codeholic wrote:Wow! I didn't expect it to appear so soon. And it's slow salvo friendly too, though quite dirty (but gliderless!).
As usual, the post-reaction junk can be reduced quite a bit at the cost of various pre-reaction block placements:
Code: Select all
x = 49, y = 32, rule = B3/S23
37b2o$37b2o8$23bo$23bo$23bo3$34bo$34bo$23bo9bobo$22bobo9bo$23bo10bo12b
2o$47b2o2$31b2o$30bobo$31bo7$2o$2o!
Hard to tell if any of them would be worth the construction cost. Really it's relatively cheap to shoot down extra junk, unless it's directly behind the output object.
codeholic wrote:I wonder, if there are slow salvo friendly converters that can make the Snark out of it.
Seems as if the topic of slow-salvo recipes for useful sparks has barely been touched so far. I certainly haven't collected anything like a decent toolkit yet.
There are a couple of transformations needed to add the last eight cells to the Snark still life. At least the last transformation -- the three-glider tail-to-hook conversion -- looks promising. I bet there's a two-object constellation that would be a seed for that spark, or a functionally equivalent one.
The other transformation might be complex enough that a seed for the synchronized gliders would be the most efficient way to do it. But I bet at least a few still lifes can be used there, too, to reduce the number of synchronized gliders. It's strange having to calculate the cost so much differently when slow salvos are involved...!