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Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

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Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

Postby phdanielli » August 15th, 2019, 11:21 pm

Simple rule string that I created when messing around and it's very easily memorable.
Any orthogonal line is a replicator and diagonal lines with ends capped with orthogonal lines are puffers.
Diagonal masses form cities of sorts and the borders fight quite often.
Sample Patterns:
x = 15, y = 9, rule = B2ace3acei4ace5acei6ace/S
7b3o$5b2o4b3o$4bo4b2o3bo$4bob3o5bo$2b4o7bo$bobo7b2o$bo8bo$o5b4o$6o!

x = 20, y = 21, rule = B2ace3acei4ace5acei6ace/S
10bo$10bo$10bo$10bo$10bo$10bo$10bo$10bo$10bo$10bo11$20o!

x = 149, y = 7, rule = B2ace3acei4ace5acei6ace/S
4o3b3o3b3o3b3o2b5ob5o2b3o3b3o2b5ob5o4b2o2b3o3b3o2b5ob5o2b3o3b3o2b5ob5o
2b3o3b3o3b3o2b5o5bo2b3o$o3bobo3bobo3bobo3bobo9bobo3bobo3bobo7bo5bobobo
3bobo3bobo5bo5bo3bobo3bobo7bo3bo3bobo3bobo3bobo9bobo3bo$o3bo5bobo3bobo
5bo8bo2bo3bobo5bo7bo4bo2bobo3bobo5bo5b4o2bo3bobo5bo7bo3bo5bo3bobo5bo8b
o2bo$4o5bo2b5obo5b4o4b2o2b5obo5b4o4bo3bo3bob5obo5b4o6bob5obo5b4o4bo3b
4o2b5obo5b4o4bo4b3o$o3bo3bo3bo3bobo5bo9bobo3bobo5bo7bo3b5obo3bobo5bo9b
obo3bobo5bo7bo3bo3bobo3bobo5bo6bo8bo$o3bo2bo4bo3bobo3bobo5bo3bobo3bobo
3bobo7bo7bobo3bobo3bobo5bo3bobo3bobo3bobo7bo3bo3bobo3bobo3bobo5bo5bo3b
o$4o2b5obo3bo2b3o2b5o2b3o2bo3bo2b3o2b5ob5o5bobo3bo2b3o2b5o2b3o2bo3bo2b
3o2b5ob5o2b3o2bo3bo2b3o2b5obo6b3o!
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    Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

    Postby phdanielli » August 16th, 2019, 7:11 am

    A discord user that goes by the handle "Dani" provided me with this puffer:
    x = 7, y = 11, rule = B2ace3acei4ace5acei6ace/S
    5bo$4bo$bo2bo$o5bo$o4$o$o$bo!
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      Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

      Postby Moosey » August 16th, 2019, 3:04 pm

      phdanielli wrote:A discord user that goes by the handle "Dani"

      That would be This dani

      EDIT:
      Breeder variant:
      x = 24, y = 19, rule = B2ace3acei4ace5acei6ace/S
      23bo$22bo$22bo6$5bo$4bo$bo2bo$o5bo$o4$o$o$bo!
      Last edited by Moosey on August 18th, 2019, 8:47 am, edited 2 times in total.
      I am a prolific creator of many rather pathetic googological functions

      My CA rules can be found here

      Also, the tree game
      Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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      Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

      Postby CoolCreeper39 » August 16th, 2019, 6:28 pm

      c4/4 backrake:
      x = 3, y = 3, rule = B2ace3acei4ace5acei6ace/S
      2bo$obo$obo!



      It may be possible to create an extendible-period oscillator with a replicator shuttle like this one:
      x = 19, y = 4, rule = B2ace3acei4ace5acei6ace/S
      o7bo$8bo9bo$obo$18bo!
      CoolCreeper39
       
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      Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

      Postby Moosey » August 18th, 2019, 8:49 am

      Counter:
      x = 3, y = 4, rule = B2ace3acei4ace5acei6ace/S
      2bo$obo$obo$obo!

      Tetrational sawtooth:
      x = 15, y = 5, rule = B2ace3acei4ace5acei6ace/S
      14bo$12bobo$12bobo$12bobo$obo!
      I am a prolific creator of many rather pathetic googological functions

      My CA rules can be found here

      Also, the tree game
      Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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      Moosey
       
      Posts: 2343
      Joined: January 27th, 2019, 5:54 pm
      Location: A house, or perhaps the OCA board.

      Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

      Postby phdanielli » August 19th, 2019, 10:36 am

      Interesting Variant:
      x = 3, y = 3, rule = B2ace3acei4ace5acei6ace/S4ace
      b2o$3o$o!
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