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Whichlife (B2in3aeijn/S234e)

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Whichlife (B2in3aeijn/S234e)

Postby Moosey » June 5th, 2019, 5:32 pm

Please read
viewtopic.php?f=11&t=803&start=1325#p77112
viewtopic.php?f=11&t=803&start=1325#p77119
viewtopic.php?f=11&t=803&start=1325#p77128
viewtopic.php?f=11&t=803&start=1325#p77131
viewtopic.php?f=11&t=803&start=1325#p77132
Before posting here.

A brief summary:
Whichlife is an apgsearchable life-like rule which I selected for its lifelike feel, or, as I put it:

I wrote:It’s rather life-y, it doesn’t feel too easy, but it supports the G. It also supports the same small SLs and the blinker, but it still has a little different feel— there’s the occasional weird thing:
[soup]
Personally, I like the feel of this rule— soups are surprisingly similar to life soups, save that:
There’s a lack of TLs (probably the most obvious problem)
Less gliders are emitted
Patterns don’t usually last as long (not very noticeable at all to me though, until I run that soup in life)
There are weird things.


Later, testiemqlstudop found this oscillator with the impressive apgcode xp34_69996269996
x = 11, y = 4, rule = B2in3aeijn/S234e
b3o3b3o$o3b3o3bo$o3bobo3bo$b3o3b3o!


Which was a sort of loaf hassler.

Soon, I had synthesized it...
x = 37, y = 39, rule = B2in3aeijn/S234e
35bo$34bo$34b3o23$6bobo$7b2o$7bo2$5b3o$5bo$6bo3$2bo$obo$b2o3bo$5b2o$5b
obo!

And done other things too— I made two pi eaters, both of which are loaves:
x = 28, y = 13, rule = B2in3aeijn/S234e
25b2o$24bo2bo$25bobo$26bo$b2o$o2bo$obo$bo3$4b3o14b3o$4bobo14bobo$4bobo
14bobo!


And now I have decided I needed a thread for the rule, to keep from bumping that thread with the same old rule.

The ruleprobably supports conduits.

Anybody up to use ntzfind?

EDIT:
Catagolue:
https://catagolue.appspot.com/census/b2in3aeijns234e
Last edited by Moosey on June 29th, 2019, 4:13 pm, edited 1 time in total.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
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Re: Whichlife (B2in3aeijn/S234e)

Postby testitemqlstudop » June 5th, 2019, 10:56 pm

some c/3s, in order of finding:

x = 108, y = 50, rule = B2in3aeijn/S234e
4bo9bo51bo11bo21bo$3b4o5b4o17bo9bo22b2o9b2o20bobo$2bo3b2o3b2o3bo15b4o
5b4o21bob2o5b2obo19bo3bo$3bo4bobo4bo15bo3b2o3b2o3bo19bo2bob2ob2obo2bo
20bo$5b2obobob2o18bo4bobo4bo20bo2bo2bobo2bo2bo14b3o7b3o$5b2obobob2o20b
2obobob2o28bobo19bo13bo$6b2o3b2o21b2obobob2o28bobo20bo3bo3bo3bo$4bobo
5bobo20b2o3b2o28b2ob2o21b2o5b2o$4b3o5b3o18bobo5bobo26b2ob2o21bobo3bobo
$4bo2bo3bo2bo18b3o5b3o25bobobobo$3bo11bo17bo2bo3bo2bo21b2o11b2o$3bo11b
o16bo11bo20b2obo7bob2o$5b3o3b3o18bo11bo20bo13bo$6bo5bo21b3o3b3o24b3o5b
3o$35bo5bo25bo9bo$2b3o9b3o51bo7bo$5b2o5b2o17b3o9b3o$bo3b2o5b2o3bo16b2o
5b2o$2b2obo7bob2o13bo3b2o5b2o3bo$5b2o5b2o17b2obo7bob2o$34b2o5b2o$6bo2b
o2bo$b2o5bobo5b2o17bo2bo2bo$b2ob2obo3bob2ob2o12b2o5bobo5b2o$o3bob2obob
2obo3bo11b2ob2obo3bob2ob2o$4b3o5b3o14bo3bob2obob2obo3bo$bo3b2o5b2o3bo
15b3o5b3o$bo15bo16b2o5b2o$obo13bobo$3bo11bo$2b2o11b2o$2b2o11b2o$2bo13b
o$b2obo9bob2o$5b2o5b2o$bo3bob2ob2obo3bo$8bobo$5bo2bobo2bo$4b3obobob3o$
4b4o3b4o$5bo7bo2$5b2o5b2o2$3bobo7bobo$2b2o11b2o$bo3bo7bo3bo$5bo7bo$4bo
bo5bobo$4bo9bo!


EDIT: Catalyst to replace block?

x = 10, y = 7, rule = B2in3aeijn/S234e
2ob2o$o3bo$b3o3$8b2o$8b2o!
[[ STOP 50 ]]
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Re: Whichlife (B2in3aeijn/S234e)

Postby A for awesome » June 5th, 2019, 11:53 pm

2c/4:
x = 15, y = 13, rule = B2in3aeijn/S234e
2bo9bo$b3o7b3o$2obo7bob2o$3o9b3o$3o9b3o2$2bo3b3o3bo$2b2ob2ob2ob2o$2b5o
b5o$bo5bo5bo$7bo2$3bo7bo!

x = 15, y = 18, rule = B2in3aeijn/S234e
2bo9bo$b3o7b3o$2obo7bob2o$3o9b3o$3o9b3o2$2bo3b3o3bo$2b2ob2ob2ob2o$2b5o
b5o$bo5bo5bo$7bo2$3bo7bo$2bo3bobo3bo$2bo4bo4bo$bo5bo5bo$3bobo3bobo$4b
o2bo2bo!

x = 15, y = 19, rule = B2in3aeijn/S234e
2bo9bo$b3o7b3o$2obo7bob2o$3o9b3o$3o9b3o2$2bo3b3o3bo$2b2ob2ob2ob2o$2b5o
b5o$bo5bo5bo$7bo2$3bo7bo$2bo9bo$2bo9bo$bo5bo5bo$3bob2ob2obo2$4b3ob3o!

2c/5:
x = 13, y = 16, rule = B2in3aeijn/S234e
6bo$4b5o$3b2obob2o$2bo7bo$b2o2b3o2b2o$2bo2b3o2bo$ob2o5b2obo$obo7bobo$
2bo7bo2$2bo7bo$2bo7bo$2o9b2o$bo2bo3bo2bo$2b2o5b2o$3bo5bo!

x = 13, y = 38, rule = B2in3aeijn/S234e
6bo$4b5o$3b2obob2o$2bo7bo$b2o2b3o2b2o$2bo2b3o2bo$ob2o5b2obo$obo7bobo$
2bo7bo2$2bo7bo$2bo7bo$2o9b2o$bo2bo3bo2bo$2b2o5b2o$3bo5bo3$2bo7bo$2ob2o
3b2ob2o2$2ob2o3b2ob2o3$b3o5b3o$b3o5b3o2$2bo7bo2$10bo$9bobo$9bobo$9bob
o2$10bo$10bo$9bobo$8b2ob2o!

c/5:
x = 11, y = 13, rule = B2in3aeijn/S234e
2bo5bo$bobo3bobo$4bobo$4bobo$b2obobob2o$obobobobobo$4bobo$3b2ob2o$4bo
bo2$2bo5bo$2b2o3b2o$2b2o3b2o!

c/6:
x = 14, y = 10, rule = B2in3aeijn/S234e
2bo8bo$bobo6bobo$2obo6bob2o$2bo3b2o3bo$6b2o$5bo2bo$5bo2bo$4bo4bo$5bo2b
o$6b2o!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

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Re: Whichlife (B2in3aeijn/S234e)

Postby testitemqlstudop » June 6th, 2019, 12:04 am

Diehard408:

(see methuselae census)

x = 16, y = 16, rule = B2in3aeijn/S234e
obobob2obobo$2ob2o2b3o2bo$bobo2b3o2bob2o$b2o4b2ob3o2bo$ob2ob4o2bobo$o
4bobob2ob3o$2bobob7o2bo$o4bobob2o2b3o$3bo4bobob2o$3ob2obo2bo4bo$bo2bo
3bo2b2o2bo$obo2bo3bo3bobo$b3obo7bo$obo2b2ob2obobobo$b4ob2o2b3obo$3bobo
bo2b3o!


Diehard412:

x = 16, y = 16, rule = B2in3aeijn/S234e
b3ob3o3b3o$b3o2bob2o3b3o$bob2o6bo$bo4b2obobob3o$2bo2b3obob2o2bo$obobo
2bo2b3ob2o$4o5bobo2b2o$2o5b5o2bo$4obo2bo2bob2o$b3o2bobob2o2bo$o2b3o2bo
b5o$2ob3o2bob2o2bo$3bob2o4bob2o$4o3bo5b3o$o2bob2o2bob3obo$2obobo2bo4b
3o!
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Re: Whichlife (B2in3aeijn/S234e)

Postby wildmyron » June 6th, 2019, 12:18 am

This rule suits the 4G collision search reasonable well, as the majority of collisions which produce interesting objects do so fairly quickly and with minimal ash. The search is underway, results here: http://catagolue.appspot.com/census/b2i ... tdin_WM_4G Unfortunately, there's no soups for quite a few of the very common small SLs. I think I can rectify that with a smaller search run, but to be honest I haven't actually investigated what exactly the criteria for "too common to store sample soups" is and where it is implemented.

A few selected results:

4G Hive test tube baby:
x = 8, y = 8, rule = B2in3aeijn/S234e
b2o2b2o$obo2bobo$2bo2bo3$bo4bo$b2o2b2o$obo2bobo!


5G for the most common p9:
x = 29, y = 28, rule = B2in3aeijn/S234e
6b2o$6bobo$6bo$2b2o$bobo$3bo6$b2o$obo12b2o$2bo12bobo$15bo11$26b2o$26bo
bo$26bo!


Two 25bit SLs, both 4G:
x = 65, y = 16, rule = B2in3aeijn/S234e
5b2o$5bobo$5bo50b2o$b2o53bobo$obo11b2o40bo$2bo10b2o$15bo$51b3o$53bo$
52bo$3b2o$4b2o$3bo30b2o$35b2o25b2o$34bo27bobo$62bo!


Edit: OK, it looks like Catagolue discards the sample soups when hauls are committed to the census, and it's based on frequency, so the smaller hauls didn't help. But this does mean that the sample soups are available in the hauls themselves, so just go directly to one of the hauls to find soups for any common SL with no stored soups. For example:

4G Integral:
x = 21, y = 21, rule = B2in3aeijn/S234e
11b3o$11bo$12bo2$8b2o$7bobo8b3o$9bo8bo$19bo11$b2o$obo$2bo!
Last edited by wildmyron on June 6th, 2019, 12:55 am, edited 1 time in total.
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Re: Whichlife (B2in3aeijn/S234e)

Postby testitemqlstudop » June 6th, 2019, 12:41 am

Diehard636!!!!

x = 16, y = 16, rule = B2in3aeijn/S234e
o3bob2o3b4o$3bo3bo2b4obo$ob5obo2b3obo$3o12bo$b2obobo2bo2b2obo$obo2b2o
3bo2b2o$bob4o2bobob3o$3b3o2bo4bo$bob3ob2o3b2o$b2ob5ob2ob3o$obob3ob2o2b
3o$3o3bo2bo2b3o$5obobo2b3obo$obo2b2ob3o3b2o$b2obo2bo4b3o$o2b3ob2ob4obo
!
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Re: Whichlife (B2in3aeijn/S234e)

Postby testitemqlstudop » June 6th, 2019, 1:45 am

EDIT: Since i'm in China I'm just waiting for Moosey to wake up, check the forums and fall over his/her chair

Golly gee I found quite a lot of things searching D8_1 and D8_4.

This xs39 (yes, 39 bits, look in methuselae census)

constructed in an oddly satisfying way

x = 16, y = 16, rule = B2in3aeijn/S234e
2bo2bobob2o4bo$3bobo2bo3bo$2o4bob3ob3o$ob3o2b2ob4o$o4b2o3bo3b2o$o2b2ob
obobo4bo$2b2o2bo4bobo$3obo3bo2b2obo$2o2b3o2bob3obo$bo2b3o4b2ob2o$2bo3b
6o2b2o$4o2b2o2b3o$3obob2o2b2ob3o$ob4obobob4o$4bo4bob3o$bob2o3b2o4b2o!


EDIT: Hello my dear xp28

x = 32, y = 32, rule = B2in3aeijn/S234e
bobbbbooooobbboooobbbooooobbbbob$
oboobbobbbbobbboobbbobbbbobboobo$
booobbbbooobboooooobbooobbbbooob$
boobobobobboobooooboobboboboboob$
bbboobbooobboobooboobbooobboobbb$
bbbbbboobobbbboooobbbboboobbbbbb$
oobobooobbobbboooobbbobboooboboo$
obbboooooobobbboobbboboooooobbbo$
obooobboboobobobboboboobobbooobo$
oboboobooobbbobbbbobbboooboobobo$
obobbbobobbobboooobbobbobobbbobo$
bobobbbobbooboobbooboobbobbbobob$
bbboobbbobbbboobboobbbbobbboobbb$
bbobobbbboboobobboboobobbbbobobb$
oboobooboboooooooooooobobooboobo$
oooooooobbobbboooobbbobboooooooo$
oooooooobbobbboooobbbobboooooooo$
oboobooboboooooooooooobobooboobo$
bbobobbbboboobobboboobobbbbobobb$
bbboobbbobbbboobboobbbbobbboobbb$
bobobbbobbooboobbooboobbobbbobob$
obobbbobobbobboooobbobbobobbbobo$
oboboobooobbbobbbbobbboooboobobo$
obooobboboobobobboboboobobbooobo$
obbboooooobobbboobbboboooooobbbo$
oobobooobbobbboooobbbobboooboboo$
bbbbbboobobbbboooobbbboboobbbbbb$
bbboobbooobboobooboobbooobboobbb$
boobobobobboobooooboobboboboboob$
booobbbbooobboooooobbooobbbbooob$
oboobbobbbbobbboobbbobbbbobboobo$
bobbbbooooobbboooobbbooooobbbbob!


EDIT:

And my xp7

x = 32, y = 32, rule = B2in3aeijn/S234e
bbboboooboobobobboboboobooobobbb$
bbooooooobobboooooobbobooooooobb$
boooobobboobboboobobboobboboooob$
ooobbbbobboooobbbboooobbobbbbooo$
boobobbbboobobboobboboobbbboboob$
oobbboobbobbobbbbbbobbobboobbboo$
ooobbooobbobobboobbobobbooobbooo$
oobobboboooboobooboobooobobboboo$
bobbbbboobobooooooooboboobbbbbob$
oboboobobbbbobboobbobbbboboobobo$
oooooboooboobbbbbbbboobooobooooo$
bbbobbbbbbooooobbooooobbbbbbobbb$
obbooooooobooobbbbooobooooooobbo$
booobbboobboobooooboobboobbbooob$
oobbbbbbobboboboobobobbobbbbbboo$
booboboooobbboobboobbbooooboboob$
booboboooobbboobboobbbooooboboob$
oobbbbbbobboboboobobobbobbbbbboo$
booobbboobboobooooboobboobbbooob$
obbooooooobooobbbbooobooooooobbo$
bbbobbbbbbooooobbooooobbbbbbobbb$
oooooboooboobbbbbbbboobooobooooo$
oboboobobbbbobboobbobbbboboobobo$
bobbbbboobobooooooooboboobbbbbob$
oobobboboooboobooboobooobobboboo$
ooobbooobbobobboobbobobbooobbooo$
oobbboobbobbobbbbbbobbobboobbboo$
boobobbbboobobboobboboobbbboboob$
ooobbbbobboooobbbboooobbobbbbooo$
boooobobboobboboobobboobboboooob$
bbooooooobobboooooobbobooooooobb$
bbboboooboobobobboboboobooobobbb!


Alternate snacker stab:

x = 32, y = 32, rule = B2in3aeijn/S234e
bbbobboobooobbbbbbbboooboobbobbb$
bobobbbobboboooooooobobbobbbobob$
bboobbbbobbbboooooobbbbobbbboobb$
oooobooobbbobboooobbobbboooboooo$
bbbbbobbbbboboooooobobbbbbobbbbb$
bbboobobobbbbbobbobbbbboboboobbb$
obbobobooooobbboobbbooooobobobbo$
oobobboobboboooooooobobboobboboo$
bbobboobobboobooooboobboboobbobb$
obbbbbobboobbbboobbbboobbobbbbbo$
oobbbbooboobbboooobbbooboobbbboo$
obboobobobbboboooobobbboboboobbo$
bobbbbboobboobboobboobboobbbbbob$
boobobbobbbbbboooobbbbbbobboboob$
booooobooboobobbbbobooboobooooob$
boooobooooooooboobooooooooboooob$
boooobooooooooboobooooooooboooob$
booooobooboobobbbbobooboobooooob$
boobobbobbbbbboooobbbbbbobboboob$
bobbbbboobboobboobboobboobbbbbob$
obboobobobbboboooobobbboboboobbo$
oobbbbooboobbboooobbbooboobbbboo$
obbbbbobboobbbboobbbboobbobbbbbo$
bbobboobobboobooooboobboboobbobb$
oobobboobboboooooooobobboobboboo$
obbobobooooobbboobbbooooobobobbo$
bbboobobobbbbbobbobbbbboboboobbb$
bbbbbobbbbboboooooobobbbbbobbbbb$
oooobooobbbobboooobbobbboooboooo$
bboobbbbobbbboooooobbbbobbbboobb$
bobobbbobboboooooooobobbobbbobob$
bbbobboobooobbbbbbbboooboobbobbb!


Oh strewth

EDIT: And also to my xp69!

x = 31, y = 31, rule = B2in3aeijn/S234e
bbobooobbbooooboboooobbbooobobb$
bbobooobobobbbbobbbbobobooobobb$
oooooooobobbobooobobboboooooooo$
bbooboboooooboooooboooooboboobb$
ooobbbooooobooooooobooooobbbooo$
ooooboboboobobbobbobooboboboooo$
ooobobobooboobbbbbooboobobobooo$
bboooobobbbbbooboobbbbboboooobb$
boboobobboobbbooobbboobboboobob$
bbooooobobbbbbooobbbbbobooooobb$
oobooobboboobbbobbboobobboooboo$
obbobbobbbobobooobobobbbobbobbo$
obobooobbbbobbobobbobbbbooobobo$
obboobbobbbbbooboobbbbbobboobbo$
bbooobbooobooobobooobooobbooobb$
oooooobboooobbooobboooobboooooo$
bbooobbooobooobobooobooobbooobb$
obboobbobbbbbooboobbbbbobboobbo$
obobooobbbbobbobobbobbbbooobobo$
obbobbobbbobobooobobobbbobbobbo$
oobooobboboobbbobbboobobboooboo$
bbooooobobbbbbooobbbbbobooooobb$
boboobobboobbbooobbboobboboobob$
bboooobobbbbbooboobbbbboboooobb$
ooobobobooboobbbbbooboobobobooo$
ooooboboboobobbobbobooboboboooo$
ooobbbooooobooooooobooooobbbooo$
bbooboboooooboooooboooooboboobb$
oooooooobobbobooobobboboooooooo$
bbobooobobobbbbobbbbobobooobobb$
bbobooobbbooooboboooobbbooobobb!


EDIT: And also xp12

x = 31, y = 31, rule = B2in3aeijn/S234e
obbboobboobbobbobbobboobboobbbo$
boboooobbooboobbbooboobboooobob$
bbbbbooooobobobobobobooooobbbbb$
boboobobbooboboboboboobboboobob$
oobooobobooobbbobbboooboboooboo$
oooboooboobbobbobbobboobooobooo$
booobooooobbooobooobbooooobooob$
bbobobobbbbbbooboobbbbbbobobobb$
obobboobobbobbbobbbobboboobbobo$
ooooooobboobbooooobboobbooooooo$
boboobbbbooboooboooboobbbboobob$
bbobobbbobbbbooooobbbbobbbobobb$
ooboboobbbobobobobobobbbooboboo$
boobbboobooobbbobbboooboobbboob$
bbbobbooboooobooobooooboobbobbb$
oboboobbooboboobooboboobboobobo$
bbbobbooboooobooobooooboobbobbb$
boobbboobooobbbobbboooboobbboob$
ooboboobbbobobobobobobbbooboboo$
bbobobbbobbbbooooobbbbobbbobobb$
boboobbbbooboooboooboobbbboobob$
ooooooobboobbooooobboobbooooooo$
obobboobobbobbbobbbobboboobbobo$
bbobobobbbbbbooboobbbbbbobobobb$
booobooooobbooobooobbooooobooob$
oooboooboobbobbobbobboobooobooo$
oobooobobooobbbobbboooboboooboo$
boboobobbooboboboboboobboboobob$
bbbbbooooobobobobobobooooobbbbb$
boboooobbooboobbbooboobboooobob$
obbboobboobbobbobbobboobboobbbo!


EDIT: Nontrivial p45

x = 32, y = 32, rule = B2in3aeijn/S234e
oooooobbboobbbbbbbbbboobbboooooo$
obbooobobbbobboooobbobbbobooobbo$
oboobboooobbobbbbbbobboooobboobo$
oooooooboobbbbobbobbbboobooooooo$
oobobooobbboboboobobobbboooboboo$
oobooobobooboboooobobooboboooboo$
bbooobooobobbbbbbbbbbobooobooobb$
boobooobbooobbobbobbooobboooboob$
bboobboboooobbbbbbbboooobobboobb$
obooboboooboobobbobooboooboboobo$
obbbboooobobobooooboboboooobbbbo$
bobbobboooboobboobboobooobbobbob$
bbobbobbboooobbbbbboooobbbobbobb$
bbbbobbbbbbbboboobobbbbbbbbobbbb$
boboboboboobbbbbbbbbboobobobobob$
bobboobbbboobobbbboboobbbboobbob$
bobboobbbboobobbbboboobbbboobbob$
boboboboboobbbbbbbbbboobobobobob$
bbbbobbbbbbbboboobobbbbbbbbobbbb$
bbobbobbboooobbbbbboooobbbobbobb$
bobbobboooboobboobboobooobbobbob$
obbbboooobobobooooboboboooobbbbo$
obooboboooboobobbobooboooboboobo$
bboobboboooobbbbbbbboooobobboobb$
boobooobbooobbobbobbooobboooboob$
bbooobooobobbbbbbbbbbobooobooobb$
oobooobobooboboooobobooboboooboo$
oobobooobbboboboobobobbboooboboo$
oooooooboobbbbobbobbbboobooooooo$
oboobboooobbobbbbbbobboooobboobo$
obbooobobbbobboooobbobbbobooobbo$
oooooobbboobbbbbbbbbboobbboooooo!
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Re: Whichlife (B2in3aeijn/S234e)

Postby wildmyron » June 6th, 2019, 4:02 am

@testitem: Nice collection of oscillators :)

c/4 orthogonal:
x = 21, y = 136, rule = B2in3aeijn/S234e
8bo3bo$5b5ob5o$b2obo4bobo4bob2o$bo7bobo7bo$bo7bobo7bo$bo2bobo7bobo2bo$
2bobo5bo5bobo$9b3o$10bo$4b2o9b2o$3bob2o3bo3b2obo$4b3o2bobo2b3o$4b3ob2o
b2ob3o$4b3ob2ob2ob3o$4b2o4bo4b2o$3bo3bo5bo3bo$6b3o3b3o$7b2o3b2o$7b2o3b
2o$6b2o5b2o2$2b3o5bo5b3o$bo7bobo7bo$bo3bo3bobo3bo3bo$bo4b2obobob2o4bo$
bo2bo4bobo4bo2bo$2bo3bo2bobo2bo3bo$9bobo$7bo5bo$8b5o$3b3o9b3o$2bo7bo7b
o$2bo3bo7bo3bo$2bo3bo2b3o2bo3bo$2bo5bo3bo5bo$2bo2bo9bo2bo$3bo3b2obob2o
3bo$6b3o3b3o$5bo9bo$4bo4bobo4bo2$7bo5bo$4bo2bo5bo2bo$4bobo3bo3bobo$4bo
2bo2bo2bo2bo$6b2o2bo2b2o$6b2o5b2o2$2b2o5bobo5b2o$bob2o3bo3bo3b2obo$2b
3o3b2ob2o3b3o$2b3o3bo3bo3b3o$2b2o4bo3bo4b2o$bo17bo$8b2ob2o$6b2obobob2o
$5bobobobobobo$5b3obobob3o$5b2o2bobo2b2o$6b2obobob2o$3b2obo2bobo2bob2o
$3b2o4bobo4b2o$3bo3bobobobo3bo$5b2ob2ob2ob2o$5b3o5b3o$6bo7bo$7bo5bo$8b
o3bo$4b2o3bobo3b2o$4bo2bobobobo2bo$4bobobo3bobobo$3bo4bo3bo4bo$b2o15b
2o$o5bo7bo5bo$7b3ob3o$3o5b5o5b3o3$7b2obob2o$6bo2bobo2bo$5bo2bo3bo2bo$
4bo11bo$4bobo3bo3bobo$4bobo7bobo$4b3o7b3o2$2bo15bo$bob4o7b4obo$2b5o3bo
3b5o$3b3o9b3o$5bob2o3b2obo$6bob5obo2$3bobo2bo3bo2bobo$2b2o3bobobobo3b
2o$bobo3bobobobo3bobo$3o3bo2bobo2bo3b3o$3o4bobobobo4b3o$b2o2bo3bobo3bo
2b2o$5bobobobobobo$7bobobobo2$8b2ob2o$3bo2b2obobob2o2bo$b3o5bobo5b3o$
4bo2b2o3b2o2bo$4b2o9b2o$bo2bo11bo2bo$3bobo9bobo$8b2ob2o$7bobobobo$9bob
o$6b2obobob2o$3b2obobo3bobob2o$2bobo11bobo$3bo2bo7bo2bo$3bo2b2o5b2o2bo
$4bo11bo$4bo4b3o4bo$7bo5bo$3b3obo2bo2bob3o$3bobobobobobobobo$7bo2bo2bo
$3bob2o3bo3b2obo$2b2o4bo3bo4b2o$2b3o2bo2bo2bo2b3o$7bo2bo2bo$10bo$6b3o
3b3o2$2b3o11b3o$bo17bo$bo3bo9bo3bo$bo3bo9bo3bo$bo17bo$2bobo11bobo!


4G synth of the xp34 (includes bonus hive eating reaction):
x = 26, y = 18, rule = B2in3aeijn/S234e
12b2o$8b2o2bobo$7bobo2bo$9bo13b3o$23bo$24bo10$b2o$obo$2bo!
The latest version of the 5S Project contains over 196,000 spaceships. Tabulated pages up to period 160 are available on the LifeWiki.
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Re: Whichlife (B2in3aeijn/S234e)

Postby testitemqlstudop » June 6th, 2019, 4:21 am

Thanks for the synthesis!

xp8:

x = 31, y = 31, rule = B2in3aeijn/S234e
bbboobobbobbobbobbobbobboboobbb$
boobbbooobbooooooooobbooobbboob$
bobooboooooboboboboboooooboobob$
oboooboooooobbooobboooooobooobo$
oboooobboooobbooobboooobboooobo$
bbbbobbobbbbbooboobbbbbobbobbbb$
oooobbbooobbobbobbobbooobbboooo$
boooboobobbobbooobbobboboobooob$
booooboooboobobbbobooboooboooob$
obooobobbbboobbbbboobbbbobooobo$
bbooobbbobobobbbbbobobobbbooobb$
boboobbooobbobbobbobbooobboobob$
ooobbbobbooooobobooooobbobbbooo$
bobbbobbobbboobbboobbbobbobbbob$
booooobobbbbbbobobbbbbbobooooob$
oobooboobbboobbbbboobbboobooboo$
booooobobbbbbbobobbbbbbobooooob$
bobbbobbobbboobbboobbbobbobbbob$
ooobbbobbooooobobooooobbobbbooo$
boboobbooobbobbobbobbooobboobob$
bbooobbbobobobbbbbobobobbbooobb$
obooobobbbboobbbbboobbbbobooobo$
booooboooboobobbbobooboooboooob$
boooboobobbobbooobbobboboobooob$
oooobbbooobbobbobbobbooobbboooo$
bbbbobbobbbbbooboobbbbbobbobbbb$
oboooobboooobbooobboooobboooobo$
oboooboooooobbooobboooooobooobo$
bobooboooooboboboboboooooboobob$
boobbbooobbooooooooobbooobbboob$
bbboobobbobbobbobbobbobboboobbb!


How trivial would it be to modify the script for 5G collisions?
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Re: Whichlife (B2in3aeijn/S234e)

Postby testitemqlstudop » June 6th, 2019, 4:35 am

Organic, all-natural xs31:

x = 16, y = 16, rule = B2in3aeijn/S234e
oboobobobbboobbo$
bbbbooobbooobbbb$
obobbobbbbboobbo$
obobbboboobooboo$
bbbooooboobooboo$
oboboobobobooobb$
obbooboooboooboo$
oboobbboobbobboo$
obbobbbobbobbbbb$
ooboboobbboooooo$
ooobboboobboboob$
bboobooobobboboo$
bbboooboboobbbob$
bbobobbooboboobb$
bbbbbboobbbbbboo$
bbbbboooobbboboo!


Even more organic xp12:

x = 16, y = 16, rule = B2in3aeijn/S234e
bobobbooboobbooo$
bobobbobobbobboo$
obbobobbboooobbo$
bbbboobbbbbbobob$
oooooboobbobbbob$
bbooobbbooobbbbo$
ooooooboobbooobo$
bobobobobooobooo$
bobbooooboooooob$
bbobbboobboobboo$
ooobooooboooobob$
obbobboobbobbboo$
oooooooobobbbboo$
boobobobobooboob$
booobbboobbbobbb$
ooobobobbbooooob!
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Re: Whichlife (B2in3aeijn/S234e)

Postby wildmyron » June 6th, 2019, 4:56 am

testitemqlstudop wrote:How trivial would it be to modify the script for 5G collisions?

Fairly trivial, really. Just add another iterator and nest another loop. The only difficulty is in choosing the parameters of the 5th glider's placement. Currently I use three separate instances of the program to generate collisions from 2, 3, and 4 directions. It would probably make sense to add the 4th glider to the current 3 direction program.

But a few issues with this:

- Even though I'm running this search for a few new rules I believe the improvements I mentioned in the hacking apgsearch thread are needed to get greater benefit from running this type of search, especially if it's going to be expanded. It's just too awkward to find the good new syntheses as the search progresses.

- The current 4G search takes on the order of hours. Without changing the parameters of the first 4 iterators, adding the fifth G is going to multiply that by however many iterations of the 5th G placement there are (which for a reasonable 5G search would be on the order of hundreds at least.

I've been thinking about writing a version of hashsoup which allows an arbitrary number of gliders to be placed randomly. It would probably work similar to the blonksoup search, but only place gliders.

Edit: btw, the current 4Gcoll run in this rule is taking a fair bit longer because it's running on a laptop with throttled CPU and it has been going to sleep on me. It would be finished by now if I had run it on my desktop.

Edit 2: 6G synth of the most common p3:
x = 36, y = 45, rule = B2in3aeijn/S234e
9bo$10bo$8b3o4$bo$2bo$3o16$24b3o$15b3o6bo$17bo7bo$16bo3$33b2o$33bobo$
33bo10$18b3o$20bo$19bo!
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Re: Whichlife (B2in3aeijn/S234e)

Postby testitemqlstudop » June 6th, 2019, 6:45 am

Omy goody

x = 16, y = 16, rule = B2in3aeijn/S234e
2bobo4b3obo$b3obo3bobo$4o2bo4b2o$b2ob2o2bo3bob2o$o6bobo5bo$2bo2b2o2bo
3b2o$obobobobob3o$2bobo4b3o2bo$2obobob2o2b3obo$3bobobo4bobo$ob2obo4b3o
bo$5o2bobob4o$o3bo3b2o4bo$3bo4bobo2bo$o2bobo4b4obo$2ob2o3bo4bo!


Still goody (xp14)

x = 31, y = 31, rule = B2in3aeijn/S234e
bbboobbbobbobobobboooboooobbbob$
ooooobobbbbbbbooooooobbboobbbob$
bboobbboobbbobbobobobooooooboob$
bbbobbooobobbbbobbbobbbbbbooooo$
bboobbobobbbobboboooobobbobbboo$
oooboboobbbobooooobbobobobbbbbb$
ooobboobbboobobbbobboboboooobob$
obobbbbbobobobboobobbbobboboobb$
obobooooboobbobboobboobobbooobo$
bbobbbbbobooobboooboobobbbbbbbb$
oobboooboobbbboooobbboooobbobbb$
ooooobbbboboobbooboobobboobbbbo$
oobbobbobbboobbooboobobobbobobb$
boobooobooobbobooobbbboboobbbbo$
bobbbobooooooobbbbbbobbbbobbbob$
ooooooboboooooboboooooboboooooo$
bobbbobbbbobbbbbbooooooobobbbob$
obbbboobobbbbooobobboooboooboob$
bbobobbobobooboobboobbbobbobboo$
obbbboobbobooboobboobobbbbooooo$
bbbobboooobbboooobbbboobooobboo$
bbbbbbbboboobooobbooobobbbbbobb$
obooobboboobboobbobbooboooobobo$
bboobobbobbboboobbobobobbbbbobo$
boboooobobobbobbboboobbboobbooo$
bbbbbbobobobbooooobobbboobobooo$
oobbbobboboooobobbobbbobobboobb$
ooooobbbbbbobbbobbbbobooobbobbb$
booboooooobobobobbobbboobbboobb$
bobbboobbbooooooobbbbbbbobooooo$
bobbboooobooobbobobobbobbboobbb!


Goody! xp10

x = 32, y = 32, rule = B2in3aeijn/S234e
bboooboboboooboobbbobobbbooboobb$
boboooobboobooobbbobooboobbobbob$
obbooboboooooooooobbobooobooobbo$
obooobooobobbboooobobboobboooooo$
boooobbbboobbbbbobooobbooboooooo$
obooooooboobbbobbbobboboboobbbob$
obbbbobbbbbooboobooobbobbboboooo$
boobobbbbbbobobbobooobbbbbobobbb$
booooobbooboboboobobbboobbbboobo$
bboobboboobooooobobobboobbooboob$
oobbbobbbbbbobobooooobbbbboooooo$
boobobbobboooooooobboboooobbbobo$
obboobooboobboobooobooobbobbbooo$
bobbooooobobobboobboobooobbbboob$
bboobbobboooobbbbbboooobbooboooo$
bbooobbooboooobbbboboboobobboobo$
oboobboboobobobbbbooooboobbooobb$
ooooboobboooobbbbbboooobbobboobb$
boobbbboooboobboobbobobooooobbob$
ooobbbobboooboooboobboobooboobbo$
obobbboooobobboooooooobbobboboob$
oooooobbbbbooooobobobbbbbbobbboo$
booboobboobboboboooooboobobboobb$
oboobbbboobbbobooboboboobbooooob$
bbbobobbbbbooobobbobobbbbbboboob$
oooobobbbobbooobooboobbbbbobbbbo$
bobbboobobobbobbbobbbooboooooobo$
ooooooboobbooobobbbbboobbbboooob$
oooooobboobboboooobbbobooobooobo$
obbooobooobobbooooooooooboboobbo$
bobbobbooboobobbboooboobboooobob$
bbooboobbbobobbboobooobobobooobb!


Owee goody pathoolyyy!

x = 32, y = 32, rule = B2in3aeijn/S234e
3o2b2o2bob2o2bobo4bobo2bob3o$o2b2o4b2o2b2o3bobob3o2b2o2bo$o5bob5ob3o2b
2o4b4o2bo$b2obo2b2ob2obo2bob2o2b3ob2o2bo$5o2bo3b4obo3b2o3bob2obo$2b2ob
2ob2obob3obobo2bo3bo4bo$2bobo2bo2bob3o4bobo4bo2bobo$2obo3bobobo3b2o2bo
bob3ob2o$bobo3bo2bobo3b2obobo4bob2o$2obobo3bob8o3bobobo2b3o$4bob3o2bo
2bob2o2bo2bobo2b3o$b2obo5bob2o4b2ob2obob4obo$2b2ob4o2b2obo2b4ob2obobob
obo$bobo5bob2ob4o2bobo2b4obo$o4bo2b3ob2ob2ob2ob2o2b3ob2o$2b3o2b4o2b6o
3bobobo2bobo$obo2bobobo3b6o2b4o2b3o$b2ob3o2b2ob2ob2ob2ob3o2bo4bo$bob4o
2bobo2b4ob2obo5bobo$obobobob2ob4o2bob2o2b4ob2o$ob4obob2ob2o4b2obo5bob
2o$b3o2bobo2bo2b2obo2bo2b3obo$3o2bobobo3b8obo3bobob2o$2b2obo4bobob2o3b
obo2bo3bobo$3b2ob3obobo2b2o3bobobo3bob2o$obo2bo4bobo4b3obo2bo2bobo$o4b
o3bo2bobob3obob2ob2ob2o$bob2obo3b2o3bob4o3bo2b5o$bo2b2ob3o2b2obo2bob2o
b2o2bob2o$o2b4o4b2o2b3ob5obo5bo$o2b2o2b3obobo3b2o2b2o4b2o2bo$3obo2bobo
4bobo2b2obo2b2o2b3o!


A bit goody

x = 31, y = 31, rule = B2in3aeijn/S234e
bbooooooooboooooobbbobbobobbbob$
obobbbbobbobooobobbbooooboboobb$
bobobbbboobooobobbbobbobobbbboo$
bobboboboobooobbbboooooobbobobo$
bbboooobbboobbobbobbbobbbooobbo$
oobbobbbboobbbboboobobooobobbbo$
bbobboboobooobbobobobobbbboobbo$
ooboboboooboboooobobboboobbbboo$
booobobbobboobooooooobooobboobo$
bobooboobbbbbobbboooobboboboobo$
oobobobboobobobbbbobbbbbooobbob$
bboobboboobobooobbboobooobooobo$
bbboboboooobbobooobbbbobobboooo$
bbbboooboobboobboooooobobbboooo$
oobbbbboobbboobobbbobboobbobboo$
obobboooobbooboooboobboooobbobo$
oobbobboobbobbboboobbboobbbbboo$
oooobbboboooooobboobboobooobbbb$
oooobbobobbbbooobobboooobobobbb$
oboooboooboobbboooboboobobboobb$
bobbooobbbbbobbbboboboobboboboo$
oboobobobboooobbbobbbbbooboobob$
oboobboooboooooooboobbobbobooob$
oobbbboobobbobooooboboooboboboo$
obboobbbbobobobobboooboobobbobb$
obbboboooboboobobbbboobbbbobboo$
obbooobbbobbbobbobboobbboooobbb$
obobobboooooobbbboooboobobobbob$
oobbbbobobbobbboboooboobbbbobob$
bbooboboooobbbobooobobbobbbbobo$
bobbbobobbobbbooooooboooooooobb!
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Re: Whichlife (B2in3aeijn/S234e)

Postby Moosey » June 6th, 2019, 7:32 am

I’m awake and haven’t fallen out of a chair since I’m in a bed.
Here’s a statorless nontrivial p476, 38 cells
x = 15, y = 17, rule = B2in3aeijn/S234e
5b2o5b2o$4bob2o3b2obo$4bo2b2ob2o2bo$5b2o5b2o8$5b2o$5b2o2$3bo4bo$bo2b4o
2bo$ob2o4b2obo!


A nice pi eater, not a loaf
x = 9, y = 7, rule = B2in3aeijn/S234e
7b2o$6bobo$7bo2$2ob2o$o3bo$b3o!


Compatible with testitem’s almost conduit
x = 13, y = 15, rule = B2in3aeijn/S234e
2ob2o$o3bo$b3o3$8b2o$8b2o6$11bo$10bobo$11b2o!


3G eater and 3G barge
x = 16, y = 25, rule = B2in3aeijn/S234e
13b2o$12bo2bo$13bobo$14bo3$2b2o$bobo$3bo8$13b2o$12bo2bo$13bobo$14bo3$b
2o$obo$2bo!


EDIT:
Removing irrelevant parts
testitemqlstudop wrote:Firstly the "chaotic puffer" is a spaceship, and secondly the spaceship's in Aintlife.

Oh
testitemqlstudop wrote:Did you not see my first linear growth engine? I like how two sparks (honeyfarm + TL) make a puffer engine.

I did

Testitem suggested naming their oscillator “jumping loaves” or “loaves hassling domino”, and I like the first.
Last edited by Moosey on June 6th, 2019, 8:52 am, edited 1 time in total.
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My CA rules can be found here

Also, the tree game
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Re: Whichlife (B2in3aeijn/S234e)

Postby testitemqlstudop » June 6th, 2019, 8:45 am

Firstly the "chaotic puffer" is a spaceship, and secondly the spaceship's in Aintlife.

Did you not see my first linear growth engine? I like how two sparks (honeyfarm + TL) make a puffer engine.
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Re: Whichlife (B2in3aeijn/S234e)

Postby Moosey » June 6th, 2019, 8:58 am

I tried to make one of these but it didn’t work.
testitemqlstudop wrote:
x = 32, y = 32, rule = B2in3aeijn/S234e
3o2b2o2bob2o2bobo4bobo2bob3o$o2b2o4b2o2b2o3bobob3o2b2o2bo$o5bob5ob3o2b
2o4b4o2bo$b2obo2b2ob2obo2bob2o2b3ob2o2bo$5o2bo3b4obo3b2o3bob2obo$2b2ob
2ob2obob3obobo2bo3bo4bo$2bobo2bo2bob3o4bobo4bo2bobo$2obo3bobobo3b2o2bo
bob3ob2o$bobo3bo2bobo3b2obobo4bob2o$2obobo3bob8o3bobobo2b3o$4bob3o2bo
2bob2o2bo2bobo2b3o$b2obo5bob2o4b2ob2obob4obo$2b2ob4o2b2obo2b4ob2obobob
obo$bobo5bob2ob4o2bobo2b4obo$o4bo2b3ob2ob2ob2ob2o2b3ob2o$2b3o2b4o2b6o
3bobobo2bobo$obo2bobobo3b6o2b4o2b3o$b2ob3o2b2ob2ob2ob2ob3o2bo4bo$bob4o
2bobo2b4ob2obo5bobo$obobobob2ob4o2bob2o2b4ob2o$ob4obob2ob2o4b2obo5bob
2o$b3o2bobo2bo2b2obo2bo2b3obo$3o2bobobo3b8obo3bobob2o$2b2obo4bobob2o3b
obo2bo3bobo$3b2ob3obobo2b2o3bobobo3bob2o$obo2bo4bobo4b3obo2bo2bobo$o4b
o3bo2bobob3obob2ob2ob2o$bob2obo3b2o3bob4o3bo2b5o$bo2b2ob3o2b2obo2bob2o
b2o2bob2o$o2b4o4b2o2b3ob5obo5bo$o2b2o2b3obobo3b2o2b2o4b2o2bo$3obo2bobo
4bobo2b2obo2b2o2b3o
!


This suggests a 5G short canoe
x = 33, y = 45, rule = B2in3aeijn/S234e
7b2o$6bobo$7bo4$3o$obo$3o34$30b2o$30bobo$30bo!


An uncomfortable R -> BH factory
x = 7, y = 6, rule = B2in3aeijn/S234e
5b2o$5b2o2$2bo$3o$bo!

And an uncomfortable HF -> R
x = 10, y = 5, rule = B2in3aeijn/S234e
8b2o$8b2o$b3o$o3bo$b3o!


I like this huge (useless) SL which gets converted to a PseudoSL when hit with a tiny spark.
Are there any NT catalyst searchers?
x = 10, y = 21, rule = B2in3aeijn/S234e
3bo$2bobo$bo3bo$bo3bo$bo3bo$2bobo$3bo5$8b2o$bobo2bo2bo$ob2o2b2o$o6bo$b
ob4o$2obo3b3o$4b2o3bo$5bo$4bo$4b2o!

Like, an NTbellman?

EDIT:
Nontrivial p9
x = 8, y = 13, rule = B2in3aeijn/S234e
2b2o$2b2o$6b2o$5bobo$6bo2$b2o$2bo$o2bo$2o2b2o$2bo2bo$3bo$3b2o!

Which actually is related to a “use” for a longboat:
x = 59, y = 13, rule = B2in3aeijn/S234e
19bo37bo$18bo37bo$18b3o35b3o$8bo37bo$7bobo35bobo$6bobo35bobo$6b2o36b2o
$2o36b2o$2o36b2o$4b2o36b2o$4b2o36b2o2$2bo!


They can eat grins but don’t eat the blocks that the grins would become.
x = 6, y = 9, rule = B2in3aeijn/S234e
4bo$3bobo$2bobo$2b2o2$o$bo$bo$o!


11G 32pm based on arie paap’s 4G search
x = 332, y = 340, rule = B2in3aeijn/S234e
329bo$329bobo$329b2o37$278bo$278bobo$278b2o133$190bo$189bo$189b3o10$
176bo$175bo$139bo35b3o$139bobo$139b2o8$124bo$124bobo$124b2o43bo$168bo$
168b3o119$22b2o$21b2o$13b3o7bo$15bo$14bo3$29b2o$29bobo$29bo7$bo$b2o$ob
o!


A 27x1 pre-jumpingloaves
x = 27, y = 1, rule = B2in3aeijn/S234e
ob3ob3ob2ob3ob8obo!


which is
x = 18, y = 7, rule = B2in3aeijn/S234e
17bo$17bo$b2o3b2o5b2o2bo$o2bobo2bo3bo2bo$b2o3b2o5b2o2bo$17bo$17bo!


Here's something suggestive of an 8G (or fewer) synth for a rare oscillator:
x = 15, y = 4, rule = B2in3aeijn/S234e
o4b2o5b3o$o3bo2bo6bo$o3bobo5b3o$5bo!

the loaf can be replaced with a BH
x = 15, y = 3, rule = B2in3aeijn/S234e
o4b2o5b3o$o3bo2bo6bo$o4b2o5b3o!
Last edited by Moosey on June 7th, 2019, 4:20 pm, edited 7 times in total.
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Re: Whichlife (B2in3aeijn/S234e)

Postby testitemqlstudop » June 6th, 2019, 9:35 am

So far we have periods:

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15 (Ian07), 28, 34, 43 (Ian07), 45, 69, 476

Will update with new discoveries
LLS-ing p13, sym D8
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Re: Whichlife (B2in3aeijn/S234e)

Postby Hdjensofjfnen » June 13th, 2019, 2:21 pm

This is painfully close to a glider eater.
x = 15, y = 13, rule = B2in3aeijn/S234e
7bobo$7b2o$8bo3$3o$2bo$bo3$12b2o$12bobo$12bo!

EDIT: Also, can the self-lengthening XWSS be stabilized with a flotilla? I tried for fifteen minutes and couldn't come up with anything.
x = 5, y = 4, rule = B2in3aeijn/S234e
o2bo$4bo$o3bo$b4o!

EDIT:
Moosey wrote:Any 2G ships?

Sure:
x = 11, y = 12, rule = B2in3aeijn/S234e
bo$2bo$3o3$8bobo$9b2o$9bo2$4b3o$6bo$5bo!

That improves the current synthesis by one (?)
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My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: Whichlife (B2in3aeijn/S234e)

Postby 2718281828 » June 13th, 2019, 3:00 pm

Some small ships:
x = 44, y = 73, rule = B2in3aeijn/S234e
4$14bo$13bobo2$13b3o$9bo3bo$9b2o2bo3bobo$6bo3bo2bo3bo2bo$4b2o6bob4obo$
5b2o6bo2$14b2o$15b2o3$12bobo$12b2o$13bo6b2o$22bo$20b2o$19bo3bo$17bo4bo
$16bo5b3o$16b3o6$23bobo$24bo2bo$24bo2b2o$20bobo3b3o$20b2o5b2o$21bo$23b
obo$23b2o$24bo$31b3o$31b3o$32bo$34bob2o$26bobo2b4o$26b2o3b3o$27bo3bo2$
30bobo$30b2o$31bo7$27b2o2bo$27b2o$28bob2o$28bobo$26bob2obo$30bo2bo$24b
3o4b2o$24b3o3b3o$24b2obo2b2obo$25b3o3b3o$26bo5bo!
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Re: Whichlife (B2in3aeijn/S234e)

Postby Hdjensofjfnen » June 13th, 2019, 4:02 pm

2718281828 wrote:Some small ships:

Nice! I'd thought there were some glider tagalongs, but couldn't find any. Also, good job with stabilizing the XWSSes.

EDIT: There's the glider eater I wanted!
x = 10, y = 8, rule = B2in3aeijn/S234e
2b2o$2b2o$o$2o2$7b2o$7bobo$7bo!


EDIT: Component:
x = 32, y = 10, rule = B2in3aeijn/S234e
13bo$12bobo$13bo16bo$29bobo$30bo$2o15b2o$2o15b2o$5b3o14b3o$5bobo14bobo
$5bobo14bobo!


EDIT: On the road to a synthesis:
x = 20, y = 9, rule = B2in3aeijn/S234e
2b3o11b3o$3bobo11bobo$4bo13bo5$2o3b2o7b2o$2o3b2o7b2o!

EDIT: That reaction that normally produces a blinker in life seems to be the star of the show:
x = 13, y = 11, rule = B2in3aeijn/S234e
b2o$4o$4bo$4bo2$b2o$3b2o$10bo$8b2ob2o$b3o5bobo$10bo!
Last edited by Hdjensofjfnen on June 13th, 2019, 6:49 pm, edited 1 time in total.
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My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: Whichlife (B2in3aeijn/S234e)

Postby Moosey » June 13th, 2019, 6:45 pm

Hdjensofjfnen wrote:EDIT: That reaction that normally produces a blinker in life seems to be the star of the show:
x = 13, y = 11, rule = B2in3aeijn/S234e
3o$4o$4bo$4bo2$b2o$3b2o$10bo$8b2ob2o$b3o5bobo$10bo!

Yup, see the original 5G jumping loaves
x = 37, y = 39, rule = B2in3aeijn/S234e
35bo$34bo$34b3o23$6bobo$7b2o$7bo2$5b3o$5bo$6bo3$2bo$obo$b2o3bo$5b2o$5b
obo!

I’m glad it has a 2G synth; it’s very useful.
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Re: Whichlife (B2in3aeijn/S234e)

Postby Hdjensofjfnen » June 13th, 2019, 7:06 pm

Whew! It was a tough time timing the insertion of the block, but I pulled it off!
x = 20, y = 37, rule = B2in3aeijn/S234e
15bo$14bo$14b3o12$4bo$2bobo$3b2o3$4bo7bo$3b2o5b2o$3bobo5b2o8$bo$b2o$ob
o3$17b3o$17bo$18bo!

EDIT: Bounding box optimization
EDIT: Description: 6G synthesis of an xs23

EDIT:
x = 20, y = 14, rule = B2in3aeijn/S234e
10b2o$9bo2bo$10bobo$11bo$2o$b2o$o5$18b2o$17b2o$19bo!


EDIT:
6G downboat-demicarrier:
x = 84, y = 81, rule = B2in3aeijn/S234e
58bo$58bobo$58b2o32$4bobo28b2o$4b2o28bo2bo$5bo29bobo$36bo$3o22b2o$o25b
2o$bo23bo26$53b2o$52b2o$54bo10$82bo$81b2o$81bobo!


3G long^2 boat:
x = 13, y = 14, rule = B2in3aeijn/S234e
4bo$2b2o$3b2o5$bo$b2o$obo2$10b3o$10bo$11bo!
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: Whichlife (B2in3aeijn/S234e)

Postby Hdjensofjfnen » June 14th, 2019, 11:46 am

I think I can add a new post now.
HB in 5 gliders:
x = 88, y = 88, rule = B2in3aeijn/S234e
85bo$85bobo$85b2o41$61bo$61bobo$61b2o3$48bo$46bobo$47b2o3$57bo$56b2o$
56bobo30$3o$2bo$bo!


?-loaf-demicarrier in 6:
x = 78, y = 83, rule = B2in3aeijn/S234e
75bo$75bobo$75b2o40$53bo$53bobo$53b2o3$40bo$38bobo$39b2o3$49bo$48b2o$
48bobo24$2o$b2o$o60b2o$61bobo$61bo!
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: Whichlife (B2in3aeijn/S234e)

Postby Moosey » June 28th, 2019, 11:39 am

4G synth of an SL, discovered via curiosity, not by Catagolue soups
x = 15, y = 35, rule = B2in3aeijn/S234e
13bo$12bo$12b3o12$2bo$obo$b2o3$2bo$b2o$bobo11$11b2o$11bobo$11bo!


Synth?
x = 10, y = 6, rule = B2in3aeijn/S234e
5b3o$4bo3bo$4bo4bo$4bo4bo$2o3bo3bo$2o4b3o!

Reaction found by hand (and CTRL-5)

EDIT
Darn, the problem with this rule is that big SLs form too quickly; here’s a slice of a soup one generation in; the SL forms really quickly.
x = 21, y = 21, rule = B2in3aeijn/S234e
3bobo2bobo8b2o$o4b3o$bo2b2o11b2obo$bo4b2o6bo$bob4o9b2obo$6bo7bobo$bob
2o11bo$4bobo13bo$4bo6bo7bo$6bo4bobo5bo$5bo4b3o2bo$3bobo4bo2bo2bo$o2bob
ob3o3bo$14bo4b2o$o5bob4o$o8bobo7b2o$2bo13bo2bo$o8bo$3bo10bo4bo$5b2o4bo
bo5b2o$bo4bobo4bob2ob3o!

EDiT:
Wow.
x = 15, y = 11, rule = B2in3aeijn/S234e
13bo$12bo$12b3o$bobo$b2o$2bo3$b2o$obo$2bo!

I don’t recall seeing that constellation before but apparently it has a tiny seed (A b and a spark)
Very long ship in 4G:
x = 26, y = 37, rule = B2in3aeijn/S234e
24bo$23bo$23b3o18$bobo$b2o$2bo3$b2o$obo$2bo7$12b2o$12bobo$12bo!


Useful component
x = 9, y = 7, rule = B2in3aeijn/S234e
2o$2o5b2o2$2bo2b3o$bobo2bobo$bobo3b2o$2bo5bo!


Are there any longboat synths? Given we already have a 3G veryLB I doubt we will need a more expensive Longboat synth unless it would be impossible to place a VLB. (Or if there is a 2G/3G LB anyways)
x = 12, y = 21, rule = B2in3aeijn/S234e
10bo$9bo$9b3o15$2o$b2o2bo$o3bo$4b3o!

Just wondering because of the useful grin-eating property of x-longboats/x-longships
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Also, the tree game
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Re: Whichlife (B2in3aeijn/S234e)

Postby Hdjensofjfnen » June 28th, 2019, 2:17 pm

Improvement to this 6-glider synthesis could be possible, but this synthesis is lucky enough already:
x = 17, y = 14, rule = B2in3aeijn/S234e
2bo$bo$b3o$12bo$10b2o$11b2o$bobo$b2o$2bo$15b2o$14b2o$b2o7bo5bo$obo6b2o
$2bo6bobo!
#C [[ THEME Life32 ]]

EDIT: 4G carrier:
x = 18, y = 8, rule = B2in3aeijn/S234e
b2o4b2o$obo4bobo$2bo4bo$15b2o$15bobo$b2o12bo$obo$2bo!
#C [[ THEME Life32 ]]

EDIT: WOW! The utility of the long boat yields a remarkable 6 glider synthesis!
x = 32, y = 22, rule = B2in3aeijn/S234e
31bo$29b2o$30b2o4$16bo$17bo$15b3o5$16b2o$16bobo$17bobo$18bobo$19bo2$bo
$b2o$obo!
#C [[ THEME Life32 ]]

EDIT: The other flavor of short-alef:
x = 32, y = 18, rule = B2in3aeijn/S234e
31bo$29b2o$30b2o3$obo$b2o13bo$bo15bo$15b3o5$16b2o$16bobo$17bobo$18bobo
$19bo!
#C [[ THEME Life32 ]]

EDIT: But wait, there's more!
x = 33, y = 19, rule = B2in3aeijn/S234e
32bo$30b2o$31b2o4$17bo$18bo$16b3o$8bobo$9b2o$9bo2$17b2o$17bobo$9b2o7bo
bo$2o8b2o7bobo$b2o6bo10bo$o!
#C [[ THEME Life32 ]]

EDIT: I... need a rest.
x = 34, y = 19, rule = B2in3aeijn/S234e
o32bo$b2o28b2o$2o30b2o4$18bo$19bo$17b3o$9bobo$10b2o$10bo2$18b2o$18bobo
$10b2o7bobo$b2o8b2o7bobo$obo7bo10bo$2bo!
#C [[ THEME Life32 ]]
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: Whichlife (B2in3aeijn/S234e)

Postby Moosey » June 29th, 2019, 9:27 am

A pi pulls a tub
x = 3, y = 10, rule = B2in3aeijn/S234e
obo$obo$3o5$bo$obo$bo!

4G LB— is there no 3G?
x = 25, y = 25, rule = B2in3aeijn/S234e
23bo$22bo$22b3o2$12bo$11bo$11b3o6$15bo$14b2o$14bobo8$b2o$obo$2bo!

EDIT: there is, if there’s a 2G tub.
x = 9, y = 15, rule = B2in3aeijn/S234e
7bo$6bo$6b3o10$bo$obo$bo!

Can someone enumerate 2G collisions?

EDIT:
Are you joking?
x = 50, y = 14, rule = B2in3aeijn/S234e
36b2o$b2o14b2o16bo2bo$o2bo12bo2bo15bobo$obo13bobo17bo$bo15bo$47b2o$47b
obo$47bo3$21b2o$5b2o14bobo$5bobo13bo$5bo!

It looks like I’m closer to a 3G LONG INTEGRAL than a 3G longboat.
x = 11, y = 11, rule = B2in3aeijn/S234e
5bo$6bo$4b3o3$8bo$8bobo$8b2o$b2o$obo$2bo!
#C [[ STOP 14 ]]
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My CA rules can be found here

Also, the tree game
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