Here are 2 loop related challenges. Note that "loop" here strictly refers to self-replicating loops like Evoloop or Langton's loops.
- Create a 2-state loop.
the first challenge is near impossible without scripts. I have been rulegolfing for
now and tried two different approaches, but i still havn't completed it.
Code: Select all
x = 12, y = 10, rule = Tsloop
2b10o$2bo8bo$2bo8bo$2bo8bo$2bo8bo$2bo8bo$2bo8bo$2bo8bo$2bo8bo$12o!
@RULE Tsloop
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4
var a = {0,1}
var b = a
var c = b
var d = c
var e = d
var f = e
var g = f
var h = g
0,1,1,0,0,0,0,0,0,1 #b2a
0,1,0,1,0,0,0,0,0,1 #b2e
#0,1,0,0,1,0,0,0,0,1 #b2k
0,0,0,1,1,1,0,0,0,1 #b3a
#0,1,0,1,0,1,0,0,0,1 #b3e
0,0,0,0,1,1,0,1,0,1 #b3j
#0,1,1,0,0,0,0,1,0,1 #b3j
0,1,1,1,1,0,0,0,0,1 #b4a
0,1,1,1,0,1,0,0,0,1 #b4r
#0,1,0,1,0,0,0,1,1,1 #b4r
0,0,1,0,1,1,1,0,0,1 #b4n
0,0,0,1,0,0,0,1,1,1 #b3n
#0,0,1,1,0,0,0,0,1,1 #b3n
0,1,0,0,1,1,0,0,0,1 #b3r
#0,0,1,0,1,1,0,0,1,1 #b4y
#0,1,1,1,1,1,0,0,0,1 #b5i
0,1,1,0,1,1,0,0,1,1 #b5r
0,1,1,1,1,0,1,0,0,1 #b5j
0,1,1,1,0,0,1,0,1,1 #b5j
#0,0,1,1,1,1,0,1,0,1 #b5n
#1,1,1,0,0,0,0,0,0,1 #s2a
1,0,0,0,0,0,0,0,0,1 #s0
1,1,0,0,0,0,0,0,0,1 #s1e
#1,0,1,0,0,0,0,0,0,1 #s1c
1,1,0,1,0,1,0,0,0,1 #s3e
1,1,0,0,0,1,0,0,0,1 #s2i
1,1,0,1,0,0,0,0,0,1 #s2e
1,0,0,0,1,0,0,1,0,1 #s2k
1,1,1,1,0,0,0,0,0,1 #s3a
1,1,1,0,0,1,0,0,0,1 #s3r
1,1,0,0,1,1,0,0,0,1 #s3r
1,0,0,1,0,1,0,0,1,1 #s3k
1,0,1,0,1,0,0,1,0,1 #s3y
1,1,0,0,1,1,1,0,0,1 #s4t
1,1,1,0,0,1,0,1,0,1 #s4j
1,1,0,1,0,1,0,0,1,1 #s4j
1,1,0,1,1,0,0,0,0,1 #s3j
1,1,0,0,0,0,1,1,0,1 #s3j
1,0,0,0,1,1,1,1,0,1 #s4a
1,1,1,0,0,1,1,0,0,1 #s4z
1,1,0,0,1,1,0,0,1,1 #s4z
1,0,1,0,1,1,0,1,0,1 #s4k
1,1,1,0,1,0,0,1,0,1 #s4k
1,1,0,1,0,1,0,1,0,1 #s4e
1,1,0,0,0,1,1,0,1,1 #s4i
1,0,1,1,0,0,1,0,1,1 #s4y
1,0,0,0,1,1,1,0,1,1 #s4n
1,1,1,0,0,0,1,1,0,1 #s4w
1,1,0,0,0,1,1,1,0,1 #s4r
1,1,0,1,1,1,0,0,0,1 #s4r
#1,0,1,1,1,1,1,0,0,1 #s5a
1,0,1,1,1,1,0,1,0,1 #s5n
1,0,0,1,0,1,1,1,1,1 #s5n
1,1,0,0,1,1,1,0,1,1 #s5r
1,0,1,1,1,0,0,1,1,1 #s5r
1,0,1,1,0,1,0,1,1,1 #s5y
1,0,1,0,1,1,0,1,1,1 #s5k
1,1,0,1,0,1,0,1,1,1 #s5c
1,1,0,1,1,1,0,0,1,1 #s5q
1,0,0,1,1,1,0,1,1,1 #s5q
1,1,1,0,1,1,1,1,0,1 #s6k
1,a,b,c,d,e,f,g,h,0 #death
@COLORS
1 255 255 255
Code: Select all
#C [[ STOP 86 ]]
x = 32, y = 32, rule = Tsloop2
3$20bo$20bo$20bo$20bo$20bo$20bo$20bo$20bo$20bo$20bo$2b17obo$20bo$11bo
8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo4bo$11bob19o$11bo$11bo
$11bo$11bo$11bo$11bo$11bo$11bo!
@RULE Tsloop2
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4
var a = {0,1}
var b = a
var c = b
var d = c
var e = d
var f = e
var g = f
var h = g
0,1,1,0,0,0,0,0,0,1 #b2a
0,1,0,0,0,1,0,0,0,1 #b2i
0,0,1,0,0,0,1,0,0,1 #b2n
#0,0,1,0,1,0,0,0,0,1 #b2c
#0,1,0,1,0,0,0,0,0,1 #b2e
#0,1,0,0,1,0,0,0,0,1 #b2k
0,0,0,1,1,1,0,0,0,1 #b3a
0,1,0,1,0,1,0,0,0,1 #b3e
0,0,1,1,0,0,1,0,0,1 #b3q
#0,1,1,0,0,0,1,0,0,1 #b3q
0,0,0,0,1,1,0,1,0,1 #b3j
#0,1,1,0,0,0,0,1,0,1 #b3j
0,0,1,1,1,1,0,0,0,1 #b4a
0,1,1,1,0,1,0,0,0,1 #b4r
#0,1,0,1,0,0,0,1,1,1 #b4r
0,1,0,1,1,0,0,1,0,1 #b4j
0,1,0,0,1,1,0,1,0,1 #b4j
0,1,1,0,1,0,0,0,1,1 #b4n
0,1,0,0,1,0,0,1,1,1 #b4q
#0,0,1,1,0,1,0,0,1,1 #b4k
#0,0,0,1,0,0,0,1,1,1 #b3n
#0,0,1,1,0,0,0,0,1,1 #b3n
#0,0,0,0,0,1,1,0,1,1 #b3n
0,0,1,0,1,1,0,0,0,1 #b3n
#0,1,0,0,1,1,0,0,0,1 #b3r
0,1,1,0,0,1,0,0,0,1 #b3r
0,1,0,0,0,1,0,0,1,1 #b3r
#0,0,1,0,1,1,0,0,1,1 #b4y
0,1,1,1,1,1,0,0,0,1 #b5i
0,1,1,0,1,1,0,0,1,1 #b5r
#0,0,1,1,1,0,0,1,1,1 #b5r
#0,1,1,1,1,0,1,0,0,1 #b5j
#0,1,1,1,0,0,1,0,1,1 #b5j
#0,0,1,1,1,1,0,1,0,1 #b5n
#0,1,1,1,1,0,0,1,0,1 #b5n
#0,1,1,1,0,1,0,0,1,1 #b5n
#0,0,0,1,0,1,1,1,1,1 #b5n
0,0,1,1,1,1,1,0,1,1 #b6e
#0,0,1,1,1,1,0,1,1,1 #b6k
#0,1,0,1,1,1,1,1,1,1 #b7c
1,1,1,0,0,0,0,0,0,1 #s2a
#1,1,0,0,0,0,0,0,1,1 #s2a
1,0,0,0,0,0,0,0,0,1 #s0
1,1,0,0,0,0,0,0,0,1 #s1e
#1,0,1,0,0,0,0,0,0,1 #s1c
1,1,0,1,0,1,0,0,0,1 #s3e
1,1,0,0,0,1,0,0,0,1 #s2i
1,1,0,1,0,0,0,0,0,1 #s2e
1,0,0,0,1,0,0,1,0,1 #s2k
1,0,0,1,0,0,1,0,0,1 #s2k
#1,0,1,0,1,0,0,0,0,1 #s2c
#1,1,1,1,0,0,0,0,0,1 #s3a
1,1,1,0,0,1,0,0,0,1 #s3r
1,1,0,0,1,1,0,0,0,1 #s3r
1,0,0,1,0,1,0,0,1,1 #s3k
1,0,1,0,1,0,0,1,0,1 #s3y
1,0,0,1,1,0,0,0,1,1 #s3q
#1,0,1,0,1,1,0,0,0,1 #s3n
#1,1,0,0,1,1,1,0,0,1 #s4t
1,1,1,0,0,1,0,1,0,1 #s4j
1,1,0,1,0,1,0,0,1,1 #s4j
1,1,0,1,1,0,0,0,0,1 #s3j
1,1,0,0,0,0,1,1,0,1 #s3j
1,0,0,0,1,1,1,1,0,1 #s4a
#1,0,0,1,1,1,1,0,0,1 #s4a
1,1,1,0,0,1,1,0,0,1 #s4z
1,1,0,0,1,1,0,0,1,1 #s4z
1,0,1,0,1,1,0,1,0,1 #s4k
1,1,1,0,1,0,0,1,0,1 #s4k
1,1,0,1,0,1,0,1,0,1 #s4e
1,1,0,0,0,1,1,0,1,1 #s4i
1,0,1,1,0,0,1,0,1,1 #s4y
1,1,1,0,1,0,1,0,0,1 #s4y
#1,0,0,0,1,1,1,0,1,1 #s4n
#1,1,1,0,0,0,1,1,0,1 #s4w
1,1,0,0,0,1,1,1,0,1 #s4r
1,1,0,1,1,1,0,0,0,1 #s4r
#1,0,1,1,1,1,1,0,0,1 #s5a
#1,0,1,1,1,1,0,1,0,1 #s5n
1,0,0,1,0,1,1,1,1,1 #s5n
1,1,0,0,1,1,1,0,1,1 #s5r
1,0,1,1,1,0,0,1,1,1 #s5r
1,0,1,1,0,1,0,1,1,1 #s5y
1,0,1,0,1,1,0,1,1,1 #s5k
1,1,0,1,0,1,0,1,1,1 #s5c
1,1,0,1,1,1,0,0,1,1 #s5q
1,0,0,1,1,1,0,1,1,1 #s5q
1,1,1,0,1,1,1,1,0,1 #s6k
1,a,b,c,d,e,f,g,h,0 #death
@COLORS
1 255 255 255
Note: if you're wondering why i use a ruletable instead of MAP string, it's because the rule is rotate4-symmetric, so it'll be easier to rulegolf it using ruletable than in my notation.