3o$2b2o3bo3b2o$2bo2bo3bo2bo$3b4ob4o2$3b4ob4o$2b
o2bo3bo2bo$2b2o3bo3b2o$6b3o$7bo$7bo$2b2obo4bo3bo$2bo10bobo$3b2o8bobo$
3o2b7obobob2o$o2bo11bob2o$b2o12bo$13bobo$7b3o3b2o!
Easily monomerized:

Code: Select all

x = 19, y = 17, rule = B3/S23
7b3o3b2o$13bobo$b2o12bo$o2bo11bob2o$3o2b7obobob2o$3b2o8bobo$2bo10bobo$
2b2obo4bo3bo$7bo$7bo$6b3o$7bo3b2o$5bo3bo2bo$3b4ob4o$2bo$3b9o$5bo2bo2bo!
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Re: Thread For Your Useless Discoveries

Post by praosylen » May 16th, 2017, 8:49 am

This thing ended (for all practical purposes) a zfind search for me:

Code: Select all

x = 21, y = 149, rule = B3/S23
6b3o3b3o$6b3o3b3o$6b2o5b2o$b2obobo7bobob2o$5ob2o5b2ob5o$o2bo2bo7bo2bo
2bo$5b2o7b2o$5bo9bo$3b2o11b2o$3b2o11b2o$3bo13bo$3bobo9bobo$6b2o5b2o$4b
ob2o5b2obo$3b2ob2o5b2ob2o$3bo2bo7bo2bo$3bo4b2ob2o4bo$7bobobobo$4bo2bob
obobo2bo$6b2obobob2o$7bobobobo$8b2ob2o$7bo5bo$6b3o3b3o$7b2o3b2o$3b2o3b
o3bo3b2o$2bob2o3bobo3b2obo$3bob2ob2ob2ob2obo$4b6ob6o$4b4o5b4o$3bo2b2o
5b2o2bo$2b2o3b2o3b2o3b2o2$7b2o3b2o$6b3o3b3o$3b3o9b3o$3b2o3bo3bo3b2o$5b
o9bo$5bo2bo3bo2bo$5bobo5bobo$6bo7bo3$3b4o7b4o$2b6o5b6o$b8o3b8o$2o6b2ob
2o6b2o3$2bo4bo5bo4bo$2b2o2b2o5b2o2b2o3$3b4o7b4o$3bo2bo7bo2bo$2bo4bo5bo
4bo$3b4o7b4o$2b2o2b2o5b2o2b2o$3b4o7b4o$4b2o9b2o$3b4o7b4o$2b6o5b6o$b8o
3b8o$2o6b2ob2o6b2o3$2bo4bo5bo4bo$2b2o2b2o5b2o2b2o3$3b4o7b4o$3bo2bo7bo
2bo$2bo4bo5bo4bo$3b4o7b4o$2b2o2b2o5b2o2b2o$3b4o7b4o$4b2o9b2o$3b4o7b4o$
2b6o5b6o$b8o3b8o$2o6b2ob2o6b2o3$2bo4bo5bo4bo$2b2o2b2o5b2o2b2o3$3b4o7b
4o$3bo2bo7bo2bo$2bo4bo5bo4bo$3b4o7b4o$2b2o2b2o5b2o2b2o$3b4o7b4o$4b2o9b
2o$3b4o7b4o$2b6o5b6o$b8o3b8o$2o6b2ob2o6b2o3$2bo4bo5bo4bo$2b2o2b2o5b2o
2b2o3$3b4o7b4o$3bo2bo7bo2bo$2bo4bo5bo4bo$3b4o7b4o$2b2o2b2o5b2o2b2o$3b
4o7b4o$4b2o9b2o$3b4o7b4o$2b6o5b6o$b8o3b8o$2o6b2ob2o6b2o3$2bo4bo5bo4bo$
2b2o2b2o5b2o2b2o3$3b4o7b4o$3bo2bo7bo2bo$2bo4bo5bo4bo$3b4o7b4o$2b2o2b2o
5b2o2b2o$3b4o7b4o$4b2o9b2o$3b4o7b4o$2b6o5b6o$b8o3b8o$2o6b2ob2o6b2o3$2b
o4bo5bo4bo$2b2o2b2o5b2o2b2o3$3b4o7b4o$3bo2bo7bo2bo$2bo4bo5bo4bo$3b4o7b
4o$2b2o2b2o5b2o2b2o$3b4o7b4o$4b2o9b2o$3b4o7b4o$2b6o5b6o$b8o3b8o$2o6b2o
b2o6b2o!
EDIT:

Code: Select all

x = 8, y = 11, rule = B3/S23
6bo$5bobo$6bo3$obo$b2o3b2o$bo4b2o2$b2o$b2o!
EDIT 2: Alternate stabilization for a p6 wick in jslife:

Code: Select all

x = 26, y = 59, rule = B3/S23
4b3o2$5bo2$2o2b3o2b2o$obob3obobo$bo7bo2$bo7bo$obob3obobo$2o2b3o2b2o2$
5bo2$4b3o3$3bo$6bo3b2o$2bo3b2o3bo$2b2o3bo$10bo$5bo$8bo3b2o$4bo3b2o3bo$
4b2o3bo$12bo$7bo$10bo3b2o$6bo3b2o3bo$6b2o3bo3$14bo3b2o$10bo3b2o3bo$10b
2o3bo3$18bo3b2o$14bo3b2o3bo$14b2o3bo$22bo3$19b3o2$20bo2$15b2o2b3o2b2o$
15bobob3obobo$16bo7bo2$16bo7bo$15bobob3obobo$15b2o2b3o2b2o2$20bo2$19b
3o!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

Ethanagor
Posts: 80
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Location: the Milky Way galaxy

Re: Thread For Your Useless Discoveries

Post by Ethanagor » May 27th, 2017, 8:49 pm

This is barely worth mentioning, but I was bored enough to be searching random soups BY HAND in Golly and came across this middleweight spaceship:

Code: Select all

x = 20, y = 20, rule = B3/S23
o8b2o2bob3obo$2b2o3b4ob3ob2o$o2b2o3b2o4bobobo$2b2o2b2o4bobob2o$3b2ob6o
b2ob2obo$o4b2ob8ob3o$2ob3o2bo4bo3b3o$4o2bo8bo$4bobobobo3b5o$b3obobob3o
2bo$b2obob2o2bobo3b2o$b5obob2ob2ob3obo$2ob2o2bobob2o3bo2bo$9obob3o2bo$
b3o2b3o2b3o2bob2o$o2b2o2bo4b3obo$b3o2b3obo2b2o2bobo$bobob2ob2o2bo2b4o$
2bo2bobob2obo2bo3bo$o2b2ob4o2bo!
"It's not easy having a good time. Even smiling makes my face ache." - Frank N. Furter

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praosylen
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Re: Thread For Your Useless Discoveries

Post by praosylen » May 31st, 2017, 3:09 pm

Code: Select all

x = 39, y = 35, rule = B3/S23
bobobobobobo11bobobobobobobobo$bobobobobobo11bobobobobobobobo$b2obobob
ob2o11b2obobobobobob2o10$b2obobobob2o11b2obobobobobob2o$bobobobobobo
11bobobobobobobobo$bobobobobobo11bobobobobobobobo6$obobobobobobo9bobob
obobobobobobo$obobobobobobo9bobobobobobobobobo$2obobobobob2o9b2obobobo
bobobob2o10$2obobobobob2o9b2obobobobobobob2o$obobobobobobo9bobobobobob
obobobo$obobobobobobo9bobobobobobobobobo!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

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gmc_nxtman
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Re: Thread For Your Useless Discoveries

Post by gmc_nxtman » June 5th, 2017, 8:00 pm

The pinnacle of stable technology: two gliders (that have to be in the right order) to two gliders, a block, and a miscellaneous explosion:

Code: Select all

x = 32, y = 27, rule = LifeHistory
25.2A$25.2A9$22.2A$22.2A2$21.A$20.2A8.2A$20.A.A7.2A6$3A$2.A$.A20.2A$
22.A$23.3A$25.A!
I'm only really posting this because of the transparent block

EDIT: Another quality transparent block based on that, with loads of potential in the G->H industry:

Code: Select all

x = 31, y = 27, rule = LifeHistory
25.2A$25.2A11$23.2A$23.2A8$3A$2.A26.2A$.A20.2A5.2A$22.A$23.3A$25.A!

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dvgrn
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Re: Thread For Your Useless Discoveries

Post by dvgrn » June 5th, 2017, 8:44 pm

gmc_nxtman wrote:The pinnacle of stable technology: two gliders (that have to be in the right order) to two gliders, a block, and a miscellaneous explosion...
Too bad the block seems not easily suppressible. The miscellaneous-explosion part turned out to be easy to tame just by drawing catalysts by hand for a minute or two -- it's really an unusually good traveler -- so I'd guess that it could be turned into other kinds of signals with a little work.

Unfortunately, yeah, that will probably make the whole thing into an even more unwieldy, um, glider-pair eater:

Code: Select all

x = 90, y = 92, rule = LifeHistory
25.2A3.2A$25.2A2.A.3A$29.A4.A$25.4A.2A2.A$25.A2.A.A.A.2A$27.BABABA.A$
28.B2ABA.A$29.2B.BA$28.3B$19.2A6.4B$20.A6.B2A3B$20.A.AB3.B2A3B$21.2AB
.10B$23.13B$23.14B$23.15B$25.8B2.4B$25.6B5.4B$24.9B4.4B$23.4B4.2A5.4B
$22.4B5.A7.4B$21.4B7.3A5.4B$20.4B10.A6.4B$19.4B19.4B$18.4B9.C11.4B$
17.4B10.3C10.4B$16.4B14.C10.4B$15.4B14.2C11.4B$14.4B15.5B9.4B$4.A8.4B
18.4B9.4B$2.5A5.4B5.2A11.5B10.4B$.A5.A4.4B5.A8.B2.6B11.4B$.A2.3AB2.7B
.BA.A7.2CB.7B11.4B$2A.A.2B3.7B.B2A8.2C10B11.4B$A2.4A12B5.2C4.B.9B12.
4B$.2A2.BA3B2A7B6.C7.10B11.4B$3.3AB.2B2A7B6.C.CB3.13B10.4B$3.A.B3.10B
7.2CB2.14B11.4B$2A.A8.8B7.18B12.4B$2A.2A7.9B7.18B12.4B$13.3B2.4B6.18B
13.4B$11.5B3.4B7.15B15.4B$11.2A7.4B5.4B.11B16.4B$12.A8.4B2.6B.12B16.
4B$9.3A10.25B16.4B13.A$9.A13.25B16.4B10.3A$12.B10.25B17.4B8.A$11.2CB
9.25B18.4B7.2A$12.C2B6.13B.12B20.4B3.5B$12.CBCB5.26B21.4B2.3B$13.2C2B
2.28B22.9B7.2A.2A$14.31B2CB22.8B8.A.2A$15.30B2CB23.10B3.B.A$16.31B24.
7B2A2B.B3A$17.30B24.7B2A3BAB2.2A$21.3B.22B24.12B4A2.A$22.B3.21B22.2AB
.7B3.2B.A.2A$27.19B22.A.AB.7B2.B3A2.A$27.17B24.A5.4B4.A5.A$26.20B21.
2A5.4B5.5A$26.21B26.4B8.A$26.21B25.4B$28.20B23.4B$29.14B2C4B21.4B$28.
15B2C4B.B18.4B$27.23B2C16.4B$26.4B4.16B2C15.4B$25.4B5.17B15.4B$24.4B
5.18B14.4B$23.4B7.2C11B.B4.A10.4B$22.4B8.2C12B5.3A7.4B$21.4B10.9B.4B
7.A5.4B$36.6B4.4B5.2A4.4B$39.5B3.4B4.9B$42.2C4.4B5.6B$42.C6.4B2.8B$
43.3C4.15B$45.C5.14B$52.13B$53.10B.B2A$55.3B2AB3.BA.A$55.3B2AB6.A$10.
3CB6.3C34.4B6.2A$10.2BC9.C34.3B$11.C9.C32.AB.2B$53.A.AB2AB$53.A.ABABA
B$52.2A.A.A.A2.A$53.A2.2A.4A$53.A4.A$54.3A.A2.2A$56.2A3.2A!
#C [[ THUMBNAIL THUMBSIZE 2 ]]

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gmc_nxtman
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Re: Thread For Your Useless Discoveries

Post by gmc_nxtman » June 5th, 2017, 8:52 pm

dvgrn wrote:
gmc_nxtman wrote:The pinnacle of stable technology: two gliders (that have to be in the right order) to two gliders, a block, and a miscellaneous explosion...
Too bad the block seems not easily suppressible...
This creates a herschel and a pond, and if a suitable H-to-block could be found, this might be promising as a receiver or partial reflector (though it would basically be the least edgy h-to-block possible):

Code: Select all

x = 27, y = 24, rule = LifeHistory
.A11.A$2.A10.3A$3A13.A$15.2A7$23.2A$23.AC$24.D.D$24.3D$26.D8$25.2A$
25.2A!
dvgrn wrote:The miscellaneous-explosion part turned out to be easy to tame just by drawing catalysts by hand for a minute or two -- it's really an unusually good traveler -- so I'd guess that it could be turned into other kinds of signals with a little work.
Agreed. I will do a bellman search on the explosion and see if any other kinds of signals come up.
EDIT: Found this, boat can suppress debris to create a glider, but might get in the way of cleaning up the blinker:

Code: Select all

x = 27, y = 45, rule = LifeHistory
.A11.A$2.A10.3A$3A13.A$15.2A7$23.2A$23.AC$24.D.D$24.3D$26.D8$25.2A$
25.2A19$6.2A$6.A.A$7.A!
Last edited by gmc_nxtman on June 6th, 2017, 9:55 am, edited 2 times in total.

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muzik
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Re: Thread For Your Useless Discoveries

Post by muzik » June 6th, 2017, 3:25 am

Code: Select all

x = 44, y = 660, rule = B3/S23
ob2o$3o$bo7$5b2o$4bo2bo$5b2o16$6b2o$5bo2bo$6b2o16$7b2o$6bo2bo$7b2o16$
8b2o$7bo2bo$8b2o16$9b2o$8bo2bo$9b2o16$10b2o$9bo2bo$10b2o16$11b2o$10bo
2bo$11b2o16$12b2o$11bo2bo$12b2o16$13b2o$12bo2bo$13b2o16$14b2o$13bo2bo$
14b2o16$15b2o$14bo2bo$15b2o16$16b2o$15bo2bo$16b2o16$17b2o$16bo2bo$17b
2o16$18b2o$17bo2bo$18b2o16$19b2o$18bo2bo$19b2o16$20b2o$19bo2bo$20b2o
16$21b2o$20bo2bo$21b2o16$22b2o$21bo2bo$22b2o16$23b2o$22bo2bo$23b2o16$
24b2o$23bo2bo$24b2o16$25b2o$24bo2bo$25b2o16$26b2o$25bo2bo$26b2o16$27b
2o$26bo2bo$27b2o16$28b2o$27bo2bo$28b2o16$29b2o$28bo2bo$29b2o16$30b2o$
29bo2bo$30b2o16$31b2o$30bo2bo$31b2o16$32b2o$31bo2bo$32b2o16$33b2o$32bo
2bo$33b2o16$34b2o$33bo2bo$34b2o16$35b2o$34bo2bo$35b2o16$36b2o$35bo2bo$
36b2o16$37b2o$36bo2bo$37b2o16$38b2o$37bo2bo$38b2o16$39b2o$38bo2bo$39b
2o16$40b2o$39bo2bo$40b2o16$41b2o$40bo2bo$41b2o!

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Thread For Your Useless Discoveries

Post by drc » June 6th, 2017, 8:32 am

muzik wrote:

Code: Select all

x = 44, y = 660, rule = B3/S23
ob2o$3o$bo7$5b2o$4bo2bo$5b2o16$6b2o$5bo2bo$6b2o16$7b2o$6bo2bo$7b2o16$
8b2o$7bo2bo$8b2o16$9b2o$8bo2bo$9b2o16$10b2o$9bo2bo$10b2o16$11b2o$10bo
2bo$11b2o16$12b2o$11bo2bo$12b2o16$13b2o$12bo2bo$13b2o16$14b2o$13bo2bo$
14b2o16$15b2o$14bo2bo$15b2o16$16b2o$15bo2bo$16b2o16$17b2o$16bo2bo$17b
2o16$18b2o$17bo2bo$18b2o16$19b2o$18bo2bo$19b2o16$20b2o$19bo2bo$20b2o
16$21b2o$20bo2bo$21b2o16$22b2o$21bo2bo$22b2o16$23b2o$22bo2bo$23b2o16$
24b2o$23bo2bo$24b2o16$25b2o$24bo2bo$25b2o16$26b2o$25bo2bo$26b2o16$27b
2o$26bo2bo$27b2o16$28b2o$27bo2bo$28b2o16$29b2o$28bo2bo$29b2o16$30b2o$
29bo2bo$30b2o16$31b2o$30bo2bo$31b2o16$32b2o$31bo2bo$32b2o16$33b2o$32bo
2bo$33b2o16$34b2o$33bo2bo$34b2o16$35b2o$34bo2bo$35b2o16$36b2o$35bo2bo$
36b2o16$37b2o$36bo2bo$37b2o16$38b2o$37bo2bo$38b2o16$39b2o$38bo2bo$39b
2o16$40b2o$39bo2bo$40b2o16$41b2o$40bo2bo$41b2o!
Woah.

(That being said, I wouldn't be surprised if this has been found before, I'm just slightly astonished at how clean this thing is. EDIT: Also I just realized it outputs 1/2 the amount of beehives)

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gmc_nxtman
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Re: Thread For Your Useless Discoveries

Post by gmc_nxtman » June 9th, 2017, 11:44 pm

HF->H+Junk that totally has an input and output:

Code: Select all

x = 18, y = 32, rule = B3/S23
14b2o$14bo$12bobo$8b2o2b2o$8b2o$2o$bo$bobo$2b2o2b2o5b2o$6b2o5b2o8$8bo$
7bobo$6bo3bo$6bo3bo$6bo3bo5b2o$7bobo2b2obobo$8bo3b2obo$16bo$12b2ob2o$
13bobo$2bo10bobo$bobo2b2o6bo$b2o3bobo$8bo$8b2o!
EDIT: The block is fake news. Sad!
Last edited by gmc_nxtman on June 10th, 2017, 10:46 am, edited 1 time in total.

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