Page 1 of 1

Transers 2

Posted: September 23rd, 2012, 10:48 pm
by flipper77
This topic is for the rule 0345/26/6. To start things off, here is a collection of objects that I discovered and created. All of them are guns except for the extendible oscillator on the end. Many of the guns have syntheses from a p6 oscillator, but here are the guns in order from left to right:
1. A p20 gun made from two pseudo p20 guns
2. The pseudo p20 gun
3. A double-barreled p12 gun
4. The standard p6 gun
5. Another p12 gun
6. A unique p19 gun
7. A double-barreled p60 gun made from two p12 guns
8. A double-barreled p57 gun made from two p19 guns that emits c/2 spaceships
9. (My favorite one) A double-barreled p171 using two p57 guns to create the rare and awesome 2c/3 spaceship

Code: Select all

x = 204, y = 39, rule = 0345/26/6
92.2E$92.2D$92.2C$92.2B$92.2A83.A3.A3.A3.A3.A3.A3.A2$12.2E189.A$12.2D
$12.2C163.A3.A3.A3.A3.A3.A$12.2B$12.2A185.A3.A2$146.C.AC17.CA.C6.A3.A
3.A3.A3.A$146.D2AD17.D2AD$16.2E73.2E53.B2A19.2AB24.A3.A3.A$16.2D73.2D
53.E.BE6.A3.A6.EB.E$16.2C73.2C84.A3.A3.A3.A$16.2B73.2B50.A29.A$16.2A
73.2A49.3A5.A15.A5.3A16.A3.A3.A3.A$143.A5.A17.A5.A$143.A4.B9.A9.B4.A
3.A3.A3.A$7.ACE132.2A4.ABA15.ABA4.2A$6.E2A134.A6.B15.B6.A13.A3.A3.A3.
A3.A$6.C3A133.A5.A17.A5.A$7.AC71.D.D15.ADBA19.CDBE17.2A4.A19.A4.2A2.A
3.A$80.BDB15.B2AD.E18.2A19.A12.A3.A12.A$74.A5.ABA15.E2AB.ECD15.3AB4.B
A2.A9.A29.A9.A3.A3.A3.A3.A3.A$DE11.CDAC2.EDCBA14.CADC24.ABEA22.CADC2.
DAED2.DC5.CD2.DEAD2.CD.E3.A.B.A3.E.DC2.3A4.EB.E11.E.BE4.3A$B2AB9.3AD
2.EDCBA14.D3A24.E2AB14.ABCDE3.D3A15.DCE.B2AE8.A2.AB4.B3A3.A6.2AB11.B
2A6.A3.A$.2A4.A5.D3A21.3AD24.B2AE14.ABCDE3.3AD17.E.D2AB18.2A10.D2AD
11.D2AD$ECAE9.CADC14.EDCBA2.CDAC24.AEBA11.A3.ABCDE2.CDAC19.ABDA17.EBD
C9.CA.C11.C.AC11.A3.A3.A3.A3.A3.A3.A$31.EDCBA8.EDCBA37.ABCDE$44.EDCBA
2$70.2A$70.2B$70.2C$70.2D$70.2E!
There's a ton of other objects to find out there, so try to find some cool stuff.

Re: Transers 2

Posted: October 9th, 2012, 9:57 am
by Blinkerer
I found:

Battleship:

Code: Select all

#CXRLE Pos=-7,-16
x = 11, y = 35, rule = 0345/26/6:T400,400
2.E5.E$.BDE3.EDB$2AD5.D2A$.BDE3AEDB$3.2BE2B$3.A3CA$3.BCECB$3.A3CA$3.
5A$3.A3.A$3.5A$3.A3.A$3.2AE2A$3.A3.A$3.2AC2A$3.A3EA$3.5A$3.A3CA$3.2AE
2A$3.5A$3.2AC2A$3.A3.A$3.5A$3.AE.EA$2.D2AE2AD$3.AC.CA$2.B2AC2AB$3.2AE
2A$3.5A$2.E.ACA.E$2ED2A.2AD2E$2DC.3A.C2D$2CB2A.2AB2C$2BA5.A2B$2A7.2A!
Some strange ships:

Code: Select all

#CXRLE Pos=-14,-13
x = 71, y = 18, rule = 0345/26/6:T400,400
58.E11.E$58.DE2.E3.E2.ED$58.CD3.3E3.DC$4.AB2ABA19.E8.E19.BCE.2DB2D.EC
B$5.A2.A20.DE6.ED19.ABDE.CBC.EDBA$3.8A18.CDE4.EDC20.ACDA3.ADCA$3.EBE
2CEBE18.BCD4.DCB21.BCD3ADCB$3.2DC2DC2D18.ABCD2.DCBA21.AB5.BA$2.EBCE2.
ECBE18.AB4.BA23.AB3EBA$2.C.2A2.2A.C19.AB2DBA25.2DB2D$2ECB.B2EB.BC2E
18.D2ED25.EACACAE$2DBA.E2.E.AB2D18.A2BA24.ED2B.2BDE$2CA2.A2CA2.A2C18.
B2CB24.DC.3A.CD$2B3.C2DC3.2B19.2A23.2ECB5.BC2E$2A4.2A4.2A18.4A22.2DBA
5.AB2D$5.A2BA24.2A23.2CA7.A2C$6.2A50.2B9.2B$6.2A50.2A9.2A!
Extender:

Code: Select all

#CXRLE Pos=-42,-1
x = 67, y = 6, rule = 0345/26/6:T400,400
6.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A$.A.A.E.E53.C.C.A$2AB3A.
3A.3A.3A.3A.3A.3A.3A.3A.3A.3A.3A.3A.3A.3AD4A$4AD3A.3A.3A.3A.3A.3A.3A.
3A.3A.3A.3A.3A.3A.3A.3AB2A$.A.C.C53.E.E.A.A$4.A3.A3.A3.A3.A3.A3.A3.A
3.A3.A3.A3.A3.A3.A3.A!
Space base:

Code: Select all

#CXRLE Pos=-9,-6
x = 9, y = 9, rule = 0345/26/6:T400,400
4.A$3.3A$2.5A$.2A3.2A$3A3.3A$.2A3.2A$2.5A$3.3A$4.A!
Sawtooth:

Code: Select all

x = 7, y = 21, rule = 0345/26/6
4.ACE$2.E.2A$2.D3AC$2.C.A.B$3.B2A11$E2.E2.E$DE.C.ED$BDEBEDB$ABCACBA$.
AB.BA$3.A!