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Re: Introductions

Posted: February 12th, 2017, 5:20 pm
by superstrijder15
Hi everyone!
I'm really new to CGOL,though quite a whil ago I also toyed with it a bit. I'm 16 years old, doing high school(or whatever the normal thing is to do in your country at that age) My school uses a lot of computers, so guess what I do during lessons? For this I'm still searching for a fully keyboard operatable CGOL. I read and look over the internet a lot during my free time. I'm trying to make a pattern which can stop spaceships, and then return to it's normal state, wherever the ship comes from and whatever it is. IDK if it's possible, but I want to try. I did get this thing in the process:

Code: Select all

x = 62, y = 65, rule = B3/S23
$2bobo$b3o$2bobo$bob2o38$27b2o5b2o$27b2o5b2o2$31b2o$31b2o5$49b2ob2o$
48bo5bo$48bo6bo2b2o$48b3o3bo3b2o$53bo4$47b2o$47bo$48b3o$50bo!

Re: Introductions

Posted: February 13th, 2017, 10:01 pm
by csonaglio
Hi!

My name is Claudio Sonaglio. I am a 48 years old Electronic Engineer in Brazil working in the semiconductor market. I learned about Game of Life when I was in the begining of my graduation. Long time ago... :wink: As the years passed by, I never heard of it again. Recently I decided to check how this evolved and it was a nice surprise to see that there were so many people and so much knowledge around this concept.

I downloaded Golly a month ago at my iPad and started playing with it. The rule Wire World caught my attention but some things I wanted to make were not really possible with that rule. So, a couple of weeks ago I started to think about how to get what I wanted and create it over the same basic idea.

The effort to make it in an iPad was not reasonable, so I downloaded the PC version last week and during the weekend I finished the first version of the rule and some patterns. It´s a digital circuit simulator in fact, so I guess there may be people that would like to take a look. As I am a newbie, not sure if this can be share here in the forum and how to do it. Any hint is welcome!

Regards,
Claudio

Re: Introductions

Posted: February 13th, 2017, 11:12 pm
by dvgrn
csonaglio wrote:...during the weekend I finished the first version of the rule and some patterns. It´s a digital circuit simulator in fact, so I guess there may be people that would like to take a look. As I am a newbie, not sure if this can be share here in the forum and how to do it.
Welcome to the forums! There's always room for new interesting rules and patterns. I'd say you might as well go ahead and start a new topic, "Digital Circuit Simulator" or something along those lines, either here in the Sandbox or more likely on the Other Cellular Automata board.

Include your rule text in the first post, inside a

Code: Select all

 ... [ ​/code] block, with a description of its intended purpose -- and then patterns after that in their own [code] blocks.

If you end up with several versions of your rule, you can either edit your first post and keep the rule name the same (if you're sure the new version is a big improvement and no one will prefer an older version) -- or keep the old rule and post new versions, either in separate messages or by editing the first post as before.

Re: Introductions

Posted: February 14th, 2017, 7:03 am
by csonaglio
Thank you! I will add some more orientation comments as there are tricky details to create valid patterns and then create this new topic as you suggested. Have a great one!

Re: Introductions

Posted: April 13th, 2017, 4:28 am
by vojtech.stursa
Hi,

I just made a Life app for iOS. I know there are many of them, but I have some nice features (GPU acceleration, AirPlay, ...) Please take a look and tell me what you think :)

https://itunes.apple.com/us/app/conways ... ?ls=1&mt=8

Image

Vojta

Re: Introductions

Posted: April 18th, 2017, 1:54 am
by Naszvadi
anonymous871236489712639481274396 wrote:Hi,

I just made a Life app for iOS. I know there are many of them, but I have some nice features (GPU acceleration, AirPlay, ...) Please take a look and tell me what you think :)

urlhxxp: //suspicious//url

imghxxp: //suspicious//img

???
Well, next time please include a standalone gif (reduced size, palette) of your well done application in use, not a utebu videyo or a zeroinformation oneframe picture. Now, you won't(?) be handled as a bot

> Please take a look and tell me what you think : )

GOTO101

update1: edited

Re: Introductions

Posted: April 18th, 2017, 2:08 am
by calcyman
Naszvadi wrote: Well, next time please include a standalone gif (reduced size, palette) of your well done application in use, not a utebu videyo or a zeroinformation oneframe picture. Now, you will be handled as a bot.

> Please take a look and tell me what you think : )

GOTO101
Could you please justify this animosity? The preceding post appears entirely legitimate to me.

Re: Introductions

Posted: April 18th, 2017, 2:16 am
by Naszvadi
calcyman wrote:
Naszvadi wrote:
Could you please justify this animosity? The preceding post appears entirely legitimate to me.
Updated (maybe done?)

Re: Introductions

Posted: April 19th, 2017, 3:19 pm
by praoubl

Code: Select all

x = 60, y = 60, rule = B1/S12345
o2bo2bo$o2bo2bo$4o2bo$o2bo2bo$o2bo2bo!
I am here, I am new!

Re: Introductions

Posted: April 29th, 2017, 6:51 pm
by vojtech.stursa
I am sorry if I offended somebody with my previous post... I am just a developer and I made an Life app for fun. I was just (maybe too) excited to have it finally published :)

Re: Introductions

Posted: May 11th, 2017, 6:48 pm
by Ethanagor
superstrijder15 wrote: I'm trying to make a pattern which can stop spaceships, and then return to it's normal state, wherever the ship comes from and whatever it is.
I believe you are describing an eater.

Re: Introductions

Posted: May 31st, 2017, 9:37 pm
by fluffykitty
Ethanagor wrote:
superstrijder15 wrote: I'm trying to make a pattern which can stop spaceships, and then return to it's normal state, wherever the ship comes from and whatever it is.
I believe you are describing an eater.

Re: Introductions

Posted: October 5th, 2017, 10:05 am
by gameoflifemaniac
I know that I joined a few months ago, but I didn't introduce myself yet.
My name is FrancisMy real Polish name is Franek. I'm from Poland. I am 11 years old and go to elementary school. In free time I play Geometry Dash and Golly. I haven't got a brother, nor a sister, because siblings would destroy my life. My English is very good.
I also like maths and programming.

Re: Introductions

Posted: October 5th, 2017, 10:09 pm
by Cclee
Hello everyone! I've been lurking here for over 2-3 years and finally decided to join. I don't remember exactly when I started lurking but I can provide a list of significant things that have happened since I first found these forums
83bismuth83 and mr. missed her hadn't joined.
Saka still had his avatar as his WLS ship
Drc you have changed your avatar way to many times for me to count
MAP rules were new n cool
Misc discoveries in OCA had 3 pages
Conduits in tlife happened
And last things I can remember now is the 15 in 15 synthesizing thread had started.
You will probably only see me in sandbox or OCA and most probably not posting any patterns. I do plan to mod some games because I'd like to see how people on this forum play. I was thinking of starting with mafia or Roll to dodge. Also you can find me on nationstates here (no the link is not a rick-roll)
Hope this wasn't too long for you all!

Re: Introductions

Posted: October 27th, 2017, 3:45 pm
by dani
drc here, just using a different account

Re: Introductions

Posted: October 27th, 2017, 5:04 pm
by Cclee
danny wrote:drc here, just using a different account
Kool. Going to be the last one?

Re: Introductions

Posted: October 27th, 2017, 5:05 pm
by dani
Cclee wrote:
danny wrote:drc here, just using a different account
Kool. Going to be the last one?
hopefuully

Re: Introductions

Posted: December 18th, 2017, 10:53 pm
by Tom Mazanec
To learn about your newest member, go to Planet Mazanec http://tmazanec1.xepher.net/ and click on either the name or the planet.

Re: Introductions

Posted: December 21st, 2017, 10:03 am
by KittyTac
Hello guys. I hail from Bay12, another forum.

Re: Introductions

Posted: December 21st, 2017, 10:24 am
by dani
.

Re: Introductions

Posted: December 31st, 2017, 6:36 pm
by 83bismuth38
*finally notices introductions*

oh hello.
i live at the center of a black hole.

It was latency

Posted: January 11th, 2018, 4:33 pm
by cordership3
Hello there, just somebody existing at some place in space and time. Hoping to actually make a worthwhile contribution to this community.

Re: It was latency

Posted: January 11th, 2018, 4:45 pm
by Rhombic
cordership3 wrote:Hello there, just somebody existing at some place in space and time. Hoping to actually make a worthwhile contribution to this community.
Welcome to the forums!! I hope you find enjoyment in the various different projects that the community is working on :)

Re: Introductions

Posted: January 28th, 2018, 5:50 pm
by ron
Hello all,
New here and new to Cgol , my areas of interest are Operating systems, networking , Linux, Robotics, Sbc's , AI to name a few :D My introduction to computers came in the form of a Timex Sinclair zx-81 back in 1980. I was really into the bbs scene in the 80's , and ran a bbs coded in basic for a short time called "sinistar" (named after the arcade game). I am not a mathematician or involved in any level of academia , just an old school self taught hacker.

I set up my network to hash soup patterns with Apgsearch as this type of thing is very interesting to me, and I am always looking for these types of projects. When I can afford to do so I will be searching for new patterns with apgsearch across my rigs. I have some interesting ideas involving some previous projects that I have since shelved that could be used for soup searching.

Code: Select all

x = 7, y = 9, rule = B3/S23
b2o$2bo2b2o$bo4bo$2b4o2$2b2o$3bo$o$2o!

Code: Select all

x = 8, y = 8, rule = B3/S23
2b2o$3bo2b2o$2obobobo$3bobo$bobob2o$2b2obo$5bo$5b2o!

Re: Introductions

Posted: March 14th, 2018, 7:59 pm
by Crrrrrrystal
Hello all. I'm just a college student that likes to fill his limited free time with looking through random math-related disciplines. I'm making an account after finding out about the recently discovered elementary knightship (congrats, everyone!), which resparked my old passion for CAs.

Recently, I've been looking through and found:
B245/S367.
Pretty generally boring rule with some still lifes and oscillators, but it has one surprisingly low-population long-period oscillator (168 generations) that is surprisingly common, I've found it in the ash of most sufficiently large soups. It mirrors itself with an offset of 4 tiles after 84 generations. Go check it out!

Code: Select all

x = 2, y = 6, rule = B367/S245
bo$o$o$o$o$bo!