Find a rule game

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Sarp
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Joined: March 1st, 2015, 1:28 pm

Find a rule game

Post by Sarp » August 27th, 2018, 6:43 am

I will post a challenge every week and you'll find/create a rule to compete. The rules that perform the best will be listed at the end of every week.

Week 1 Challenge:
Find a Life-like (Totalistic 2 state) rule which the following pattern stabilises within 100000 generations and has the maximum end population (if the population oscillates then the max population counts)

Code: Select all

x = 8, y = 7, rule = B3/S23
$2b4o$5b2o$2bob2o$2b3o$3bo!
My record is 840 cells
WADUFI

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KittyTac
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Re: Find a rule game

Post by KittyTac » August 27th, 2018, 12:32 pm

Totalistic is too easy.

Sarp
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Re: Find a rule game

Post by Sarp » August 27th, 2018, 1:56 pm

KittyTac wrote:Totalistic is too easy.
There are 131072 possible totalistic rules. I don't think anybody will search them all
WADUFI

AforAmpere
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Joined: July 1st, 2016, 3:58 pm

Re: Find a rule game

Post by AforAmpere » August 27th, 2018, 4:46 pm

I think I found the rule with 840:

Code: Select all

x = 5, y = 5, rule = B3678/S1245678
4o$3b2o$ob2o$3o$bo!
I don't know if it can get higher through similar means.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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KittyTac
Posts: 535
Joined: December 21st, 2017, 9:58 am

Re: Find a rule game

Post by KittyTac » August 28th, 2018, 10:52 am

Sarp wrote:
KittyTac wrote:Totalistic is too easy.
There are 131072 possible totalistic rules. I don't think anybody will search them all
There are only a few totalistic rules that do not eternally explode or collapse immediately. There are about 100 interesting ones, I think.

Hunting
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Joined: September 11th, 2017, 2:54 am

Re: Find a rule game

Post by Hunting » August 29th, 2018, 2:03 am

KittyTac wrote:
Sarp wrote:
KittyTac wrote:Totalistic is too easy.
There are 131072 possible totalistic rules. I don't think anybody will search them all
There are only a few totalistic rules that do not eternally explode or collapse immediately. There are about 100 interesting ones, I think.
I agree that.

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77topaz
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Re: Find a rule game

Post by 77topaz » August 29th, 2018, 3:46 am

Somewhat off-topic (or maybe it could be considered a new challenge?): with such a figure (~100 rules), we could actually attempt to create an exhaustive list of "interesting" totalistic Life-like CA.

Sarp
Posts: 221
Joined: March 1st, 2015, 1:28 pm

Re: Find a rule game

Post by Sarp » September 2nd, 2018, 4:41 am

Week 2 challenge
Find a Three state totalistic rule that has the highest amount of space ships that fit in a 10x10 bounding box in at least 1 generation
WADUFI

Hunting
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Joined: September 11th, 2017, 2:54 am

Re: Find a rule game

Post by Hunting » September 2nd, 2018, 5:32 am

Sarp wrote:Week 2 challenge
Find a Three state totalistic rule that has the highest amount of space ships that fit in a 10x10 bounding box in at least 1 generation
THREE state means generations?
You need to use computers to check this

Hunting
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Joined: September 11th, 2017, 2:54 am

Re: Find a rule game

Post by Hunting » September 2nd, 2018, 5:53 am

@Sarp, I'll try to find a solution of Week 2 challege in the "generations" rule set.
EDIT: Hopefully, I found this rule: /2/3.
Soup will usually creates a mess, but if you take a closer look on the chaotic growing mess, you'll find LOTS of spaceship travels at light-speed.
Spaceship families:

Code: Select all

x = 28, y = 10, rule = /2/3
4.2A20.2A$4.2B19.A2B$3.A20.AB$3.B19.AB$2.A19.AB$2.B18.AB$.A18.AB$.B
17.AB$A17.AB$B17.B!
EDIT: First diag ship:

Code: Select all

x = 4, y = 4, rule = /2/3
2.A$.BAB$A$.B!
It's c/4.
EDIT: This is sparky:

Code: Select all

x = 10, y = 5, rule = /2/3
7.AB$6.AB.A$.AB2.AB2.B$AB.AB.AB$AB!

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KittyTac
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Re: Find a rule game

Post by KittyTac » September 2nd, 2018, 6:24 am

Hunting wrote:@Sarp, I'll try to find a solution of Week 2 challege in the "generations" rule set.
EDIT: Hopefully, I found this rule: /2/3.
Soup will usually creates a mess, but if you take a closer look on the chaotic growing mess, you'll find LOTS of spaceship travels at light-speed.
Spaceship families:

Code: Select all

x = 28, y = 10, rule = /2/3
4.2A20.2A$4.2B19.A2B$3.A20.AB$3.B19.AB$2.A19.AB$2.B18.AB$.A18.AB$.B
17.AB$A17.AB$B17.B!
EDIT: First diag ship:

Code: Select all

x = 4, y = 4, rule = /2/3
2.A$.BAB$A$.B!
It's c/4.
EDIT: This is sparky:

Code: Select all

x = 10, y = 5, rule = /2/3
7.AB$6.AB.A$.AB2.AB2.B$AB.AB.AB$AB!
That's one of the best-known rules, actually. It's pretty watchable on a torus.

Code: Select all

x = 80, y = 64, rule = /2/3
13$60.AB$59.AB$58.AB$57.AB$56.AB$55.AB$54.AB$53.AB$52.AB$51.AB$50.AB$
49.AB$48.AB$47.AB$46.AB$45.AB$44.AB$43.AB$42.AB$41.AB$40.AB$39.AB$38.
AB$37.AB$36.AB$35.AB$34.AB$33.AB$32.AB$31.AB$30.AB$29.AB.A$24.AB2.AB
2.B$23.AB.AB.AB$23.AB!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Find a rule game

Post by Hunting » September 2nd, 2018, 6:39 am

KittyTac wrote:
Hunting wrote:@Sarp, I'll try to find a solution of Week 2 challege in the "generations" rule set.
EDIT: Hopefully, I found this rule: /2/3.
Soup will usually creates a mess, but if you take a closer look on the chaotic growing mess, you'll find LOTS of spaceship travels at light-speed.
Spaceship families:

Code: Select all

x = 28, y = 10, rule = /2/3
4.2A20.2A$4.2B19.A2B$3.A20.AB$3.B19.AB$2.A19.AB$2.B18.AB$.A18.AB$.B
17.AB$A17.AB$B17.B!
EDIT: First diag ship:

Code: Select all

x = 4, y = 4, rule = /2/3
2.A$.BAB$A$.B!
It's c/4.
EDIT: This is sparky:

Code: Select all

x = 10, y = 5, rule = /2/3
7.AB$6.AB.A$.AB2.AB2.B$AB.AB.AB$AB!
That's one of the best-known rules, actually. It's pretty watchable on a torus.

Code: Select all

x = 80, y = 64, rule = /2/3
13$60.AB$59.AB$58.AB$57.AB$56.AB$55.AB$54.AB$53.AB$52.AB$51.AB$50.AB$
49.AB$48.AB$47.AB$46.AB$45.AB$44.AB$43.AB$42.AB$41.AB$40.AB$39.AB$38.
AB$37.AB$36.AB$35.AB$34.AB$33.AB$32.AB$31.AB$30.AB$29.AB.A$24.AB2.AB
2.B$23.AB.AB.AB$23.AB!
I know it's known. It's in the Golly Files. Folder: Patterns/Generations/What-a-mess.rle

wildmyron
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Location: Western Australia

Re: Find a rule game

Post by wildmyron » September 3rd, 2018, 12:51 am

@Hunting: care to provide a figure for how many spaceships exist which fit inside 10x10 bbox?

I suspect the answer is quite large - probably in the thousands even just counting p1 photons, depending on the definition of spaceship.

A different generations rule - /23/3 - might even beat Brian's Brain, at least I'm fairly sure it will based on the increase in number of p1 photons because it allows the following kinds of spaceship families in addition to those in /2/3:

Code: Select all

x = 4, y = 49, rule = /23/3
2.BA$2.BA$.BA$.BA3$2.BA$2.BA$2.BA3$2.BA$2.BA$2.BA$.BA3$2.BA$2.BA$2.BA
$.BA$BA3$2.BA$2.BA$2.BA$.BA$.BA3$2.BA$2.BA$.BA$.BA$.BA3$2.BA$2.BA$2.B
A$2.BA3$2.BA$2.BA$2.BA$2.BA$.BA!
and maybe (depending on the definition of spaceship)

Code: Select all

x = 5, y = 3, rule = /23/3
BA.BA$BA.BA$2.BA!
@Sarp: An interesting challenge, I'm not sure that one week is sufficient time to allow for responses though. Also, I think the rules for this challenge are a bit vague. Perhaps you could provide a few clarifications:
  1. What patterns should be considered as unique spaceships for the purpose of this challenge? For example, I think the second pattern above should count but what about patterns where the parts are less well connected, e.g.

    Code: Select all

    x = 5, y = 4, rule = /2/3
    BA$BA$3.BA$3.BA!
    where the cell at (2,2) is influenced by cells from both parts, but the actual evolution of the two parts is not distinct from the separate parts due to the rules of this particular CA.
  2. What is the definition of totalistic for this challenge? From the first challenge you evidently mean outer-totalistic and not strictly totalistic, but which multi-state rules are allowed. Some options:
    • Generations rules (outer-totalistic rules with one history state, such as /2/3).
    • totalistic or outer-totalistic rules where the total is the sum of all cell states in the neighbourhood. (Generations rules not allowed)
    • totalistic or outer-totalistic rules where the total number of cells of both states is counted and used to determine the resulting state. (Generations rules allowed, as well as many more complex rules.)
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

Hunting
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Re: Find a rule game

Post by Hunting » September 3rd, 2018, 3:53 am

wildmyron wrote:@Hunting: care to provide a figure for how many spaceships exist which fit inside 10x10 bbox?

I suspect the answer is quite large - probably in the thousands even just counting p1 photons, depending on the definition of spaceship.

A different generations rule - /23/3 - might even beat Brian's Brain, at least I'm fairly sure it will based on the increase in number of p1 photons because it allows the following kinds of spaceship families in addition to those in /2/3:

Code: Select all

x = 4, y = 49, rule = /23/3
2.BA$2.BA$.BA$.BA3$2.BA$2.BA$2.BA3$2.BA$2.BA$2.BA$.BA3$2.BA$2.BA$2.BA
$.BA$BA3$2.BA$2.BA$2.BA$.BA$.BA3$2.BA$2.BA$.BA$.BA$.BA3$2.BA$2.BA$2.B
A$2.BA3$2.BA$2.BA$2.BA$2.BA$.BA!
and maybe (depending on the definition of spaceship)

Code: Select all

x = 5, y = 3, rule = /23/3
BA.BA$BA.BA$2.BA!
@Sarp: An interesting challenge, I'm not sure that one week is sufficient time to allow for responses though. Also, I think the rules for this challenge are a bit vague. Perhaps you could provide a few clarifications:
  1. What patterns should be considered as unique spaceships for the purpose of this challenge? For example, I think the second pattern above should count but what about patterns where the parts are less well connected, e.g.

    Code: Select all

    x = 5, y = 4, rule = /2/3
    BA$BA$3.BA$3.BA!
    where the cell at (2,2) is influenced by cells from both parts, but the actual evolution of the two parts is not distinct from the separate parts due to the rules of this particular CA.
  2. What is the definition of totalistic for this challenge? From the first challenge you evidently mean outer-totalistic and not strictly totalistic, but which multi-state rules are allowed. Some options:
    • Generations rules (outer-totalistic rules with one history state, such as /2/3).
    • totalistic or outer-totalistic rules where the total is the sum of all cell states in the neighbourhood. (Generations rules not allowed)
    • totalistic or outer-totalistic rules where the total number of cells of both states is counted and used to determine the resulting state. (Generations rules allowed, as well as many more complex rules.)
wildmyron, 1. History cells doesnt count.
2. I guess the third definition is right.
P. S. you'll never beat me. Just go on and you'll see.(keep the rhyme!)

wildmyron
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Location: Western Australia

Re: Find a rule game

Post by wildmyron » September 3rd, 2018, 4:55 am

Hunting wrote:wildmyron, 1. History cells doesnt count.
What do you mean? In which tally do history cells not count (according to you)?
Hunting wrote:2. I guess the third definition is right.
The traditional definition is #2 in my list, which is why I asked for clarification.
Hunting wrote:P. S. you'll never beat me. Just go on and you'll see.(keep the rhyme!)
Oh no, give me mercy.
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

Hunting
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Joined: September 11th, 2017, 2:54 am

Re: Find a rule game

Post by Hunting » September 3rd, 2018, 5:24 am

wildmyron wrote:
Hunting wrote:wildmyron, 1. History cells doesnt count.
What do you mean? In which tally do history cells not count (according to you)?
Hunting wrote:2. I guess the third definition is right.
The traditional definition is #2 in my list, which is why I asked for clarification.
Hunting wrote:P. S. you'll never beat me. Just go on and you'll see.(keep the rhyme!)
Oh no, give me mercy.
1. History cells cannot create births, so no interactions,then the spaceship is trivial, doesnt count.
2. ?
3. ...

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Saka
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Re: Find a rule game

Post by Saka » September 4th, 2018, 2:01 am

This is kind of a joke, but

Code: Select all

@RULE 3State

Yes, this is a "troll"

@TABLE
n_states:3
neighborhood:oneDimensional
symmetries:none
var a = {0,1,2}
var b={1,2}
var c={1,2}
0,b,a,b
b,0,c,0
b,0,0,0

Code: Select all

x = 35, y = 24, rule = 3State
7.A6.A.A$5.3A7.3B$4.A2.A7.3B$16.2B10.A$15.3A10.A$26.2B3$9.4A5.B13.B$.
A2.B4.4B6.2A10.3A$2B.A5.2B.B5.4A9.2B$.4A3.B.3A8.A$2.3A5.2A8.2A$4.A$3.
2B2$8.3B.A19.3A$8.5A19.2A$8.2A.2A19.B$8.B.2A8.2B$10.2B8.B.2A$11.B9.2A
.2A$22.3B$21.B3.A!

Hunting
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Re: Find a rule game

Post by Hunting » September 4th, 2018, 2:11 am

Saka wrote:This is kind of a joke, but

Code: Select all

@RULE 3State

Yes, this is a "troll"

@TABLE
n_states:3
neighborhood:oneDimensional
symmetries:none
var a = {0,1,2}
var b={1,2}
var c={1,2}
0,b,a,b
b,0,c,0
b,0,0,0

Code: Select all

x = 35, y = 24, rule = 3State
7.A6.A.A$5.3A7.3B$4.A2.A7.3B$16.2B10.A$15.3A10.A$26.2B3$9.4A5.B13.B$.
A2.B4.4B6.2A10.3A$2B.A5.2B.B5.4A9.2B$.4A3.B.3A8.A$2.3A5.2A8.2A$4.A$3.
2B2$8.3B.A19.3A$8.5A19.2A$8.2A.2A19.B$8.B.2A8.2B$10.2B8.B.2A$11.B9.2A
.2A$22.3B$21.B3.A!
"nice" solution - almost everything is a spaceship.
BUT remember Sarp says "totalistic" - your symmetries is none, so it's non-isotropic non-totalistic.

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gameoflifemaniac
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Re: Find a rule game

Post by gameoflifemaniac » September 4th, 2018, 10:11 am

Week 3 Challenge: Find a 3-state rule with the the slowest 1-cell spaceship.
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!

Hunting
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Re: Find a rule game

Post by Hunting » September 4th, 2018, 10:21 am

gameoflifemaniac wrote:Week 3 Challenge: Find a 3-state rule with the the slowest 1-cell spaceship.
Difficulty level: Golly Hard.
At first, symmetric rules can not do that. So we need some rule like this:

Code: Select all

x=1,y=1,rule=MAPAASAAA/3
o!
This is not a valid solution(or an almost solution, because the history cell doesn't matter, I think).

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gameoflifemaniac
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Re: Find a rule game

Post by gameoflifemaniac » September 4th, 2018, 10:54 am

Hunting wrote:
gameoflifemaniac wrote:Week 3 Challenge: Find a 3-state rule with the the slowest 1-cell spaceship.
Difficulty level: Golly Hard.
At first, symmetric rules can not do that. So we need some rule like this:

Code: Select all

x=1,y=1,rule=MAPAASAAA/3
o!
This is not a valid solution(or an almost solution, because the history cell doesn't matter, I think).
I meant any of the 2^19683 3-state rules.
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!

AforAmpere
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Joined: July 1st, 2016, 3:58 pm

Re: Find a rule game

Post by AforAmpere » September 4th, 2018, 4:55 pm

This thread tried to find the answer for n-states. The record for 3 states was C/36 by toroidalet.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

Sarp
Posts: 221
Joined: March 1st, 2015, 1:28 pm

Re: Find a rule game

Post by Sarp » September 10th, 2018, 1:55 am

Week 4 Challenge
Find a 2 state rule and a shape fitting in a 10x10 bounding box so that the shape stabilises in as many generations as possible (A shape stabilizes when it becomes only still lifes, oscillators, spaceships, linear growths and/or replicators that won't interact with eachother). if the shape doesn't stabilise it doesn't qualify.
WADUFI

Hunting
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Joined: September 11th, 2017, 2:54 am

Re: Find a rule game

Post by Hunting » September 10th, 2018, 2:11 am

Sarp wrote:Week 4 Challenge
Find a 2 state rule and a shape fitting in a 10x10 bounding box so that the shape stabilises in as many generations as possible (A shape stabilizes when it becomes only still lifes, oscillators, spaceships, linear growths and/or replicators that won't interact with eachother). if the shape doesn't stabilise it doesn't qualify.
Hard! Very very very very HARD!
I'll post:
B3/S23, and this:

Code: Select all

x = 6, y = 4, rule = B3/S23
ob3o$o4bo$obobo$bo2bo!
Hmmmm, It's 17465 gen.

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Macbi
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Re: Find a rule game

Post by Macbi » September 10th, 2018, 6:39 am

Hunting wrote:
Sarp wrote:Week 4 Challenge
Find a 2 state rule and a shape fitting in a 10x10 bounding box so that the shape stabilises in as many generations as possible (A shape stabilizes when it becomes only still lifes, oscillators, spaceships, linear growths and/or replicators that won't interact with eachother). if the shape doesn't stabilise it doesn't qualify.
Hard! Very very very very HARD!
I'll post:
B3/S23, and this:

Code: Select all

x = 6, y = 4, rule = B3/S23
ob3o$o4bo$obobo$bo2bo!
Hmmmm, It's 17465 gen.
There's Simon Ekström's 9-by-6 version of Lidka:

Code: Select all

x = 9, y = 6, rule = B3/S23
6bo$6b3o2$3b2o3bo$3bo4bo$3o5bo!
(29126 generations)

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