My turn first:
Code: Select all
x = 8, y = 8, rule = B3/S23
6bo$3b2bobo$6b2o2$4b4o$2o2bo2bo$obobobo$3b2ob2o!
x = 8, y = 8, rule = B3/S23
6bo$3b2bobo$6b2o2$4b4o$2o2bo2bo$obobobo$3b2ob2o!
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting wrote:Post a still life and name it using systematic nomenclature。
My turn first:Code: Select allx = 8, y = 8, rule = B3/S23
6bo$3b2bobo$6b2o2$4b4o$2o2bo2bo$obobobo$3b2ob2o!
A for awesome wrote:Hunting wrote:Post a still life and name it using systematic nomenclature。
My turn first:Code: Select allx = 8, y = 8, rule = B3/S23
6bo$3b2bobo$6b2o2$4b4o$2o2bo2bo$obobobo$3b2ob2o!
Trans-(python siamese R-R-loop on cis-boat)?
x = 8, y = 8, rule = B3/S23
2b2obo$2bob2o$6b2o$3b2o2bo$3b2obo$6b2o$b4o2bo$bo2b2o!
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting wrote:Another:Code: Select allx = 8, y = 8, rule = B3/S23
2b2obo$2bob2o$6b2o$3b2o2bo$3b2obo$6b2o$b4o2bo$bo2b2o!
gameoflifemaniac wrote:Hunting wrote:Another:Code: Select allx = 8, y = 8, rule = B3/S23
2b2obo$2bob2o$6b2o$3b2o2bo$3b2obo$6b2o$b4o2bo$bo2b2o!
Block on table siamese trans carrier siamese trans snake bridge trans snake?
Idk
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting wrote:gameoflifemaniac wrote:Hunting wrote:Another:Code: Select allx = 8, y = 8, rule = B3/S23
2b2obo$2bob2o$6b2o$3b2o2bo$3b2obo$6b2o$b4o2bo$bo2b2o!
Block on table siamese trans carrier siamese trans snake bridge trans snake?
Idk
Wow that's right
x = 12, y = 9, rule = B3/S23
b2o$o2bobo$2o2b2o$6b2o$6bobo$8bo$8b2o$5b2obo2bo$5bobo2b2o!
gameoflifemaniac wrote:Code: Select allx = 12, y = 9, rule = B3/S23
b2o$o2bobo$2o2b2o$6b2o$6bobo$8bo$8b2o$5b2obo2bo$5bobo2b2o!
A for awesome wrote:gameoflifemaniac wrote:Code: Select allx = 12, y = 9, rule = B3/S23
b2o$o2bobo$2o2b2o$6b2o$6bobo$8bo$8b2o$5b2obo2bo$5bobo2b2o!
(Carrier cis-siamese dock with claw) E-trans-bridge-H long shillelagh, maybe?
x = 8, y = 8, rule = B3/S23
3b2ob2o$4bob2o$4bo$b2obo$2bob3o$bo5bo$bob2obo$2ob2ob2o!
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
hooked wrote:Sounds nice for a chemist like me.
Is there a systematic nomenclature?
x = 7, y = 22, rule = B3/S23
2b2o$2b2o4$3bo$2b3o$bo3bo$ob3obo$b5o11$2b2o$2b2o!
x = 7, y = 22, rule = B3/S23
2b2o$2b2o4$3bo$2b3o$bo3bo$ob3obo$b5o11$3b2o$3b2o!
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
x = 13, y = 16, rule = B3/S23
5b2o$4bobo$o3bo$3ob2o5b2o$3bo3b2obobo$2obob2obobo$bobo2bobob2o$bob2obo
bo$2obo2bobob2o$3bob2obobobo$3bo4bo2bo$4b5o2$6b3o$5bo2bo$5b2o!
Sarp wrote:Name thisCode: Select allx = 13, y = 16, rule = B3/S23
5b2o$4bobo$o3bo$3ob2o5b2o$3bo3b2obobo$2obob2obobo$bobo2bobob2o$bob2obo
bo$2obo2bobob2o$3bob2obobobo$3bo4bo2bo$4b5o2$6b3o$5bo2bo$5b2o!
KittyTac wrote:Sarp wrote:Name thisCode: Select allx = 13, y = 16, rule = B3/S23
5b2o$4bobo$o3bo$3ob2o5b2o$3bo3b2obobo$2obob2obobo$bobo2bobob2o$bob2obo
bo$2obo2bobob2o$3bob2obobobo$3bo4bo2bo$4b5o2$6b3o$5bo2bo$5b2o!
((((((??? bridge ???? bridge long table) with tail) bridge bookend) on table) on bookend) on boat) on bookend.
With enough time on your hands, you could analyze random.rle. Is it possible to write a script for this sort of thing?
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
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