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Rules with interesting replicators

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Re: Rules with interesting replicators

Postby FWKnightship » August 13th, 2019, 1:15 am

GUYTU6J wrote:
x = 3, y = 3, rule = B34irwy/S23aciqy
3o$obo$3o!

A stable failed 2D replicator leaving blobs

p92:
x = 35, y = 35, rule = B34irwy/S23aciqy
bo4b3o$bo4bobo23b3o$bo4b3o4$32b3o$32bobo$32b3o18$3o$obo$3o4$26b3o4bo$
3o23bobo4bo$26b3o4bo!

p184:
x = 34, y = 34, rule = B34irwy/S23aciqy
27bo$27bo$27bo3$7bo$7bo$3o3bobo$7bo$7bo5$6bobo12$26b3o4bo$26bobo4bo$
26b3o4bo5$6b3o!
x = 5, y = 5, rule = B3-y/S234w
2b3o$bo$o3bo$o2bo$obo!
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Re: Rules with interesting replicators

Postby Hdjensofjfnen » August 14th, 2019, 9:20 pm

Failed replicator turned dot puffer:
x = 3, y = 8, rule = B2-an3aciy4cr5i6c/S05i
obo2$obo3$obo2$obo!
That that is, is. That that is not, is not. Is that it? It is.
A predecessor to my favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: Rules with interesting replicators

Postby Βεν Γ. Κυθισ » August 15th, 2019, 3:01 pm

Rule where the pi is a faildrep:
x = 3, y = 3, rule = B35n/S234k
3o$obo$obo!
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.
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Re: Rules with interesting replicators

Postby Gustone » August 15th, 2019, 4:26 pm

Βεν Γ. Κυθισ wrote:Rule where the pi is a faildrep:
x = 3, y = 3, rule = B35n/S234k
3o$obo$obo!

Heyyyyyyyy y y y ! I discovered this one before!
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Re: Rules with interesting replicators

Postby Hdjensofjfnen » August 15th, 2019, 5:02 pm

2718281828 wrote:This is quite fun - a 'replicator gun' (but no saw-tooth)
x = 3, y = 2, rule = B2-a3ckq4ektwyz5-in6-i7e8/S1c3cijnr4ejrw5eq6ai
bo$obo!

I think that's the first replicator that only replicates in a single direction.
That that is, is. That that is not, is not. Is that it? It is.
A predecessor to my favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: Rules with interesting replicators

Postby Moosey » August 15th, 2019, 6:17 pm

Hdjensofjfnen wrote:
2718281828 wrote:This is quite fun - a 'replicator gun' (but no saw-tooth)
x = 3, y = 2, rule = B2-a3ckq4ektwyz5-in6-i7e8/S1c3cijnr4ejrw5eq6ai
bo$obo!

I think that's the first replicator that only replicates in a single direction.

No, Dani made one too
But this one is smaller
Oddity:
x = 49, y = 35, rule = B2-a3ckq4ektwyz5-in6-i7e8/S1c3cijnr4ejrw5eq6ai
bo$obo31$45bo$46bobo$45bo!

Oddity2:
x = 9, y = 18, rule = B2-a3ckq4ektwyz5-in6-i7e8/S1c3cijnr4ejrw5eq6ai
7bo2$7bo$6bobo13$bo$obo!



EDIT:
Unrelated rule, weird breeder:
x = 3, y = 4, rule = B34ety/S23-a4i6c
2bo$b2o$2o$b2o!

Relative:
x = 3, y = 4, rule = B34ety/S23-a4i6c8
o$2o$b2o$2o!

Relative of first rule has growing ship:
x = 3, y = 4, rule = B34ety/S23-a4i6cn
o$2o$b2o$2o!

Ship?

EDIT:
Failed sierpinski builder:
x = 3, y = 4, rule = B34ety/S23-a4iy6cn
2bo$b2o$2o$b2o!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
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Re: Rules with interesting replicators

Postby phdanielli » August 15th, 2019, 11:31 pm

All orthogonal lines are a replicator in B2ace3acei4ace5acei6ace/S.
viewtopic.php?f=11&t=4087&p=81297#p81297
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    Re: Rules with interesting replicators

    Postby Gustone » August 16th, 2019, 8:31 am

    wierd
    x = 1, y = 1, rule = B1e2i4e/S
    o!

    p3
    x = 1, y = 1, rule = B1e2i4e/S2c
    o!
    Last edited by Gustone on August 16th, 2019, 9:08 am, edited 1 time in total.
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    Re: Rules with interesting replicators

    Postby Saka » August 16th, 2019, 8:38 am

    phdanielli wrote:All orthogonal lines are a replicator in B2ace3acei4ace5acei6ace/S.
    viewtopic.php?f=11&t=4087&p=81297#p81297

    So is every orthogonal line as well in rules B2a3i/S to B2aeikn34acejknqrtwyz56acekn78/S01c2acekn345678 (B2-c34-i56-i78/S01c2-i345678).

    Also, every pattern in B1357/S1357 is a replicator, and B13/S13V, B135/S135H.

    My point is, I wouldnt call that "interesting".
    If you're the person that uploaded to Sakagolue illegally, please PM me.
    x = 17, y = 10, rule = B3/S23
    b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
    o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

    (Check gen 2)
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    Re: Rules with interesting replicators

    Postby Moosey » August 17th, 2019, 2:40 pm

    It's a map rule so I guess it isn't terribly interesting, but the behavior nonetheless caught my eye-- an oblique, dirty, forerake-replicator:
    x = 5, y = 5, rule = MAPARYXfhZofugWaH7oaIDogBZofuhogOiAaIDogIAAgAAWaH7oaIDogGiA6ICAAIAAaICatIAAg20IAmSocrates
    2bo$bobo$o3bo$o3bo$b3o!

    Based on everybody's favorite MAP rule
    Btw this relative has some superluminal-looking fun:
    x = 3, y = 5, rule = MAPARYXfhZofugWaH7oaIDogBZofuhogOiAaIDogIAAgAAWaH7oiIDogGiA6ICAAIAAaICatIAAg20IAmSocrates
    3o$3o$o2$o!

    Explosions are slightly more northbound:
    x = 4, y = 3, rule = MAPARYXfhZofugWaH7oaIDogBZofuhogOiAaIDogIAAgAAWaH7oiIDogGiA6ICAAIAAaICatIAAg20IAmSocrates
    b2o$o2bo$4o!

    There's some failedrep behavior there with something.
    I am a prolific creator of many rather pathetic googological functions

    My CA rules can be found here

    Also, the tree game
    Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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    Re: Rules with interesting replicators

    Postby GUYTU6J » August 19th, 2019, 10:36 am

    Mildly interesting - this linear replicator creates and modifies a block track:
    x = 14, y = 3, rule = B34cekrtwy5ajknq6kn7/S23-cjn4cenyz5ckry6ei
    obo8bobo$o2bo6bo2bo$obo8bobo!

    In another rule, the replicator can pull a pair of loaf without replicating it:
    x = 19, y = 21, rule = B3-c4cerwy5a7/S23aiqry
    16b2o$15bo2bo$16bobo$17bo6$b2o8b2o$3o8b3o$b2o8b2o6$17bo$16bobo$15bo2bo
    $16b2o!

    EDIT: This engine for a 2D failed replicator
    x = 11, y = 17, rule = B34-ainqz5-ceiy6-c7/S23-cjn4cenqyz5ckry6ei
    2bo$b3o$5o4$2bo5bo$bobo4b2o$o3bo3b3o$bobo4b2o$2bo5bo4$5o$b3o$2bo!
    Current status: outside the continent of cellular automata. Specifically, not on the plain of life.
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    Re: Rules with interesting replicators

    Postby Moosey » August 19th, 2019, 4:19 pm

    GUYTU6J wrote:Mildly interesting - this linear replicator creates and modifies a block track:
    x = 14, y = 3, rule = B34cekrtwy5ajknq6kn7/S23-cjn4cenyz5ckry6ei
    obo8bobo$o2bo6bo2bo$obo8bobo!


    Simpler rules support stuff like that:
    x = 2, y = 3, rule = B2ce4y/S1
    bo$o$bo!

    x = 2, y = 3, rule = B2ce4y5k/S1
    bo$o$bo!

    x = 32, y = 38, rule = B2ce4y5k/S1
    21bo$20bobo4$19bo3bo$18bo5bo$19bo3bo3$19bo3bo$18bo5bo$19bo3bo4$11bo8bo
    bo8bo$11bo9bo9bo3$bo9bo9bo9bo$obo8bo8bobo8bo4$19bo3bo$18bo5bo$19bo3bo
    3$19bo3bo$18bo5bo$19bo3bo4$20bobo$21bo!
    Last edited by Moosey on August 19th, 2019, 4:33 pm, edited 2 times in total.
    I am a prolific creator of many rather pathetic googological functions

    My CA rules can be found here

    Also, the tree game
    Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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    Re: Rules with interesting replicators

    Postby Hdjensofjfnen » August 19th, 2019, 4:26 pm

    It's Sierpinski time!
    x = 3, y = 3, rule = B3-cqy/S2-n3-cqy4qw5i
    2o$b2o$2bo!

    EDIT: Also this 12c/30, which is the true reason I found this rule:
    x = 7, y = 20, rule = B3-cqy/S2-n3-cqy4qw5i
    b2ob2o$b2ob2o4$2o3b2o$2o3b2o4$2b3o$2b3o7$2b3o$2b3o!
    Last edited by Hdjensofjfnen on August 19th, 2019, 4:38 pm, edited 1 time in total.
    That that is, is. That that is not, is not. Is that it? It is.
    A predecessor to my favorite oscillator of all time:
    x = 7, y = 5, rule = B3/S2-i3-y4i
    4b3o$6bo$o3b3o$2o$bo!
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    Re: Rules with interesting replicators

    Postby Moosey » August 19th, 2019, 4:33 pm

    Hdjensofjfnen wrote:It's Sierpinski time!
    x = 3, y = 3, rule = B3-cqy/S2-n3-cqy4qw5i
    2o$b2o$2bo!

    There's another failedrep which becomes two copies of this ship and two blinkers:
    x = 19, y = 7, rule = B3-cqy/S2-n3-cqy4qw5i
    12b2o$b2o2b2o5b2o3b2o$b2o2b2o10b2o$o6bo$b2o2b2o10b2o$b2o2b2o5b2o3b2o$
    12b2o!

    x = 2, y = 94, rule = B3-cqy/S2-n3-cqy4qw5i
    2o$2o$2o4$2o$2o$2o15$2o$2o$2o5$2o$2o$2o17$2o$2o$2o6$2o$2o$2o23$2o$2o$
    2o7$2o$2o$2o!

    Dirty rake:
    x = 26, y = 19, rule = B3-cqy/S2-n3-cqy4qw5i
    18bo$17b3o$17bobo$8b2o2b2o3bo6b2o$bo2bo3b2o2b2o4b2o4b2o$bo2bo15bo$bo2b
    o3b2o2b2o4b2o4b2o$8b2o2b2o3bo6b2o$18b2o$15bob3o$14bo$15b2o3b2o$20b2o$
    6o2b6o$20b2o$15b2o3b2o$15b2o$24b2o$24b2o!

    Clean G rake:
    x = 48, y = 32, rule = B3-cqy/S2-n3-cqy4qw5i
    17bo$15b2obo$bobo2b2o2b2o2b2o2bo3b2o$bobo2b2o2b2o2b2o6b2o$o15bo$bobo2b
    2o2b2o2b2o6b2o17bo$bobo2b2o2b2o2b2o2bo3b2o17b2o$15b2obo21bobo$17bo4$
    13b2o2b2o$7b2o4b2o2b2o4b2o$7b2o12bobo$7b2o4b2o2b2o2b3o$13b2o2b2o5bo$
    21b2o2bo15b2o$23b2o16b2o$44bo$43bo2b2o$43bobobo$31b2o$24bo6b2o$22b2obo
    12bobo$8bobo2b2o2b2o2b2o2bo3b2o9bo$8bobo2b2o2b2o2b2o6b2o7b2o$7bo15bo
    16bo$8bobo2b2o2b2o2b2o6b2o8b2o$8bobo2b2o2b2o2b2o2bo3b2o8bobo$22b2obo
    14b2o$24bo15b2o!
    I am a prolific creator of many rather pathetic googological functions

    My CA rules can be found here

    Also, the tree game
    Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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    Re: Rules with interesting replicators

    Postby Hdjensofjfnen » August 19th, 2019, 4:41 pm

    Ah. Well, the failedrep can be hassled:
    x = 22, y = 16, rule = B3-cqy/S2-n3-cqy4qw5i
    13bo$7b2o4bo$7b2o4bo2bo$17bo$17bo3$17bo$3b3o11bo$17bo$17bo$3b3o11bo$
    17bo$2o19bo$2o19bo$21bo!

    EDIT: Adding S7c preserves the ship and makes the oblique Sierpinski generator a failed replicator instead:
    x = 3, y = 3, rule = B3-cqy/S2-n3-cqy4qw5i7c
    o$2o$b2o!
    That that is, is. That that is not, is not. Is that it? It is.
    A predecessor to my favorite oscillator of all time:
    x = 7, y = 5, rule = B3/S2-i3-y4i
    4b3o$6bo$o3b3o$2o$bo!
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    Re: Rules with interesting replicators

    Postby Naszvadi » August 20th, 2019, 12:38 pm

    GUYTU6J wrote:...
    In another rule, the replicator can pull a pair of loaf without replicating it:
    x = 19, y = 21, rule = B3-c4cerwy5a7/S23aiqry
    16b2o$15bo2bo$16bobo$17bo6$b2o8b2o$3o8b3o$b2o8b2o6$17bo$16bobo$15bo2bo
    $16b2o!

    ...


    Probably the replicator head can be corderized. Failed attempts' results - a puffer:
    x = 73, y = 29, rule = B3-c4cerwy5a7/S23aiqry
    53bo$52b3o$51b5o$56bo$38b2o17bo$37bo2bo16b2o$38b2o9b2o6b3o$50bo6b2o$
    31b2o24bo8bo$31b2o32b3o$o25b2o29bo6b5o$o25b3o26bo2bo4bo5bo$o21bo4b4ob
    2o13b5o4b3o11bo$15bo5b2o6b2o3bo11bo5bo3b3o11b2o$13b2ob2o2bobo8bo2bo10b
    o7bo2b3o11b3o$15bo5b2o6b2o3bo11bo5bo3b3o11b2o$o21bo4b4ob2o13b5o4b3o11b
    o$o25b3o26bo2bo4bo5bo$o25b2o29bo6b5o$31b2o32b3o$31b2o24bo8bo$50bo6b2o$
    38b2o9b2o6b3o$37bo2bo16b2o$38b2o17bo$56bo$51b5o$52b3o$53bo!
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    Re: Rules with interesting replicators

    Postby Gustone » August 20th, 2019, 2:18 pm

    a tihng
    x = 8, y = 21, rule = B3aeijk4aejkqtw/S23-a4i
    2bo3bo$b2o2b3o$3ob2obo$b2o$2bo12$2bo$b2o$3ob2obo$b2o2b3o$2bo3bo!

    it's from the skewgutter rulespace
    x = 9, y = 21, rule = B3aeijk4aejkqtw/S23-a4i
    2bo3bo$b2o2b3o$3ob2obo$b2o$2bo12$3bo$2b2o$b3ob2obo$2b2o2b3o$3bo3bo!

    x = 10, y = 21, rule = B3aeijk4aejkqtw/S23-a4i
    2bo3bo$b2o2b3o$3ob2obo$b2o$2bo12$4bo$3b2o$2b3ob2obo$3b2o2b3o$4bo3bo!
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    Re: Rules with interesting replicators

    Postby Moosey » August 31st, 2019, 1:09 pm

    Also generates a loggun-type sequence, in the weirdest way. otherwise a typical xor-rep but I think the log mechanism is interesting.
    x = 3, y = 9, rule = B2n3/S23-a4i5a
    2bo$b2o$2o$b2o2$b2o$2o$b2o$2bo!


    EDIT:
    the history pattern is really cool too

    EDIT: in the very first rule in this thread, here's a pattern producing a ship (12c/36 I think) and a growing ship:
    x = 5, y = 10, rule = B2cei3ay4qt5ac6a7e/S1c2-n3enr4r5ij6aci8
    bo$b4o$3bo$2b3o3$o$4o$2bo$b3o!


    Ship in rectified relative:
    x = 25, y = 10, rule = B2cei3ay4eqt5ac6a7e/S1c2-n3enr4r5ij6aci8
    4bo10bo$b3o2bo8b4o$bo3bo11bo$b6o9b3o3b3o$22bobo2$3bo19bo$3o2bo7bo$o3bo
    10bo$6o!
    I am a prolific creator of many rather pathetic googological functions

    My CA rules can be found here

    Also, the tree game
    Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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