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Hassl8life (B34k5e7c/S23-a4iyz)

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Hassl8life (B34k5e7c/S23-a4iyz)

Postby Moosey » February 3rd, 2019, 4:44 pm

This is another rule I made. It is so name for its period 8 blinker hassler:
x = 3, y = 5, rule = B34k5e7c/S23-a4iyz
3o$bo3$3o!

Spaceship collection:
x = 323, y = 220, rule = B34k5e7c/S23-a4iyz
3o7b3o5b3o24b3o55bo8bo178bo8bo$o8bo2bo4bo2bo23bo2bo54b3o6b3o49bo8bo24b
o8bo24bo8bo49b3o6b3o$bo9b2o6b2o28bo33bo8bo8b2obo6bob2o47b3o6b3o22b3o6b
3o22b3o6b3o47b2obo6bob2o8bo8bo$12bo7bo28bo32b3o6b3o49bo8bo8b2obo6bob2o
20b2obo6bob2o20b2obo6bob2o8bo8bo49b3o6b3o$9bo7b2o62b2obo6bob2o47b3o6b
3o96b3o6b3o47b2obo6bob2o$49bo91b2obo6bob2o94b2obo6bob2o$49bo$45bo$40bo
5b3o$40bo$40b3o$42b2o$41bob2o$41b3o$42bo$54b2o$53b3o$54bo3bo$58b2o$48b
o8bob2o$54b6o$46bo3bo3bo$45bo4bo$45b3o3bo4bo$47b2o$49bo$48bo$49b2o$49b
obo$47b2o3bo$48bobobo$49b3o$50bo4$46bo48bo90b2o28b2o90bo$43bo51bo59bo
25b2o3b2o28b2o3b2o25bo59bo$95bo59bo24bobo38bobo24bo59bo$45bo109bo24bo
42bo24bo$180b3o38b3o23$94b3o210b3o6$185b3o28b3o8$159bobo11bobo52bobo
11bobo$159b2o13b2o52b2o13b2o$160bo13bo54bo13bo9$95bo212bo$95bo212bo$
95bo212bo4$186bo30bo$186bo30bo$186bo30bo19$94b3o210b3o5$142bo118bo$
141bo120bo$141b3o116b3o18$95bo212bo$95bo212bo$95bo212bo22$125bo152bo$
123b2o154b2o$124b2o152b2o$94b3o210b3o25$95bo212bo$95bo212bo$95bo212bo
14$106bo190bo$106bobo186bobo$106b2o188b2o9$94b3o210b3o!

left to right: Glider (G), Mutant Lightweight Spaceship (MLWSS), Mutant Mutant LWSS (MMLWSS), Holy Cow ship (HC), 9-engine 26c/71o corder ((9Br)-c)
known speeds:
orthogonal: c/2o (various periods), 26c/71o
diagonal: c/4d
oblique: None Known
Last edited by Moosey on February 4th, 2019, 1:22 pm, edited 1 time in total.
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Re: Hassl8life

Postby dvgrn » February 3rd, 2019, 8:47 pm

Moosey wrote:Spaceship collection...
left to right: Glider (G), Mutant Lightweight Spaceship (MLWSS), Mutant Mutant LWSS (MMLWSS), Holy Cow ship (HC), 9-engine 26c/71o corder ((9Br)-c)

Wow, those 26c/71o B-heptominos do love to produce lots of mirror-image glider pairs in this rule, don't they?

It doesn't seem like that Cordership needs to be quite so complicated, though:

x = 562, y = 123, rule = B34k5e7c/S23-a4iyz
2bo8bo9b3o6b3o110b3o6b3o9bo8bo$b3o6b3o7bo2bo6bo2bo108bo2bo6bo2bo7b3o6b
3o80bo8bo9b3o6b3o70b3o6b3o9bo8bo$2obo6bob2o6bo3bo4bo3bo108bo3bo4bo3bo
6b2obo6bob2o78b3o6b3o7bo2bo6bo2bo68bo2bo6bo2bo7b3o6b3o80bo8bo9b3o6b3o
30b3o6b3o9bo8bo$19b2obobo4bobob2o106b2obobo4bobob2o96b2obo6bob2o6bo3bo
4bo3bo68bo3bo4bo3bo6b2obo6bob2o78b3o6b3o7bo2bo6bo2bo28bo2bo6bo2bo7b3o
6b3o$19b2ob2o6b2ob2o106b2ob2o6b2ob2o115b2obobo4bobob2o66b2obobo4bobob
2o96b2obo6bob2o6bo3bo4bo3bo28bo3bo4bo3bo6b2obo6bob2o$20b3o8b3o108b3o8b
3o116b2ob2o6b2ob2o66b2ob2o6b2ob2o115b2obobo4bobob2o26b2obobo4bobob2o$
273b3o8b3o68b3o8b3o116b2ob2o6b2ob2o26b2ob2o6b2ob2o$486b3o8b3o28b3o8b3o
30$45bo84bo$45bo2b2o76b2o2bo167bo44bo$44b2o4bo74bo4b2o166bo2b2o36b2o2b
o$45bobo2b2o72b2o2bobo166b2o4bo34bo4b2o$45bo2b3o74b3o2bo167bobo2b2o32b
2o2bobo$47b3o76b3o169bo2b3o34b3o2bo$300b3o36b3o14$74b3o22b3o$76bo22bo$
75bo24bo10$42bo90bo$42bo90bo161bo50bo$42bo90bo161bo50bo$295bo50bo$75bo
24bo$76bo22bo$74b3o22b3o4$52bo17bo34bo17bo$52bobo13bobo34bobo13bobo
181bo30bo$52b2o15b2o34b2o15b2o181bobo26bobo$305b2o28b2o14$41b3o88b3o$
294b3o48b3o25$84bo2b2o2bo!

or even just
x = 34, y = 3, rule = B34k5e7c/S23-a4iyz
2bo8bo10bo8bo$b3o6b3o8b3o6b3o$2obo6bob2o6b2obo6bob2o!
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Re: Hassl8life

Postby Moosey » February 3rd, 2019, 10:09 pm

dvgrn wrote:
Moosey wrote:Spaceship collection...
left to right: Glider (G), Mutant Lightweight Spaceship (MLWSS), Mutant Mutant LWSS (MMLWSS), Holy Cow ship (HC), 9-engine 26c/71o corder ((9Br)-c)

Wow, those 26c/71o B-heptominos do love to produce lots of mirror-image glider pairs in this rule, don't they?

It doesn't seem like that Cordership needs to be quite so complicated, though:

smaller corderoids

or even just
2-engine corderoid

Hah, those corderoids are good!
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My CA rules can be found here

Also, the tree game
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Re: Hassl8life (B34k5e7c/S23-a4iyz)

Postby Βεν Γ. Κυθισ » February 5th, 2019, 6:48 am

I found a puffer that generated in a random soup (it was originally a dirty puffer, but I found a clean version quickly):
x = 7, y = 3, rule = B34k5e7c/S23-a4iyz
obobobo$obobobo$3ob3o!
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.
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Re: Hassl8life (B34k5e7c/S23-a4iyz)

Postby Moosey » February 5th, 2019, 8:55 am

Βεν Γ. Κυθισ wrote:I found a puffer that generated in a random soup (it was originally a dirty puffer, but I found a clean version quickly):
x = 7, y = 3, rule = B34k5e7c/S23-a4iyz
obobobo$obobobo$3ob3o!

That is known.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
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Re: Hassl8life (B34k5e7c/S23-a4iyz)

Postby testitemqlstudop » February 5th, 2019, 10:39 am

I presume this forerake/backrace/puffer is known?
x = 42, y = 43, rule = B34k5e7c/S23-a4iyz
5$4bo$3b3o$2bo2b2o$2bob3o$3b2o2bo$3b4o2$3b4o18b2o$3b2o2bo16b4o$2bob3o
6bo10b2ob2o$2bo2b2o5b3o11b2o$3b3o6bob2o$4bo12bo$9bo4bo$10b4obo$11bo2$
31b3o$30bo3bo$5bo24b2ob2o$5bo$5b2ob2o25b3o$7b2o26bo2bo$8b2o25b2obo$9bo
8b3o15b3o2$15b2o4bo$14b2o2bo2bo$15b4ob2o2bo$17bob2o2b3o$22bob2o$22bo2b
o$22b3o$23bo!


It came out of soup:
x = 20, y = 20, rule = B34k5e7c/S23-a4iyz
o2bo2bo2b2o5bo$5ob3o2bo2bo2b2o$3o3b5obob6o$ob5o2bo2b2o2bob2o$bo2b3obob
6o2b2o$o4b2o3bo3b2o2bo$3b3obobob2ob2o2b2o$bo3b3obo2bobob2o$o2bobobob5o
b2o2bo$3obo2bobo3b2ob3o$o4b2ob2o2bo5bo$3bob2obobo5bobo$o3bobobob2ob2o
2b3o$2o2b3ob3o2b4o2bo$b2o2b3obobobo5bo$o2b4ob2obo2b3ob2o$5o5b4o3bo$4bo
b4ob5o2b2o$o2bo2b3o2b2ob3o2bo$2bo2b4obo3bobob2o!
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Re: Hassl8life (B34k5e7c/S23-a4iyz)

Postby Βεν Γ. Κυθισ » February 6th, 2019, 5:05 pm

The resulting familiar four of gliders seems to be pretty common:
x = 11, y = 11, rule = B34k5e7c/S23-a4iyz
9b2o$10bo$9bo$8bo$7bo$6bo$5bo$4bo$3bo$2bo$2o!
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.
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Re: Hassl8life (B34k5e7c/S23-a4iyz)

Postby Moosey » February 6th, 2019, 7:45 pm

Βεν Γ. Κυθισ wrote:The resulting familiar four of gliders seems to be pretty common:
x = 11, y = 11, rule = B34k5e7c/S23-a4iyz
9b2o$10bo$9bo$8bo$7bo$6bo$5bo$4bo$3bo$2bo$2o!

That’s because it’s a teardrop.
If you think something is almost certainly known and it looks really obvious, it’s probably known. This includes that 4-glider object (which turned out to be the teardrop, as stated).
Still, it probably deserves to be noted for future use or something. So still, thanks!
@testitemsqldop (I really hope I spelt your name right, sorry)
Why would that be known? It isn’t, but it is always good that another thing is known, I suppose.
Last edited by Moosey on February 6th, 2019, 7:50 pm, edited 3 times in total.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
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Re: Hassl8life (B34k5e7c/S23-a4iyz)

Postby muzik » February 6th, 2019, 7:45 pm

Is there an over unity reaction involving it?
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Re: Hassl8life (B34k5e7c/S23-a4iyz)

Postby Moosey » February 6th, 2019, 7:51 pm

muzik wrote:Is there an over unity reaction involving it?

There is a 2G pi. There’s probably a 2G or 3G teardrop.
Reflectors, anyone?

It could help if someone enumerated 2G collisions in this rule.

EDIT:
Two possibly interesting 2G reactions. The latter can be called overunity.
x = 37, y = 4, rule = B34k5e7c/S23-a4iyz
bo26bo$2bo4bobo19bo6bo$3o4b2o18b3o4b2o$8bo26b2o!


And one of many (I think) 2G pi synths:
x = 5, y = 9, rule = B34k5e7c/S23-a4iyz
o$b2o$2o4$3b2o$2bobo$4bo!


EDIT2:
2G->4G+Blinker
x = 11, y = 7, rule = B34k5e7c/S23-a4iyz
bo$2bo$3o2$9bo$8b2o$8bobo!


And a 2G->8G+junk:
x = 10, y = 6, rule = B34k5e7c/S23-a4iyz
bo$2bo$3o$8b2o$7b2o$9bo!


Another 2G 2MLWSS:
x = 10, y = 5, rule = B34k5e7c/S23-a4iyz
bo$2bo$3o4b2o$7bobo$7bo!


Like in mooselife, MLWSSes are super common because of this predecessor
x = 3, y = 3, rule = B34k5e7c/S23-a4iyz
3o$o$o!


EDIT:
Clean 3G->4G!
x = 10, y = 11, rule = B34k5e7c/S23-a4iyz
bo$2bo5bo$3o4bo$7b3o5$b2o$2b2o$bo!

Now we need reflectors and stuff and we can make over-unity based guns.

Also, can we make a SMOG (spaceship made of gliders) or RMOG (rake made of gliders) utilizing 2G pis and 3G teardrops?
Or perhaps a GMOG (gun made of gliders)?
Last edited by Moosey on February 6th, 2019, 8:09 pm, edited 2 times in total.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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Re: Hassl8life (B34k5e7c/S23-a4iyz)

Postby Hdjensofjfnen » February 6th, 2019, 8:08 pm

Glider bounces off an unsuspecting MLWSS:
x = 5, y = 12, rule = B34k5e7c/S23-a4iyz
bo2bo$o$obo$4o6$b2o$2o$2bo!
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x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: Hassl8life (B34k5e7c/S23-a4iyz)

Postby Moosey » February 6th, 2019, 8:11 pm

Hdjensofjfnen wrote:Glider bounces off an unsuspecting MLWSS:
x = 5, y = 12, rule = B34k5e7c/S23-a4iyz
bo2bo$o$obo$4o6$b2o$2o$2bo!

I dare you to make that into an overunity reaction using a preloaf MLWSS predecessor synth from a B. In a way that produces a Glider or two, so not a clean synth.

Or to make it into a gun or a crazy oscillator.
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Also, the tree game
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