Page 2 of 3

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: September 1st, 2018, 1:52 pm
by Redstoneboi
x = 19, y = 18, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$o$6b2o2$6bo11$17b2o$16bo!

top left glider is delayed by 6 ticks, then glues to the lower right glider with no sparks thrown off.

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: September 1st, 2018, 6:27 pm
by Redstoneboi
left: test (if there is a domino, destroy it, if there is no domino, pass by unharmed)
right: toggle (toggle the domino on and off)
x = 45, y = 37, rule = B2ce3-ajnr/S12-ak3-a
43bo2$43b2o3$38bo2$38b2o6$bo2$2o4$24bo2$24b2o4$13bo2$12b2o7$12bo$10b2o
b2o$12bo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: September 1st, 2018, 8:52 pm
by Hunting
Redstoneboi wrote:left: test (if there is a domino, destroy it, if there is no domino, pass by unharmed)
right: toggle (toggle the domino on and off)
x = 45, y = 37, rule = B2ce3-ajnr/S12-ak3-a
43bo2$43b2o3$38bo2$38b2o6$bo2$2o4$24bo2$24b2o4$13bo2$12b2o7$12bo$10b2o
b2o$12bo!

Cool.
I think the "test" also works on many SL, just like frozen clock...

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: September 3rd, 2018, 8:00 pm
by 83bismuth38
some stuff
x = 11, y = 6, rule = B2ce3-ajnr/S12-ak3-a
$obo2$4bo$8bobo$4bo3bo!
x = 4, y = 4, rule = B2ce3-ajnr/S12-ak3-a
2o$ob2o$bo$bo!
x = 35, y = 2, rule = B2ce3-ajnr/S12-ak3-a
2bo29bo$2o31b2o!
x = 5, y = 6, rule = B2ce3-ajnr/S12-ak3-a
2b2o2$3o$2b3o2$b2o!
x = 31, y = 24, rule = B2ce3-ajnr/S12-ak3-a
22bo$23b2o$20bo2$20b2o6bo$17bo7bo3b2o$17bo7bobo$18bo$14bo9bo$14bobo4bo
2bo$25bo$11bo9b2o$12b2o$9bo9bo$16bo3b2o$9b2o5bobo$6bo$6bo8bo$7bo4bo2bo
$3bo12bo$3bobo6b2o2$o9bo$b2o8b2o!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: September 3rd, 2018, 8:18 pm
by Hunting
83bismuth38 wrote:some stuff
x = 11, y = 6, rule = B2ce3-ajnr/S12-ak3-a
$obo2$4bo$8bobo$4bo3bo!
x = 4, y = 4, rule = B2ce3-ajnr/S12-ak3-a
2o$ob2o$bo$bo!
x = 35, y = 2, rule = B2ce3-ajnr/S12-ak3-a
2bo29bo$2o31b2o!
x = 5, y = 6, rule = B2ce3-ajnr/S12-ak3-a
2b2o2$3o$2b3o2$b2o!
x = 31, y = 24, rule = B2ce3-ajnr/S12-ak3-a
22bo$23b2o$20bo2$20b2o6bo$17bo7bo3b2o$17bo7bobo$18bo$14bo9bo$14bobo4bo
2bo$25bo$11bo9b2o$12b2o$9bo9bo$16bo3b2o$9b2o5bobo$6bo$6bo8bo$7bo4bo2bo
$3bo12bo$3bobo6b2o2$o9bo$b2o8b2o!

1. nice.
2. This is a common SL known to me for a long time.
3. I've found this four days ago.
4. I think it's on Catagolue.

Re: Very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: October 2nd, 2018, 6:57 pm
by wwei23
Hunting wrote:
x = 16, y = 14, rule = B2ce3-ajnr/S12-ak3-a
11bo$4bo2bo2b3o$4b4ob2ob2o$2bobo2bo$3bo4bobo$9b3obo$12bo$11bobobo$2bo
2bo4b6o$obo2bobob2o$3o2b3o$9b2ob2o$10bobo$11bo!

Can be attached to itself, but only once.
x = 22, y = 21, rule = B2ce3-ajnr/S12-ak3-a
4bo2$3bobo2bo2bo$4bo3bo2bobo$3bobob2o2b3o$2b6o$b2o$17bo$obo4bo2bo2bo2b
3o$b3obo4b4ob2ob2o$4bo3bobo2bo$3bobo3bo4bobo$3bobo9b3obo$3b3o12bo$17bo
bobo$8bo2bo4b6o$6bobo2bobob2o$6b3o2b3o$15b2ob2o$16bobo$17bo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: January 18th, 2019, 5:40 pm
by Hdjensofjfnen
There we go! That took a stupidly long time :lol: It's a 2G of a big glider:
x = 17, y = 11, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o7$16bo$15bo$15bo!


EDIT: 4G of glidot:
x = 17, y = 17, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o2$9bo$9bo$10bo3$16bo$15bo$15bo5$2o$2bo!


EDIT: Reduced to 3G:
x = 14, y = 12, rule = B2ce3-ajnr/S12-ak3-a
11bo$12b2o8$8bo$2o5bo$2bo4bo!


EDIT: 2G of twins:
x = 10, y = 6, rule = B2ce3-ajnr/S12-ak3-a
7bobo$7bo3$2o$2bo!


EDIT:
4p4:
x = 5, y = 3, rule = B2ce3-ajnr/S12-ak3-a
o$bobo$4bo!

4p8:
x = 3, y = 4, rule = B2ce3-ajnr/S12-ak3-a
bo$2bo2$obo!

The rule has a ton of phoenices as well, such as this 6p4:
x = 7, y = 3, rule = B2ce3-ajnr/S12-ak3-a
2bobo2$obobobo!


EDIT:
3G of chain + 2G:
x = 16, y = 3, rule = B2ce3-ajnr/S12-ak3-a
2o2bobo7b2o$6bo$bo12bo!

G + twins = quadruplets:
x = 9, y = 10, rule = B2ce3-ajnr/S12-ak3-a
6bo$7b2o8$obo!


EDIT:
2G of the 4p4:
x = 11, y = 7, rule = B2ce3-ajnr/S12-ak3-a
2bo$obo4$9b2o$8bo!


EDIT:
Clean eating reaction:
x = 8, y = 11, rule = B2ce3-ajnr/S12-ak3-a
5bo$6bo2$6b2o6$obo$2bo!


EDIT:
Clean removal of tagalong:
x = 10, y = 2, rule = B2ce3-ajnr/S12-ak3-a
2o4bobo$6bo2bo!

EDIT: oops, already discovered by redstoneboi

EDIT: G + 6p6 = glidot + quadruplets:
x = 10, y = 8, rule = B2ce3-ajnr/S12-ak3-a
7bobo2$7bobo2$7bobo2$obo$2bo!


EDIT: 7p4, I believe the first oscillator in the rule with a stator:
x = 4, y = 5, rule = B2ce3-ajnr/S12-ak3-a
b3o2$2o$o$o!


EDIT: Fire in the hole! Run!! :shock:
x = 15, y = 10, rule = B2ce3-ajnr/S12-ak3-a
13b2o$12bo3$4b2o$6bo$4b2o$4b2o$2o$2bo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: January 19th, 2019, 3:52 am
by Hunting
Hdjensofjfnen wrote:Lots of fun discoveries

Wow! Great!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: January 21st, 2019, 1:20 am
by Hdjensofjfnen
4G of a new 9p6!
x = 15, y = 18, rule = B2ce3-ajnr/S12-ak3-a
4bo2$3b2o4$14bo$12b2o4$12b2o$14bo4$2o$2bo!

EDIT: A sparker, too!
EDIT: The earlier 7p4 is still, however, the smallest nonstatorless oscillator.

EDIT: It's quite... resilient:
x = 8, y = 14, rule = B2ce3-ajnr/S12-ak3-a
bo$6bo$2o4bo5$3b3o$3b3o$2bo3bo$3b3o$2bo3bo$3b3o$3b3o!


EDIT: An odd interaction which might go somewhere:
x = 13, y = 9, rule = B2ce3-ajnr/S12-ak3-a
9bo$2bo$2o$7bo3bo$6b7o$7bo3bo3$9bo!


EDIT: A heisenburp on the horizon:
x = 11, y = 8, rule = B2ce3-ajnr/S12-ak3-a
8bo$7bob2o$7bob2o4$2o$2bo!


EDIT: A weird 7p4 that consists of a domino interacting with a phoenix, also a sparker and nonstatorless. The other 7p4 still wins by bounding box, however.
x = 5, y = 7, rule = B2ce3-ajnr/S12-ak3-a
2bo2$o3bo2$o3bo$2bo$2bo!


EDIT: Twins changes phase:
x = 7, y = 4, rule = B2ce3-ajnr/S12-ak3-a
6bo$bo$3o3bo$3bo!


EDIT: Shoot, all of my oscillator 'discoveries' are already on Catagolue. :( Well, at least we have the syntheses.

EDIT: I looked through Catagolue, sifting through a bunch of trivial xp4 flotillas. Well, one of them was not trivial, and you're never going to believe it:
x = 5, y = 5, rule = B2ce3-ajnr/S12-ak3-a
obo$3bo2$4bo$2bobo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: January 21st, 2019, 11:30 pm
by Hunting
Hdjensofjfnen wrote:4G of a new 9p6!
x = 15, y = 18, rule = B2ce3-ajnr/S12-ak3-a
4bo2$3b2o4$14bo$12b2o4$12b2o$14bo4$2o$2bo!

EDIT: A sparker, too!
EDIT: The earlier 7p4 is still, however, the smallest nonstatorless oscillator.

EDIT: It's quite... resilient:
x = 8, y = 14, rule = B2ce3-ajnr/S12-ak3-a
bo$6bo$2o4bo5$3b3o$3b3o$2bo3bo$3b3o$2bo3bo$3b3o$3b3o!


EDIT: An odd interaction which might go somewhere:
x = 13, y = 9, rule = B2ce3-ajnr/S12-ak3-a
9bo$2bo$2o$7bo3bo$6b7o$7bo3bo3$9bo!


EDIT: A heisenburp on the horizon:
x = 11, y = 8, rule = B2ce3-ajnr/S12-ak3-a
8bo$7bob2o$7bob2o4$2o$2bo!


EDIT: A weird 7p4 that consists of a domino interacting with a phoenix, also a sparker and nonstatorless. The other 7p4 still wins by bounding box, however.
x = 5, y = 7, rule = B2ce3-ajnr/S12-ak3-a
2bo2$o3bo2$o3bo$2bo$2bo!


EDIT: Twins changes phase:
x = 7, y = 4, rule = B2ce3-ajnr/S12-ak3-a
6bo$bo$3o3bo$3bo!


EDIT: Shoot, all of my oscillator 'discoveries' are already on Catagolue. :( Well, at least we have the syntheses.

EDIT: I looked through Catagolue, sifting through a bunch of trivial xp4 flotillas. Well, one of them was not trivial, and you're never going to believe it:
x = 5, y = 5, rule = B2ce3-ajnr/S12-ak3-a
obo$3bo2$4bo$2bobo!


!!! That nontrivial spaceship is new tagalong discovered! Great.

Thx for all the reactions!

P S I haven't got much time to do this rule

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: January 22nd, 2019, 5:51 pm
by Hdjensofjfnen
A much cleaner 3G of glidot:
x = 15, y = 19, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o2$13bo$13bo$14bo11$b2o2$2bo!


EDIT: 3G of long chain:
x = 11, y = 11, rule = B2ce3-ajnr/S12-ak3-a
2bo5bo$2o7b2o8$2bobo$2bo!


EDIT: 4G of 16-bit SL:
x = 13, y = 7, rule = B2ce3-ajnr/S12-ak3-a
bo9bo$11bo$2o10bo2$6bo$4b2ob2o$6bo!


EDIT: Alternate 4G of the 9p6:
x = 13, y = 13, rule = B2ce3-ajnr/S12-ak3-a
6bo$4b2ob2o$6bo8$o11bo$bo9bo$bo9bo!


EDIT: Chain-pulling reaction:
x = 15, y = 13, rule = B2ce3-ajnr/S12-ak3-a
6bo$4b2ob2o$6bo8$o$bo10bobo$bo10bo!


EDIT: Annoyingly close to a tagalong:
x = 12, y = 9, rule = B2ce3-ajnr/S12-ak3-a
6bo$6bo$bo5bo$bo$obo$bo$bo$9bobo$9bo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: January 26th, 2019, 7:17 am
by Redstoneboi
Hunting wrote:Puzzle: Synthesis this spark:
x = 3, y = 1, rule = B2ce3-ajnr/S12-ak3-a
3o!

x = 6, y = 7, rule = B2ce3-ajnr/S12-ak3-a
bo2$2o3$4b2o$3bo!

Hunting wrote:I need more dominic seeds, RedstoneBoi.
EDIT: Also, I need more spark/random pattern synthesis on the top of this thread.

x = 22, y = 7, rule = B2ce3-ajnr/S12-ak3-a
2b2o$10bo$10bo9b2o2$14b2o$o4b2o12b2o$o3bo13bo!

new seed:
x = 60, y = 57, rule = B2ce3-ajnr/S12-ak3-a
2b2o$10bo$10bo2$13bo$o12bo$o$14bo$14bo4$12b2o2$7b2o$4b2o2$15b2o3$9b2o$
6b2o3$13b2o$35b2o$32b2o3$9b2o2$14bo15bo$14bo15bo$50bo$15bo34bo$15bo$
19b2o30bo$22b2o27bo2$37bo$37bo20b2o$46bo$46bo5b2o$29b2o$33bo11bo$33bo
11bo2$32bo$32bo6$9bo$10bo$10bo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: January 26th, 2019, 12:04 pm
by Hunting
Redstoneboi wrote:
Hunting wrote:Puzzle: Synthesis this spark:
x = 3, y = 1, rule = B2ce3-ajnr/S12-ak3-a
3o!

A solution


That have been already solved! Now the puzzle is on the top.

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: February 1st, 2019, 12:34 am
by Hunting
Thanks!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: February 6th, 2019, 8:52 pm
by Hdjensofjfnen
"Dot tagalongs" are not uncommon. See this thread: http://www.conwaylife.com/forums/viewtopic.php?f=11&t=3194&p=54127#p54076

Weird reaction:
x = 9, y = 5, rule = B2ce3-ajnr/S12-ak3-a
3bo3bo$2bo4bo$o2bo2bobo$2bo4bo$3bo3bo!


EDIT: Hey!
x = 7, y = 13, rule = B2ce3-ajnr/S12-ak3-a
o$o$bo2bo$5b2o6$5b2o$bo2bo$o$o!


EDIT: Which means, Hunting, we have a synthesis for a Y adder:
x = 26, y = 25, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o11$19bo$19bo$20bo2bo$24b2o6$24b2o$20bo2bo$19bo$19bo!

But... :( Not a reflector.
x = 28, y = 25, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o11$21bo$21bo$22bo2bo$26b2o6$26b2o$22bo2bo$21bo$21bo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: February 6th, 2019, 11:25 pm
by Hunting
Hdjensofjfnen wrote:But... :( Not a reflector.
x = 28, y = 25, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o11$21bo$21bo$22bo2bo$26b2o6$26b2o$22bo2bo$21bo$21bo!

Nice find, Hdjen!
[famousquote]
Now this the closest stable reflector. It is even closer than my one-cell displacement stable almost-reflector!
[/famousquote]

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: February 9th, 2019, 3:25 pm
by Hdjensofjfnen
The frozen clock is surprisingly difficult to synthesize. Here is a start:
x = 14, y = 15, rule = B2ce3-ajnr/S12-ak3-a
bo2$2o5$11bo$4bo6bobo$2bobo3$11bobo$2bobo6bo$4bo!

EDIT: 4G of 2 4p8s:
x = 9, y = 9, rule = B2ce3-ajnr/S12-ak3-a
6bo$6bobo$2bo$obo2$6bobo$6bo$obo$2bo!

... and thus the 4p8 takes five gliders.
x = 16, y = 19, rule = B2ce3-ajnr/S12-ak3-a
13bo$14b2o9$6bo$6bobo$2bo$obo2$6bobo$6bo$obo$2bo!

EDIT: 4Gs of another expensive 6-cell SL:
x = 10, y = 7, rule = B2ce3-ajnr/S12-ak3-a
2bo4bo$obo5b2o4$obo5b2o$2bo4bo!

x = 12, y = 8, rule = B2ce3-ajnr/S12-ak3-a
2bo$obo5bo$9b2o3$obo$2bo6bobo$9bo!

EDIT: 10G of a 6p2, which is worse than one G per bit:
x = 26, y = 30, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$o4$10bo2bo$10bo2bo$9bo4bo2$11bo$11bo$10bobo$11bo$11bo$14bo$14bo$
13bobo$14bo$14bo2$12bo4bo$13bo2bo$13bo2bo4$25bo$24bo$24bo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: February 9th, 2019, 8:34 pm
by cvojan
Not quite a reflector, but almost one:
x = 12, y = 18, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$o3$10bo$10bo$9bobo$10bo$10bo$5bo3bobo$6bo3bo$6bo3bo3$o$bo$bo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: February 10th, 2019, 1:05 am
by Hdjensofjfnen
cvojan wrote:Not quite a reflector, but almost one:
x = 12, y = 18, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$o3$10bo$10bo$9bobo$10bo$10bo$5bo3bobo$6bo3bo$6bo3bo3$o$bo$bo!

Hmm... similar mechanisms can be found. If only we had a way to replace that lost bit.
Also, you can edit stuff in LifeViewer now?

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: February 10th, 2019, 8:09 am
by Moosey
Hdjensofjfnen wrote:...
Also, you can edit stuff in LifeViewer now?

Yup, but not on mobile!
EDIT:
You can on mobile on lifewiki, weirdly.

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: February 10th, 2019, 5:14 pm
by Hdjensofjfnen
Anyone thinks they can bash out a synth for the third-smallest diagonal glider?
x = 5, y = 5, rule = B2ce3-ajnr/S12-ak3-a
obo$3bo2$4bo$2bobo!

EDIT: The tough part is that the "spark" of the glider actually has to interact with the front part in one phase.

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: February 11th, 2019, 3:28 pm
by Hdjensofjfnen
After combing through soups I found this, which looks the most promising out of anything else so far. There's a common spark, a domino, a glider, and a glidot involved:
x = 8, y = 8, rule = B2ce3-ajnr/S12-ak3-a
bo2bo$2o3bo$bo3bo2$4bo$3bo3bo$7bo$2b2o!

EDIT: The trick now is to wedge the glider in.
EDIT: While browsing through D8 I found a synth with a corrupted glidot and domino, which is probably more easily synthesizable than the above:
x = 7, y = 4, rule = B2ce3-ajnr/S12-ak3-a
3b2o$o2b2o$o2bo$4b3o!

EDIT: Unrelated, but there's oddly a 2G synth of chain that seems to evolve into another 2G before coalescing:
x = 7, y = 5, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$o5bo$5bo$5bo!

EDIT: Wasn't expecting a converter like this anytime soon:
x = 29, y = 19, rule = B2ce3-ajnr/S12-ak3-a
9bo17bo$9bo17bo$10bo17bo$bo17bo$bo17bo$o5b2o10bo5b2o2$4b3o15b3o2$3b3o
15b3o2$4b3o15b3o2$6b2o10bo5b2o$19bo$19bo$28bo$27bo$27bo!

EDIT: Wow! Okay, an unexpected second converter leads to some syntheses, including a 9G frozen clock and a 7G clock siamese chain:
x = 47, y = 41, rule = B2ce3-ajnr/S12-ak3-a
29bo$29bo$30bo$bo20bo$bo20bo17bo$2bo2bo15bo4b2o12bobo$6b2o31bobo$24b3o
14bo2$23b3o14b3o2$24b3o15b2o$6b2o$2bo2bo14bo5b2o$bo19bo24bo$bo19bo23bo
$30bo14bo$29bo$29bo4$28bo$28bo$29bo$o20bo$o20bo$bo2bo15bo4b2o$5b2o$23b
3o2$22b3o2$23b3o$5b2o$bo2bo20b2o$o$o$29bo$28bo$28bo!

EDIT: Frozen clock reduced to 8G:
x = 30, y = 19, rule = B2ce3-ajnr/S12-ak3-a
28bo$28bo$29bo$o20bo$o20bo$bo2bo15bo4b2o$5b2o$23b3o2$22b3o2$23b3o$5b2o
$bo2bo20b2o$o17bobo$o19bo$29bo$28bo$28bo!

EDIT: Most useless fuse ever:
x = 847, y = 72, rule = B2ce3-ajnr/S12-ak3-a
604bo6bo6bo6bo6bo6bo6bo$555bo6bo6bo6bo6bo6bo6bo4bobobo2bobobo2bobobo2b
obobo2bobobo2bobobo2bobobo$513bo6bo6bo6bo6bo6bo4bobobo2bobobo2bobobo2b
obobo2bobobo2bobobo2bobobo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bobo
$464bo6bo6bo6bo6bo6bo6bo4bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bo
3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo50bobo$415bo6bo6bo6bo6bo6bo6bo
4bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bo3bo2bo3bo2bo3bo2bo
3bo2bo3bo2bo3bo101bobo$373bo6bo6bo6bo6bo6bo4bobobo2bobobo2bobobo2bobob
o2bobobo2bobobo2bobobo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo145bob
o$324bo6bo6bo6bo6bo6bo6bo4bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bo
3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo196bobo$275bo6bo6bo6bo6bo6bo6bo
4bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bo3bo2bo3bo2bo3bo2bo
3bo2bo3bo2bo3bo247bobo$72bo6bo6bo6bo6bo6bo125bo6bo6bo6bo6bo6bo4bobobo
2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bo3bo2bo3bo2bo3bo2bo3bo2bo
3bo2bo3bo2bo3bo291bobo$70bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bo
3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo
2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bobobo2bobobo2bobobo2bobobo2bobobo2bobo
bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo342bobo$70bo3bo2bo3bo2bo3b
o2bo3bo2bo3bo2bo3bo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2b
obobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2b
o3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo393bobo$66bo47bo6bo6bo6bo6bo6bo6bo6b
o6bo6bo6bo6bo6bo6bo6bo6bo6bo439bobo$64bobobo599bobo$64bo3bo601bobo$60b
o611bobo$58bobobo611bobo$58bo3bo613bobo$54bo623bobo$52bobobo623bobo$
52bo3bo625bobo$48bo635bobo$46bobobo635bobo$46bo3bo637bobo$7bo6bo6bo6bo
6bo6bo647bobo$5bobobo2bobobo2bobobo2bobobo2bobobo2bobobo647bobo3bo$5bo
3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo649bobobobo$696bo3bobo$3o699bobo$704b
obo$706bobo$708bobo$710bobo$712bobo$714bobo$716bobo$718bobo$720bobo$
722bobo$724bobo$726bobo$728bobo$730bobo$732bobo$734bobo$736bobo$738bob
o7bo$740bobo5bobo95bo$742bobo5bobo91bobo$744bobo5bobo87bobo$746bo7bobo
83bobo$756bobo79bobo$758bobo75bobo$760bobo71bobo$762bobo67bobo$764bobo
63bobo$766bobo59bobo$768bobo55bobo$770bobo51bobo$772bobo47bobo$774bobo
43bobo$776bobo39bobo$778bobo35bobo$780bobo31bobo$782bobo27bobo$784bobo
23bobo$786bobo19bobo$788bobo15bobo$790bobo11bobo$792bobo7bobo$794bobo
3bobo$796bobobo$798bo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: February 12th, 2019, 6:31 am
by Hunting
Really impressive!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: February 17th, 2019, 9:41 pm
by Hdjensofjfnen
Impressively close to a p8 oscillator, but unfortunately it's one cell off if you look closely:
x = 10, y = 13, rule = B2ce3-ajnr/S12-ak3-a
8bo$8bo$o8bo$obo$2bo4$2bo$obo$o8bo$8bo$8bo!

EDIT: Nope. :cry:
x = 16, y = 5, rule = B2ce3-ajnr/S12-ak3-a
2o12b2o$5bo4bo$b2o2bo4bo2b2o$5bo4bo$2o12b2o!

EDIT: There it is!
x = 16, y = 7, rule = B2ce3-ajnr/S12-ak3-a
14b2o$9bo$2o7bo2b3o$6bo2bo$b3o2bo7b2o$6bo$2o!

EDIT: Some reduction work:
x = 12, y = 5, rule = B2ce3-ajnr/S12-ak3-a
7bo$7bo2b2o$4bo2bo$2o2bo$4bo!

EDIT: Okay, so my oscillator isn't on Catagolue, but this similar one is. It uses the same mechanism, but with a glidot:
x = 4, y = 10, rule = B2ce3-ajnr/S12-ak3-a
b2o2$2bo$3bo$bo$obo$bo$obo$bo$bo!

EDIT: Another oscillator that hassles the same object courtesy of Catagolue:
x = 3, y = 8, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$obo$3o3$bo$bo!

EDIT: 6G of xp2_44h0h44:
x = 29, y = 15, rule = B2ce3-ajnr/S12-ak3-a
19bo7bo2$18b2o7b2o$bo$bo$o22bo$23bo$22bobo$23bo$6bo16bo$5bo$5bo$18b2o
7b2o2$19bo7bo!

EDIT: Spectacularly useless:
x = 11, y = 15, rule = B2ce3-ajnr/S12-ak3-a
bo7bo$bo7bo$o9bo3$5bo$5bo$4bobo$5bo$5bo3$2o7b2o2$bo7bo!
[[ STOP 15 ]]

EDIT: 6G of frozen clock, still expensive but now at 1 glider per bit:
x = 29, y = 16, rule = B2ce3-ajnr/S12-ak3-a
27bo$27bo$19bo8bo$17bobo$25bo$o24bobo$o$bo2$21bo$21bo3$26bo$b2o22bo$o
24bo!

EDIT: A p4 billiard table:
x = 11, y = 11, rule = B2ce3-ajnr/S12-ak3-a
2bo5bo$2bo5bo$2obo3bob2o$2b2o3b2o$4bobo2$4bobo$2b2o3b2o$2obo3bob2o$2bo
5bo$2bo5bo!

EDIT: It's appeared on Catagolue in C2_1 and D8_1, never mind. However, C2_1 has this particularly impressive p4:
x = 7, y = 7, rule = B2ce3-ajnr/S12-ak3-a
bob3o$3ob3o$6o$obobobo$b6o$3ob3o$b3obo!

EDIT: And these very similar p2s:
x = 11, y = 11, rule = B2ce3-ajnr/S12-ak3-a
5bo$3b2ob2o$5bo$bo2bo4bo$bo2bob2obo$obo5bobo$bob2obo2bo$bo4bo2bo$5bo$3b2ob2o$
5bo!

x = 13, y = 13, rule = B2ce3-ajnr/S12-ak3-a
6bo$6bo$5bobo$3b2obo2bo$6bo2bo$2bo7bo$2ob2o3b2ob2o$2bo7bo$3bo2bo$3bo2bob2o$5b
obo$6bo$6bo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

PostPosted: February 20th, 2019, 1:53 pm
by Hdjensofjfnen
Hdjensofjfnen wrote:
x = 10, y = 13, rule = B2ce3-ajnr/S12-ak3-a
8bo$8bo$o8bo$obo$2bo4$2bo$obo$o8bo$8bo$8bo!

I just realized that's a failed wickstretcher. Wow.
EDIT x7: Script failures abounded; I just gave up.