dumb questions that will probably never get answered (at least here)
- haaaaaands
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dumb questions that will probably never get answered (at least here)
Mod edit: all questions must have a connection to cellular automata. No personal questions about other users.
why, of all colors, mod edits have to be green?
why did some move accounts? (can't be ban because in that case they wouldn't be able to change signature)
why are most forums so toxic? (e.g. minecraftforum.net)
why am i told to delete system32 in many sites?
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so, as you can see, those really stupid questions that might annoy others can be freely posted here as long as they don't break the forum rules.
if you don't want to read them, just don't read posts here (obvious.)
please refrain from bloating this thread, as that might upset the mods and get this locked.
why, of all colors, mod edits have to be green?
why did some move accounts? (can't be ban because in that case they wouldn't be able to change signature)
why are most forums so toxic? (e.g. minecraftforum.net)
why am i told to delete system32 in many sites?
---------------------------
so, as you can see, those really stupid questions that might annoy others can be freely posted here as long as they don't break the forum rules.
if you don't want to read them, just don't read posts here (obvious.)
please refrain from bloating this thread, as that might upset the mods and get this locked.
-- haaaaaands with 6 a's
my hands are typing words!
currently offline. work sucks.
my hands are typing words!
currently offline. work sucks.
Re: dumb questions that will probably get answered (at least here)
Well, there's currently no way to rename accounts, so they had to move to the accounts with the new name.haaaaaands wrote: ↑March 24th, 2024, 1:11 amwhy did some move accounts? (can't be ban because in that case they wouldn't be able to change signature)
(That happened to me)
My rules
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- confocaloid
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Re: dumb questions that will probably never get answered (at least here)
Why R64 and Fx77 exist? Why not R77 and F64?
Why there is a LoM-based reaction moving with the same speed as the Corderships?
Why there is a LoM-based reaction moving with the same speed as the Corderships?
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Re: dumb questions that will probably never get answered (at least here)
That's dvgrn, the most active mod's fav colour - the only reason why it appears to be so is because dvgrn edits are the most common.
Why are there so many search programs that care about period?
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
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Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
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Re: dumb questions that will probably never get answered (at least here)
my understanding was that this was to be consistent with the way moderators' names were already colored.
especially in gaming fora I would expect there to be many teenagers, many of whom aren't terribly mature in their behavior.haaaaaands wrote: ↑March 24th, 2024, 1:11 amwhy are most forums so toxic? (e.g. minecraftforum.net)
omelette
- haaaaaands
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Re: dumb questions that will probably never get answered (at least here)
why do most math teachers suck so much at teaching math?
-- haaaaaands with 6 a's
my hands are typing words!
currently offline. work sucks.
my hands are typing words!
currently offline. work sucks.
- confocaloid
- Posts: 3118
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Re: dumb questions that will probably never get answered (at least here)
Discord servers are on average much more toxic than forums.haaaaaands wrote: ↑ why are most forums so toxic? (e.g. minecraftforum.net)
For example, i once joined a server for "Warzone 2100" (which was once my favorite game), which is so toxic, that a highly active user named something like "Peangearocks" abandoned it entirely, and that i left that server (actually i hate Discord so much that i wouldn't have joined if it weren't for the forums for Warzone 2100 being "killed" by Discord.)
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Why is the pre-block in the original diehard facing southwest?
Why does several wiki users flood their user pages with "fun"?
Why does people like posting fuses in the OCA forum?
Why does younger people (like myself a few years ago) like to post phrases with weird or without capitalization?
Why is it so hard to make a rule become famous nowadays?
Why is every subforum except OCA, patterns, and sandbox quite inactive?
Why does the guy who started the most sandbox threads have an age of 22?
Wiki: User:iddi01
I'm making a poll. please contribute.
First gun i constructed:
I'm making a poll. please contribute.
First gun i constructed:
Code: Select all
x = 69, y = 69, rule = B3-n/S1e2-a3-e4e
2$32b3o$32bobo$32bobo$32b3o27$63b4o$b4o58bo2bo$bo2bo23bo4b2o28b4o$b4o
21bobo$28bo21$35bo$34b3o6$33b3o$33bobo$33bobo$33b3o!
Re: dumb questions that will probably never get answered (at least here)
1. It doesn't care about orientation. However the the variant with block facing southwest seems to be the one first discovered.iddi01 wrote: ↑March 27th, 2024, 5:53 amWhy is the pre-block in the original diehard facing southwest?
Why does several wiki users flood their user pages with "fun"?
Why does people like posting fuses in the OCA forum?
Why does younger people (like myself a few years ago) like to post phrases with weird or without capitalization?
Why is it so hard to make a rule become famous nowadays?
Why is every subforum except OCA, patterns, and sandbox quite inactive?
2. They like to have fun.
3. Fuses seems to be the easiest to make out of all patterns.
4. Apparently I never done that even I'm only over a decade old...
5. Yes if new objects in that rule are hard to discover.
6. Making notable posts are apparently harder in those subforums.
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Why INT rules are the most explored rules?
Why most newcomers don't read the forum rules?
Why 3-state rules are rarely found on forums?
My rules
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Re: dumb questions that will probably never get answered (at least here)
They are a balance of control and challenge, easy enough to allow a whole level of possibilities but hard enough to not allow exact control of transitions for each state.
Newcomers do not click on the rules thread. Maybe they think that they have enough experience or that common sense is all that is needed - but there are more subtle and new rules
They are too easy to control, so making one good for tech is not much of a feat. DO not forget that you can make the states do ANYTHING you want!
Last edited by Haycat2009 on March 27th, 2024, 9:56 am, edited 1 time in total.
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
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I mean no harm to those who have tested me. But do not take this for granted.
- confocaloid
- Posts: 3118
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Re: dumb questions that will probably never get answered (at least here)
"Too easy to control" does not seem correct, considering there are 3^9 = 19683 three-state 3x3 conditions (compared to 2^9 = 512 two-state 3x3 conditions) and approximately 1/8 of that after reducing by rotations and reflections (2862 three-state isotropic 3x3 conditions, compared to 102 two-state isotropic 3x3 conditions). Being overwhelmed by different possibilities is an opposite of "easy to control".Haycat2009 wrote: ↑March 27th, 2024, 8:43 amThey are too easy to control, so making one good for tech is not much of a feat.
I'd say if someone wants their rule to become "famous", they are probably missing the whole idea of the hobby. Most really interesting rules were never "famous" and will never become "famous", but of course that doesn't in any way prevent on-topic discussion of those rules / sharing discoveries and ideas.
Why they need to be more active than they are? Some subforums are already a bit too active, sometimes to the point of becoming a distraction from Life/CA.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Re: dumb questions that will probably never get answered (at least here)
1a. Why some newcomers getting images from playgameoflife.com instead of getting RLE from LifeViewer?
1b. Why there's no way to extract RLE from playgameoflife.com patterns?
1c. Why playgameoflife.com is far more popular than conwaylife.com (the homepage and the LifeViewer), even if the controls in it seems to be harder than LifeViewer?
2. Why elementary spaceships are harder to find than engineered spaceship, and why engineered spaceships with new speeds are harder to make than one with known speeds?
3. Why new period (excluding glider loops) oscillators are hard to find without using scripts?
4. Why B2a is needed for a photon to exists?
5. Why there're only few rules are universal?
1b. Why there's no way to extract RLE from playgameoflife.com patterns?
1c. Why playgameoflife.com is far more popular than conwaylife.com (the homepage and the LifeViewer), even if the controls in it seems to be harder than LifeViewer?
2. Why elementary spaceships are harder to find than engineered spaceship, and why engineered spaceships with new speeds are harder to make than one with known speeds?
3. Why new period (excluding glider loops) oscillators are hard to find without using scripts?
4. Why B2a is needed for a photon to exists?
5. Why there're only few rules are universal?
My rules
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Re: dumb questions that will probably never get answered (at least here)
It ranks higher in Google search results.
I suggested a few days ago creating a script that analyzes playgameoflife images. There was already a script written for the back of the CGOL textbook, so the code should be very similar.
Again, search rankings. playgameoflife is also more intuitive. In some ways, LifeViewer and Golly are equivalent to a $600 paid software like AutoCAD or Finale.
Elementary spaceships period 5 and below are considered uninteresting, 6 and 7 take days to months, and 8+ can't really be found this way except with luck. As for "active regions reappear shifted X cells", that's what a switch engine does, but other than that, we've done over a trillion symmetric soups and a quadrillion total ones and found nothing.
Because they require an active region to reform in the same position. That said, it can sometimes be done by combining existing oscillators or partials, such as some of the traffic light shuttles in the 1990s.
B2a pushes both cells at the edge forward. Other B2 transitions don't. That said, there are some photons in carefully crafted B1e rules.
This probably isn't the case; we just haven't explored that many.
User:HotdogPi/My discoveries
Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,44,47,48,54,56,72,74,80,92,96S
217,486,576
S: SKOP
G: gun
Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,44,47,48,54,56,72,74,80,92,96S
217,486,576
S: SKOP
G: gun
Re: dumb questions that will probably get answered
1. Why the first CA has 29 states?
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2. How playgameoflife has made it's way to the high rank in Google search results?
3. Why we can't just disallow playgameoflife here?
4. Why playgameoflife controls are designed to only allow users to make small patterns? Fortunately this makes us able to redraw them easily in Golly or LifeViewer.
5. Why playgameoflife is very limited, even if LifeViewer cost the same as it (and conwaylife.com is at the top three when I search "conway's life")? I'm very worried about playgameoflife overtaking Golly & Lifeviewer, after d/dx's first post.
6. Why it's so hard to make notable discoveries in B3/S23?
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2. How playgameoflife has made it's way to the high rank in Google search results?
3. Why we can't just disallow playgameoflife here?
4. Why playgameoflife controls are designed to only allow users to make small patterns? Fortunately this makes us able to redraw them easily in Golly or LifeViewer.
Code: Select all
#C the screenshot above redrawn in LifeViewer
x = 12, y = 12, rule = B3/S23
bo$2bo$3o3$10b2o$10b2o3$9b2o$8bo2bo$9b2o!
6. Why it's so hard to make notable discoveries in B3/S23?
My rules
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1000th post: 8 March 2024
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1000th post: 8 March 2024
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Re: dumb questions that will probably never get answered (at least here)
playgameoflife.com reminds me so much of this bad little program i used to play CGoL with, with the advantage of being able to drag around.
(interestingly, the speed, colors, and icons are all very similar. Are they made by the same person?)
o o
O
(interestingly, the speed, colors, and icons are all very similar. Are they made by the same person?)
:O :O :OhotdogPi wrote: ↑ In some ways, LifeViewer and Golly are equivalent to a $600 paid software like AutoCAD or Finale.
o o
O
Wiki: User:iddi01
I'm making a poll. please contribute.
First gun i constructed:
I'm making a poll. please contribute.
First gun i constructed:
Code: Select all
x = 69, y = 69, rule = B3-n/S1e2-a3-e4e
2$32b3o$32bobo$32bobo$32b3o27$63b4o$b4o58bo2bo$bo2bo23bo4b2o28b4o$b4o
21bobo$28bo21$35bo$34b3o6$33b3o$33bobo$33bobo$33b3o!
Re: dumb questions that will probably never get answered (at least here)
I think it is, but since it's no longer available, I can't verify.iddi01 wrote: ↑March 28th, 2024, 10:12 amplaygameoflife.com reminds me so much of this bad little program i used to play CGoL with, with the advantage of being able to drag around.
(interestingly, the speed, colors, and icons are all very similar. Are they made by the same person?)
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7. Why ruletables/trees are bulky?
My rules
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Re: dumb questions that will probably never get answered (at least here)
You need to list every transition, and you cannot make it so that some parts use permute and others use none.
8. Why is playgameoflife.com so limited and yet google favours it? I am not a reverse engineer.
9. Who would pay $600/ $2800 (I had to convert Zumalandian thalers to Singapore dollars) for such software?
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
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- confocaloid
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Re: dumb questions that will probably never get answered (at least here)
That is more or less the price of flexibility when combined with simplicity.
How would you make ruletables less bulky, without losing either flexibility (being able to encode so many different cellular automata) or simplicity of the syntax?
Even non-isotropic two-state ruletables feel more intuitive to work with, compared to MAP rulestrings.
Each line in the main part of a ruletable encodes a single rule. Sometimes it will be possible to use variables to reduce the number of rules written explicitly in the ruletable. But then you'll need to define variables.
IIRC if a matching rule is not found, the default is "no change". So an empty two-state "neighborhood: Moore" ruletable would work the same way as B/S012345678 does, and an empty 256-state ruletable would work as Rule:Display256 (except maybe with a different palette). That default can be changed by appending a single catch-all line at the end, for example
Code: Select all
any, any1, any2, any3, any4, any5, any6, any7, any8, 0
Code: Select all
var any={0,1}
var any1=any
var any2=any
var any3=any
var any4=any
var any5=any
var any6=any
var any7=any
var any8=any
Code: Select all
symmetry: permute
0, 1,1,1,0,0,0,0,0, 1 # rule B3
1, 1,1,0,0,0,0,0,0, 1 # rule S2
1, 1,1,1,0,0,0,0,0, 1 # rule S3
any, any1, any2, any3, any4, any5, any6, any7, any8, 0 # everything else becomes 0
Last edited by confocaloid on March 28th, 2024, 10:57 am, edited 2 times in total.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
- confocaloid
- Posts: 3118
- Joined: February 8th, 2022, 3:15 pm
Re: dumb questions that will probably never get answered (at least here)
Because it is so limited. When you give too much flexibility to newcomers, they won't be able to know what to do with it.Haycat2009 wrote: ↑March 28th, 2024, 10:42 am8. Why is playgameoflife.com so limited and yet google favours it? I am not a reverse engineer.
Again, being overwhelmed by different possibilities is an opposite of "easy to control".
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Re: dumb questions that will probably never get answered (at least here)
Can we resurrect John Horton Conway using a p160 puffer glider rake (4,9)c/160 knightship spaceship breeder hassler?
friendship ended with lo*****le, now WIREWORLD and JVN29 are my friends
i don't use discord
cgol 2 when?
i don't use discord
cgol 2 when?
- tommyaweosme
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Re: dumb questions that will probably never get answered (at least here)
idk about the rest of the people that use it, but i do it because of my unstoppable aesthetic
home from sleepover
- haaaaaands
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Re: dumb questions that will probably never get answered (at least here)
i do it because my shift key is pretty tighttommyaweosme wrote: ↑March 31st, 2024, 9:42 amidk about the rest of the people that use it, but i do it because of my unstoppable aesthetic
-- haaaaaands with 6 a's
my hands are typing words!
currently offline. work sucks.
my hands are typing words!
currently offline. work sucks.
Re: dumb questions that will probably never get answered (at least here)
Just keep pressing your shift key using brute force no matter how hard it be, then I think the shift key would no longer be tight.
My rules
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Re: dumb questions that will probably never get answered (at least here)
I Do The Opposite.haaaaaands wrote: ↑March 31st, 2024, 10:29 amtommyaweosme wrote: ↑March 31st, 2024, 9:42 amidk about the rest of the people that use it, but i do it because of my unstoppable aesthetic
i do it because my shift key is pretty tight
By: C.R. Hilton, currently working on another cool spaceship.
Re: dumb questions that will probably never get answered (at least here)
10. Is 3-state OT having same possibilities as 2-state INT? I'm now focusing on 3-state OTCA.
11. What's the most chaotic non-explosive rule? (This means that soups last extremely long and apgsearch will do poorly on those rules)
11. What's the most chaotic non-explosive rule? (This means that soups last extremely long and apgsearch will do poorly on those rules)
My rules
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100th post: 18 November 2023
1000th post: 8 March 2024
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100th post: 18 November 2023
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Warning: This user has grammar issues, and auto-capitalize everything he clicked.