## Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

For discussion of other cellular automata.

### Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

Simple rule string that I created when messing around and it's very easily memorable.
Any orthogonal line is a replicator and diagonal lines with ends capped with orthogonal lines are puffers.
Diagonal masses form cities of sorts and the borders fight quite often.
Sample Patterns:
`x = 15, y = 9, rule = B2ace3acei4ace5acei6ace/S7b3o\$5b2o4b3o\$4bo4b2o3bo\$4bob3o5bo\$2b4o7bo\$bobo7b2o\$bo8bo\$o5b4o\$6o!`

`x = 20, y = 21, rule = B2ace3acei4ace5acei6ace/S10bo\$10bo\$10bo\$10bo\$10bo\$10bo\$10bo\$10bo\$10bo\$10bo11\$20o!`

`x = 149, y = 7, rule = B2ace3acei4ace5acei6ace/S4o3b3o3b3o3b3o2b5ob5o2b3o3b3o2b5ob5o4b2o2b3o3b3o2b5ob5o2b3o3b3o2b5ob5o2b3o3b3o3b3o2b5o5bo2b3o\$o3bobo3bobo3bobo3bobo9bobo3bobo3bobo7bo5bobobo3bobo3bobo5bo5bo3bobo3bobo7bo3bo3bobo3bobo3bobo9bobo3bo\$o3bo5bobo3bobo5bo8bo2bo3bobo5bo7bo4bo2bobo3bobo5bo5b4o2bo3bobo5bo7bo3bo5bo3bobo5bo8bo2bo\$4o5bo2b5obo5b4o4b2o2b5obo5b4o4bo3bo3bob5obo5b4o6bob5obo5b4o4bo3b4o2b5obo5b4o4bo4b3o\$o3bo3bo3bo3bobo5bo9bobo3bobo5bo7bo3b5obo3bobo5bo9bobo3bobo5bo7bo3bo3bobo3bobo5bo6bo8bo\$o3bo2bo4bo3bobo3bobo5bo3bobo3bobo3bobo7bo7bobo3bobo3bobo5bo3bobo3bobo3bobo7bo3bo3bobo3bobo3bobo5bo5bo3bo\$4o2b5obo3bo2b3o2b5o2b3o2bo3bo2b3o2b5ob5o5bobo3bo2b3o2b5o2b3o2bo3bo2b3o2b5ob5o2b3o2bo3bo2b3o2b5obo6b3o!`

phdanielli

Posts: 110
Joined: May 21st, 2013, 6:15 am
Location: Hong Kong

### Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

A discord user that goes by the handle "Dani" provided me with this puffer:
`x = 7, y = 11, rule = B2ace3acei4ace5acei6ace/S5bo\$4bo\$bo2bo\$o5bo\$o4\$o\$o\$bo!`

phdanielli

Posts: 110
Joined: May 21st, 2013, 6:15 am
Location: Hong Kong

### Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

phdanielli wrote:A discord user that goes by the handle "Dani"

That would be This dani

EDIT:
Breeder variant:
`x = 24, y = 19, rule = B2ace3acei4ace5acei6ace/S23bo\$22bo\$22bo6\$5bo\$4bo\$bo2bo\$o5bo\$o4\$o\$o\$bo!`
Last edited by Moosey on August 18th, 2019, 8:47 am, edited 2 times in total.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 2327
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

### Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

c4/4 backrake:
`x = 3, y = 3, rule = B2ace3acei4ace5acei6ace/S2bo\$obo\$obo!`

It may be possible to create an extendible-period oscillator with a replicator shuttle like this one:
`x = 19, y = 4, rule = B2ace3acei4ace5acei6ace/So7bo\$8bo9bo\$obo\$18bo!`
CoolCreeper39

Posts: 58
Joined: June 19th, 2019, 12:18 pm

### Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

Counter:
`x = 3, y = 4, rule = B2ace3acei4ace5acei6ace/S2bo\$obo\$obo\$obo!`

Tetrational sawtooth:
`x = 15, y = 5, rule = B2ace3acei4ace5acei6ace/S14bo\$12bobo\$12bobo\$12bobo\$obo!`
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 2327
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

### Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

Interesting Variant:
`x = 3, y = 3, rule = B2ace3acei4ace5acei6ace/S4aceb2o\$3o\$o!`

phdanielli

Posts: 110
Joined: May 21st, 2013, 6:15 am
Location: Hong Kong