Rules with interesting replicators

For discussion of other cellular automata.
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Moosey
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Re: Rules with interesting failed replicators

Post by Moosey » February 4th, 2019, 11:03 am

danny wrote:I think It's a gun of a puffer of itself.

p62 in the last rule:

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oscillator
Different rule with a failed replicator running from hordes of zombies:

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weird ship
Yeah, It is either that or a puffer that puffs itself.

Also, on the last part of your post:
That thing is unusual.
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77topaz
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Re: Rules with interesting failed replicators

Post by 77topaz » February 4th, 2019, 5:40 pm

The self-puffer can be tamed into a spaceship:

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x = 13, y = 14, rule = B3-nqy4aqz5ckn6n/S2-i3-a4inqz
3b3ob3o$3bobobobo$b2o2bobobo$bo7b2obo$bo10bo$11bo3$2o$2o$b5o2b2o$2bobo
3bo2bo$3bo4b4o$9b2o!
The rule is explosive - not that that's particularly surprising when there are multiple small replicators.

The zombie rule is not explosive, however, and also has several other sparky spaceships:

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x = 11, y = 30, rule = B3-nqy4aqz5cn6n8/S2-i3-a4inqz7c8
3b2ob2o$3b2ob2o7$b3o3b3o$o2bo3bo2bo$3b2ob2o16$b3o3b3o$bo2bobo2bo$2b3ob
3o$3bo3bo!

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x = 26, y = 13, rule = B3-nqy4aqz5cn6n8/S2-i3-a4inqz7c8
15b3o3bo$13bo3bo3b2o$12bo8b2o$3bo8bo2b2o6b2o$2b9o4bo8b2o$bo2b2o2bo4bo
9b2o$b4ob3o$4bo8bo9b2o$4b7ob3o9b2o$2b2obob3o13b2o$b4o18bo$2o2bo14bo$b
2o16bo!

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x = 88, y = 38, rule = B3-nqy4aqz5cn6n8/S2-i3-a4inqz7c8
11bo$10b3o60b2o$9b2ob2o58b4o$9b3ob2o57bo3bo$8bo2bob3o48b3o4b4obo$9bobo
b2o18b2o28bo2b4o3b3o$9bo2b2o18bo2bo26b2obo3bo$12bo18bo22b2o5b2ob4o$31b
o2bo18bo2bo3bob2o4bo13b2o$30bob2o19bo2bo4b2o2bo15bo3bo$12b2o15b2o2bo
18b2obo10bo14bo4bo$14bo14b2obo20b2o31bo$59bo22b5o$31b2o27bo21bo$54bob
2o14bo12b2o$54b2obo2b2o10b2o12b2o$62bo10b2o10b2o$54b4o4b2o8b2o11bo$54b
ob2ob2obo9bo8bo$30b2o49bo$4bo25b3o$3b3o28bo18b2ob2ob2ob2o$3bobo17b2o7b
obo17b2o3bobo3b2o$b4o18bo9b2o18b2ob2ob2ob2o$2obo26bo$b2o3bobo19bobo5b
2o$5bobo21bo4bo2bo$6bo22b2o3bob2o$5bo24b2o2b2o4$32b3o$31b2obo$30bo2b2o
$30bob3o$31b3o$32bo!
I'm apgsearching the rule now, and it appears that some of the spaceships are so big apgsearch can only classify them as oversized - "ov_p0" is the most common object in the rule. But there appear to be even more unique natural spaceships than the ones I just mentioned. Here's a link to the census.

EDIT: Here's one that got tagged as "ov_q392":

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x = 16, y = 16, rule = B3-nqy4aqz5cn6n8/S2-i3-a4inqz7c8
2o2b3o3bo2bo$2b2ob2o2bo2bo2bo$bobo4b2o$2obob5ob2o$2obo2bob2obob2o$2b2o
bobo2bo4bo$2b2o5bo4b2o$o3b2obobobobobo$obobobo2bo$2b2obo2bo2b2o$o3b3o
2bob3o$o2b3o2b3o4bo$obobob4o2bobo$5o2b3ob2obo$o2bo2b2ob2o2b2o$o2bob5o
3b3o!

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Moosey
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Re: Rules with interesting failed replicators

Post by Moosey » February 4th, 2019, 6:18 pm

77topaz wrote:...
The zombie rule is not explosive, however, and also has several other sparky spaceships:

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do

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re

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mi
I'm apgsearching the rule now, and it appears that some of the spaceships are so big apgsearch can only classify them as oversized - "ov_p0" is the most common object in the rule. But there appear to be even more unique natural spaceships than the ones I just mentioned. Here's a link to the census.

EDIT: Here's one that got tagged as "ov_q392":

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ov_q392
Maybe the rule should be called zombielife?
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Hunting
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Re: Rules with interesting failed replicators

Post by Hunting » February 6th, 2019, 2:09 am

Wow!

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x = 3, y = 2, rule = B2e3aein/S02c3i
bo$obo!
#C [[ STOP 9 ]]

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Re: Rules with interesting failed replicators

Post by Hdjensofjfnen » February 7th, 2019, 2:00 pm

Hmm...

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x = 3, y = 3, rule = B2in3/S23-a4i
2o$b2o$2bo!

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x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

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x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Moosey
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Re: Rules with interesting failed replicators

Post by Moosey » February 7th, 2019, 2:25 pm

Hdjensofjfnen wrote:Hmm...

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x = 3, y = 3, rule = B2in3/S23-a4i
2o$b2o$2bo!
Nice one!

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x = 16, y = 13, rule = B2in3/S23-a4i
2o$b2o$2bo8$13b2o$14b2o$15bo!

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x = 11, y = 2, rule = B2in3/S23-a4i
3ob3ob3o$obobobobobo!
EDIT:
A really really weird one in a related rule:

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x = 4, y = 3, rule = B2in3-y/S23-ay4iyz
bo$3o$ob2o!
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dani
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Re: Rules with interesting failed replicators

Post by dani » February 10th, 2019, 4:42 am

This one:

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x = 4, y = 5, rule = B3-eq4ce5r/S2-i3-ay4iqy6i7e
2o$obo$2b2o$b2o$bo!
Is a failed RRO. After 41 generations:

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x = 16, y = 19, rule = B3-eq4ce5r/S2-i3-ay4iqy6i7eHistory
12.E$11.3E$10.E2.2E$10.2E6$10.A$2.2D5.3A$2.D.D2A4.A$3.ACD4A$3.CD.A3.A
$3.D2.A4.A.A$.3A.2A7.A$2A.A10.2A$.3A6.A2.2A$2.A7.4A!
After 499 generations:

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x = 21, y = 31, rule = B3-eq4ce5r/S2-i3-ay4iqy6i7eHistory
19.A$18.A.A$18.2A23$7.2A$2D4.A2.A$D.D3.A2.A$2.2D3.2A$.2D$.D!
The reason I find it so interesting is because I have no idea where the first replication happens, but it does. For proof it's a failed replicator we look to generation 220, which forms from a Pi within:

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x = 46, y = 52, rule = LifeHistory
24.A$23.3A$23.A.2A$21.2A.2A.A$20.2A.A2.3A$21.3A2.A.2A$22.A.2A.2A$23.
2A.A$24.3A$25.A3$30.3A$29.A2.A$29.A3.A$29.2A2.A$22.E8.2A$21.3E$20.2E
2.E$23.2E2$10.2A$9.A.A.2A$14.2A7.2E$13.2A5.2E2.E$21.3E7.2A$2.A19.E7.
2A$.3A24.A3.A$2A.2A23.A3.A.A.2A$A2.A24.A5.3A$.2A25.A.A.A3.3A$27.2A.A
3.3A$28.2A5.A$35.A$9.3A3.3A14.A.A$2.3A6.A3.A2.A12.3A$2.2A.A.A2.2A2.2A
3.A$4.2A2.A10.A$5.A2.A10.A8.A$15.A.2A8.A.2A$6.2A7.3A8.A$16.A9.2C.A$8.
A17.D.D.A$28.2D$27.2D13.2A$27.D3.2A8.4A$25.7A.A7.A2.A$24.2A.3A3.2A7.A
2.A$24.2A3.A2.2A7.2A$25.A3.2A.A6.2A3.A$25.A2.A14.A$26.3A12.A!
8c/16:

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x = 3, y = 10, rule = B3-eq4ce5r/S2-i3-ay4iqy6i7e
3o$2bo$obo$2o3$2o$obo$2bo$3o!
34c/68:

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x = 7, y = 11, rule = B3-eq4ce5r/S2-i3-ay4iqy6i7e
2b3o$bo2bo$bo3b2o$2obo2bo$b2ob3o$3bo$b2ob3o$2obo2bo$bo3b2o$bo2bo$2b3o!
Mini fumarole p5:

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x = 9, y = 5, rule = B3-eq4ce5r/S2-i3-ay4iqy6i7e
bo5bo$ob2ob2obo$b3ob3o$3bobo$2b2ob2o!
EDIT: Fuse:

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x = 33, y = 68, rule = B3-eq4ce5r/S2-i3-ay4iqy6i7e
bo5bo17bo5bo$ob2ob2obo15bob2ob2obo$b3ob3o3b2o7b2o3b3ob3o$3bobo5bobo5bo
bo5bobo$2b2ob2o5b2o5b2o5b2ob2o5$bo5bo17bo5bo$ob2ob2obo15bob2ob2obo$b3o
b3o17b3ob3o$3bobo21bobo$2b2ob2o19b2ob2o5$bo5bo17bo5bo$ob2ob2obo15bob2o
b2obo$b3ob3o17b3ob3o$3bobo21bobo$2b2ob2o19b2ob2o5$bo5bo17bo5bo$ob2ob2o
bo15bob2ob2obo$b3ob3o17b3ob3o$3bobo21bobo$2b2ob2o19b2ob2o5$bo5bo17bo5b
o$ob2ob2obo15bob2ob2obo$b3ob3o17b3ob3o$3bobo21bobo$2b2ob2o19b2ob2o5$bo
5bo17bo5bo$ob2ob2obo15bob2ob2obo$b3ob3o17b3ob3o$3bobo21bobo$2b2ob2o19b
2ob2o5$bo5bo17bo5bo$ob2ob2obo15bob2ob2obo$b3ob3o17b3ob3o$3bobo21bobo$
2b2ob2o19b2ob2o5$bo5bo17bo5bo$ob2ob2obo15bob2ob2obo$b3ob3o17b3ob3o$3bo
bo21bobo$2b2ob2o19b2ob2o!

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Moosey
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Re: Rules with interesting failed replicators

Post by Moosey » February 10th, 2019, 8:31 am

danny wrote:This one:

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a B relative looking thing
Is a failed RRO. After 41 generations:

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it turns. It has produced prodigious amounts of exhaust.
After 499 generations:

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etc.
The reason I find it so interesting is because I have no idea where the first replication happens, but it does. For proof it's a failed replicator we look to generation 220, which forms from a Pi within:

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two of the thing in a big mess
8c/16:

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ship
34c/68:

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another ship
Mini fumarole p5:

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it doesn’t have thick enough walls to erupt with steam, it’s more of a teakettle.
EDIT: Fuse:

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teakettle fuse
That thing is weird. It’s almost like the B heptomino turned a lot in life but eventually ran into its own exhaust.
Re: The P5, I feel it’s more of a teakettle, because there’s some steam escaping.
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toroidalet
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Re: Rules with interesting failed replicators

Post by toroidalet » February 10th, 2019, 3:17 pm

p164:

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x = 59, y = 30, rule = B3-eq4ce5r/S2-i3-ay4iqy6i7e
3b3o47b3o$3bo2bo45bo2bo$2bo3bo45bo3bo$2bo3b2o2bo37bo2b2o3bo$b3o4bo2b2o
33b2o2bo4b3o$2o10b2o31b2o10b2o$b2o6bo3b2o29b2o3bo6b2o$10b2obo31bob2o$
10b3o33b3o13$10b3o33b3o$10b2obo31bob2o$b2o6bo3b2o29b2o3bo6b2o$2o10b2o
31b2o10b2o$b3o4bo2b2o33b2o2bo4b3o$2bo3b2o2bo37bo2b2o3bo$2bo3bo45bo3bo$
3bo2bo45bo2bo$3b3o47b3o!
@Moosey was it really necessary to quote the entire thing?
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Moosey
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Re: Rules with interesting failed replicators

Post by Moosey » February 10th, 2019, 4:22 pm

toroidalet wrote:...
@Moosey was it really necessary to quote the entire thing?
No, sorry. I just didn’t know quite when to end the quote.

EDIT:

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x = 146, y = 64, rule = B3-eq4ce5r/S2-i3-ay4iqy6i7e
133bo$132b3o$131b2obo2$70b2o61bob2o$71b2o62b2obo$70bo58bo3bo2bob2o$
129b2o3b2ob2o$132bo$129b2o3b2ob2o$129bo3bo2bob2o$135b2obo$133bob2o2$
131b2obo$3bo11bo116b3o$2bobo9bobo116bo$bo2bo9bo2bo$b3o11b3o68b3obo$2b
3o9b3o68b2ob3o$5bob2ob2obo71b4o$5b2o5b2o28bo43bo$5b2obobob2o27b3o42b2o
$6b2o3b2o12bo14b2o2bo40bobobobobo$23bobo14bobobo4bo35b2o5bo$24b2o14bob
ob2o2b3o35b2o3bo$47b2obo$34bo8b2o3b2o38b2obo$35bo13b2o37b4o$32bo17bo2b
2o34bo$34bob2o10b4obobo$34bo3bo10b2obobo32b3o$35b3o9bob2ob2o32bob2o$
38bo11b2o33b2o2bo$43bo2bo38bo2bo50bo$37b2o47b3o49b3o$38b2o97b2obo2$
139bob2o$141b2obo$135bo3bo2bob2o$135b2o3b2ob2o$138bo$135b2o3b2ob2o$o2b
o67b2o62bo3bo2bob2o$71bobo67b2obo$b2o2bo3bo63b2o64bob2o$4bobo24b2o38bo
bo$2o3b2o23bobo3bo31bobobo64b2obo$ob2o26bo2bobobo33bo66b3o$b3o66bo68bo
$b2obo25bo4bo15bo$2bobo24bo5bo15b2o$2b3o24bo3bo18bo$29bob2o$29b2o$23bo
3b2obo$21b5o4bo5b2o$20b2obo4b3o4b2obo$19b2o3bobobo5b2o3bo$20bobo3bo6bo
4bo$21b3o10bo2bo$23b2o8b4o$34bo!
rake

I propose this as the standard phase of the ship with big sparks:

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x = 7, y = 11, rule = B3-eq4ce5r/S2-i3-ay4iqy6i7e
2b3o$bo2bo$bo3b2o$2obo2bo$b2ob3o$3bo$b2ob3o$2obo2bo$bo3b2o$bo2bo$2b3o!
What should this rule be called?
RROreps?

Smaller rake

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x = 50, y = 41, rule = B3-eq4ce5r/S2-i3-ay4iqy6i7e
43b3o$42bo2bo$42bo3b2o$41b2obo2bo$42b2ob3o$44bo$42b2ob3o$41b2obo2bo$
42bo3b2o$42bo2bo$43b3o9$18bo$19bo4$8bo36b3o$7bobo5bo2b2o24bo2bo$8b2o6b
o2bo24bo3b2o$11b2o3b3o24b2obo2bo$11b2o31b2ob3o$11b2o33bo$44b2ob3o$43b
2obo2bo$11bo32bo3b2o$10bobo31bo2bo$10b2obo31b3o$8b3o2bo$8b3obo$o8bo$5b
o3bo$5b5o$o5b2o!
EDIT:
back to the topic:

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x = 3, y = 4, rule = B2i3-q4eqz/S23-a4iyz
o$2o$b2o$2o!
its own copies crash into its blinkers

Also, there are a bazillion spaceships based on it

Code: Select all

x = 16, y = 52, rule = B2i3-q4eqz/S23-a4iyz
o$2o$b2o$2o11bo$13b2o$14b2o$13b2o9$12b2o$13b2o$12b2o$12bo18$10bo$10b2o
$11b2o$10b2o9$10b2o$11b2o$10b2o$10bo!
EDIT
in a related rule, 10c/210d

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x = 18, y = 7, rule = B2i3-q4eqz5y/S23-a4iyz
15b3o$b2ob2o$o3bob2o$4bo2bo$7bo$2b2o2bo$4bo!
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dani
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Re: Rules with interesting failed replicators

Post by dani » February 11th, 2019, 3:23 am

gun and rro in a different rule:

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x = 34, y = 16, rule = B3aijnr4acey5e6k/S2-in3-aky4aij5jq7c
3b2o27b2o$3bobo25bo$4bo8b2o15b3o$12bobo16bo$6b2o5bo$5bobo$4b2o$5bobo$
6b2o2$bo$obo$2o$11bo$10bobo$11b2o!

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Moosey
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Re: Rules with interesting failed replicators

Post by Moosey » February 11th, 2019, 8:21 am

danny wrote:gun and rro in a different rule:

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x = 34, y = 16, rule = B3aijnr4acey5e6k/S2-in3-aky4aij5jq7c
3b2o27b2o$3bobo25bo$4bo8b2o15b3o$12bobo16bo$6b2o5bo$5bobo$4b2o$5bobo$
6b2o2$bo$obo$2o$11bo$10bobo$11b2o!
That’s like Eatsplosion on steroids.
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77topaz
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Re: Rules with interesting failed replicators

Post by 77topaz » February 11th, 2019, 6:45 pm

Failedrep-based diagonal ship in that rule:

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x = 16, y = 15, rule = B3aijnr4acey5e6k/S2-in3-aky4aij5jq7c
7b2o3b2o$6bobo3bobo$5b2o7b2o$6bobo3bobo$b3o3b2o3b2o$b3o$obobo$2ob2o4$2ob2o$ob
obo$b3o$b3o!
There are several variants with different phase-offsets, as well.

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Moosey
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Re: Rules with interesting failed replicators

Post by Moosey » February 11th, 2019, 6:51 pm

77topaz wrote:Failedrep-based diagonal ship in that rule:

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x = 16, y = 15, rule = B3aijnr4acey5e6k/S2-in3-aky4aij5jq7c
7b2o3b2o$6bobo3bobo$5b2o7b2o$6bobo3bobo$b3o3b2o3b2o$b3o$obobo$2ob2o4$2ob2o$ob
obo$b3o$b3o!
There are several variants with different phase-offsets, as well.
Huh. Resembles the corderoid in eatsplosion.

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x = 17, y = 17, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
8b2o3b2o$6bo2bo3bo2bo$6bobo5bobo$6bo2bo3bo2bo$8b2o3b2o2$b3o2$obobo$2ob
2o4$2ob2o$obobo2$b3o!
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Hdjensofjfnen
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Re: Rules with interesting failed replicators

Post by Hdjensofjfnen » February 12th, 2019, 10:01 pm

Moosey wrote:
77topaz wrote:Failedrep-based diagonal ship in that rule:

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x = 16, y = 15, rule = B3aijnr4acey5e6k/S2-in3-aky4aij5jq7c
7b2o3b2o$6bobo3bobo$5b2o7b2o$6bobo3bobo$b3o3b2o3b2o$b3o$obobo$2ob2o4$2ob2o$ob
obo$b3o$b3o!
There are several variants with different phase-offsets, as well.
Huh. Resembles the corderoid in eatsplosion.

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x = 17, y = 17, rule = B2n3-ekqy4c5e/S2-cn3-eky4aij5e
8b2o3b2o$6bo2bo3bo2bo$6bobo5bobo$6bo2bo3bo2bo$8b2o3b2o2$b3o2$obobo$2ob
2o4$2ob2o$obobo2$b3o!
It's because it is the pi ship in eatsplosion.

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x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

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x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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77topaz
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Re: Rules with interesting failed replicators

Post by 77topaz » February 12th, 2019, 10:51 pm

Hdjensofjfnen wrote:It's because it is the pi ship in eatsplosion.
No, they are similar, but the eatsplosion one has the speed 6c/36, while the B3aijnr4acey5e6k/S2-in3-aky4aij5jq7c ones are all 6c/32.

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Re: Rules with interesting failed replicators

Post by dani » February 14th, 2019, 1:30 pm

Code: Select all

x = 5, y = 11, rule = B3-y4a/S2-i3ijnqr4iq
bo$2bo$o2bo$bob2o$b3o2$b3o$bob2o$o2bo$2bo$bo!
I onoly find this interesting because it creates two different ships instead of just one.

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Re: Rules with interesting failed replicators

Post by Moosey » February 14th, 2019, 8:00 pm

I find this one interesting

Code: Select all

x = 3, y = 3, rule = B3-r5kq8/S23
3o$o$o!
apgsearching is fast despite the puffers:

Code: Select all

x = 16, y = 16, rule = B3-r5kq8/S23
2b4o2b2ob5o$3o5b2obob3o$5obobob3obo$3b3o3b3obobo$b6o3b2ob3o$3o2bobobob
o2b2o$5obo2b3ob3o$o2bo2bo2b4obo$11o3b2o$o2bo3bobobob3o$2b3obo5bo2bo$ob
2o2b4obo2b2o$4o4b2obo2b2o$bobob2o2bo2bob2o$b3o7b4o$bobobob2o2bob3o!
The catagolue page:
https://catagolue.appspot.com/census/b3-r5kq8s23/C1
not active here but active on discord

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Hdjensofjfnen
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Re: Rules with interesting failed replicators

Post by Hdjensofjfnen » February 14th, 2019, 8:21 pm

Moosey wrote: apgsearching is fast despite the puffers:

Code: Select all

x = 16, y = 16, rule = B3-r5kq8/S23
2b4o2b2ob5o$3o5b2obob3o$5obobob3obo$3b3o3b3obobo$b6o3b2ob3o$3o2bobobob
o2b2o$5obo2b3ob3o$o2bo2bo2b4obo$11o3b2o$o2bo3bobobob3o$2b3obo5bo2bo$ob
2o2b4obo2b2o$4o4b2obo2b2o$bobob2o2bo2bob2o$b3o7b4o$bobobob2o2bob3o!
What's the slope of that thing?

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Moosey
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Re: Rules with interesting failed replicators

Post by Moosey » February 14th, 2019, 8:41 pm

Hdjensofjfnen wrote:
Moosey wrote: apgsearching is fast despite the puffers:

Code: Select all

x = 16, y = 16, rule = B3-r5kq8/S23
2b4o2b2ob5o$3o5b2obob3o$5obobob3obo$3b3o3b3obobo$b6o3b2ob3o$3o2bobobob
o2b2o$5obo2b3ob3o$o2bo2bo2b4obo$11o3b2o$o2bo3bobobob3o$2b3obo5bo2bo$ob
2o2b4obo2b2o$4o4b2obo2b2o$bobob2o2bo2bob2o$b3o7b4o$bobobob2o2bob3o!
What's the slope of that thing?
(1,8)c/22, I think

another:

Code: Select all

x = 58, y = 67, rule = B3-r5kq8/S23
34b2o$33bobo$33bo2bo$33bo2bo$2o32bobo$2o4$9b2o$8bo2bo24b2o$9b2o25b2o4$
54bo$18b2o33bobo$18bobo33b2o$19b2o5$25b2o$25bobo$26b2o$50b2o$50b2o8$
44bo2b2ob2o$42b3obob5o$44bo6bo2bo$41bo2b2o3bobo3bo$41b4o10bo$43b2o4bob
o$32bo10b2o4b2o$13bo17b2o3bo7b2o6bo$12bobo17bob2o2b2o4b3o5bo$12b2obo
19bob4o5bo4bo$13b2o20bobo2b2o5bo2$28bo7b2o12bo$28bo20bobo$20bo29b2o$
19bobo$19b2obo$20b2o16b2o10bo$38b2o11bo$46bo5bo$46bo6bo$27bo18b3o5bo$
26bobo22bo3bo$26b2obo10b2o10bo3bo$27b2o11b3o14bo$39bo2bo$40bo2bo9bo$
40bo3b2o7bo$34bo6bo3b2o6b3o$33bobo6b2ob2o$33b2obo7bo$34b2o!
They are made of this, it seems:

Code: Select all

x = 17, y = 8, rule = B3-r5kq8/S23
b2o$b3o$o2bo$bo2bo9bo$bo3b2o7bo$2bo3b2o6b3o$3b2ob2o$5bo!
EDIT:
a different engine from a different soup:

Code: Select all

x = 13, y = 6, rule = B3-r5kq8/S23
b2o$obo$3o$10b3o$10bo$10bo!

Code: Select all

x = 16, y = 16, rule = B3-r5kq8/S23
obo3b3obo4bo$obobob4o3bobo$2bob3obob2ob2o$2b3o2bob2o3b2o$ob2o3b5obobo$
3bob6ob2o$8ob3o3bo$4o2b3o3b2obo$bobo2bo3b3ob2o$b3o3b2ob4obo$b3o2bob2o
2bo2bo$3b4o2bo3b2o$bobob2ob2o2b2o$3ob6o2bobo$2bobo5b2o2bo$bo5b2obob4o!
It can be made into a wave:

Code: Select all

x = 110, y = 33, rule = B3-r5kq8/S23
7b3o$7bo$7bo$16b3o$11bo3bobo$6bo3bo9bo5bo$5bo3bo4bo3b2o6b3o$3o5bo4bo2b
ob2o4bo3bo$o6bo3bo4b2o5bobob2o6b2o$o5bo3bo3b2o6bo2b2o6b2obo$5bo4b2o3bo
5bo10b3obo$4bo5bo2b2o7b2o7bo3bo7b3o$13b2o4b2o2bo2bo3b2o10b2o2bo$12bo7b
obo7b2o2b2o5b3o9bo$20b3o6bo2bobo5b2o2b3o5bobo$29b3o7b3ob2o6b2ob2o$39bo
2b2o6b2obo8bo$39bo2bo6b2o10b3o$40bobo5bo2bo11bo$49b2o8bobo9bo$50bo7b2o
10b3o$59b2o8bo2b2o$68b2ob3o6bo$69b4o6b3o$70b2o6b2o2bo$79bobo7b2o$80bo
7b2obo$88bobo7b2o$89bo7bobo$97b3o$107b3o$107bo$107bo!
I call this rule loafreps-- tell me if that interferes with anything.

the engines combined

Code: Select all

x = 18, y = 28, rule = B3-r5kq8/S23
b2o$obo$3o$10b3o$10bo$10bo15$6bo$4b2ob2o$3bo3b2o6b3o$2bo3b2o7bo$2bo2bo
9bo$bo2bo$2b3o$2b2o!
#C [[ VIEWONLY ]]
The rule is a B3-r5q/S23 variant, so

Code: Select all

x = 28, y = 20, rule = B3-r5kq8/S23
10bo$bo7bobo$obo6bo2bo$bo7bobo$10bo2$25bo$25b2o$26b2o$25b2o10$8b6o!
EDIT:
clean wave

Code: Select all

x = 73, y = 3, rule = B3-r5kq8/S23
3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o$o9bo9bo9bo9bo9bo9bo9bo$o9bo9bo9bo9bo9bo
9bo9bo!
stabilized into a puffer:

Code: Select all

x = 83, y = 6, rule = B3-r5kq8/S23
b2o$obo$3o$10b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o$10bo9bo9bo9bo9bo9bo9bo9bo
$10bo9bo9bo9bo9bo9bo9bo9bo!
NEW ENGINE

Code: Select all

x = 16, y = 4, rule = B3-r5kq8/S23
13b3o$3o10bo$o12bo$o!
and more messy:

Code: Select all

x = 13, y = 5, rule = B3-r5kq8/S23
3o$o$o9b3o$10bo$10bo!
not active here but active on discord

dani
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Re: Rules with interesting failed replicators

Post by dani » February 16th, 2019, 6:09 pm

Very interesting quadratic failed-replicator failed-RRO:

Code: Select all

x = 3, y = 4, rule = B2i35j6n7c/S2-i3-a4eit
bo$2bo$2bo$3o!
Sadly it still explodes.

Other interesting replicators:

(explosive)

Code: Select all

x = 3, y = 4, rule = B2i35j7c/S2-i3-a4eit5a6in
bo$2bo$2bo$3o!
(explosive)

Code: Select all

x = 3, y = 4, rule = B2i34c6a7c/S2-i3-a4ceit6in8
bo$2bo$2bo$3o!
(explosive)

Code: Select all

x = 3, y = 4, rule = B2i34cj6a7c/S2-i3-a4ceit6in8
bo$2bo$2bo$3o!
EDIT: (explosive)

Code: Select all

x = 3, y = 4, rule = B2i34cj6a7c/S2-i3-a4ceit6in
bo$2bo$2bo$3o!

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testitemqlstudop
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Re: Rules with interesting failed replicators

Post by testitemqlstudop » February 16th, 2019, 9:18 pm

Traffic light frep in near-FlashLife rule:

Code: Select all

x = 3, y = 3, rule = B2kn3-n4e/S238
bo$3o$bo!
[[ STOP 14 ]]

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77topaz
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Re: Rules with interesting failed replicators

Post by 77topaz » February 17th, 2019, 12:05 am

testitemqlstudop wrote:Traffic light frep in near-FlashLife rule:

Code: Select all

x = 3, y = 3, rule = B2kn3-n4e/S238
bo$3o$bo!
[[ STOP 14 ]]
Like FlashLife, this rule suffers from a lack of common natural spaceships, but it does have a nice honeycomb/phi p5:

Code: Select all

x = 5, y = 6, rule = B2kn3-n4e/S238
2bo$bobo$obobo$obobo$bobo$2bo!

Hunting
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Re: Rules with interesting failed replicators

Post by Hunting » February 17th, 2019, 4:44 am

Explosive

Code: Select all

x = 3, y = 3, rule = B2e3-ae6i/S1c2-a3
b2o$obo$b2o!
#C [[ STOP 13 ]]

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Re: Rules with interesting failed replicators

Post by testitemqlstudop » February 17th, 2019, 5:26 pm

Pi, but guess which direction the new pi's (?) point to.

Code: Select all

x = 3, y = 3, rule = B34e/S23
3o$o$3o!
[[ STOP 114 ]]

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