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Outer-totalistic hexagonal rules with spaceships

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Outer-totalistic hexagonal rules with spaceships

Postby muzik » January 9th, 2019, 6:09 am

Since there aren't too many of these around to my knowledge I thought I'd document them.

b2s3h: c/5o and c/14o (non-explosive!)
x = 7, y = 22, rule = B2/S3H
3b3o$bo3bo$3b2o2$b2obo$o$2bo9$obo$4bo$bo2bo$bobo$2bo2bo$6bo$3bobo!


b26s2h: 2c/36 orthogonal
x = 5, y = 4, rule = B26/S2H
obo$bobo$bobo$2b3o!


b2s2h: c/3 diagonal
x = 5, y = 5, rule = B2/S2H
o2b2o$3b2o$2bo2$4bo!


b245s3h: 2c/10 orthogonal
x = 7, y = 6, rule = B245/S3H
obo$4bo$2bo$bo2bobo$3bo$5bo!


b245s35h: c/25 diagonal
x = 4, y = 4, rule = B245/S35H
b3o$bobo$4o$bo!


b2s26h: 6c/18 diagonal
x = 16, y = 16, rule = B2/S26H
14b2o$12bob2o$8b3o2bo$9bo2bobo$9bo$13bo$2bo8b3o$13bo$2obo2bo$2obo3bo2$
2b2o$3b2ob2o$4bo4bo$6b2o$6b2o!
Last edited by muzik on January 9th, 2019, 9:39 am, edited 1 time in total.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
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Re: Outer-totalistic hexagonal rules with spaceships

Postby Gamedziner » January 9th, 2019, 8:01 am

muzik wrote:b245s3h: 2c/10 orthogonal
x = 7, y = 6, rule = B245/S3H
obo$4bo$2bo$bo2bobo$3bo$5bo!

Did you mean 2c/10 diagonal?
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Re: Outer-totalistic hexagonal rules with spaceships

Postby 77topaz » January 9th, 2019, 3:48 pm

No, 2c/10 orthogonal is correct. This is a hexagonal grid, remember?
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Re: Outer-totalistic hexagonal rules with spaceships

Postby Gamedziner » January 9th, 2019, 6:35 pm

77topaz wrote:No, 2c/10 orthogonal is correct. This is a hexagonal grid, remember?

What makes a ship diagonal in a hexagonal rule, then?
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Re: Outer-totalistic hexagonal rules with spaceships

Postby 77topaz » January 9th, 2019, 7:40 pm

Screen Shot 2019-01-10 at 12.37.46 PM.png
Screen Shot 2019-01-10 at 12.37.46 PM.png (25.49 KiB) Viewed 751 times


The line on the left is orthogonal, the one on the right is diagonal.
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Re: Outer-totalistic hexagonal rules with spaceships

Postby muzik » January 9th, 2019, 8:07 pm

Infinitely extensible nontrivial reaction:

x = 20, y = 24, rule = B26/S2H
2bobo$bo2bo$3b3o$2bobo3$bobo$obo2$bo$6bo$4bo$8bo$11bo$7bo2$8bobo$10bob
o3$14bobo$16b3o$15bo2bo$17bobo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
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Re: Outer-totalistic hexagonal rules with spaceships

Postby AforAmpere » January 9th, 2019, 8:54 pm

Is there any script to convert hexagonal rules into gfind ruletables?
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
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Re: Outer-totalistic hexagonal rules with spaceships

Postby Naszvadi » January 11th, 2019, 4:19 pm

AforAmpere wrote:Is there any script to convert hexagonal rules into gfind ruletables?


Please show me a gfind repo/source archive!
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Re: Outer-totalistic hexagonal rules with spaceships

Postby wildmyron » January 14th, 2019, 1:45 am

AforAmpere wrote:Is there any script to convert hexagonal rules into gfind ruletables?

You can generate ruletab entries for gfind with EricG's script For-gfind-from-WeightedLife.py. This will only work for outer-totalistic hexagonal rules which can be easily expressed in WeightedLife notation. I expect it wouldn't be too hard to adapt the For-gfind-from-HenselNotation.py script to isotropic hexagonal rules, but I'm not aware of anyone having done so.
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Re: Outer-totalistic hexagonal rules with spaceships

Postby muzik » January 17th, 2019, 12:22 pm

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
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