Produces a pi that collides onto a block then turn into a boat:
Code: Select all
x = 28, y = 17, rule = B3-r8/S235i7
b2o$2o$b2o12$25bobo$25b3o$26bo!
Converting a pi into a p36 pipsquirter:
Code: Select all
x = 18, y = 18, rule = B3-r8/S235i7
b2o$2o$b2o13$13b2ob2o$14bobo$15bo!
Turn a pi toward the direction of the other pi:
Code: Select all
x = 22, y = 18, rule = B3-r8/S235i7
b2o$2o$b2o13$17b2ob2o$18bobo$19bo!
Edge shooting fishhook:
Code: Select all
x = 18, y = 18, rule = B3-r8/S235i7
b2o$2o$b2o13$13b2ob2o$13b2ob2o$15bo!
Integral:
Code: Select all
x = 18, y = 13, rule = B3-r8/S235i7
b2o$2o$b2o8$13b2ob2o$13b2ob2o$15bo!
P6 pipsquirter obstructed by a tub:
Code: Select all
x = 19, y = 13, rule = B3-r8/S235i7
b2o$2o$b2o8$14b2ob2o$14b2ob2o$16bo!
A sidenote: half-bakeries evolves from butterflies, thus HBs are common:
Code: Select all
x = 4, y = 4, rule = B3-r8/S235i7
b3o$o$o$o!
I haven't found anything useful to make a "HBK", but here's a reaction that shifts the HB (5,1) away and flips it (as well as making mess):
Code: Select all
x = 39, y = 12, rule = B3-r8/S235i7
33bo$32bobo$32bo2bo$33b2obo$35bobo$35bo2bo$36b2o3$3o$o$3o!
Here's some very dirty reaction that shifts the HB and glider as well as making a lot of mess:
Code: Select all
x = 22, y = 21, rule = B3-r8/S235i7
bo$2bo$3o12$16bo$15bobo$15bo2bo$16b2obo$18bobo$18bo2bo$19b2o!
Code: Select all
x = 22, y = 29, rule = B3-r8/S235i7
bo$2bo$3o20$20bo$19bobo$18bo2bo$17bob2o$16bobo$15bo2bo$16b2o!
One time G-to-pi, in case you need it:
Code: Select all
x = 22, y = 27, rule = B3-r8/S235i7
bo$2bo$3o18$19b2o$18bo2bo$18bobo$16b2obo$15bo2bo$15bobo$16bo!
OTT:
Code: Select all
x = 22, y = 28, rule = B3-r8/S235i7
bo$2bo$3o19$20bo$19bobo$18bo2bo$17bob2o$16bobo$15bo2bo$16b2o!
Splits the HB and making mess:
Code: Select all
x = 22, y = 31, rule = B3-r8/S235i7
bo$2bo$3o22$20bo$19bobo$18bo2bo$17bob2o$16bobo$15bo2bo$16b2o!
Reflects the G and turn the HB into pi and block:
Code: Select all
x = 22, y = 23, rule = B3-r8/S235i7
bo$2bo$3o14$20bo$19bobo$18bo2bo$17bob2o$16bobo$15bo2bo$16b2o!